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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

Hydranockz said:
I really want to see what it is you are looking for, and if anyone else knows please tell me, but right now you are describing my experience of the existing custom game system.

So I just got off work and I've mulling over what I have been trying to say for a couple hours and I think I did a pretty good job of putting it into words.



Right now as it stands, Matchmaking is great for playing Default Gametypes on default maps. What I want to see, is the creation of an aspect of matchmaking that helps bring people together that want to play Community Driven Gametypes as well as some kind of Custom games advertisement integration.

Since server lists have been completely ruled out at this point, I have been trying to think of a system that could use Matchmaking as a kind of stepping stone that can give people the option to find custom games as well.

My idea is a playlist that is action sack-ish. It is a community-driven playlist that focuses on fun gametypes and maps that do not have any effect on your Service Record as a whole. Getting your variants into this playlist would be not nearly as hard as atlus, but still well managed. The big aspect that this playlist brings to the table however, is how connected you will be to the rest of its population. By entering the playlist, you join the pool of players also in the playlist as eligible players to join various customs games that you get invited to.



Since it is a community-driven playlist, there are a things that are different from any other playlist.

1. Every gametype/map might not be perfect, due to the nature of the playlist. But since each game gives the players the chance to provide feedback in some way, gametypes/maps can easily be improved and updated.

2. A new tab will activate every time you enter the playlist under your active roster. This tab will show a list of people who have recently invited the playlist population to join them in a certain custom game. Each invite will display the message "Blank has invited you to play (Gametype) on (Map Variant). Would you like to accept? Blank minutes ago.

By using the active roster this way, Players can see in real time what custom games are being played while still maintaining the option to enter matchmaking. Not only that, but it creates a place where like minded people (love to dick around in customs) can meet. People will friend request those that make great custom games sessions and will now have friends to play these games with. Another interesting idea is integrating the ratings system into the Game itself, therefore giving players an easier way to rate gametypes/maps and giving each custom games their own stats. This way, as time goes on, certain gametypes and maps will emerge as a popular choice; and if approved, can be moved into the playlist itself.

Theoretically, one will never have to choose one over the other. Friends not on? Join the playlist for a couple games or see if anyone is looking to play a certain custom game.



I guess the big point I want to make about this idea is: By creating a Matchmaking playlist like this, theres always an option. And thats all I really want in Halo Reach.

As far as i'm concerned, any feedback is good feedback. It was fun thinking of a possibly practical way to integrate matchmaking and customs and I love discussing it.
 
bobs99 ... said:
So its been confirmed that you cant change armour abilities on the fly, your stuck with what you spawn with. Im not sure I like that, I guess I will have to spawn with the Jetpack and find a DMR on the map based on the few examples Bungie showed :lol



Interesting...

Sprint seems rather... dull in comparison to every other AA so far. Anyone else getting that vibe?

EDIT: @xDangerboy: Ok now I see what you mean. Souds like a good idea indeed. Saying the playlist would be managed better than Atlas is all well and good but in terms of being implemented I would be skeptial (it was ages before Action Sack got a needed lick of paint). To be perfectly honest, I doubt it will be implemented in Reach but it is something I will be musing over in my head for a while now :p
 
Hydranockz said:
Sprint seems rather... dull in comparison to every other AA so far. Anyone else getting that vibe?

Yeah but It will be insanely useful at keeping you alive, if your about to die, sprint around the nearest corner and keep going. Im personally thinking that Camo sounds like the worst of the bunch, anyone thats played CoD will know exactly how crappy the perk that jams enemys radars is. I love it when my enemys use that perk as it alerts me to them immediatly :lol - Add to the fact that the camo is weakened by moving, who is ever going to be fooled by the thing.

I just hope Elite rolling doesnt effectivly turn Elite gametypes into Gears of War.

From the sounds of it, the best load out will be Pistol and Sniper, that would beat the DMR at any range!

Edit: Hog has been nerfed! "The Warthog’s chain gun will now overheat after prolonged use"
 

feel

Member
DAT UPDATE!!

Kibbles said:
ui.jpg
:D :D so good




bobs99 ... said:
Yeah but It will be insanely useful at keeping you alive, if your about to die, sprint around the nearest corner and keep going. Im personally thinking that Camo sounds like the worst of the bunch, anyone thats played CoD will know exactly how crappy the perk that jams enemys radars is. I love it when my enemys use that perk as it alerts me to them immediatly :lol - Add to the fact that the camo is weakened by moving, who is ever going to be fooled by the thing.

I just hope Elite rolling doesnt effectivly turn Elite gametypes into Gears of War.

From the sounds of it, the best load out will be Pistol and Sniper, that would beat the DMR at any range!

If using it well, the camo users will probably own many a reckless fool. And Sniper won't be in any loadout btw, it's a power weapon.
 
bobs99 ... said:
Yeah but It will be insanely useful at keeping you alive, if your about to die, sprint around the nearest corner and keep going. Im personally thinking that Camo sounds like the worst of the bunch, anyone thats played CoD will know exactly how crappy the perk that jams enemys radars is. I love it when my enemys use that perk as it alerts me to them immediatly :lol - Add to the fact that the camo is weakened by moving, who is ever going to be fooled by the thing.

I just hope Elite rolling doesnt effectivly turn Elite gametypes into Gears of War.

But you see, in CoD, you weren't actually invisible :p I can think of some pretty epic paranoia scenarios tbh.
 

big ander

Member
bobs99 ... said:
Yeah but It will be insanely useful, Im personally thinking that Camo sounds like the worst of the bunch, anyone thats played CoD will know exactly how crappy the perk that jams enemys radars is. I love it when my enemys use that perk as it alerts me to them immediatly :lol - Add to the fact that the camo is weakened by moving, who is ever going to be fooled by the thing :lol

I just hope Elite rolling doesnt effectivly turn Elite gametypes into Gears of War.
I imagine the Camo perk will be useful in objective games. Send some of your team in one way, duck in the back while the enemies are distracted and don't notice a funky radar.
I'm hoping there's a Donger+Jetpack loadout. Then I could get a banner that's says "5Shottin an' Flying High" to go with my "xxPineapple ExpressXX".
 

zumphry

Banned
I'm really a big fan of the load-outs now, should be interesting to see what different ones are in each playlist/gametype.

And is anyone else considering switching to an Elite? :lol
 
Sweet update. Cleared up loads of things, with maybe one exception, Armor Lock; Once you use it and the EMP knocks your foes back, are you left unshielded? In the same state you were in when you went into it? I dont think Ive seen it mentioned anywhwere.

Also, DMR loadout!!!11!! One month left....
 
Devin Olsen said:
Size matters. And when we say Elites are faster, we mean it. Natively, Elites are about as fast as a Spartan at full Sprint. Add Evade into the mix, and they’re easily the most agile combatants on the battlefield in multiplayer.
Unlike Spartans, their health is not limited to recharging in thirds as their vitality is whittled away in stages, but will recharge fully without even the need for a health pack. Their health also recharges faster, as do their shields. Significantly faster.
Okay, now I'm really excited to play as an Elite in Reach...at least equal to that of playing as a Spartan. Nice to see that Bungie is committed to playing as an Elite be a completely different experience from playing as a Spartan.
For some playlists, that might mean every Load Out features the same weapon sets with only the Armor Abilities to distinguish them. For others, it might mean that as the game goes on, you’ll have access to more and more choices based on a number of factors we can fiddle with.
Now this sounds like a very clever way of handling loadouts and could make any gametype a little more interesting. Bravo, Bungie.:D Can't wait to see how this pans out.
Active Camo can be used by Spartans and Elites alike. It grants you temporary invisibility, but the effectiveness is hampered in two distinct ways. The faster you move, the more visible you become and the shorter the duration of the effect will be. If you want to make the most of it, stand still or move slowly.
Huh. I thought Elites could only use the dodge ability? Or I guess that was just implied from the MP trailer. As I said earlier, I love hearing how camouflage is being implemented in Reach. Much more robust than 2's or 3's camo.
[There's a sweet image of an invisible Elite here, but you can't see it because it's, you know, invisible.]
:lol
You’re rooted. But you’ll shed plasma grenades, shred vehicles unfortunate enough to attempt a splatter, and deflect projectiles. (And you look pretty bad ass while you're doing it.)
Not sure how I feel about you being able to shed plasma grenades during the armor lock because I've always enjoyed knowing that if I stuck a person I know I'm getting a kill (not including that glitch where the sticky disappears in Halo 3). We'll see, I guess.
You’re also susceptible to EMP bursts from Plasma Pistol charges and the Grenade Launcher.
The grenade launcher has an EMP charge...? Guess so.
Secondly, grenades will not asplode when you shoot them on the ground. Didn’t make it into the build in time, but it’s still in the works for retail. You can still shoot grenades out of the air, though, and frags will still do minor impact damage should you bean another player with a direct shot.
Sadface.
And the Assault Rifle? It’s your go to rifle at close to mid range. You’ll definitely want to feather the trigger to take down shields and make your assault as personal as possible, just like you did in Halo 3, even though it's been tuned a little to favor accuracy over straight up aggression.
Fucking awesome.
The Repeater is, essentially, the Assault Rifle’s counterpart, but it’s a little too effective for use in campaign. So when you’re in that space, you’ll likely see Elites utilizing the Plasma Rifle you’re already familiar with.
Looks like it's final: No repeater in campaign. Kinda sad to hear this.
The Warthog’s chain gun will now overheat after prolonged use
That's a pretty big change considering we've had four games worth of holding down the trigger without having to worry about shortcoming our chances to get a kill. Positive thing about this: less turret spamming.

Stosh did real well this week.:lol

Edit:
BladedExpert said:
Also, DMR loadout!!!11!! One month left....
Why are there so many people surprised? I thought it was pretty obvious from what Bungie was saying that there would be a DMR loadout for specific gametypes (like, say, rifle starts).
 
I wonder if you can use Armour Lock in the air and drop like a rock? Also, would it protect someone standing behind an armour locked guy from an explosion?
 

Sai

Member
Ooohh~ Warthog's chaingun now overheats after prolonged use.

Lovin' what I've been hearing about the weapon changes. If only the Magnum was like this in Halo 3, wouldn't have been quite the BR-equalizer I wanted the AR/Magnum combo to be, but still... Nice.
 
Yeah that's mildly disappointing about the camo. Warning people you're about to gank that there's an invisible dude running around.

While we don't know how visibile you are while running while camo'd, crawling while camo'd seems silly. Currently in Halo 3 you don't appear on the motion tracker, but are visible. With camo you do show up on the motion tracker, but you're invisible. That doesn't seem much better.
 
Dax01 said:
Why are there so many people surprised? I thought it was pretty obvious from what Bungie was saying that there would be a DMR loadout for specific gametypes (like, say, rifle starts).

I always wanted to believe, but I disnt let myself believe til now, for fear of disappointment.
 

Thermite

Member
Holy shit, the Elites sound really badass in multiplayer now. They're natively as fast as a Spartan using sprint, have quicker regenerating health, AND have faster regenerating shields? GODDAMN. It seems like Bungie is really trying to capture that Campaign feel of Elites for multiplayer. :D

And seeing the DMR loadout makes me very, very happy.
 

Kapura

Banned
Ooh, loadouts can unlock in match... That Team Slayer game going on too long? The Equalizer unlocks, featuring jetpacks and rockets. Your team losing CTF 2 caps to none? Infiltrator unlocks with some sweet camo-shotgun action. The other team got three vehicular manslaughters? Well, lets just open up a can of EMP Generator with pro pipe, Plasma Pistol, and Lock.

These are heavy handed solutions to the problems, but they sound pretty awesome.
 

Natakuu

Banned
Great update, really like what I'm hearing about the load-outs. Also should be interesting to hear more explanations about the Invasion mechanics.
 
PedroLumpy said:
Yeah that's mildly disappointing about the camo. Warning people you're about to gank that there's an invisible dude running around.

While we don't know how visibile you are while running while camo'd, crawling while camo'd seems silly. Currently in Halo 3 you don't appear on the motion tracker, but are visible. With camo you do show up on the motion tracker, but you're invisible. That doesn't seem much better.
What I think will be great is 2 players on the same team using camo at once. The other team kill one and wonder why their radar is still jammed hahaha.
 

feel

Member
big ander said:
I'm hoping there's a Donger+Jetpack loadout.
Probably not, since Bungie seems pretty big on balancing the weapon+ability combos so nothing is much better than the rest. If you want to fly, you won't be shooting fools across the map until you scavenge a dead enemy's DMR.
Camo+Shotty probably won't happen either for example.

Hydranockz said:
What I think will be great is 2 players on the same team using camo at once. The other team kill one and wonder why their radar is still jammed hahaha.
Oh wow, a scenario of 2 camo guys working in tandem just occurred to me, one activates it, runs and causes a distraction, every enemy in the area starts chasing, while the other ducks and waits till the enemies run past him, then he puts the combat knife to use. ohgosh.
 
I am LOVING the differences between the species. Should make for some really strategic, asymmetrical objective gametypes. Yummy.

Interesting, there was just an article out talking about whether this is how Elites/Spartans would pan out. Point, counterpoint. And one of them was dead on.

EDIT

Here it is: http://360.*****.com/article.php?artid=18728

k-o-m-b-o
 

strikeselect

You like me, you really really like me!
BWU said:
So, how are we gonna work them into multiplayer? Well, in a number of ways. In some circumstances, like Arena, you’ll only square off Spartan vs. Spartan or Elite vs. Elite. In others, well…stay tuned.

I hope this doesn't mean we'll be forced to play as an Elite.

I don't care how fancy their new evade roll is, or how uber kewl their new shields are. I never want to play as an Elite. Ever.
 
Letters said:
Probably not, since Bungie seems pretty big on balancing the weapon+ability combos so nothing is much better than the rest. If you want to fly, you won't be shooting fools across the map until you scavenge a dead enemy's DMR.
Camo+Shotty probably won't happen either for example.
I agree with Letters. You won't be seeing a DMR/jetpack starting combo or a camo/shotgun starting combo because it will definitely be unbalanced.

Cerrius said:
I hope this doesn't mean we'll be forced to play as an Elite.

I don't care how fancy their new evade roll is, or how uber kewl their new shields are. I never want to play as an Elite. Ever.
Um, that's exactly what it means. Doesn't bother me, though. Elites sound like they'll be really fun to play as.:D
 
Dax01 said:
I agree with Letters. You won't be seeing a DMR/jetpack starting combo or a camo/shotgun starting combo because it will definitely be unbalanced. Plus, I don't think we'll be seeing a shotgun as a starting weapon period unless it's one of those wacky gametypes.

It's in one of the four loadouts listed right there in the bungie update.

Cerrius said:
I hope this doesn't mean we'll be forced to play as an Elite.

I don't care how fancy their new evade roll is, or how uber kewl their new shields are. I never want to play as an Elite. Ever.

Of course you would, in the arena. It wouldnt be any different that switching sides on an asymmetrical map. One round you're the Spartans, the next round, you're the Elites.
 

strikeselect

You like me, you really really like me!
Dax01 said:
Um, that's exactly what it means. Doesn't bother me, though. Elites sound like they'll be really fun to play as.:D

Really hope that's not the case. Don't like it one bit.

dslgunstar said:
Of course you would, in the arena. It wouldnt be any different that switching sides on an asymmetrical map. One round you're the Spartans, the next round, you're the Elites.

I can understand being forced to play as an Elite in that new wacky Spartans vs Elites mode. That's all well and good but I just want to play the game against Spartans like Halo 1. That's it. No wacky elites and goofy PDZ rolling.

Not feeling this at all :-(
 

Not a Jellyfish

but I am a sheep
Thank you Urk!

Loved this BWU, love everything I read, DMR in loadouts, and Elites having what appears to be huge differences right now make this the game of forever right now. Hype! :D
 

Popeck

Member
big ander said:
WhatHowWhereWhen

I am not actually sure how but I was promised. And you know, don't make a gir... MAN a promise... If I do get to F&F, I'll promse to capture some HD video.

Loadouts sound awesome. Combining armor abilities with teammates should produce cool results. Now I just can't wait to find out about the maps, game modes and, most importantly, control schemes. It will be interesting to see where they'll place the AA button since I've taught myself to use BJ in Halo 3.

Mmm... DMR...
 
Question regarding the Repeater and this statement:

BWU said:
The Repeater is, essentially, the Assault Rifle’s counterpart, but it’s a little too effective for use in campaign

It is stated that the Repeater is too effective for campaign, yet is the counterpart of the assault rifle. I don't understand, for the following separate reasons:

1. If is it too effective for Spartan use then... how is it the counterpart of the assault rifle that we will obviously be using in campaign. Surely a weapon that is the counterpart to one of the least effective weapons against the covenant in the game would not be too effective for spartan use. Is it's effectiveness greater against Elites than Spartans?

2. If it is too effective for Covenant use then I disagree, as I'll SLASO any scenario. But joking aside I don't see how this weapon can be balanced in multiplayer yet overpowered in campaign given the vehicles and other weapons that we can assume are present in both.

Essentially what I'm asking is how exactly is this weapon too effective for campaign use?
 

feel

Member
Now, I hope that this Loadouts screen isn't just from an equivalent of the current Team BRs, and that every team slayer game lets the people just always grab their DMR Loadout (while sacrificing a cooler ability or a bit of CQC) if they want to.
 

Kibbles

Member
Bungieware said:
Question regarding the Repeater and this statement:



It is stated that the Repeater is too effective for campaign, yet is the counterpart of the assault rifle. I don't understand, for the following separate reasons:

1. If is it too effective for Spartan use then... how is it the counterpart of the assault rifle that we will obviously be using in campaign. Surely a weapon that is the counterpart to one of the least effective weapons against the covenant in the game would not be too effective for spartan use. Is it's effectiveness greater against Elites than Spartans?

2. If it is too effective for Covenant use then I disagree, as I'll SLASO any scenario. But joking aside I don't see how this weapon can be balanced in multiplayer yet overpowered in campaign given the vehicles and other weapons that we can assume are present in both.

Essentially what I'm asking is how exactly is this weapon too effective for campaign use?
Basically, the Elites would rape you 10x more than they do with the current Plasma Rifle if they had it in Campaign.

At least, that's what I got out of it.
 

Natakuu

Banned
Bungieware said:
Question regarding the Repeater and this statement:



It is stated that the Repeater is too effective for campaign, yet is the counterpart of the assault rifle. I don't understand, for the following separate reasons:

1. If is it too effective for Spartan use then... how is it the counterpart of the assault rifle that we will obviously be using in campaign. Surely a weapon that is the counterpart to one of the least effective weapons against the covenant in the game would not be too effective for spartan use. Is it's effectiveness greater against Elites than Spartans?

2. If it is too effective for Covenant use then I disagree, as I'll SLASO any scenario. But joking aside I don't see how this weapon can be balanced in multiplayer yet overpowered in campaign given the vehicles and other weapons that we can assume are present in both.

Essentially what I'm asking is how exactly is this weapon too effective for campaign use?
I'm going to assume it is point number 2 they are concerned with. The encounters in this game have been confirmed to be larger than the ones present in the previous entries in the series. You will also be controlling a character that is not quite as proficient as say Master Chief. Due to this, they don't want the 30 elites running towards you to mow you down with repeaters and instead give them the traditional plasma rifles.
 
It's pretty exciting to see such major changes across the board, from the big (loadouts) to the small (overheating warthog turret). Bungie really have left no leaf unturned. I can't wait to get my hands on the beta and give it all a go.

Was the Falcon confirmed for the beta? I thought I had read that, but it isn't mentioned in the update so I'm wondering if I had just dreamt that confirmation. :lol
 

ManCannon

Member
Couple o' random things:

You don't have to play as an Elite in MP if you don't play in the playlists that warrant it. (also IF there is ever an Elite vs Elite Arena playlist, it will be separate and in addition to the core Spartan vs. Spartan offering)

By default you will not drop your armor ablities for someone else to pick up. (perhaps it ends up being a toggle for custom variants... maybe, not certain yet)

Elite's don't only Evade but it is their racial speciality. They can also fly, camo, etc.. (like Sprint for Spartans)

I've heard of Josh using the Camo pretty effectively to defend a flag recently. Was crouched motionless, totally invisible, assassinated opponent who unknowingly grabbed the flag. Became hero.

When you exit Armor Lock you get a very temporary lingering overshield state that protects you ever so slightly. Otherwise you're out at the same state you went in (but likely your shields recharged during the lock, depending on timing).
 

feel

Member
urk, don't know if you care, but noticed this typo

BWU said:
Second, the Magum’s maximum effectiveness is found at short to mid range





The Alchemist Penguin said:
Was the Falcon confirmed for the beta? I thought I had read that, but it isn't mentioned in the update so I'm wondering if I had just dreamt that confirmation. :lol
Confirmed that won't be part of the beta, in this very thread by a Bungie employee.


ManCannon said:
Couple o' random things:

You don't have to play as an Elite in MP if you don't play in the playlists that warrant it. (also IF there is ever an Elite vs Elite Arena playlist, it will be separate and in addition to the core Spartan vs. Spartan offering)

By default you will not drop your armor ablities for someone else to pick up. (perhaps it ends up being a toggle for custom variants... maybe, not certain yet)

Elite's don't only Evade but it is their racial speciality. They can also fly, camo, etc.. (like Sprint for Spartans)

I've heard of Josh using the Camo pretty effectively to defend a flag recently. Was crouched motionless, totally invisible, assassinated opponent who unknowingly grabbed the flag. Became hero.

When you exit Armor Lock you get a very temporary lingering overshield state that protects you ever so slightly. Otherwise you're out at the same state you went in (but likely your shields recharged during the lock, depending on timing).
Nice. :)
 
Kibbles said:
Basically, the Elites would rape you 10x more than they do with the current Plasma Rifle if they had it in Campaign.

At least, that's what I got out of it.
Natakuu said:
I'm going to assume it is point number 2 they are concerned with. The encounters in this game have been confirmed to be larger than the ones present in the previous entries in the series. You will also be controlling a character that is not quite as proficient as say Master Chief. Due to this, they don't want the 30 elites running towards you to mow you down with repeaters and instead give them the traditional plasma rifles.

Not even Legendary or eve skull material then? I assume that if it's not present in any way then its effects must be game breaking. If what I just said isn't true though, then I am slightly disappointed in Bungie's efforts to make a difficult level that that is beyond challenging and removes balance as a result. We all enjoy Legendary for coop as it is a well done blend of difficulty and balance. I wish there was a more insane difficulty that tips the balance scales much more heavily in the AI's favour though.
 

Wizman23

Banned
Man the more I read about Elites the more I realize how much ass they are going to kick on the battlefield. It almost seems like its going to be a great accomplishment just to kill one considering they have more health, can fully regenerate their shields, and their regular walk speed as as fast as a Spartan sprint. To add to the that goodness is the evade move. Can't wait to run with an elite because they sound awesome.
 
ManCannon said:
Couple o' random things:

You don't have to play as an Elite in MP if you don't play in the playlists that warrant it. (also IF there is ever an Elite vs Elite Arena playlist, it will be separate and in addition to the core Spartan vs. Spartan offering)

By default you will not drop your armor ablities for someone else to pick up. (perhaps it ends up being a toggle for custom variants... maybe, not certain yet)

Elite's don't only Evade but it is their racial speciality. They can also fly, camo, etc.. (like Sprint for Spartans)

I've heard of Josh using the Camo pretty effectively to defend a flag recently. Was crouched motionless, totally invisible, assassinated opponent who unknowingly grabbed the flag. Became hero.

When you exit Armor Lock you get a very temporary lingering overshield state that protects you ever so slightly. Otherwise you're out at the same state you went in (but likely your shields recharged during the lock, depending on timing).

The opponent grabbed the flag even though the Radar indicated a invisible enemy was around... :lol

So Camo and OS have pretty much been accounted for in terms of Armour Ability, I really am going to miss having them as objects on the map :(
 

EazyB

Banned
Nice meaty update.

Still want to know how much damage the grenade launcher does (direct hit, off bounce, and secondary fire) and if it is indeed a "pro" pipe as they claim or just a means of people who'd traditionally get their kills with the AR resorting to a grenade launcher because the pistol is ripping their shit apart.

Good to hear the warthog's gun has an overheat. Woulda been nice if it needed a bit of a warm up period too but it's better than nothing. Hope they've adjusted its damage vs wraiths and tanks so it actually stands a chance at taking them down and they don't have to resort to the laser to balance the heavy vehicles out. Think the tank's cannon should have a much slower turn speed so they could put it on more maps without it dominating. Wraith is balanced pretty well in Halo 3 and although the ghost is extraordinarily boring to drive, it's balanced nonetheless. Can't wait to hear about the other vehicles and how they'll spice up that sandbox if the chopper is gone.

"Shoot grenades out of the air." Don't want that at all. Hopefully its limited to the sniper rifle or something because I don't want a wall of AR spam to turn into an instant grenade detonation should I choose to toss one to slow down the charging idiot.

Pistol sounds like the perfect anti-AR weapon, kinda bummed about how much Urk emphasized how inaccurate it was vs the DMR. If the gametype doesn't allow for DMR starts across a lot of the loadouts I'd feel limited to the one or two that did have it just so I don't get boned from spawn ala Halo 3.
 

Slightly Live

Dirty tag dodger
Dream Crusher's comments, in addition to the details we know, really make the Armour Lock seem quite overpowered.

EMP Effects, invunerability, slight shield boost upon finishing...

I can easily see a chase after a bomb or flag grab, you'd send one or two players with the Armour Lock Ability to embed themselves within or infront of enemy players and you'd instantly have a defence wall for a few precious seconds and the EMP would keep them from passing.

I want to like it - it looks really amazing visually. =\
 
EazyB said:
Nice meaty update.

Still want to know how much damage the grenade launcher does (direct hit, off bounce, and secondary fire) and if it is indeed a "pro" pipe as they claim or just a means of people who'd traditionally get their kills with the AR resorting to a grenade launcher because the pistol is ripping their shit apart.

Good to hear the warthog's gun has an overheat. Woulda been nice if it needed a bit of a warm up period too but it's better than nothing. Hope they've adjusted its damage vs wraiths and tanks so it actually stands a chance at taking them down and they don't have to resort to the laser to balance the heavy vehicles out. Think the tank's cannon should have a much slower turn speed so they could put it on more maps without it dominating. Wraith is balanced pretty well in Halo 3 and although the ghost is extraordinarily boring to drive, it's balanced nonetheless. Can't wait to hear about the other vehicles and how they'll spice up that sandbox if the chopper is gone.

"Shoot grenades out of the air." Don't want that at all. Hopefully its limited to the sniper rifle or something because I don't want a wall of AR spam to turn into an instant grenade detonation should I choose to toss one to slow down the charging idiot.

Pistol sounds like the perfect anti-AR weapon, kinda bummed about how much Urk emphasized how inaccurate it was vs the DMR. If the gametype doesn't allow for DMR starts across a lot of the loadouts I'd feel limited to the one or two that did have it just so I don't get boned from spawn ala Halo 3.

Hopefully shooting grenades out of the air wont be blind luck and will be more a case of precision shooting. You can shoot nades out of the air in Halo 3 aswell so im not so worried it will be a problem.

Dani that scenario sounds amazing, your sacrificing 2 of your players and it would be a pretty hard to co ordinate effort. It actually doesnt sound toooo unbalanced. However, when on defence having 2 teammates stand by the flag taking it in turns to armour lock to stop the enemy from even picking it up would be a little unbalanced :lol
 

advent29

Neo Member
In the most recent podcast they mentioned how there will less grenade spamming than there is in Halo 3. 3/4 of those Load Outs 3 grenades are shown. I'm pretty sure you start with 1 grenade in Halo 2. What's the deal?
 
bobs99 ... said:
The opponent grabbed the flag even though the Radar indicated a invisible enemy was around... :lol

So Camo and OS have pretty much been accounted for in terms of Armour Ability, I really am going to miss having them as objects on the map :(
Maybe the effect on radar is less obvious if you're standing still/crouching?

Dani - awesome idea. I plan on using Armor lock, maybe I can be in on that :lol

I can see it working on the pit, on the ground floor :D

But jetpackers could jump over them :(
 

EazyB

Banned
Dani said:
Dream Crusher's comments, in addition to the details we know, really make the Armour Lock seem quite overpowered.

EMP Effects, invunerability, slight shield boost upon finishing...

I can easily see a chase after a bomb or flag grab, you'd send one or two players with the Armour Lock Ability to embed themselves within or infront of enemy players and you'd instantly have a defence wall for a few precious seconds and the EMP would keep them from passing.

I want to like it - it looks really amazing visually. =\
Really? Still sounds like a pos to me. I suppose someone could camp flag with it and just lock up for the max amount of time while his teammates come back and attacker can't do anything but retreat but that's the only thing that has me worried about it. Doesn't seem like an AA I'd ever bother picking up unless it was the only one with both the DMR and magnum.

Thanks for the extra info, Brian. I only choose an elite in Halo 3 because it looks absolutely rediculous but Reach's elites actually sound like they're tailored to the way I want reach to play much more than the spartans:
- no stupid health packs
- can still choose any of the perks
- faster shield regen
- much faster movement speed

Makes me wish elite vs. elite was the standard and spartans were the rare treat.

advent29 said:
In the most recent podcast they mentioned how there will less grenade spamming than there is in Halo 3. 3/4 of those Load Outs 3 grenades are shown. I'm pretty sure you start with 1 grenade in Halo 2. What's the deal?
That's a good point. Didn't even see that there.

The declaimer on that loadout example reads, "That's just one example to the right. Many gametypes will feature more uniformity in the initial selection." so the mock loadout may not look anything like what the vast majority of even any of the actual loadout palettes will be. That's why I'm hesitant to get too excited about the DMR + magnum loadout, who know if that'll be in Reach's normal selection for slayer, ctf, etc.
 
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