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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

Trasher

Member
Major Williams said:
Did anyone else notice the synthetic arm (i.e. Kat) during the reload animation of the pistol?

Combine this with Bungie saying you can bring your customized Spartan into MP matches (I'm assuming the LW). I am confused.
In what?

What are you confused about?

plasmapistol.png


To me I think the image on the left looks like crap. The one on the right looks a little bit better. I think it's because it's a little darker and hides some of the rough edges on it. Overall, the thing looks like a toy to me. From the videos we've seen I'd say that the graphics have improved by like 10%, and that's probably mainly due to how much more effort it looks like they have put into design. Someone who hasn't played much Halo 3 will probably just say that Reach looks the exact same. I'm glad I'm not picky about graphics. Halo is all about its gameplay. :)

@NJ Shlice: Did you really need another post to add that comment? :lol The "edit" feature is your friend. :)
 

kylej

Banned
I want a Forza 3-style playground to customize my Spartan. I will not rest until I have an anime girl on the back of my character and a giant penis on the front.
 

Trasher

Member
kylej said:
I want a Forza 3-style playground to customize my Spartan. I will not rest until I have an anime girl on the back of my character and a giant penis on the front.
Which is exactly why we don't need that. :)
 
kylej said:
I want a Forza 3-style playground to customize my Spartan. I will not rest until I have an anime girl on the back of my character and a giant penis on the front.
You will not rest any time soon, sir.

Y'all complainin about the plasma pistol are crazeh
 

Safe Bet

Banned
I was excited for Reach MP until I jumped into Halo 3 MP again.

No choice what map I played, no choice what mode I played, and a ~-15 K/D ratio killed any hype I had.

:(

Still looking forward to SP though.
 

NG28

Member
Safe Bet said:
I was excited for Reach MP until I jumped into Halo 3 MP again.

No choice what map I played, no choice what mode I played, and a ~-15 K/D ratio killed any hype I had.

:(

Still looking forward to SP though.

I hope you mean spread:lol
 
Safe Bet said:
I was excited for Reach MP until I jumped into Halo 3 MP again.

~-15 K/D ratio killed any hype I had.

:(

Still looking forward to SP though.

When Reach launches I'm sure there'll be plenty of players at all skill levels in multiplayer :)
 

big ander

Member
Safe Bet said:
I was excited for Reach MP until I jumped into Halo 3 MP again.

No choice what map I played, no choice what mode I played, and a ~-15 K/D ratio killed any hype I had.

:(

Still looking forward to SP though.
Yeah, when Reach launches there will be a lot more people playing with many more skill levels, so people who know what's going on with the multiplayer but still aren't that hot at it should be fine.

Sandtrap Post Mortem is awesome, thanks urk.
 

Trasher

Member
InvincibleAgent said:
You will not rest any time soon, sir.

Y'all complainin about the plasma pistol are crazeh
I'm not complaining. I just don't see why everyone is fapping over these barely improved graphics. I think a lot of you are having a little case of "OMG HYPE" haha. Which is fine! But I will always be here to question your hyped up opinions. :) Bungie somehow always gets the images on their website to look better than they are in game it seems too. Maybe I have something wrong with my TV's settings haha.
 

EazyB

Banned
Safe Bet said:
I was excited for Reach MP until I jumped into Halo 3 MP again.
Jump into any competitive online game 2.5 years after release and expect to get pooped on. The average player now is worlds better than your average player in 2007. There'll be plenty of bad players to go around come Reach, you'll fit right in.

Really nice postmortem. I know a lot of GAFers don't like Sandtrap but I find it's mostly because they refuse to change their playstyle and use vehicles. I love Sandtrap because it is really the only vehicle-focused map in Halo 3. Could do without so many lasers though.

atu6nd.jpg



Trasher said:
I'm not complaining. I just don't see why everyone is fapping over these barely improved graphics. I think a lot of you are having a little case of "OMG HYPE" haha. Which is fine! But I will always be here to question your hyped up opinions. :) Bungie somehow always gets the images on their website to look better than they are in game it seems too. Maybe I have something wrong with my TV's settings haha.
I'm not sure what Halo 3 you're playing but compare the Reach MP footage with Halo's and then try to tell me there's a "10%" improvement. Yeah screens of Halo 3 are deceiving because the IQ in-game is pretty shit but the footage of Reach shows there's a noticeable improvement in that arena on top of better lighting, animation, and textures.
 
EazyB said:
Jump into any competitive online game 2.5 years after release and expect to get pooped on. The average player now is worlds better than your average player in 2007. There'll be plenty of bad players to go around come Reach, you'll fit right in.

Really nice postmortem. I know a lot of GAFers don't like Sandtrap but I find it's mostly because they refuse to change their playstyle and use vehicles. I love Sandtrap because it is really the only vehicle-focused map in Halo 3. Could do without so many lasers though.

http://i44.tinypic.com/atu6nd.jpg[IMG][/QUOTE]
I drive around trying to get splatters in that fish.
 

Trasher

Member
InvincibleAgent said:
I think you might.
??

Can you not read? I said that I don't even care about graphics. When it comes to purchasing a video game, the only thing that matters is gameplay. Bungie always delivers on that.
 
squidhands said:
I think I want to cry old man tears. I was 28 when Halo: CE came out.
Crazy_Old_Man.gif

You best me, I was 21.

System link MP matches to this day, were the most epic thing ever.

Battle Creek for the motherfucking win. I've been pining for Halo CE remade for either XBLA or as a bonus on Reach from the start.

Even if they use the Halo 3/ODST engine for it, I'd me MORE than happy.

I'd pay full fucking price for it too. Say something.
 

Trasher

Member
EazyB said:
I'm not sure what Halo 3 you're playing but compare the Reach MP footage with Halo's and then try to tell me there's a "10%" improvement. Yeah screens of Halo 3 are deceiving because the IQ in-game is pretty shit but the footage of Reach shows there's a noticeable improvement in that arena on top of better lighting, animation, and textures.
Reach-m10_1stperson.jpg


H3_E307_FP01.jpg


I would compare multiplayer screenshots, but there aren't any good quality ones up that I can find. Only screencaps from the trailer which look like complete crap.

And you are right. It's definitely a noticeable difference. In fact I'd call it a 10% noticeable difference! :p
 
Trasher said:
??

Can you not read? I said that I don't even care about graphics. When it comes to purchasing a video game, the only thing that matters is gameplay. Bungie always delivers on that.
"I think you might" was in response to "Maybe I have something wrong with my TV"
 

GhaleonEB

Member
EazyB said:
Jump into any competitive online game 2.5 years after release and expect to get pooped on. The average player now is worlds better than your average player in 2007. There'll be plenty of bad players to go around come Reach, you'll fit right in.

Really nice postmortem. I know a lot of GAFers don't like Sandtrap but I find it's mostly because they refuse to change their playstyle and use vehicles. I love Sandtrap because it is really the only vehicle-focused map in Halo 3. Could do without so many lasers though.
I love you.

user_nat said:
Could do with more lasers IMO.
I hate you. :p

What I like about Sandtrap is, when people are really using the vehicles, they get moved around like chess pieces. Rather than moving sets of infantry around for map control, that same kind of tactical positioning and flanking takes place in vehicles, which all the other vehicle maps are to confined to support.

A personal highlight of that kind of play (VIP, of all things).

Also anyone read this and think about how 1) it sounds similar to what we've seen from the Reach MP video, and 2) how Bungie has a tendancy to try and get something into one game, fail, and then put it in the next? (Scarabs, online co-op, saved films, Headhunter, etc.)

Some of the early discussions within the multiplayer team led to the decision to explore an objective-based sequential gameplay experience with attackers fighting their way up into the main bowl that is currently Sandtrap. There was an initial opening into area where attackers would fight up a sort of beachhead like a D-Day kind of assault. Once they made it through that, we had some pretty fun prototypes of massive guns aiming down on them.
The massive gun aiming down part aside, that sounds an awful lot of what the Invasion game type seemed to involve, with the incoming assault on the generator locations from a landing zone (objective-based sequential gameplay).
 

EazyB

Banned
Trasher said:
http://i258.photobucket.com/albums/hh252/TJTrasher/Reach-m10_1stperson.jpg[IMG]

[IMG]http://vinitneo.files.wordpress.com/2008/03/halo3-campaign-ss.png[IMG]

I would compare multiplayer screenshots, but there aren't any good quality ones up that I can find. Only screencaps from the trailer which look like complete crap.[/QUOTE]
Like I said in the post you quoted, you can't compare screens. Halo 3's are deceiving because the game's biggest fault, it's IQ, is masked by the screenshot capturing method. Bungie's said that IQ was one of the things they made sure to improve for Reach so the screens should look closer to the actual gameplay but even then it's just safer to compare video footage. The Reach campaign cutscene isn't very good for comparisons because its IQ is incredibly beefed up but the MP footage seems like the real deal.

Hard to do side-by-sides of videos but if you watch the Reach MP video you should be able to notice substantial improvements in the areas I mentioned. While they're not as big of a leap as they could be if they were going for a smaller scale similar to Halo 3's, there's at least 15% more graphics.
 

Skiesofwonder

Walruses, camels, bears, rabbits, tigers and badgers.
Just picked up Halo 3 for the first time last night. I haven't payed much attention to the game, so don't really know how Neogaf and others reacted.

Note: Single Player Impression's Only!!


I have just finished level 3, and wow..... Bungie needs to do something with their single payer campaigns. Modern Warfare and Gears of War make this seem like child's play. And I never thought I would say this... but I was more engaged in both MW2 and GoW2 (which is saying a lot) stories at this point.

Halo 1 was great for it's time, but Halo 2 was too much the same and 3 just seems outdated. Almost zero variety and basically the same enemies, scenarios, and environments I played almost... what... 7 years ago?

I know multi-player is where it is all at.... But I like playing the main campaign first on my FPS's. But, I can't find any reason to continue on with the single player campaign. Neogaf, convince me otherwise.

p.s. Tried to post this in the Halo 3 thread, but it was closed. So I though this was the best place to discuss the Halo series.
 
GhaleonEB said:
Also anyone read this and think about how 1) it sounds similar to what we've seen from the Reach MP video, and 2) how Bungie has a tendancy to try and get something into one game, fail, and then put it in the next? (Scarabs, online co-op, saved films, Headhunter, etc.)


The massive gun aiming down part aside, that sounds an awful lot of what the Invasion game type seemed to involve, with the incoming assault on the generator locations from a landing zone (objective-based sequential gameplay).

Yea, pretty much thinking the same thing myself.
 

danwarb

Member
Trasher said:
http://i258.photobucket.com/albums/hh252/TJTrasher/Reach-m10_1stperson.jpg

http://i258.photobucket.com/albums/hh252/TJTrasher/H3_E307_FP01.jpg

I would compare multiplayer screenshots, but there aren't any good quality ones up that I can find. Only screencaps from the trailer which look like complete crap.
Looks like Halo.

We know image quality is somewhat better in Reach with a higher resolution, but model detail for weapons, characters and the environments looks more like a 500% improvement over 3.
 

Pooya

Member
Skiesofwonder said:
Just picked up Halo 3 for the first time last night. I haven't payed much attention to the game, so don't really know how Neogaf and others reacted.

Note: Single Player Impression's Only!!


I have just finished level 3, and wow..... Bungie needs to do something with their single payer campaigns. Modern Warfare and Gears of War make this seem like child's play. And I never thought I would say this... but I was more engaged in both MW2 and GoW2 (which is saying a lot) stories at this point.
what difficulty you're playing? anything less than Heroic is a joke, wait heroic is joke too, solo legendary it's they it's meant to be played.
wait to see Ark and Covenant levels, you'll be amazed.
 

Feindflug

Member
Trasher said:
http://i258.photobucket.com/albums/hh252/TJTrasher/Reach-m10_1stperson.jpg

http://i258.photobucket.com/albums/hh252/TJTrasher/H3_E307_FP01.jpg

I would compare multiplayer screenshots, but there aren't any good quality ones up that I can find. Only screencaps from the trailer which look like complete crap.

And you are right. It's definitely a noticeable difference. In fact I'd call it a 10% noticeable difference! :p

And your point is?

The alpha version of Reach already looks better than the final version of Halo 3...Reach has more detailed textures, better lighting, better-all new animations, improved texture filtering and all that in bigger environments and with more enemies on screen.

How is that only a 10% improvement?
 

Trasher

Member
EazyB said:
Like I said in the post you quoted, you can't compare screens. Halo 3's are deceiving because the game's biggest fault, it's IQ, is masked by the screenshot capturing method. Bungie's said that IQ was one of the things they made sure to improve for Reach so the screens should look closer to the actual gameplay but even then it's just safer to compare video footage. The Reach campaign cutscene isn't very good for comparisons because its IQ is incredibly beefed up but the MP footage seems like the real deal.

Hard to do side-by-sides of videos but if you watch the Reach MP video you should be able to notice substantial improvements in the areas I mentioned. While they're not as big of a leap as they could be if they were going for a smaller scale similar to Halo 3's, there's at least 15% more graphics.
Ah very cool. Good to know they are improving that IQ. I never really pay much attention to all that graphics mumbo jumbo like you do.

Alright fine, so maybe it's a 16% improvement. MAX. :)

Anyways, I'm just trying to prepare you guys for all those casual Halo people that, at release, are going to come in here and say, "LOL same engine as Halo 3. This game looks like shit!." You know it's going to happen too. =/

Feindflug said:
And your point is?

The alpha version of Reach already looks better than the final version of Halo 3...Reach has more detailed textures, better lighting, better-all new animations, improved texture filtering and all that in bigger environments and with more enemies on screen.

How is that only a 10% improvement?
I do realize it's just the alpha. In fact I think I had to remind some people of that before. I just don't understand why some people seem to think it's a huge improvement over 3. It definitely looks better, and as someone who has played a lot of Halo I would hope you can notice that. But I think your average Halo player won't be able to tell. I showed the MP video to a few of my friends and that was their opinion, and I can kind of see where they are coming from.
 

SpacLock

Member
Trasher said:
H3_E307_FP01.jpg


I would compare multiplayer screenshots, but there aren't any good quality ones up that I can find. Only screencaps from the trailer which look like complete crap.

And you are right. It's definitely a noticeable difference. In fact I'd call it a 10% noticeable difference! :p

That's the best Halo 3 shot there is. The Halo Reach shot is not the best screen there is. Bad comparison.
 

Odrion

Banned
Trasher said:
http://i258.photobucket.com/albums/hh252/TJTrasher/Reach-m10_1stperson.jpg

http://i258.photobucket.com/albums/hh252/TJTrasher/H3_E307_FP01.jpg

I would compare multiplayer screenshots, but there aren't any good quality ones up that I can find. Only screencaps from the trailer which look like complete crap.

And you are right. It's definitely a noticeable difference. In fact I'd call it a 10% noticeable difference! :p
C'mon dude, the Halo 3 screenshot is dark as all hell, you're reaching.
 

Skiesofwonder

Walruses, camels, bears, rabbits, tigers and badgers.
miladesn said:
what difficulty you're playing? anything less than Heroic is a joke, wait heroic is joke too, solo legendary it's they it's meant to be played.
wait to see Ark and Covenant levels, you'll be amazed.

Heroic.

Are you bull-shitting or telling the truth? Because if I continue and the Ark and Covenant levels are not to my liking.... I will be blaming you.
 
Skiesofwonder said:
Just picked up Halo 3 for the first time last night. I haven't payed much attention to the game, so don't really know how Neogaf and others reacted.

Note: Single Player Impression's Only!!


I have just finished level 3, and wow..... Bungie needs to do something with their single payer campaigns. Modern Warfare and Gears of War make this seem like child's play. And I never thought I would say this... but I was more engaged in both MW2 and GoW2 (which is saying a lot) stories at this point.

Halo 1 was great for it's time, but Halo 2 was too much the same and 3 just seems outdated. Almost zero variety and basically the same enemies, scenarios, and environments I played almost... what... 7 years ago?

I know multi-player is where it is all at.... But I like playing the main campaign first on my FPS's. But, I can't find any reason to continue on with the single player campaign. Neogaf, convince me otherwise.

p.s. Tried to post this in the Halo 3 thread, but it was closed. So I though this was the best place to discuss the Halo series.

Yeah I find that a bit strange I admit. I loved the SP of Halo 3 more than any other shooter so far this gen. It doesn't try to do too much, keeps to the story in a tight manner, but still gives the OPTION for us Halotards to delve deeper through items like the Terminals.

The Scarab battle is amazing.

And it has a much better than ending than 2.

Also if ANYONE from Bungie reads this:

Can you guys please not base so many achievements on Ranked matches. They're by FAR the most annoying achievements in Halo 3.

Gears of War 2 actually made it perfect by having Kill Types, Kill Count achievements and such in ANY mode, which is how it should be.

Actually, I hate MP only achievements all together, as they basically rape people who aren't online for a chance to 'complete' the game, but I can understand why they're there. Just don't force ranked matches onto us.
 

EazyB

Banned
GhaleonEB said:
The massive gun aiming down part aside, that sounds an awful lot of what the Invasion game type seemed to involve, with the incoming assault on the generator locations from a landing zone (objective-based sequential gameplay).
Seems like they didn't know what the max play limit of Halo 3 was going to be when they were initially designing the map. They thought it could be larger but had to reduce its size once they knew they'd keep it at 16 players. With Reach they've already said the max size will be increased so it might open up the possibility maps like this.

I think they could achieve the same thing if they did what Bad Company's Rush mode does and lock down parts of a larger map until the attackers complete the given objectives and then they proceed to the next section. So, like the postmortem mentioned, you could have an objective on Zanzibar and once the attackers blew up the generators or planted the bomb, it would then push the game right into the next area. Each proceeding area will be harder to attack and the round's score would be based on how far your team got. You'd still get these unprecedentedly large levels without needing huge player sizes to occupy them. You could even have the same setup with 4v4 using sequences of High Ground sized maps. Each of these areas could be sectioned off for traditional slayer matches as well.

The MP trailer showed what could have been either 3-4 unique maps but maybe some of them were connected in a way I mentioned above. With the map that looked like the campaign footage area leading to the hydrolic plant leading to the smelter.


Skiesofwonder said:
I know multi-player is where it is all at.... But I like playing the main campaign first on my FPS's. But, I can't find any reason to continue on with the single player campaign. Neogaf, convince me otherwise.
If you need a good story to compel you to play the SP portion of the game you can just stop right there. I find the gameplay and AI to be worlds better than that of CoD which reduces down to a glorified shooting gallery and that's why I play the campaign. Play up to "The Covenant" and just switch to MP after beating that level.
 

feel

Member
Trasher said:
http://i258.photobucket.com/albums/hh252/TJTrasher/Reach-m10_1stperson.jpg[]

[IMG]http://i258.photobucket.com/albums/hh252/TJTrasher/H3_E307_FP01.jpg[IMG]

I would compare multiplayer screenshots, but there aren't any good quality ones up that I can find. Only screencaps from the trailer which look like complete crap.

And you are right. It's definitely a noticeable difference. In fact I'd call it a 10% noticeable difference! :p[/QUOTE]
Dunno, but just the FOV difference makes the Reach one soooo much better than the Halo 3 one for me. :D
 
SpacLock said:
That's the best Halo 3 shot there is. The Halo Reach shot is not the best screen there is. Bad comparison.

So true.

While I personally really liked how Halo 3 looked, Reach blows it away pretty comfortably.

I was showing a mate of mine the MP trailer, and I paused it on that Rocket Launcher/Generator bit, and the way that screen looked almost borderline looked like Killzone 2 with all the blur and shit the shot had. Hilarious.

It's ok, I'm well aware this won't look anywhere near Killzone 2. I'm just saying at THAT point, where I paused it, it almost did thanks to the blur and stuff
 

FFChris

Member
I really enjoyed the Halo 3 SP. Aside from one level of course. It is also infinitely more replayable than any of the COD or Gears series, simply because of the interesting A.I. Of course, Legendary SP is the only way to go. Anything that isn't a challenge is pretty boring.

I don't play Halo 3 for the story anymore though, which I agree, is a bit rubbish.

2 Minutes Turkish said:
I was showing a mate of mine the MP trailer, and I paused it on that Rocket Launcher/Generator bit, and the way that screen looked almost borderline looked like Killzone 2 with all the blur and shit the shot had. Hilarious.

A couple of clips with the plasma grenades (from ViDoc 1) stand out for me as Reach's most impressive graphical moments so far.
 

Trasher

Member
SpacLock said:
That's the best Halo 3 shot there is. The Halo Reach shot is not the best screen there is. Bad comparison.
No shit. But each screenshot is from Bungie's site. I could have easily found random screenshots with Google image and had an even more uneven comparison, but I wanted to use the same source for each shot. If you have a better comparison then please, show me. It's all pretty much pointless anyway based off of Eazy's post, and the fact that we don't even know what the game's final build will even look like at this point. You all are a bit defensive it's kinda funny. I understand it's all alpha footage, but you all seem to know what this game is going to look like when it's done and finished. The point is we don't yet. I'm just saying that I don't understand all this graphical hype from the shots that have been shown to us so far. It looks better, yes. But not by that much. Either way, I don't care in the end. Some of you seem to though, and that's fine if you are wow'ed by that stuff.
 

GhaleonEB

Member
EazyB said:
The MP trailer showed what could have been either 3-4 unique maps but maybe some of them were connected in a way I mentioned above. With the map that looked like the campaign footage area leading to the hydrolic plant leading to the smelter.
The video analysis from the TTL guy (the one that sucked because they are our mortal enemy) pointed out that in the Invasion gametype there were some closed doors colored red. They could be tied to the generators: for each generator destroyed, a door to the next area opens. The more you destroy, the more porous the barrier to the inner sanctum becomes.

Trasher said:
Anyways, I'm just trying to prepare you guys for all those casual Halo people that, at release, are going to come in here and say, "LOL same engine as Halo 3. This game looks like shit!." You know it's going to happen too. =/
People will always complain, and Bungie's continued emphasis on scale and actual simulation over scripting will ensure those complaints continue. But I do think that doubling player/enemy counts, expanding the level size and still dramatically improving lighting and model details while also improving the visual fidelity is no small feat.

Though the game featuring stuff like this will make the bitching a bit more comical:

image-EB3C_4B8EA8D6.gif
 
Trasher said:
In what?

What are you confused about?
N/m, I was re-watching the trailer and thought I had seen Kat's arm, when I hadn't. Darn it. End confusion.

Steve Ballmer talked last week about Natal's release and possibly different Xbox 360 form factors. Could there be a Holiday Halo Reach Slim Xbox 360 with Natal and Arcade pack bundle for the holidays? :lol *Cha ching!*
 

Trasher

Member
Major Williams said:
N/m, I was re-watching the trailer and thought I had seen Kat's arm, when I hadn't. Darn it. End confusion.

Steve Ballmer talked last week about Natal's release and possibly different Xbox 360 form factors. Could there be a Holiday Halo Reach Slim Xbox 360 with Natal and Arcade pack bundle for the holidays? :lol *Cha ching!*
Haha, alright. I think I know where you were going with that. Perhaps we can customize our Spartans with prosthetic legs and arms!

Ugh, Natal... I will probably never get one of those haha. I like my controllers thank you very much. :)

GhaleonEB said:
Though the game featuring stuff like this will make the bitching a bit more comical:

image-EB3C_4B8EA8D6.gif
That does look glorious. I want to see it on my bigass TV though. :(
 
Trasher said:
http://i258.photobucket.com/albums/hh252/TJTrasher/Reach-m10_1stperson.jpg[IMG]

[IMG]http://i258.photobucket.com/albums/hh252/TJTrasher/H3_E307_FP01.jpg[IMG]

I would compare multiplayer screenshots, but there aren't any good quality ones up that I can find. Only screencaps from the trailer which look like complete crap.

And you are right. It's definitely a noticeable difference. In fact I'd call it a 10% noticeable difference! :p[/QUOTE]

Let's blow those babies up, shell we?

[URL=http://img257.imagevenue.com/img.php?image=45674_H3_E307_FP01_122_78lo.jpg][IMG]http://img257.imagevenue.com/loc78/th_45674_H3_E307_FP01_122_78lo.jpg[/URL]

Despite the obvious bullshottery in both cases, the differences are quite pronounced (and one of those games is in its pre-alpha state). Look at the rocks, for instance.

Granted, there doesn't seem to be that much of a difference in the multiplayer footage we've been shown so far.
 

EazyB

Banned
Trasher said:
Haha, alright. I think I know where you were going with that. Perhaps we can customize our Spartans with prosthetic legs and arms!

Ugh, Natal... I will probably never get one of those haha. I like my controllers thank you very much. :)
Us non-fat asses have been dying to play Halo with our muscles though.
 

Trasher

Member
REMEMBER CITADEL said:
Granted, there doesn't seem to be that much of a difference in the multiplayer footage we've been shown so far.
Yeah I wanted to show screen comparisons of multiplayer, but there just aren't any out there yet for Reach to do it any justice (perhaps Urk will give us some this Friday? :p). A lot of the shots in the MP trailer are the ones I wanted to point out. Especially in the well lit areas.

EazyB said:
Us non-fat asses have been dying to play Halo with our muscles though.
Yeah, cause you need lots of muscle to wave your hands through the air!
 
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