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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

Louis Wu

Member
Mad Max said:
But like I said in my post, which you so selectively quoted, the best way to handle this (in my opinion) is to have both and sort of merge them together. Because both systems have their own advantages and disadvantages.
Do you have any examples of successful implementations of this (your 'sort of merged' concept) on a console?
 

Ramirez

Member
rar said:
pretty much

bungie is just way too lazy to try and implement a pc game-style server system, even though it is superior to what they have and could easily coexist with matchmaking if they put any thought into it

What a joke post, putting in a browser list and calling it a day would be lazy. The amount of work that goes into matchmaking and making it work is anything but lazy. Does it work great 100% of the time? No, but nothing is perfect. It looks like Reach might actually perfect the system by allowing 4 different gametypes to be voted on. I'd much rather have this system than to log on and see 50 rooms of the same gametype and map.

I'd much rather have a nice flow of good consistent gametypes, even if I have to go into MLG to get what I want than to have and play luck of the draw with a browser. Every game on Live that doesn't use MM (L4D) for example has a terrible time getting good games going and generally just doesn't have any legs. There's a reason every popular game adopted MM after Halo 2 did it.
 
rar said:
lazy relative to, say, blizzard

maybe 'philosophically wrong about most things' is a better way to describe bungie

I dont agree with a lot of the 'small details' in Halo, but saying they got the foundations totally wrong is silly. They just have a different view on whats good than you do.

Im just glad its them making the decisions and not you :lol
 

rar

Member
Kapura said:
When was the lsdt time Blizzard released a new, full game? How many quality games did Bungie ship in this time period?

Bungie isn't philosophically wrong about very much. They do make mistakes, but you just disagree with their philosophy. You veiw them as unsuccessful with their philosophues; I disagree.

no way man, its almost like thats its like my opinion or something

Louis Wu said:
I'm not sure I understand attitudes like this.

Why even participate in a thread devoted to a game you clearly can't stand? Are you really THAT bored with your life?

I can completely understand disliking this or that choice that Bungie has made - even the most diehard supporters can find SOMETHING they're unhappy with. But if I felt a gaming company was "philosophically wrong about most things" - I'd move on to somewhere else. Why do you stay?

where do you get that i 'clearly cant stand' halo?

halo is still fun and better than most everything else, but bungie doesnt get a free pass because all the other studios cant make anything nearly as fun
 

Louis Wu

Member
rar said:
where do you get that i 'clearly cant stand' halo?

halo is still fun and better than most everything else, but bungie doesnt get a free pass because all the other studios cant make anything nearly as fun
I cannot conceive of a game that I would consider 'fun' if I thought that the company that made it was "philosophically wrong about most things".

"I think China does government all wrong - they treat their citizens like crap, they don't care about the living conditions, they block personal growth in the name of 'collective good'. But hey, living there would be fun."
 

JaggedSac

Member
Sure, dedicated servers would offer a better experience most of the time, in terms of latency. But can someone put forth an estimate for the number of dedicated servers needed to handle 1-2 million concurrent users(possibly more than that right at release of Reach)? That is the reason for P2P. Scalability. Given some clever algorithms to utilize leftover upload bandwidth from those with some to spare, and other such optimizations, P2P is a great way to do online, and probably will be the only way in the future.

As far as server browsing and matchmaking, a split approach would probably work for a while after launch, but later in the life span of the game, the populations of both would be conflicting and would probably cause matchmaking issues.
 
Mad Max said:
Serverbrowsers are no more hardcore then matchmaking. And unless you are completely retarded using a serverbrowser isn't hard by any stretch of the word. I mean most people who play PC games online are just as 'mainstream' as the people you meet in halo, and they manage to use serverbrowsers just fine.
When a huge chunk, or most likely the majority, of your audience are mentally deficient, whiny and impatient children with ADHD that can barely operate their TV remote... server browsers just don't seem like a good idea to me.

And when they do finally work out how this magic functions, I will absolutely love the long list of identical games with only a few players in each because of "I WANNA HOST!" "No! I wanna host!" bullshittery.
I'll take the matchmaking, thanks.
 

vhfive

Member
ManCannon said:
Earlier in the project there were discussions and some playtests done around supporting slightly larger player counts for some specific gametypes that were being prototyped. At the time it was believed that would carry over into something that shipped in the final game but ultimately it didn't work out as planned (for far too many reasons to get into). Reach will continue to support a maximum total of 16 players.
DREAM CRUSHER
ball_peen_buster.gif


I'm of the opinion that a prettier picture of this metal should be your avatar.
 

Mad Max

Member
Louis Wu said:
Do you have any examples of successful implementations of this (your 'sort of merged' concept) on a console?

Nope, because noone has hired me yet. :p Although there are PC games which have both, but those games never have real skill based matchmaking like halo.

But to me, as someone who plays a lot of games on both my PC and on my Xbox, it makes sense for a dev like bungie to try something like that. Because if it was done correctly it could really be become a "best of both worlds" situation.

@DiabolicalBagel

That's why it should only list dedicated servers, not games someone hosts on their own xbox.
 

JaggedSac

Member
Mad Max said:
Nope, because noone has hired me yet. :p Although there are PC games which have both, but those games never have real skill based matchmaking like halo.

But to me, as someone who plays a lot of games on both my PC and on my Xbox, it makes sense for a dev like bungie to try something like that. Because if it was done correctly it could really be become a "best of both worlds" situation.

I think UT 2004 had skilled based matchmaking and server lists. I don't recall how well the matchmaking portion function, or exactly how it functioned. Probably just looked at all of the available servers, calculated an average skill level per server, and plopped you in one it thought good.
 

rar

Member
Mad Max said:
Nope, because noone has hired me yet. :p Although there are PC games which have both, but those games never have real skill based matchmaking like halo.

what about starcraft/warcraft?
 

Ramirez

Member
Bungie should take as long between game releases as Blizzard, then they might be able to please everyone.

I LOVE Blizzard, btw. Diablo 3 come to me.
 

rar

Member
heres the basic problem: if i want to play a certain type of game that isnt in matchmaking and i only have 10 friends online, and only 4 of them are playing halo, and only 1 of them wants to play, and i need about 12, where do i get the other 10 from? chances are that there are at least that number of people who would play with me, but the chances that theyre on me and my friends list and recent players list is ridiculously low

so just let me find them, please
 
MagniHarvald said:
I thought my post was gonna get forgotten after the "OMG 32 players in Reach!" craze :lol

Keep in mind my post was about the first five or six months of Halo 3, the situation has changed. The maps we'd get to play in Objective were Last Resort (way too big for 3v3 and borderline for 4v4 (except Snipes, where it isn't included!)), Isolation, Snowbound, ...

AR only kinda killed the fun, coupled with melee, it screwed all of H3 MM post launch until AU 1.1.

I still don't understand how something like 1 Bomb ARs on Valhalla made it into a playlist which could feature teams of three. How about a post mortem on Halo 3 playlist management?

I'm clearly of a very different mindset than most people when it comes to the AR. I think its balanced because you need to get within range to use it effectively. If you're taking down BR players with it, that means you maneuvered the combat into AR range (either by using the environment, or with grenades, or by retreating or whatever), and therefore earned the advantage and an easy kill. The BR has the advantage at range, and even on the edge of AR range, thanks to increased accuracy and damage per shot.

IMO, the only place its really broken is when you spawn with it on a huge, open map full of BR users (such as Valhalla or Sandtrap, etc), or you have an AR vs. AR battle because those battles are almost always mindless rushes ending in melee (not always - skilled players can use grenades, burst fire to separate themselves).

Most of the maps in Halo 3 actually have a deceptive amount of cover and funnels that ensure most (not all, obviously) begin at mid-range, and offer players an exit if they're engaged at longer range by a more equipped player. I don't really feel that vulnerable on Last Resort with an AR, for example, because there are so many routes through the map where I'm never more than a few strides away from a pillar, or a nook, or a tunnel to seek shelter behind. Same for High Ground and Narrows, where elevation
 

Mad Max

Member
JaggedSac said:
I think UT 2004 had skilled based matchmaking and server lists. I don't recall how well the matchmaking portion function, or exactly how it functioned. Probably just looked at all of the available servers, calculated an average skill level per server, and plopped you in one it thought good.

I don't think that was skill based actually (but I never used it anyway, so who knows), it seemed more like quick game option really. (which a lot of PC games have)

@rar

That's a pretty good example actually, but those games are RTSes, so matchmaking is generally preferable to a serverbrower because you're dealing with a small number of people in each game.
 

Louis Wu

Member
rar said:
heres the basic problem: if i want to play a certain type of game that isnt in matchmaking and i only have 10 friends online, and only 4 of them are playing halo, and only 1 of them wants to play, and i need about 12, where do i get the other 10 from? chances are that there are at least that number of people who would play with me, but the chances that theyre on me and my friends list and recent players list and online is ridiculously low

so just let me find them, please
You add the HaloGAF list to your Friends List - takes up one slot, and adds 100 people who like to play Halo more than the average player.

Then you add community lists like this from other communities (Tied the Leader, Good Game Network, HBO, whoever) - for each one slot you take up on your Friends List, you add another 100 players to choose from.

The likelihood that you won't be able to pull together a group falls the wider you're willing to spread your net. I play alone a lot of the time - but that's MY choice. There's almost ALWAYS dozens of people to choose from playing Halo on my FL, or my Friends of Friends.
 

JaggedSac

Member
rar said:
heres the basic problem: if i want to play a certain type of game that isnt in matchmaking and i only have 10 friends online, and only 4 of them are playing halo, and only 1 of them wants to play, and i need about 12, where do i get the other 10 from? chances are that there are at least that number of people who would play with me, but the chances that theyre on me and my friends list and recent players list is ridiculously low

so just let me find them, please

And that is a valid complaint. As good of a criticism about the game as something about the AR or Laser. Bungie must have thought that it would either screw up their matchmaking system by pulling away people from the population pools, or that not enough people would use it to justify the production costs. Not only that, but pulling people away from other possible new features in order to implement that one. Personally, I would rather them spend their time on something else.
 

Nutter

Member
Louis Wu said:
You add the HaloGAF list to your Friends List - takes up one slot, and adds 100 people who like to play Halo more than the average player.

Then you add community lists like this from other communities (Tied the Leader, Good Game Network, HBO, whoever) - for each one slot you take up on your Friends List, you add another 100 players to choose from.

The likelihood that you won't be able to pull together a group falls the wider you're willing to spread your net. I play alone a lot of the time - but that's MY choice. There's almost ALWAYS dozens of people to choose from playing Halo on my FL, or my Friends of Friends.
Are you even on that HaloGAF list?

you should be, that way you could always join the usual crew for some BTB
 

kylej

Banned
It's never too early to start making funeral arrangements for the BR.

I was thinking maybe I send around a postcard where you guys write down all the ways the BR changed your life. The former poet laureate is a professor at my school so perhaps I can get him to write a part of the eulogy.

Near the end of its life the BR became weaker. The bureaucracy limited its ability to make a difference by spreading it too thin. This does not mean we should forget all the wonderful donging it hath provided.

Any ideas are welcome.
 

JaggedSac

Member
Mad Max said:
I don't think that was skill based actually (but I never used it anyway, so who knows), it seemed more like quick game option really. (which a lot of PC games have)

@rar

That's a pretty good example actually, but those games are RTSes, so matchmaking is generally preferable to a serverbrower, because you're dealing with a small number of people in each game.

They did have ranks, but whether they used them in their matchmaking is something I do not have the answer to. But, if you have the ranks, why not use them. Even if with a simple algorithm.

http://ut2004stats.epicgames.com/index.php?stats=rankings
 

big ander

Member
rar said:
heres the basic problem: if i want to play a certain type of game that isnt in matchmaking and i only have 10 friends online, and only 4 of them are playing halo, and only 1 of them wants to play, and i need about 12, where do i get the other 10 from? chances are that there are at least that number of people who would play with me, but the chances that theyre on me and my friends list and recent players list is ridiculously low

so just let me find them, please
The Internet. HaloGAF, ForgeHub, HBO, TTL, hell, GameFAQs and Bnet always have people ready to play Halo.

Repost because I edited it into a post on the last page way late:
It seems a lot of people are offering their anecdotal evidence as to why server browsing does/doesn't work. I, for one, wouldn't mind it, but the reasoning Achronos provided makes sense to me. And I've had problems with it before anyway. So I'm not going to complain.

Edit:
Gui_PT said:
Wait, I gotta find a gif for this

Edit:
73c7yr.jpg
:lol :lol I really love that show
 
As someone who got his start playing multiplayer shooters with fucking Doom (IPX bitchzzzzz), the server browser model annoys the fuck out of me. It is occasionally pleasant if it a given server is private and tied to a large, healthy community, but even then it feels stagnant when I am playing the same ten players all the livelong day, and usually on the same three or four agreed-upon maps. It's part of why I haven't been able to get solidly hooked on TF2 at any stage, even through a private server someone I know owns.

In the conventional server browsing model, games feel slapdash, with people dropping in and out, the teams constantly unbalanced, the same dudes donging on everyone over and over, everything at the whims of the server's owner, blah blah. It's like Halo customs, but forever. Jumping into a server fifteen minutes into a game and playing out the dying seconds of an all-but-decided game on a team of six (half of which is a bunch of regulars shredding everyone) versus a team of four is fucking dull.

Matchmaking, for all its flaws, makes the individual games feel more important, and exposes you to more players, more gametypes, more maps, more variety. Sure, people drop out and the teams are often imperfect (but given the complexities involved, the system gets it right an impressive amount of the time: I've played more "50-49" [or equivalent] games of Halo 3 than anything else I can name), but on the whole it feels more like a sport: you're there from the kick-off, and the experience is likely going to be competitive.

Dedicated servers? Yes, please. Server browser/searching for customs? Fuck. That.
 

Trasher

Member
Nutter said:
So how did those ranked games go?

At the very least you probably didnt complain about me being host :p
Just played the one. You should have joined us for some social. I just don't want to play BTB. At least in social there's a better chance of having my BR actually work.
 

Gui_PT

Member
big ander said:
:lol :lol I really love that show


Best show evah.

Btw, sorry if this is being repetitive but I've been busy due to college work and I think I might've skipped a few pages. How's the montage going?
 
Schmitty said:
Is the gamertag just HaloGAF?
GAF Halo 3.

Related, kinda. Looking for able bodied BC2-ers.
Tired of the incompetent fools I'm being handed as a so called 'team' who fail to comprehend that the objective is neither to determine who out of all of us in the game has the nicest leaves on his ghillie nor is it a helipad dance competition.
Feel free to add me if you are also sick of morons.
 

EazyB

Banned
Louis Wu said:
You add the HaloGAF list to your Friends List - takes up one slot, and adds 100 people who like to play Halo more than the average player.

Then you add community lists like this from other communities (Tied the Leader, Good Game Network, HBO, whoever) - for each one slot you take up on your Friends List, you add another 100 players to choose from.

The likelihood that you won't be able to pull together a group falls the wider you're willing to spread your net. I play alone a lot of the time - but that's MY choice. There's almost ALWAYS dozens of people to choose from playing Halo on my FL, or my Friends of Friends.
How dare you...

The one thing I really don't like about MM is the shear amount of time I spend searching for matches as opposed to actually playing the game. I wouldn't be surprised if 1/3 of my time with Halo 3 has been searching for matches, waiting in lobbies, and voting/loading maps. Little concerned about them making social matches set up more like ranked matches because the wait times for ranked are even longer when it's looking for parties.

As for max player limit, glad it's still at 16. I talked about the drawbacks of increasing it a while back, things like diluting the amount of maps per game size and lag, not to mention Halo's small team games are excellent.
 
It would have been interesting to see what Bungie could have done with a larger player count but I really haven't ever been playing a BTB match where I thought "Man I wish there were more people on this map."
 

big ander

Member
EazyB said:
How dare you...

The one thing I really don't like about MM is the sheer amount of time I spend searching for matches as opposed to actually playing the game. I wouldn't be surprised if 1/3 of my time with Halo 3 has been searching for matches, waiting in lobbies, and voting/loading maps. Little concerned about them making social matches set up more like ranked matches because the wait times for ranked are even longer when it's looking for parties.

As for max player limit, glad it's still at 16. I talked about the drawbacks of increasing it a while back, things like diluting the amount of maps per game size and lag, not to mention Halo's small team games are excellent.
Hey, they can't be HaloGAF rivals if they don't have people who play Halo.

And I agree about matchmaking time. Sounds like it's being shortened for Reach though (at least, I hope).
 

Apath

Member
Captain Blood said:
It would have been interesting to see what Bungie could have done with a larger player count but I really haven't ever been playing a BTB match where I thought "Man I wish there were more people on this map."
I don't think Bungie should have any play lists support more than 16 players -- I don't think having a larger map or more players supported than that would really be an improvement. Bungie should, however, at least give that option for custom games or maybe special events (like their double XP weekend playlists). Sometimes 16 players isn't enough when me and a bunch of my friends are just dicking around =[

EDIT: I sent an invite to GAF Halo 3 (TheGuyBhindYou). I play Halo 3 at least once a week, so hopefully I'm not too annoying to play with =P
 

ManCannon

Member
Alright I'm no longer avatar-less, though just the other day I was weaving dreams and then today I'm apparently crushing them.

EDIT: Success.
 

Mad Max

Member
Captain Blood said:
It would have been interesting to see what Bungie could have done with a larger player count but I really haven't ever been playing a BTB match where I thought "Man I wish there were more people on this map."

I usualy think "Why the hell am I playing with people from america, europe and australia at the same time, while warping across the map" or "Who decided to put heavies in this goddamn playlist". : (
 

Kapura

Banned
ManCannon said:
Alright I'm no longer avatar-less, though just the other day I was weaving dreams and then today I'm apparently crushing them.

EDIT: Success.
Thank you. Now I can identify the Avatar-less as "noobs" again. Not that you aren't a noob; but I now I know it's you.
 

Kuroyume

Banned
Matchmaking is terrible. It's right up there with the current DLC model and episodic gaming as one of the worst things to happen in console gaming over the past decade. It's fine in most games because you're often given a base soldier and have an option of giving that soldier a fairly exstensive combination of weapons that you like, but in Halo Bungie decides all that. Playing AR starts on anything isn't fun at all. Duals is even worse. All this talk of load outs in Reach is good, but I'm remaining cautious. Nothing beats giving gamers all the control. If people want to play Avalanche BRs all the time... Then let them. That's what they want. They don't want to play Duals on Snowbound or Swords on Sandtrap. That is crap. Some of you dudes really overstate the difficulty of dealing with a list. The one hope I have for Reach is that the matchmaking is as good and fast as the one that was in Halo 2.
 
Kenak said:
I don't think Bungie should have any play lists support more than 16 players -- I don't think having a larger map or more players supported than that would really be an improvement. Bungie should, however, at least give that option for custom games or maybe special events (like their double XP weekend playlists). Sometimes 16 players isn't enough when me and a bunch of my friends are just dicking around =[

EDIT: I sent an invite to GAF Halo 3 (TheGuyBhindYou). I play Halo 3 at least once a week, so hopefully I'm not too annoying to play with =P

I can see that but I hardly think bungie focusing their manpower toward the "dicking around crew" is best for the game :p
 

Slightly Live

Dirty tag dodger
Kuroyume said:
Matchmaking is terrible.

So terrible that millions of player constantly go back to the experience time after time, year after year. Yep, you're right.

You may not like it, but try staying away from making blanket statements that clearly not everyone shares.
 
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