Domino Theory said:Resident Evil 5 for the 360.
At least, I hope.
Wait, when was that announced?
Domino Theory said:Resident Evil 5 for the 360.
At least, I hope.
electricpirate said:http://kotaku.com/5474603/bungie-ex...-of-an-odst-or-a-halo-3-game?skyline=true&s=i
Ohh my.
I'm saying Halo goes up to 10 vs. 10 max game size.
Interesting. Make vehicles like the Falcon make even more sense. Reach's BTB is going to be a hoot.electricpirate said:http://kotaku.com/5474603/bungie-ex...-of-an-odst-or-a-halo-3-game?skyline=true&s=i
Ohh my.
I'm saying Halo goes up to 10 vs. 10 max game size.
electricpirate said:http://kotaku.com/5474603/bungie-ex...-of-an-odst-or-a-halo-3-game?skyline=true&s=i
Ohh my.
I'm saying Halo goes up to 10 vs. 10 max game size.
And Halo 2 rocket versus Halo 3 splazr.big ander said:You missed a lot of sausage.
Oh, you also missed ARvBR iteration 7million, splitscreen discussions, and actual geometry vs "wallpaper" skyboxes.
electricpirate said:http://kotaku.com/5474603/bungie-ex...-of-an-odst-or-a-halo-3-game?skyline=true&s=i
Ohh my.
I'm saying Halo goes up to 10 vs. 10 max game size.
Not true. I once saw Nutter hosting a room with 246 people in it while balancing on his head.Domino Theory said:No one, I repeat, no one person can host a room of 20, let alone 16.
Dedicated servers are the only solution to an increase in per-match players.
No kidding. If there aren't dedicated servers I'd much rather they stick with 8v8.Domino Theory said:No one, I repeat, no one person can host a room of 20, let alone 16.
Dedicated servers are the only solution to an increase in per-match players.
fixedMr Vociferous said:Not true. I once saw Nutter hosting a room with 246 people in it while balancing on his head.
He didn't even die once.
Domino Theory said:No one, I repeat, no one person can host a room of 20, let alone 16.
Dedicated servers are the only solution to an increase in per-match players.
Hmm, interesting. I was in a Warthog with some random at Containment and we got stuck because he couldn't hit the broad side of a barn with the Gauss. We died upon detonation. No prior sticks before, hits from another Warthog, or a shot from the Tank. Only minor fire such as SMG and BR.EazyB said:Warthogs take more than one sticky blow up in 2. We were messing around in 2 a few weeks ago and I noticed this.
That's what I'm hoping.EazyB said:No kidding. If there aren't dedicated servers I'd much rather they stick with 8v8.
Xbox only has 100mb network card, so that's pretty much overkill.Chrange said:![]()
:lol
That's what makes it so awesome.user_nat said:Xbox only has 100mb network card, so that's pretty much overkill.
Ramirez said:More than 16 people? Not sure if want...
rance said:Return of BTB would be nice. I miss the RvB aspect from Halo 1 and 2.
You sir are the devil! lolChrange said:![]()
:lol
Dani said:
More accurately it'd be like worrying BTB will become even more laggy to the point of becoming unplayable.OuterWorldVoice said:That's like worrying that every playlist except BTB is going away.
VegaShinra said:The footage on GT TV looks really good.
It showed a banshee flying and some single player shooting. I can try to capture it, but it'll be pretty bad quality.Not a Jellyfish said:Is it new?
VegaShinra said:It showed a banshee flying and some single player shooting. I can try to capture it, but it'll be pretty bad quality.
No real new info about the game out of it. No dual-wielding (so far at least) and they kind of hint at space battles but it probly won't happen.
rance said:9v9 sounds more likely. Bungie said themselves it won't be a huge increase, 10v10 would be 4 extra players and that's quite a bit more than I would expect.
Besides, CoD4/MW2 has had 9v9 for a while now. It works nicely.
I can't imagine Bungie would increase the player count unless they thought they could keep the experience at least as good as Halo 3 from a connectivity standpoint. Halo 3 made big strides over Halo 2's online code, and I'm expecting the same progression with Reach.EazyB said:More accurately it'd be like worrying BTB will become even more laggy to the point of becoming unplayable.
I'm thinking back to Sketch's comment about the Beta having a lot of new vehicles in it. Perhaps BTB is indeed going to be much larger in scale than Halo 3, perhaps to recreate the scale of battles seen in the campaign.EazyB said:It also means the scale of the maps will have to be stretched out more if they plan on keeping the same player densities from 3. In 3 BTB maps like Valhalla, Last Resort, Rat's Nest, and Longshore are often used in smaller playlists like Squad Battle's 6v6 and slayer/skirmish's 5v5. Maps designed for 10v10 would be much harder to use in other playlists. Same with maps like Standoff and Sandbox being used in BTB when they're designed for slightly smaller 5v5 games. These maps would be harder to use if BTB was bumped to 10v10.
The point is, when you increase the spectrum of max players you have to distribute the limited resources across that broader range. Since they're adopting a new method of "creating" MP maps they may be able to maintain the same amount maps per playlist size but it's something to think about. Maybe they'll take the PDZ route and have the maps scalable to help resolve this as well.
I don't think I've ever commented on Halo 3's Warthog controls, in any context, since the Beta. Not sure what you're talking about.Stormtrooper30 said:Halo 2 Warthog is much more fun in Halo 2. I don't know what you're talking about Ghaleon. It drives circles around the clunky and slow halo 3 Hog. Gun is pretty weak though.
I never understood why multi-bomb was never added to Halo 3's BTB. Never played it once. And very few one-flag CTF games, especially on Last Resort.Striker said:Ninja, I believe it was, scrapped together some smaller maps for Slayer in the unranked version of BTB. When there was ranked BTB, none of that shit was involved.
In my recent BTB tries, I've gotten 1-CTF on Relic, Multi-Bomb on Containment, and got Gulch Wars (similar to Heavies, but actually fun) on Coagulation.
Ninja, I believe it was, scrapped together some smaller maps for Slayer in the unranked version of BTB. When there was ranked BTB, none of that shit was involved.Stormtrooper30 said:PLaying the real Zanzibar was a blast. I hope they look at what made their Halo 2 maps so great and implement that in Reach. We mostly played BTB and got Elongation twice. Needless to say, Shishka's name was yelled at in vain multiple times. I dont think he's responsible but honestly... why is Elongation in BTB?
Domino Theory said:No one, I repeat, no one person can host a room of 20, let alone 16.
Dedicated servers are the only solution to an increase in per-match players.
You missed some MAJOR forging news. LEAPFROG ALPHA now contains 100% more OONSK.Tashi0106 said:Any who, aside from the awesome ViDoc, what'd I miss?
les papillons sexuels said:I'm betting on 24-32 player matches.
VegaShinra said:The footage on GT TV looks really good.
VegaShinra said:Amazingly, people live on the east coast of the USA and get to watch it 3hrs before you. :lol
Amazingly, people live on the east coast of the USA and get to watch it 3hrs before you. :loldilatedmuscle said:F.U. wtf? when did u see it? it doesnt start for almost an hour in the westcoast. lol
That's really amazing. I really ought to fire Halo 3 up again just to see the crazy shit that people have done in Forge.NOKYARD said:You missed some MAJOR forging news. LEAPFROG ALPHA now contains 100% more OONSK.
![]()
On the bright side, he explodes into a massive fireball at the end of each round.![]()
dilatedmuscle said:He said to not expect a huge increase... 24 players is a 8 player increase, thats a HUGE increase. 10 v 10 is more realistic, only a 4 player increase.... 32 player is extreme for a halo game, if they were able to pull it off they would be bragging about it IMO
VegaShinra said:It showed a banshee flying and some single player shooting. I can try to capture it, but it'll be pretty bad quality.
No real new info about the game out of it. No dual-wielding (so far at least) and they kind of hint at space battles but it probly won't happen.
I agree. None of the skirmish variants were truly used to their potential, or enough.GhaleonEB said:I never understood why multi-bomb was never added to Halo 3's BTB. Never played it once. And very few one-flag CTF games, especially on Last Resort.![]()
NOKYARD said:But think of the hitbox!
What the fuck. You're taking "exponential" way too literally in terms of numbers. No one is expecting 256 players for one Halo match. It's probably going to be 10v10.les papillons sexuels said:He said not to expect an exponential increase.. ie from like 16 to 16^2 (256 player). double or 50% isn't that much of an increase for a player count. 8-16 extra players isn't much.
Dax01 said:What the fuck. You're taking "exponential" way too literally in terms of numbers. No one is expecting 256 players for one Halo much. It's probably going to be 10v10.
Tashi0106 said:1st day back to Halo in a while, decided to stream. I give a whooping on a team so bad, I get a hilarious hate message. I'm going to start clipping out all of the hate messages I get when I'm streaming, they're awesome. Here's one from a very butthurt person.
Hate starts at :42
http://www.justin.tv/clip/27e45b7f00f055ff
:lol :lol
Tashi0106 said:1st day back to Halo in a while, decided to stream. I give a whooping on a team so bad, I get a hilarious hate message. I'm going to start clipping out all of the hate messages I get when I'm streaming, they're awesome. Here's one from a very butthurt person.
Hate starts at :42
http://www.justin.tv/clip/27e45b7f00f055ff
:lol :lol