Dax01 said:
"Their race is called "San 'Shyuum", (sounds jewish to me)"
:lol
Dax01 said:
EazyB said:
Iknos said:Was hoping to get some Halo 3 info and I noticed that thread was locked.
Can't figure out exactly why it was locked either...am I the only one? I see disagreements in all sorts of threads. The latest MAG patch has people arguing about it. Not a bad thing...or is it?
Anyone know of a site or blog that lists out the best Sandbox maps?
Iknos said:Anyone know of a site or blog that lists out the best Sandbox maps?
Sai-kun said:Because we had the same shitty discussions that devolved from discussions to shitty name calling :lol
dilatedmuscle said:a website comparing Killzone 2's head polycount to Reach's polycount...
Yeah its a great idea to compare a corridor shooters head poly's to a large environment shooter's head poly lol
Dani said:Don't be a tease, share the lulz.
fixedDani said:Don't be a tease, share for the hitz.
Probably should put a NWFS warning there. I can't imagine mine would be that happy if I accidentally clicked there.Dax01 said:
It actually seems that even Killzone 1 has a higher head polygon count than Reach, with 1800 to 1300.
haha listen to the xbots shitting in there pants!
Whether or not the Halo Reach models are less detailed is not going to have a single impact on the end result. The game will either fail as compelling gameplay, as have the last few sequels, or surprise everybody with a new direction.
You all are retarded stating xbox360 will NOT look better than ps3 The only reason Xbox360 doesnt have better graphics its because of the HDDVD is very limited in space, compared to Blueray
dilatedmuscle said:The actual site wont work but N4g has the link so you can see a description and the comments on N4G
http://n4g.com/News-483383.aspx
The description seems to insinuate that a higher polycount makes for the better looking game... LOL... too bad i cant see the actual article.
... I dont know whether they were comparing character faces or characters heads while wearing helmets.
In one of the comments, some guy compared Killzone 2's graphcis to the Tom Morello Leaks LMAO priceless.
REMEMBER CITADEL said:Yeah, I saw that yesterday, had a good laugh. N4G & company, never change.
They were comparing heads without helmets, by the way.
Sir Fragula said:Probably should put a NWFS warning there. I can't imagine mine would be that happy if I accidentally clicked there.
If there's that many, I would go with custom 8 vs 8 games on large maps. Personally, I would choose Halo 2. Tons of the bigger maps for variety. I've had LANs on Halo: CE also but only 4v4. Halo 2 LANs were great and had those up to 6v6. This, I am assuming, is believing you will carry the DLC maps. If not, you can find the discs at most game stores for a buck or so.Hydranockz said:Ok, so I am organising a Halo lockin this friday night. CE, 2, 3 and possibly ODST will be played throughout the night. My questions for you guys are as follows;
What sort of format would work? The last one we held was great and all with like 4 8v8 matches and lots of firefight. There will be a big mess of people who love the game and play it really well and people with enough of an interest to attend ut not be too good at it at all.I'm guessing there'd be around 15-20 people showing up so any tips on how one might maintain ordr would be greatly appreciated.Should I start browsing for infection maps?
REMEMBER CITADEL said:Yeah, I saw that yesterday, had a good laugh. N4G & company, never change.
They were comparing heads without helmets, by the way.
dilatedmuscle said:The actual site wont work but N4g has the link so you can see a description and the comments on N4G
http://n4g.com/News-483383.aspx
The description seems to insinuate that a higher polycount makes for the better looking game... LOL... too bad i cant see the actual article.
... I dont know whether they were comparing character faces or characters heads while wearing helmets.
In one of the comments, some guy compared Killzone 2's graphcis to the Tom Morello Leaks LMAO priceless.
WrikaWrek said:It's even more retarded that they are comparing a standard NPC to a main character.
Silly.Mikey said:You know what though, its not very difficult to have a super high poly count on ur characters when the levels are small linear corridors throughout. When Killzone does the huge open areas, then we can compare poly counts.
My social life as I know it will come to a grinding halt if the next Forge is anywhere close to what Far Cry 2 used. I can't wait.Silly.Mikey said:I cant wait to try that facing worlds map, well done!
Man, i really hope they improve the forge in Reach. I cant even imagine the maps people would make with an improved Forge 2.0.
Yeah, Normal Maps are in!electricpirate said:Using polygon counts to decide visual fidelity is so 2000.
WuselDusel said:Yeah, Normal Maps are in!
Not work... facility safe! There, it still makes sense!dilatedmuscle said:I think you meant NSFW lol
electricpirate said:Using polygon counts to decide visual fidelity is so 2000.
Sir Fragula said:Not work... facility safe! There, it still makes sense!![]()
dilatedmuscle said:LOL main character poly's vs random NPC polys.... where did they get the new renders from?
We did some snooping and discovered some 3D character art by Gary Huang for Bungies Halo: Reach, which hes been working on since January 2010 and they look exactly like the same renders for the futuristic foot soldiers that Bungie has put up online as being featured in Reach. The heads polygon count? A mere 1300 for the hi-res model. As added proof, the hi-res pictures are named Ingame and realtime, showing that they are indeed the models used in Halo: Reach.
If you haven't already, you need to play some Infection on this map. One of the most creative pieces I've seen in a long while that actually has a good flow to it.Hydranockz said:Should I start browsing for infection maps?
You doin' a lot of bouncin' grenades off marine faces, Dax?Dax01 said:As long as textures don't screw up my grenade bounces...
It's how I keep 'em in line.Louis Wu said:You doin' a lot of bouncin' grenades off marine faces, Dax?
:lol :lol
but online campers will be dismayed to find that the sniper rifle has been nerfed by greatly increasing its reload time.
On the human side, the new all-purpose weapon is called the DMR - Designated Marksman Rifle - and replaces the trusty Battle Rifle of Halo 3
As in Halo 3, you'll be able to take a party of friends through all of the game's modes, including Theatre, Forge and some as-yet unannounced additions to Campaign that Bungie are planning in order to add replay value.
Today marks the second day of our first full campaign mission play-test, where participants get to play through every mission of the game and provide feedback. Its always brutal getting feedback at this stage of development, because the game is really just now coming together, but its invaluable for us and allows us to make course corrections if needed. At this stage, AI are still doing really silly things, the environments are not complete, and we still have robot voice providing much of our mission dialogue.
We have auto-generated speech from the thousands of lines of combat and mission dialogue in the game right now. Its hilarious to hear how the robot voice butchers much of the speech. Thank goodness Marty is down in LA right now recording all that dialogue with a bunch of very talented actors. Hopefully hell be able to get everything we need during this one massive two week recording session. But, Im sure Ill want something changed and well need to get a few pick up sessions later.
Ive been developing Halo games since late 1997, and the general process of making games has changed dramatically. Instead of 20 guys in an old building near south Chicago, were now 150+ near Seattle and building the biggest game weve ever attempted. But, while weve built better processes around making games, it will always be a creative endeavor and that always requires more effort than anyone can ever reflect in a schedule.
BTW were super pissed that all your comments are getting deleted from this site. Brian and Eric are looking into why this is happening. I love hearing from you all and peeves me off when I find all your comments are gone.
-Marcus
electricpirate said:Any chance we can get some of those battle lines mangled by robot speak? That would be awesome. Also, i can't wait to hear more about more Brute pimp esque bugs.
dilatedmuscle said:LOL main character poly's vs random NPC polys.... where did they get the new renders from?
QTF, i was always super impressed when i would see character meshes but nowadays it doesnt really matter considering all the phenominal new shaders and post processing effects.
Ah, i am enlightened lol
EDIT: Atleast we got something unseen reach stuff out of that article
That NPC is pretty low res, its still miles ahead of the Halo 3 Marines lol
Yeah, I thought better about commenting. It was bad enough I wen to the site in the first place.Proelite said:Split screen got rolled 20 times now.
However, they're the ones laughing at the end. They got the clicks.
A little late - but HaloCharts does too, if you're a supporter. ($5/year or $10/life)Phatcorns said:Does anyone know of a stats tracking program that tells you the total time you've spent playing matchmaking? I know it's possible because on the Bungie.net stats it shows you what each game's length was. I would really, really love this so any help would be much appreciated. Thanks!
EDIT: Found one! http://www.bbehr.net/H3Opp/index.htm
Devin Olsen said:Who in the hell is in charge of Bungie Favorites?
I just watched all of the videos and these are literally some of the worst clips I have ever seen...
The Single Grenade Killtacular may be the only exception.
Check for yourself