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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

Ramirez

Member
electricpirate said:
I've always thought the H3 maps don't get enough love. I consider High Ground and Valhalla among the best in the entire series.

Then again, H3 standard territories is one of my favorite game types, which it feels like High Ground is made for, and I know that's not exactly a popular view round these parts.

They do exist!

mms-730602.JPG
 

ACE 1991

Member
I've asked this question before, but now I'm hearing differently.

Is it true that the Reach beta was only included on the first batch of ODST copies or will any copy of ODST, new or used, include the reach beta?
 
Kibbles said:
From what we've seen, Sword Base looks like an evolved Prisoner. =)

[edit] Thread is boring now. Spice it up with some old giffys

1934h4.gif
This shot in the video really got me excited... I like the look of nighttime (I think). And the animation for the grenade toss looks really slick.

I can't believe how close we are to the beta! And what is even more shocking is that there has only been ONE leak (Tom Morello).

Edit:
ACE 1991 said:
I've asked this question before, but now I'm hearing differently.

Is it true that the Reach beta was only included on the first batch of ODST copies or will any copy of ODST, new or used, include the reach beta?
Every copy of ODST has the invite to the beta in it.
 

Dirtbag

Member
I'm surprised to see so many Coagulation selections over Valhalla.
Obviously your opinion can't be wrong since its yours, I just can't justify personally.

Kibbles said:
From what we've seen, Sword Base looks like an evolved Prisoner. =)

[edit] Thread is boring now. Spice it up with some old giffys

1934h4.gif
I wonder if we are getting ODST style visor modes for some dark MP maps.
Would make for a fun map specific AA.

Would be cool to have nightvision standard but you could select a DMR / Visor mode loadout for vision enhancement.
 

Sanjuro

Member
If this is Bungie's real last Halo hurrah I will be your $100 special edition release whore if they include a upscaled / online Halo 1. I will work the pipe....swallow the gravy.
 
ACE 1991 said:
I've asked this question before, but now I'm hearing differently.

Is it true that the Reach beta was only included on the first batch of ODST copies or will any copy of ODST, new or used, include the reach beta?
Any and every copy of ODST's campaign disc will have access to the beta.
 

Dirtbag

Member
Sanjuro Tsubaki said:
If this is Bungie's real last Halo hurrah I will be your $100 special edition release whore if they include a upscaled / online Halo 1. I will work the pipe....swallow the gravy.

Shhhhhh, they are always listening.....
 

Slightly Live

Dirty tag dodger
ACE 1991 said:
I've asked this question before, but now I'm hearing differently.

Is it true that the Reach beta was only included on the first batch of ODST copies or will any copy of ODST, new or used, include the reach beta?

Everyone that has a copy, can download the Beta come May 3rd from the in game start menu in ODST, you can buy, rent it, or borrow it.

But you will need the ODST disc at all times as you can only access the Beta from the ODST menu, meaning you can't throw around a single copy amongst friends and all download the Beta from the disc and pass it along.
 

Not a Jellyfish

but I am a sheep
Looking at the gif from campaign I do see what Sage was talking about on the podcast, with the camera being lower to the ground you do appear to be moving faster but really the movement speed has been slowed down since H3.

Overall the game just looks faster, even though it really isn't.
 

Dirtbag

Member
God, the more and more I think about it... I really think the grenade launcher being selected for spawn is more then enough ANTI vehicle-whoring measure then bringing the lazer back untouched. I know, I know, wait till you play it... but on paper it sounds like vehicles are at a pretty seriously disadvantage now given all the weapons that can stop or slow a vehicle, along with the way AA change the game. Maybe the vehicles will get a damage boost to keep them lethal, but I kind of feel two spartans in a vehicle should definitely have the advantage over ground infantry in pretty much every situation.

1 month
 

Slightly Live

Dirty tag dodger
A bit of an update on Forward Unto Dawn for you folks here.

In light of Shake Appeal's fantastic article, I'm opening the doors for any HaloGAFers to submit an article for publication on the site.

I'm pretty sure you can grasp the standards expected from looking at the site's articles. I can't promise a guarantee it will be published as the site staff will need to review it, but once again I'm giving priority to you fine folks.

It can be about Reach or any other Halo related game or fiction, we are a bit short of game play articles at the moment - Shake Appeals great article put to rest some ODST retrospective pieces that were in the pipeline for the time being.

We're be running at least one Reach centred article shortly for the Beta, maybe a game play analysis piece?

Speaking about staff, Forward is proud to announce our two new staff members. You'll meet these fine folks when their articles go live over the coming weeks. Some interesting topics too including Insurrectionists and a look at The Duel anime short from Halo Legends.

Additionally, the site's been given a makeover. A new lick of paint and some extra features, such as a Reach Beta countdown and a gallery for our article's assets.

I really appreciate the support from you guys, it means a lot.

==========

Looking forward to HaloGAF Customs later!
 

Not a Jellyfish

but I am a sheep
Raide said:
I only just noticed but as he Armour Locks, you can see bullets/plasma being deflected. As the AL EMP's, you can see the projectiles shifting direction.

It's pretty crazy because looks like all the bullets/plasma being deflected is going right into that ghost. :lol
 

Tashi

343i Lead Esports Producer
Sanjuro Tsubaki said:
If this is Bungie's real last Halo hurrah I will be your $100 special edition release whore if they include a upscaled / online Halo 1. I will work the pipe....swallow the gravy.

:lol :lol :lol
 

Sai

Member
Devin Olsen said:
Holy Shit.

I apologize for this being terribly off topic.
It's been a while since I've looked at any ol' HaloPC maps. Some really nice ones were starting to pop up shortly before Halo 2 came out.

Speakin' of Halo 2, the PC version has a map maker/editor, right? Why haven't I seen any custom content for that game? Or am I just not looking hard enough?
 

big ander

Member
electricpirate said:
I've always thought the H3 maps don't get enough love. I consider High Ground and Valhalla among the best in the entire series.

Then again, H3 standard territories is one of my favorite game types, which it feels like High Ground is made for, and I know that's not exactly a popular view round these parts.
High Grounds spawns can be tripped up and messed up bad. Almost as badly as Standoff. But I agree, territories is great on the map. Most of the spawn problems are in Slayer.
 

big ander

Member
Not a Jellyfish said:
Has to be Vidoc or some other promotion for the game. I am hoping Vidoc and we get it soon. :D
That was my best guess, but I didn't know if she was maybe a host or something on some video game show I never watch, and I just didn't realize it. :p
 
Dani said:
A bit of an update on Forward Unto Dawn for you folks here.

In light of Shake Appeal's fantastic article, I'm opening the doors for any HaloGAFers to submit an article for publication on the site.

I'm pretty sure you can grasp the standards expected from looking at the site's articles. I can't promise a guarantee it will be published as the site staff will need to review it, but once again I'm giving priority to you fine folks.

It can be about Reach or any other Halo related game or fiction, we are a bit short of game play articles at the moment - Shake Appeals great article put to rest some ODST retrospective pieces that were in the pipeline for the time being.

We're be running at least one Reach centred article shortly for the Beta, maybe a game play analysis piece?

Speaking about staff, Forward is proud to announce our two new staff members. You'll meet these fine folks when their articles go live over the coming weeks. Some interesting topics too including Insurrectionists and a look at The Duel anime short from Halo Legends.

Additionally, the site's been given a makeover. A new lick of paint and some extra features, such as a Reach Beta countdown and a gallery for our article's assets.

I really appreciate the support from you guys, it means a lot.

==========

Looking forward to HaloGAF Customs later!

I'm actually very tempted to write something to send your way, haven't had time to have a read of alot of the site though so will have to do that first, get an idea of the sort of thing you're looking for.
 

Apath

Member
enzo_gt said:
Why the lack of Headlong love? It's a great objective/slayer map with good variety in fighting environments, and it's great for a party map to dick around in with friends.

What upsets me though is the lack of Elongation love =[ Such a unique and great map compared to the rest of the bunch. One of the few maps that works great from 1v1 up to 4v4 without being a giant symmetrical circle.
 

Not a Jellyfish

but I am a sheep
big ander said:
That was my best guess, but I didn't know if she was maybe a host or something on some video game show I never watch, and I just didn't realize it. :p

Well great minds think alike. :p

She hosted The Soup on E for a little bit and was awesome when she did. :D
 
Kenak said:
Why the lack of Headlong love? It's a great objective/slayer map with good variety in fighting environments, and it's great for a party map to dick around in with friends.

What upsets me though is the lack of Elongation love =[ Such a unique and great map compared to the rest of the bunch. One of the few maps that works great from 1v1 up to 4v4 without being a giant symmetrical circle.
I personally never understood the love Headlong receives from HaloGAF...or Terminal or Turf. None of them played really well to me.
 

enzo_gt

tagged by Blackace
Dax01 said:
I personally never understood the love Headlong receives from HaloGAF...or Terminal or Turf. None of them played really well to me.
Turf was kinda fun, but mostly because it reminded me so much of the Halo 2 reveal trailer. Headlong just felt disjointed and put you in a lot of situations where you were either to far away or were in the wrong spot to make any impact to what's going on. Also some parts of the map just felt dead at times.

Battle Creek brings back the most memories for me.
 
I really enjoyed the size and more elaborate nature of Headlong, there were so many parts to that map and unlike alot of maps there weren't really places that were the go to areas while the rest of the map was ignored.
 

Apath

Member
Dax01 said:
I personally never understood the love Headlong receives from HaloGAF...or Terminal or Turf. None of them played really well to me.
Terminal was just okay, but comparing it to something like Rat's Nest makes it look fantastic. Turf was nothing special, just a good small multiplayer map.
 
Kenak said:
Terminal was just okay, but comparing it to something like Rat's Nest makes it look fantastic. Turf was nothing special, just a good small multiplayer map.
Rat's Nest is a much better map than Terminal, I think.
 

Natakuu

Banned
I really liked Turf. Not because it was overly amazing but it just played really well I found. As far as Headlong, while it didn't amaze me in Halo 2 or anything, I'd love for it to show up either as a remake or a spiritual successor of it in Reach. I think the jetpack AA would really add another level to this map and with some tweaks to the layout it could be really good.
 

Magni

Member
Dax01 said:
Rat's Nest is a much better map than Terminal, I think.

Had it been another GAFfer, I would have called sarcasm. But since it's you, I'm afraid you're actually serious.. Are you also gonna tell me Orbital is better than Lockout? :lol
 

Apath

Member
Dax01 said:
Rat's Nest is a much better map than Terminal, I think.
Rat's Nest plays out the same way every game I'm in. Vehicle play more or less being restricted to a long open path around the map coupled with the ugly aesthetics... meh.
 

GhaleonEB

Member
randomlyrossy said:
I really enjoyed the size and more elaborate nature of Headlong, there were so many parts to that map and unlike alot of maps there weren't really places that were the go to areas while the rest of the map was ignored.
One of the things I liked about it was that it felt like a specific location, rather than a map per se. It's one of the things I'm hoping the Reach MP maps has, given their integration into campaign. Headlong was such a great map, I wish there were more one-sided BTB maps in Halo 3.
 
MagniHarvald said:
Had it been another GAFfer, I would have called sarcasm. But since it's you, I'm afraid you're actually serious.. Are you also gonna tell me Orbital is better than Lockout? :lol
No? I think Rat's Nest is a better map than Terminal. Hell, I just played a BTB BR TS game on Terminal this morning in Halo, so the map is fresh in my mind. Rat's Nest is definitely more enjoyable for me.
 

Apath

Member
And why do people hate Blackout so much? It plays pretty similarly to Lockout, save for a few more open areas and most of the jumps are easier to pull off.
 

big ander

Member
Kenak said:
And why do people hate Blackout so much? It plays pretty similarly to Lockout, save for a few more open areas and most of the jumps are easier to pull off.
Well I don't know about you guys, but my grenades are always getting caught in textures there.
 

gibration

Member
Kenak said:
And why do people hate Blackout so much? It plays pretty similarly to Lockout, save for a few more open areas and most of the jumps are easier to pull off.
From my experience, it's a totally different map.
 

Shishka

Works for Bungie
Kenak said:
And why do people hate Blackout so much? It plays pretty similarly to Lockout, save for a few more open areas and most of the jumps are easier to pull off.

Most people don't. Veto statistics show it's actually one of the most popular maps in Matchmaking. That said, there are some that felt burned by a bit of false advertising ("pixel-perfect") when they discovered how aesthetic changes affected the map. On top of that, the map is so small that it can have trouble finding places to spawn people, resulting in opponents spawning within feet of each other. The latter issue was largely improved after the last title update, but issues still arise.
 

Natakuu

Banned
Yeah, I've definitely enjoyed Blackout quite a lot. Probably one of the better maps from the DLC in my opinion. I'm guessing the hate generally comes from the crowd of Halo that tends to get pissed off at a lot of things:lol I didn't know about the spawn problems Shishka mentioned though.
 
MagniHarvald said:
Had it been another GAFfer, I would have called sarcasm. But since it's you, I'm afraid you're actually serious.. Are you also gonna tell me Orbital is better than Lockout? :lol
I... really enjoy Orbital.. maybe not as much as Lockout but still :p
 
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