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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

Metroidvania

People called Romanes they go the house?
Many kudos
bars
for the gigantor-size update.

Really nice to have the new info streaming in at such a pace.
 
So happy with what Im reading about the Assault Rifle.

Loadouts look awesome. Definitely going to be spending all my time in Invadion mode.
 
Captain Blood said:
Speaking of maps I wonder how they are going to shoehorn The Pit into Reach's campaign so we can have it in multiplayer :p

Flash forward sequence? :O

Honestly I don't care how they do it, as long as they make it happen.
Even though it definately won't as the play space would never fit with the movement speed and armour abilities.

Preferably it will be remade to fit the campaign aesthetic whilst remaining structurally identical. Or maybe they release it as DLC as it doesn't have to fit the campaign, preferably day 1.
 

feel

Member
Thagomizer said:
DO NOT WANT
xul3b.jpg
 

Striker

Member
Some of Halo's big team maps should make a re-appearance in Reach. With the Falcon in line, and the amount of advanced weaponry, having 8v8 battles on a Coagulation, for instance, would be awesome. Disable jet-packs, similar weapon locales, and GO.
 
So has there been any word so far on the changes/explanations made to the betrayal system that is set to be put in place for Reach?

This is something I would very much like to hear.


Striker said:
All of Halo 2s big team maps should make a re-appearance in Reach. With the Falcon in line, and the amount of advanced weaponry, having 8v8 battles on a Coagulation, for instance, would be awesome. Disable jet-packs, similar weapon locales, and GO.

fixd
 
InvincibleAgent said:
Please no Isolation. That's even worse than Sandtrap.

You misunderstand. Isolation is a bad map.

I was saying that I hate the Pit so much, I would rather play Isolation.

It is the Derail of Halo 3.
 

vhfive

Member
Thagomizer said:
You misunderstand. Isolation is a bad map.

I was saying that I hate the Pit so much, I would rather play Isolation.

It is the Derail of Halo 3.
thCrazyeyes.gif


the pit is the second greatest halo map ever (after sanctuary of course).

derail is fine now wasteland that's a bad map
 

VULKIN

Member
Been playing Halo 3 again to prep for Reach and I finally got that last achievement...Alas, Poor Yorick. Didn't even go for it and was suprised when it pooped during a rumble pit match:D
 
Halo 3 maps get a bad rap. Halo 2 had more standouts, but Halo 3 has more consistent quality across the board (plus in the DLC updates).

Oh, and for the record, Valhalla beats Blood Gultch and Coagulation any day. Ill take varied terrain and multiple routes over wide open flat spaces, thank you.
 
dslgunstar said:
Oh, and for the record, Valhalla beats Blood Gultch and Coagulation any day. Ill take varied terrain and multiple routes over wide open flat spaces, thank you.
The people who love Blood Gulch do so in part because of the 3-shot pistol, which won't be in Reach. :lol
 

Nutter

Member
dslgunstar said:
Halo 3 maps get a bad rap. Halo 2 had more standouts, but Halo 3 has more consistent quality across the board (plus in the DLC updates).

Oh, and for the record, Valhalla beats Blood Gultch and Coagulation any day. Ill take varied terrain and multiple routes over wide open flat spaces, thank you.
What multiple routes?

They all are short side walks that lead right back into the middle.

Coag > Valhalla.
The Pit >pile of shit >Isolation.
 

reetva

Banned
VULKIN said:
Been playing Halo 3 again to prep for Reach and I finally got that last achievement...Alas, Poor Yorick. Didn't even go for it and was suprised when it pooped during a rumble pit match:D
That's cool. Was that in a new patch or something?

I'm joking. I just love typos. They aer my reason to live.
 
The Pit and Isolation aren't even similar in geometry. It makes no sense to compare them.

Compare Isolation to Assembly or Construct. Compare The Pit to Foundry or Orbital.
 

Thermite

Member
Thagomizer said:
I'd rather play Isolation than The Pit. One of the worst maps in Halo 3.

Yeah, well, that's like.. your opinion, man.

Nutter said:
What multiple routes?

They all are short side walks that lead right back into the middle.

Coag > Valhalla.
The Pit >pile of shit >Isolation.

Headlong > any other Halo BTB map.
IMO.
 

Striker

Member
dslgunstar said:
Halo 3 maps get a bad rap. Halo 2 had more standouts, but Halo 3 has more consistent quality across the board (plus in the DLC updates).

Oh, and for the record, Valhalla beats Blood Gultch and Coagulation any day. Ill take varied terrain and multiple routes over wide open flat spaces, thank you.
2zipl5u.gif
 
dslgunstar said:
Halo 3 maps get a bad rap. Halo 2 had more standouts, but Halo 3 has more consistent quality across the board (plus in the DLC updates).

Oh, and for the record, Valhalla beats Blood Gultch and Coagulation any day. Ill take varied terrain and multiple routes over wide open flat spaces, thank you.

I dont know man. The problem is Halo 3 has good number of good maps... But Halo 2 has a good number of AWESOME maps.

Awesome Maps:

Turf
Terminal
Headlong
Sanctuary
Ivory Tower
Ascension
Burial Mounds
Beaver Creek
Containment
Gemini
Lockout
Relic
Warlock
Coagulation

Maps will make or break a game; more so with objective games. Halo 3 lost alot of Objective fun due to a lack of good maps to play on.

I can honestly say I probably won't miss the Halo 3 maps. But I still miss the Halo 2 maps oh so dearly and would give anything to see them in Reach.
 
I say screw the old maps.

Just give us a new Sandbox level with a better Forge and the ability to change the scenery of the level and let us build the remakes.

It should be all new levels to accommodate the incredibly revamped Halo.
 

Tashi

343i Lead Esports Producer
No you can compare Isolation to a pile of dog shit. The best thing about Isolation is the sky box. I'M NOT JOKING.
 

Striker

Member
UltimaPooh said:
I say screw the old maps.

Just give us a new Sandbox level with a better Forge and the ability to change the scenery of the level and let us build the remakes.

It should be all new levels to accommodate the incredibly revamped Halo.
Personally I would love this, but my hopes are dim.

xDangerboy said:
Turf
Terminal
Headlong
Sanctuary
Ivory Tower
Ascension
Burial Mounds
Beaver Creek
Containment
Gemini
Lockout
Relic
Warlock
Coagulation
Replace that turd Gemini with Colossus. Always had fun in that map with Team Rifles, Team Snipers, Multi-Bomb, Neutral Bomb, and Multi-CTF. sogood.gif

After that succession, your list is complete.
 

Dirtbag

Member
My Rankings (Insomnia and I'm bored)
note: I haven't played Halo3 hardly at all since the last map pack was added, so I'm not placing those last 3 maps in my list

The Best

1.Lockout
2.Midship
3.Valhalla
4.Sanctuary
5.Chill Out
6.Hang'em High
7.Zanzibar
8.Avalanche
9.Ivory Tower
10.Coagulation
11.Colossus
12.High Ground
13.Ascension
14.Damnation
15.The Pit
16.Blood Gulch
17.Ghost Town
18.Headlong
19.Turf
20.Warlock
21.Beaver Creek (I'm sure this is low for alot of you guys, but this is where I'd put it for me)
22.Prisoner
23.Standoff
EDIT: Derelict
24.Assembly (just a little too confusing at times to rank higher)
25.Burial Mounds (IMO the most overrated MP in all of halo, all I remember were stalemates in assault and a fucking wraith variant, but it was hella fun for slayer / 1 flag)
26.Relic
27.Terminal
28.Containment
29.Waterworks
30.Guardian (one of my favorite looking maps however)
31.Cold Storage (1 BR c'mon?)
32.Last Resort
33.Construct
34.Rat's Nest
35.Longest
36.Sidewinder
37.Blackout

Worst Halo Maps ever:
1.Chiron XL - was this just an office joke? Seriously WTF were they thinking.
2.Isolation
3.Backwash - the original Isolation
4.Gemini
5.Orbital
6.Sandtrap
7.Epitaph
8.Foundry - it's just so awkward of a default layout.
9.Snowbound - the removal of some shield doors was definitely an improvement though
10.Rat Race - I hated this map, no nostalgia glasses here.
 
Striker said:
Personally I would love this, but my hopes are dim.


Replace that turd Gemini with Colossus. Always had fun in that map with Team Rifles, Team Snipers, Multi-Bomb, Neutral Bomb, and Multi-CTF. sogood.gif

After that succession, your list is complete.

How bout we just add Colossus and call it a day .

On the subject of Forge improvements, I believe its almost imperative that they do something about sceneries in the next Forge-centric map.

Sandbox would be so much fucking better if every map didn't look the same. Sand yellow and big yellow blocks are starting to get a little old :D

If they need to keep it in line with the Halo universe, just making a super secret oni spartan training facility that is able to cycle between different backdrops. At this point though, speculation on forge is useless. We have received zero information on it and I am sure thats for a reason. I wouldn't be surprised if we don't hear anything about until after the beta at least.
 

Tashi

343i Lead Esports Producer
Man that list makes me realize how awesome the Halo 2 maps were. I hope Reach ships with like 16 maps.
 

Dirtbag

Member
Lunchbox said:
list wars ! list wars !

1. Midship
2. Warlock
3. Ascension
4. Sanctuary
5. lockout
6. guardian

You can definitely tell the type of gameplay you prefer in your Halo with your list.
 
The main difference between Halo 3 and Halo 2 maps is the lack of asymmetrical in Halo 3.

There are 7 asymmetrical maps in Halo 3 (2 of which are from Halo 2 and one who is a successor to a Halo 2 map )

There are 11 asymmetrical maps in Halo 2

Not only that but the Halo 2 maps are better.

Its no wonder objective died in Halo 3. That and the new flag rules AND WTF AT NO MORE ONE BOMB AND ONE FLAG FAST :(


Tashi0106 said:
Man that list makes me realize how awesome the Halo 2 maps were. I hope Reach ships with like 16 maps.

Nostalgia's a bitch.

Also I think Slayer is better on Asymmetrical maps
 
dslgunstar said:
Halo 3 maps get a bad rap. Halo 2 had more standouts, but Halo 3 has more consistent quality across the board (plus in the DLC updates).

Oh, and for the record, Valhalla beats Blood Gultch and Coagulation any day. Ill take varied terrain and multiple routes over wide open flat spaces, thank you.
OH_NO.gif
 

NOKYARD

Member
For some playlists, that might mean every Load Out features the same weapon sets with only the Armor Abilities to distinguish them. For others, it might mean that as the game goes on, you’ll have access to more and more choices based on a number of factors we can fiddle with.
Kapura said:
Ooh, loadouts can unlock in match... That Team Slayer game going on too long? The Equalizer unlocks, featuring jetpacks and rockets…
I could by way off but, i took "as the game goes on" to mean "over the months and years to follow", and not progressively unlocking new loadouts over the course of a single MM game.

Game2Death said:
So I was playing double exp grifball today and the weirdest thing happened. At the beginning of each round there would be no floor in the center so we all had to wait on our own little pad till it loaded in. It was so odd.

Funny to people suiciding and others dying trying to time the floor loading in as soon as they would land. :lol
You're welcome! :D

from b.net:
Ban(ned)jo Hero said:
Is the one thats in the skybubble supposed to not have all the blocks spawn at the start?
Shishka |Active Rooster said:
That's what the testers asked me, too.

The answer is yep! The second answer, said in a hushed tone, is that Nokyard is insane.
In response to complaints of Grifball being "one game played on one map" we decide to spice things up by adding a few novelty variants which added some needed fun while retaining the basic gameplay. While playing on Grifball High i noticed the map vanished just prior to the black screen of a new round starting, which resulted in players falling to their deaths. I then got the idea to reverse the process so the map spawns 10 seconds in, adding a level of anticipation to the starting procedure. I adjusted the 'Spawn at Start' timer on all but the spawn blocks, saved the map under the new name, invited a few friends in to test, played 1.5 games, booted everyone out, and submitted the map to Shishka. This is likely the only map to make a Matchmaking playlist with fewer than 10 minutes of testing. It is also the only map where the level of fun ramps up as the connections get worse. Play with randoms from France and New Zealand and the map may not completely spawn until about 40 seconds in. :lol

If you want to get the upper hand on this map have your team practice this move. You Hammer-jump. Your team hammers immediately after they hear your hammer, and once again after you grab the bomb.
 
xDangerboy said:
At this point though, speculation on forge is useless. We have received zero information on it and I am sure thats for a reason. I wouldn't be surprised if we don't hear anything about until after the beta at least.

Wasn't speculation, just a wish list.
 

Ramirez

Member
You put The Pit in Halo 2 and it's "good map" value drops considerably, it's just a gem amongst a bunch of turds really. :lol

Really hope Reach's maps are better, and I also hope that if they're not going to put much effort into making objective stuff work for matchmaking that they don't make that many asymmetrical objective maps like High Ground and Last Resort so they can get shoe horned into team slayer and be terrible at it. :(
 
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