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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

Dax01 said:
Even though we don't know what playlists/gametypes are going to be in the Reach matchmaking system of the beta or the final game...okay.

yeah okay. Considering we went from Halo 2 to 3 with no answer to this exact question. So your Assuming it automatically change this time around? Ill believe it when they tell me so.
 
xDangerboy said:
yeah okay. Considering we went from Halo 2 to 3 with no answer to this exact question. So your Assuming it automatically change this time around? Ill believe it when they tell me so.
Um, custom game searching was considered for Halo 3 but was ultimately dropped because they have matchmaking.
 
Dax01 said:
Um, custom game searching was considered for Halo 3 but was ultimately dropped because they have matchmaking.

Which does not serve the purpose of finding fun games that are outside the realm of Default gametypes (action sack is way too lacking to be counted imo). What point are you trying to make?
 

Magni

Member
I had three main problems with Halo 3 Objective play upon release:
  • AR starts only.
  • Bland maps compared to previous games.
  • Shitty map/gametype pairing.
Issue 1 has been fixed with loadouts.
Issue 2 I hope won't be an issue this time around. Quality has improved with each map pack IMO (Orbital can be forgotten), so there's hope :lol
Issue 3 better not be an issue. I do not want to have to put up with this in Reach again:

xp3t6w.png


3v3 AR starts 1 Flag on Valhalla is NOT fun, I don't want to play the equivalent in Reach at launch. This type of gametype/map mismatch happened way too often in Halo 3.
 
MagniHarvald said:
I had three main problems with Halo 3 Objective play upon release:
  • AR starts only.
  • Bland maps compared to previous games.
  • Shitty map/gametype pairing.
Issue 1 has been fixed with loadouts.
Issue 2 I hope won't be an issue this time around. Quality has improved with each map pack IMO (Orbital can be forgotten), so there's hope :lol
Issue 3 better not be an issue. I do not want to have to put up with this in Reach again:

xp3t6w.png


3v3 AR starts 1 Flag on Valhalla is NOT fun, I don't want to play the equivalent in Reach at launch. This type of gametype/map mismatch happened way too often in Halo 3.

Imagine if Relic, Terminal, Turf, Sanctuary, Beaver Creek, and Ivory Tower were maps on that list. That would be nice.
 
xDangerboy said:
Which does not serve the purpose of finding fun games that are outside the realm of Default gametypes (action sack is way too lacking to be counted imo). What point are you trying to make?
What the hell dude. You said that Bungie went from 2-3 "with no answer to this exact question," and I went ahead and corrected you and gave Bungie's reasoning: they have matchmaking, so they dropped the custom games search. I wasn't trying to make a "point."
 

GhaleonEB

Member
xDangerboy said:
yeah okay. Considering we went from Halo 2 to 3 with no answer to this exact question. So your Assuming it automatically change this time around? Ill believe it when they tell me so.
Achronos addressed this on HBO a few years ago. (Custom searches was planned for Halo 3 but removed before release; I'm guessing this was the reason why.)

That's becaue standard server browsers don't work, and you aren't very observant if you think that they have been working. Step back and think about it. How many times have you looked a server list in a game, and couldn't find a fast server, with open slots, that let you play a game you want? How many times have you hit "join" and then been told that the server was full? How about if the host quits - who do you migrate to? What if doesn't want to play that game? What if the host is losing, and boots you to make things easier? And how many times have you gone into a game, thinking it was one type or map config, and then found out that it had been altered in an unpleasant way?

To put it in perspective of Halo - how many times has some jackass come into your forge session you forgot to close and screwed up hours of your work?

Now, before you say, "But, Achronos, my friends won't do that to me" remember that I'm talking about a server browser used for general users to join. You already essentially have one for your friends list... and their friends list too, using the friends of friends feature. Adding in anonymous custom game searching makes the above common place, where right now it is just your friends messing with you.

Server browsers are not the solution. Matchmaking playlists are really the best compromise for anonymous game gathering. Maybe for future games we make we'll try something different or alter our approach. But for now, this is the best we have in terms of game matching.
http://forums.bungie.org/halo/archive29.pl?read=858957

I'm not sure what the solution is, but I don't see the experience being enjoyable without significant restrictions on the kinds of games you jump into. I'd expect most games to be pretty unpleasant.
 
Dax01 said:
What the hell dude. You said that Bungie went from 2-3 "with no answer to this exact question," and I went ahead and corrected you and gave Bungie's reasoning: they have matchmaking, so they dropped the custom games search. I wasn't trying to make a "point."

Pete Rock said:
I am also primarily interested in the custom game treatment for Reach. In Halo 3 that was the big sore spot for me, I'd love to see people be able to connect with random individuals to play custom games that are so well built no honor rules are required for smooth functioning. I don't want to fill up my friends list and an alt silver account just to run a group for a custom gametype, I just want to come home fire up the game and play :D


But matchmaking was already in Halo 2. The original argument was that there should be a feature to help get people together in non-default gametypes. You said that the answer was matchmaking. The problem is that as of right now, Matchmaking does not do much of anything to answer this request.

GhaleonEB said:
I'm not sure what the solution is, but I don't see the experience being enjoyable.

It would have been nice to see them put their theory of "it won't work" to a public testing phase. But maybe they did it internally and we never found out. Regardless, I wish I could have seen it for myself.

If the reasoning is that they have matchmaking, then matchmaking needs to have a robust community driven playlist that integrates with recent players list through the active roster that makes it extremely simple to create custom games.
 

feel

Member
Small thing, but I like how the markers wrap around the characters, really neat effect

qqo6ch.jpg


I think this is the effect urk was talking about on a past update, when he said if you put hill on an area with water, the edges of the marker would move on top of the waves without clipping the water.
 

kylej

Banned
"Prefer Good Connection" keeps giving me Eastern European and French hosts. Halo matchmaking is truly an incredible system.
 

Nickiepoo

Member
Because I played the game coop on hard mode with a buddy. But you couldn't filter just games with hard mode and there was a 'lag' between you joining and your party catching up which meant that once you found a game with 2-4 people in it (limit being 8) and joined the game would often fill up before he ever got there.

Sure, this was mostly just bad design but I'd much rather have a more automated system for matchmaking when pre-formed parties are involved such as Halo or Dawn of War 2s Last Stand mode.
 

GhaleonEB

Member
Letters said:
Small thing, but I like how the markers wrap around the characters, really neat effect

qqo6ch.jpg


I think this is the effect urk was talking about on a past update, when he said if you put hill on an area with water, the edges of the marker would move on top of the waves without clipping the water.
Great observation. The level of detail across the board is really remarkable. It's always been high in Halo games, but Reach seems to be pushing it even further.
 
xDangerboy said:
If the reasoning is that they have matchmaking, then matchmaking needs to have a robust community driven playlist that integrates with recent players list through the active roster that makes it extremely simple to create custom games.
Wat?

Seriously.

Go play Halo 2 on the PC. That shizzle doesn't settle right on a console. Achronos' point was valid wheter they tested it internally or not Those problems would occur. Sit back and perhaps realise that what you are looking for =/= what they are trying to do.
 
Okay I think the full magnitude of what Load-outs will do for Reach has finally hit me in the face. Will it be in every play-list or just specific ones? If I'm understanding correctly, we no longer have to be at the mercy of a game type deciding what our default starting weapons will be? I know that there will be different load-out options for different games, but we'll still have some choices right? That really pleases me in ways that you can't imagine.:lol
 
Deputy Moonman said:
Okay I think the full magnitude of what Load-outs will do for Reach has finally hit me in the face. Will it be in every play-list or just specific ones? If I'm understanding correctly, we no longer have to be at the mercy of a game type deciding what our default starting weapons will be? I know that there will be different load-out options for different games, but we'll still have some choices right? That really pleases me in ways that you can't imagine.:lol
There could very well be a 'Classic' playlist that sets a default starting weapon and features no AA but for the most part I believe at the very least you would have to pick a starting weapon and AA yourself ;)
 

Magni

Member
kylej said:
"Prefer Good Connection" keeps giving me Eastern European and French hosts. Halo matchmaking is truly an incredible system.

I'm in France. "Prefer Good Connection" gives me American or Australian hosts. It really is incredible.
 
Hydranockz said:
There could very well be a 'Classic' playlist that sets a default starting weapon and features no AA but for the most part I believe at the very least you would have to pick a starting weapon and AA yourself ;)
Excellent!
 
Hydranockz said:
Wat?

Seriously.

Go play Halo 2 on the PC. That shizzle doesn't settle right on a console. Achronos' point was valid wheter they tested it internally or not Those problems would occur. Sit back and perhaps realise that what you are looking for =/= what they are trying to do.

You quoted the wrong paragraph to make your point. If you didnt, I don't see whats so crazy about what I said.

Why not have a strong community driven playlist that doesnt reward cR and Commendations? And why not integrate recent players into the active roster that makes it easy to gather people from the playlist to play custom games?
 
xDangerboy said:
You quoted the wrong paragraph to make your point. If you didnt, I don't see whats so crazy about what I said.

Why not have a strong community driven playlist that doesnt reward cR and Commendations? And why not integrate recent players into the active roster that makes it easy to gather people from the playlist to play custom games?
It's called custom games. You won't earn anything in that. If you would be assembling people from the recent players list (unless you want to have a specific one for custom games only), you would be including players on XBL who may never play custom games. Seriously, I see no difference in what you need and what you have in Halo 3. You said you wanted to gather them from the playlist. Grand... but couldn't you do that anyway??

I really want to see what it is you are looking for, and if anyone else knows please tell me, but right now you are describing my experience of the existing custom game system.
 
Letters said:
Small thing, but I like how the markers wrap around the characters, really neat effect

qqo6ch.jpg


I think this is the effect urk was talking about on a past update, when he said if you put hill on an area with water, the edges of the marker would move on top of the waves without clipping the water.
Never noticed this before. Subtle but beautiful.
 
Hydranockz said:
I really want to see what it is you are looking for, and if anyone else knows please tell me, but right now you are describing my experience of the existing custom game system.

I have class in about 10 min so I dont want to rush my explanation. When i get back Ill try to make it a little more clear.
 
Demoncarnotaur said:
I cant watch the video since I'm at a library right now finishing a final project for my english class due tonight. If someone wouldnt mind, would they be able to sum up what was said?
Everything we know with the line "We are allowing for a few more players in multiplayer, which is always fun". Or something to that degree :p
 
Demoncarnotaur said:
I cant watch the video since I'm at a library right now finishing a final project for my english class due tonight. If someone wouldnt mind, would they be able to sum up what was said?

"And we are allowing for a few more players, in multi player... Which is always fun"
 

Not a Jellyfish

but I am a sheep
Schmitty said:
I'd say 10v10 would be a good estimate to what they are expanding it to. 24 seems like it would be a stretch.

I think with 12v12 (24) they really risk breaking the team dynamic of the game, even in BTB it is hard to join by yourself and actually get put on a team, instead of just a bunch of people running around doing random things.

10v10 isn't one of those standard numbers we see in online games but I think for Halo it makes more sense.
 

feel

Member
Not really sure about this, but from checking that AR spray part frame by frame, it seems like in 3rd person the bullet tracers are actually traveling from the tip of the gun to the target, instead of shooting out of the model's eyes like in all previous Halos. It has always been a Halo 3 pet peeve of mine, slightly ruined one too many screenshots/videos for me.






VVV needs an avatar
 

ManCannon

Member
Hydranockz said:
Yeah, even 20 would be a big leap! Some massive maps would be needed.... *want*

Earlier in the project there were discussions and some playtests done around supporting slightly larger player counts for some specific gametypes that were being prototyped. At the time it was believed that would carry over into something that shipped in the final game but ultimately it didn't work out as planned (for far too many reasons to get into). Reach will continue to support a maximum total of 16 players.
 
ManCannon said:
Earlier in the project there were discussions and some playtests done around supporting slightly larger player counts for some specific gametypes that were being prototyped. At the time it was believed that would carry over into something that shipped in the final game but ultimately it didn't work out as planned (for far too many reasons to get into). Reach will continue to support a maximum total of 16 players.
and boom goes the dynamite!
 

strikeselect

You like me, you really really like me!
Halo 3 can barely handle 16 players as it is.

Without dedicated servers like Bad Company 2, higher player counts (20+) are nothing but a dream.
 

godhandiscen

There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
ManCannon said:
Earlier in the project there were discussions and some playtests done around supporting slightly larger player counts for some specific gametypes that were being prototyped. At the time it was believed that would carry over into something that shipped in the final game but ultimately it didn't work out as planned (for far too many reasons to get into). Reach will continue to support a maximum total of 16 players.
That's cool. Does the netcode in Reach handles 16 players better than Halo 3 does?
 
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