CrazedArabMan
Member
Kapura said:I have bad news for you...
I know it is a joke, but it would still be pretty cool to have in the game.
Kapura said:I have bad news for you...
godhandiscen said:I had a dream where this was the last vehicle.
Louis Wu said:No, that's a Nightmare Armor helmet.
You think a lock on rocket launcher would be bad but the laser is fine...Spasm said:sadface if true.
Letters said:
Generic said:So now there is absolutely no way to instant kill someone with a shotgun? You have to first pop shields, then kill them? Correct me if I'm wrong, but wouldn't that make the AR a better close range weapon than the Shotgun, as you'll get4 shields down really fast and then not have to wait before shooting again?
I'm hoping the quote was only referring to bullet weapons. Imagine not getting an insta-kill with a rocket, grenade, sword, flag, etcGeneric said:So now there is absolutely no way to instant kill someone with a shotgun? You have to first pop shields, then kill them? Correct me if I'm wrong, but wouldn't that make the AR a better close range weapon than the Shotgun, as you'll get4 shields down really fast and then not have to wait before shooting again?
Just cause I like dumb-firing the rocket. Love leading targets in CE and 3, hated how it got noobified in 2. Manually targeting vehicles puts hair on your chest.EazyB said:You think a lock on rocket launcher would be bad but the laser is fine...
And people thought my mech idea was crazy.godhandiscen said:I had a dream where this was the last vehicle.
Spasm said:Besides, doesn't look like they're budging on the Laser, so do we need even more A/V weapons?
Aye, and longer range as a result. Not being able to one-shot someone with the shotty is going to change the gameplay a bit, especially combined with the shorter mêlée lunge. You'll have to be point blank and land a mêlée right after.Pennybags said:Gametype settings? Elite health characteristics? I believe the Game Informer article said the shotgun now has a bit tighter spread/more damage per pellet and likened it to other typical loadout weapons.
Generic said:So now there is absolutely no way to instant kill someone with a shotgun? You have to first pop shields, then kill them? Correct me if I'm wrong, but wouldn't that make the AR a better close range weapon than the Shotgun, as you'll get4 shields down really fast and then not have to wait before shooting again?
Merguson said:I don't know, that shotgun doesn't seem close enough to kill the person.
Oh, I agree about the rocket. I'd rather have to anticipate and lead the target to land a rocket but if a lock-on rocket means they can put air vehicles on maps without throwing a laser on the map I'm all for it. A lock-on rocket is more balanced than the laser.Spasm said:Just cause I like dumb-firing the rocket. Love leading targets in CE and 3, hated how it got noobified in 2. Manually targeting vehicles puts hair on your chest.
Besides, doesn't look like they're budging on the Laser, so do we need even more A/V weapons?
EazyB said:Oh, I agree about the rocket. I'd rather have to anticipate and lead the target to land a rocket but if a lock-on rocket means they can put air vehicles on maps without throwing a laser on the map I'm all for it. A lock-on rocket is more balanced than the laser.
Merguson said:I don't know, that shotgun doesn't seem close enough to kill the person.
And for flying vehicles, it would most likely take 2 rockets, giving the pilot time to find the target, unlike the laser that is a one-hit killEazyB said:Oh, I agree about the rocket. I'd rather have to anticipate and lead the target to land a rocket but if a lock-on rocket means they can put air vehicles on maps without throwing a laser on the map I'm all for it. A lock-on rocket is more balanced than the laser.
Merguson said:I don't know, that shotgun doesn't seem close enough to kill the person.
Domino Theory said:I hope Bungie starts talking about the improved netcode they're using for Halo: Reach. I know it's a stretch for them to discuss something like that in detail, but they did that exact thing for Halo 3 in February 2008 when they had Luke Timmins on the Bungie podcast.
He went into great detail about how the netcode changed and improved from Halo 2 to Halo 3 so I hope he comes on the latest podcast to do the same.
Ajemsuhgao said:One thing really bothers me about this. It happens in...pretty much every game that I know of. When two things are see-through to some degree, it always fucks things up if they pass in front of eachother. It looks like that's happening here. There's some shield effect that scales out from the Elite when its shields go down, then scales back in. And while it's coming back in to fit the Elite, the sword completely disappears while that effect is passing by.
It's not a big deal at all, but that would look terrible in screenshots.
Yeah a janky version of chess is definitely going to be sorely missed.user_nat said:Damn bungie, why did you have to do this. Now no matter how awesome Reach may be, I will be disappointed because it doesn't have chess.
squidhands said:It'll be the new Double EXP weekend, even though Reach won't have EXP any more.
I think I just blew my own mind...
Yeah, on a map as large as Sandtrap a lock-on rocket traveling at Halo 3 rocket speed wouldn't be able to take out a vehicle from the other side of the map unless the driver was careless but then again the vehicle wouldn't even be posing a threat when its beyond this range. Only poorly balanced vehicles like the tank and guass hog (which can snipe across the map) need to be countered by a weapon as ridiculous as the laser.Kapura said:Eh, I'm indifferent to rocket locks. They make the weapon more viable on vehicle based maps, but if the move speed is similar to Halo 3's they won't be much more effective on the very largest of maps. A map like Sandtrap needs a quickly travelling projectile to have a chance of engaging vehicles at the longer distances. The laser does this well. But on an only moderately large map, like Valhalla, a lock-on weapon delivering a high payload gives vehicles an expanded role. Ultimately, the anti-vehicle weaponry on a map is only part of the puzzle though. For instance, a map like Standoff has a lot of cover a Warthog can use to evade a slow tracking projectile. It's therefore a balance between the vehicles, their counters, and the geometry.
Good to hear.LukeSmith said:We haven't described our evolution of the Double EXP weekend, but rest assured, it's evolving in step with Player Investment in Reach. This post, btw, is not an April Fool's joke.
I miss the days when you could snipe the driver out of a Scorpion with a single bullet. LOL rollcage.EazyB said:Only poorly balanced vehicles like the tank and guass hog (which can snipe across the map) need to be countered by a weapon as ridiculous as the laser.
LukeSmith said:We haven't described our evolution of the Double EXP weekend, but rest assured, it's evolving in step with Player Investment in Reach. This post, btw, is not an April Fool's joke.
Holy shit that was a stupid-ass post. BUNGIE IS IGNORING FANS QUESTIONS. God dammit, they are making a GAME, you know. They don't have infinite time to answer questions. It's not like this is some unprecedented event of people asking things in the forums and not immediately getting answers. Hell, Gamesradar must be in a slow news cycle to post garbage yellow e-journalism like that.JaggedSac said:I just saw a blog post bitching about how Bungie wasn't answering a forum thread about this same topic.
http://www.gamesradar.com/f/bungie-ignoring-fans-over-halo-reach-issue/a-2010040115471846048
I don't really see the big deal. Never had trouble with Halo 2 or 3, but that might be because I live in the continental US
EDIT: And I could care less about custom game browsing.
Well you wouldn't be forced to play it..Dirtbag said:Yeah a janky version of chess is definitely going to be sorely missed.
I really was hoping for the chance to play chess while being called a 'faggot' by a twelve year old on live. Leave chess to mobile phones and flash games where they belong.
LukeSmith said:We haven't described our evolution of the Double EXP weekend, but rest assured, it's evolving in step with Player Investment in Reach. This post, btw, is not an April Fool's joke.
Ten-Song said:So basically, I was right?
Double cR weekends confirmed.
Not a Jellyfish said:Would be interesting if they had a high tier armor or special armor for double xp weekend that you can earn credits that only go towards unlocking that special armor.
What about Overtime? It pays time-and-a-half. Seems much more feasible under current economic conditions.Ten-Song said:So basically, I was right?
Double cR weekends confirmed.
Ten-Song said:Like a separate tier of cR to earn? Could be interesting.
Honestly what interests me is what Bungie could do to keep the earning of credits interesting say a year after launch. What happens when it becomes trivial to get all the armor unlocks? Come out with new crazy expensive armor as DLC or something?
Im not going to lie, even though this video was obviously a joke, I think they where showing off some of the new things you can do with Forge.UltimaPooh said:I would kill for this to be playable on Halo Reach through out there year and on holidays like April Fools.
How dare you say such mean things about the best vehicle in the game!!Kapura said:And @ Easy: Fuck the gauss hog. It is a tool for greifers. Hopefully the covenant all blowed up the Gauss Hog Garage with their first orbital bombardment so there is no way on Reach that we'll get the sniper on wheels.
Spasm said:I miss the days when you could snipe the driver out of a Scorpion with a single bullet. LOL rollcage.
One huge difference, you can dodge a locked-on rocket but you can't dodge a laser.dslgunstar said:How? You have to 'charge' both (the lock-on on the RL takes time), they both destroy vehicles (except tanks) in a single shot, and they're both versatile enough to be used on infantry as well.
You're basically exchanging a lock-on for a zoom. I'd take the zoom, as it still takes a modicum of skill to use. Vehicles were more of a deathtrap in Halo 2 than they were in Halo 3 IMO, possibly more-so the weapon respawn system actually improved so that the first team to rush the power-weapon wasnt guaranteed it for the rest of the round.
You don't like a that because it is a Sniper on wheels, but you're cool with a "anti-vehicle" weapon that acts like a Sniper on many maps? The Gauss is limited, or even sparingly used, anyways. It was used often in Halo 2 because it, combined with lock-on Rockets, balanced each other out. Bungie made Halo 2's chaingun quite weak.Kapura said:And @ Easy: Fuck the gauss hog. It is a tool for greifers. Hopefully the covenant all blowed up the Gauss Hog Garage with their first orbital bombardment so there is no way on Reach that we'll get the sniper on wheels.