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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

Tashi

343i Lead Esports Producer
Whenever people who don't like Blackout play it, they're grading it based on how good of a remake it is. In that department it fails, but as a map itself, it's actually pretty good. I do however miss the epic matches that I used to have on Lockout back in the day. Everyone knew the set up and the standoffs used to be epic.
 

EazyB

Banned
Kenak said:
And why do people hate Blackout so much? It plays pretty similarly to Lockout, save for a few more open areas and most of the jumps are easier to pull off.
The artists at Bungie had their way with it and went overboard. Filled every nook and cranny with random shit to jump on or have grenades bounce wildly off of.

Either way I don't have much nostalgia for lockout and actually prefer Guardian if radar is on. With radar, both blackout and lockout turn into camping the to of BR and snipe and spawning at the bottom is almost a guaranteed death. Without radar I really like how even blackout plays and would rather play slayer on it than on The Pit with radar (which turns into camping your side of the huge wall too often for my taste).
 

gibration

Member
enzo_gt: said:
Hyperbole? I never understood this, really. Similar tactics, similar encounters and all.
See I never did get those same encounters that I got from playing Lockout on Halo 2. My tactics were also completely different but I think that's just because of the changes they made into Halo 3 from Halo 2.
Shishka said:
Most people don't. Veto statistics show it's actually one of the most popular maps in Matchmaking. That said, there are some that felt burned by a bit of false advertising ("pixel-perfect") when they discovered how aesthetic changes affected the map. On top of that, the map is so small that it can have trouble finding places to spawn people, resulting in opponents spawning within feet of each other. The latter issue was largely improved after the last title update, but issues still arise.
The spawning was my biggest problem, that's what gave it a different feel for me.
 
Shishka said:
Most people don't. Veto statistics show it's actually one of the most popular maps in Matchmaking. That said, there are some that felt burned by a bit of false advertising ("pixel-perfect") when they discovered how aesthetic changes affected the map. On top of that, the map is so small that it can have trouble finding places to spawn people, resulting in opponents spawning within feet of each other. The latter issue was largely improved after the last title update, but issues still arise.


Wait the spawns were changed in Tu2 - I dont remember anything about this!??

I actually think that Heretic suffers from the aesthetic changes thing more, Midship was so much more streamlined, and if you compare the two, it seems to have less chunky architecture. I keep getting trapped on the map on Heretic which wasnt a problem with Midship which also seemed to have cleaner lines of sight?
 
Hahaha, I didn't expect my comment about Halo 3 maps to start a huge discussion about map quality.

Pointless to talk about Halo CE maps since all the best ones have been remade and the rest wont even work with a properly balanced weapon set. (ie. no pistol)

Halo 2 had some great standout maps, and like someone already mentioned, the majority of the memorable ones were asymmetrical maps designed for objective games. Zanzibar is the obvious one, but Headlong and lots of the DLC maps like Relic and Terminal were utterly fantastic too.

The problem I have with a lot of the Halo 2 maps is that some of them werent quite big enough for proper objective based games, but they werent symmetrical enough for really fun, competitive, balanced slayer games. Lockout gets alot of love, but it is such a freaking cinch to just dominate that map once one team has a couple BRs and a sniper rifle. Ascension was downright broken for most of its existence. Midship was a great slayer map, by contrast. Ivory Tower wasnt bad either, despite being really really ugly.

The best maps in Halo 3 are also asymmetrical. Obviously Last Resort, which is an enhanced remake, but High Ground is a fucking blast for objective gametypes (not so much slayer, when the spawn points can get screwed with). Like Halo 3, lots of great asymmetrical maps came in the DLC too. What separates Halo 2 and Halo 3 for me, is that there really arent many maps on Halo 3 I absolutely cant stand, and I think thats because Bungie made the large, symmetrical maps a lot better this time. Granted, some of them are remakes, like Valhalla and Avalanche, but they are greatly IMPROVED remakes.

When I said Valhalla had more 'routes', I meant there are more options for crossing the map safely, without getting gunned down by snipers parked at their side of the map. Cover provided by differences in elevation through the middle and near the river, as well as the rocks on one side and the caves on the other.

My favorite maps:

Valhalla
Last Resort/Zanzibar
Headlong
Avalanche
High Ground
Containment
Midship
Rat's Nest
Standoff
Ghost Town
The Pit
Standoff
Ivory Tower
Relic
Terminal

Again, keep in mind that for me objective modes > slayer
Longshore
 
Shake Appeal said:
Dirtbag's list is pretty on the money, especially the top seven or so, although Standoff would be very near the top for me. Some maps would place higher if Halo 3's rules were tweaked, the prime example being Assembly, which is just crying out to be a decent CTF experience.
You can get 2-flag shotties there, I think in action sack.
 

big ander

Member
InvincibleAgent said:
You can get 2-flag shotties there, I think in action sack.
I think he means more that the CTF rules should be changed. Quicker returns, etc.
Then again, I could be putting words in his mouth.
 
Am I the only one who thinks flag return time should depend on how far away from the base it is? :lol

Dirtbag said:
God, the more and more I think about it... I really think the grenade launcher being selected for spawn is more then enough ANTI vehicle-whoring measure then bringing the lazer back untouched. I know, I know, wait till you play it... but on paper it sounds like vehicles are at a pretty seriously disadvantage now given all the weapons that can stop or slow a vehicle, along with the way AA change the game. Maybe the vehicles will get a damage boost to keep them lethal, but I kind of feel two spartans in a vehicle should definitely have the advantage over ground infantry in pretty much every situation.

1 month
That loadout was just an example... It might be only available in a match type people don't play much.

Shishka said:
Most people don't. Veto statistics show it's actually one of the most popular maps in Matchmaking. That said, there are some that felt burned by a bit of false advertising ("pixel-perfect") when they discovered how aesthetic changes affected the map. On top of that, the map is so small that it can have trouble finding places to spawn people, resulting in opponents spawning within feet of each other. The latter issue was largely improved after the last title update, but issues still arise.
Where can I see these statistics?
 

Ramirez

Member
Kenak said:
And why do people hate Blackout so much? It plays pretty similarly to Lockout, save for a few more open areas and most of the jumps are easier to pull off.

Because it's nothing like Lockout? Maybe...

Some of the jumps don't exist anymore, the lift is so slow, the shotgun area is an abortion compared to Lockout, the library window is closed, the geometry on the stairs results in frustrating grenades, etc. etc. etc.

After the newness of it wore off, it revealed it's true colors for me...

Rat's Nest...smh.
 

Striker

Member
Rat's Nest over Terminal? :lol :lol :lol

As for Blackout, it's best played with a BR start and no radar. Otherwise, I find it unplayable due to a lot of camping at the BR-tower/Sniper tower. Due to that, players will often spawn at the vent and elbow which is easily falling into a death trap with our trusty AR.'

Turf had its moments, also, and was fan-fucking-tastic with 3 Plots. One Bomb and One Flag were also pretty good. Team Slayer Pro another goodie.
 
Dani said:
A bit of an update on Forward Unto Dawn for you folks here.

I really appreciate the support from you guys, it means a lot.

==========

Looking forward to HaloGAF Customs later!
<3'ing FUD, but who isn't? :D

Unfortunately won't make customs this week, came home to 360'less land for Easter, so spent the day playing Heavy Rain.

On a more Halo-related note.. strongly considering/planning to go to PAX Seattle...
Perfect timing for Bungie to bring sexy Reach goods and they've always had a good presence there (certainly a big part of my motivation in going)
Devin said he's going, any of the rest of HaloGAF going?
 

Domino Theory

Crystal Dynamics
Zeouterlimits said:
Devin said he's going, any of the rest of HaloGAF going?

I will, most likely. I loved PAX' 08 and now that Reach and other MS goodies will be at PAX, I want to be there.

I know if I get plane tickets now I can get them super cheap so I need to decide within the next month. :p
 

WJD

Member
Any customs going down tonight? Considering staying up tonight to play if anyone up for some.

Or is EuroGAF rocking it at some point?
 

Gui_PT

Member
WJD said:
Any customs going down tonight? Considering staying up tonight to play if anyone up for some.

Or is EuroGAF rocking it at some point?


Once again, EuroGAF has let me down. Turning into a habit =(
 
Domino Theory said:
I know if I get plane tickets now I can get them super cheap so I need to decide within the next month. :p

Same, ~€610 ($825) are some of the cheapest I'm finding now.
The possibility has me nervously excited.

Anyone watched The Return (part one)? How'd it turn out?

Apologies Gui, if I could I definitely would.
Hydranockz, some friends and I had a little Reach geek out/discussion on Thursday and I've been really itching to play since.
 

Apath

Member
Ramirez said:
Because it's nothing like Lockout? Maybe...

Some of the jumps don't exist anymore, the lift is so slow, the shotgun area is an abortion compared to Lockout, the library window is closed, the geometry on the stairs results in frustrating grenades, etc. etc. etc.

After the newness of it wore off, it revealed it's true colors for me...

Rat's Nest...smh.
I like how you phrased that as if it were the obvious, and then list a few minute differences that go almost entirely unnoticed to lay man.
 
Striker said:
Rat's Nest over Terminal? :lol :lol :lol .

If this was in response to my list, there wasn't any order to it, just off the top of my head. I love the hell out of Terminal and every other map on that list, it would take me awhile to decide a definitive order.
 

Striker

Member
dslgunstar said:
If this was in response to my list, there wasn't any order to it, just off the top of my head. I love the hell out of Terminal and every other map on that list, it would take me awhile to decide a definitive order.
Nah, not you. He knows. And Valhalla would be "just another map" on Halo 2 by bunching it with Waterworks, Headlong, Coagulation, Containment, Relic, and Terminal.
 
Thermite said:
Headlong > any other Halo BTB map.
IMO.
Make my babies. Maps that should be in every Halo game:

Headlong
Ascension
Ivory Tower

Instant win. Would be fine with these three for the rest of my life.


Also, didn't see anyone talk about this:
BWU said:
You’ve probably heard that both the Designated Marksman Rifle and the Magnum are now five shot kills. Four anywhere followed by one to the face.
This means that both 4 headshots and 4 body shots do the exact same thing. Do not want. Should be rewarded for accuracy, not mediocrity.

Edit: Allowing headshots to slightly leak through the shields and damage health while not allowing body shots to do the same would be interesting to see. Would reward accuracy without sacrifycing the core gameplay.
 

Apath

Member
The regenerator is the worst thing to happen to Halo, ever. So many ambiguous situations that just turn into people circle strafing one another hoping their melee will somehow be the one that does it.

And I officially suck at Halo now. I think every one of my games I was negative in my K/D ratio, making for some unsatisfying victories. I want to de-rank back into the teens =[
 

Kuroyume

Banned
I can't stand Valhalla. I don't understand how anyone could prefer it over Coag. It's so damn ugly too. If there's a Reach version of the map then I hope it's closer to the H2 version than the one in Halo 3.
 

enzo_gt

tagged by Blackace
Kuroyume said:
I can't stand Valhalla. I don't understand how anyone could prefer it over Coag. It's so damn ugly too. If there's a Reach version of the map then I hope it's closer to the H2 version than the one in Halo 3.
I understand some people may like Coag better, but I for one feel like the Blood Gulch evolution has been a good one, for people who use weapons other than snipers. But ugly? C'mon.
 

Kuroyume

Banned
I don't like the textures or colors. Coag is very bright... Almost even like cartoon. Valhalla is a miserable place. It's like Isolation 2.0.
 

EazyB

Banned
Stormtrooper30 said:
This means that both 4 headshots and 4 body shots do the exact same thing. Do not want. Should be rewarded for accuracy, not mediocrity.

Edit: Allowing headshots to slightly leak through the shields and damage health while not allowing body shots to do the same would be interesting to see. Would reward accuracy without sacrifycing the core gameplay.
Been that way in every Halo, except now with Reach you won't be able to headshot through the shield (CE's 3 shot) and health doesn't regenerate so getting a headshot after popping the shields isn't as vital because their health might already be down so spraying their body will result in a more consistent kill and even if you don't kill them you'll do permanent damage to their health. Really wish they added more emphasis on headshots to widen the skill gap. It's not terribly hard to land 4 body shots and when you reach a certain player skill pretty much everyone BRs on a similar level so it feels like its just chance most of the time. Landing headshots to give you the upper hand would help this.

Kuroyume said:
I can't stand Valhalla. I don't understand how anyone could prefer it over Coag. It's so damn ugly too. If there's a Reach version of the map then I hope it's closer to the H2 version than the one in Halo 3.
The laser just about ruins many competitive valhalla matches but it still trumps Coag in its map design. Coag was better than Blood Gulch in that there was a bit more elevation change across the field but not nearly enough. The lines of sight were completely ridiculous and anyone with a sniper could view the whole arena and ping off whoever they pleased. If you didn't have rockets than the warthogs and banshees would just destroy you as there wasn't many places to run. If Valhalla's turret area was at a higher elevation and controlling center wasn't quite as easy it'd be the perfect evolution of that map type.
 
GhaleonEB said:
I wish there were more one-sided BTB maps in Halo 3.
I'm ready to hold hands now! :lol

Ramirez said:
the shotgun area is an abortion compared to Lockout
Just quoting this because it made me laugh. I love it when passion leads to colorful commentary.

Kenak said:
The regenerator is the worst thing to happen to Halo, ever.
You are now ready to become a Jedi.

enzo_gt said:
But ugly? C'mon.
I've never been a big Valhalla fan, but probably for different reasons. I don't like the mid-point of the map being such an effective control point, where if your team is pinned down, you can't get out of your own base, but the other team can lazily wander halfway across the map without anything to worry about. As far as the colors of Valhalla, I do think it's bland. Looks like the colors have been bled or washed out. I guess I like sunny maps like Standoff:D
 

rar

Member
my list of best maps in halo

damnation
prisoner
battle creek
rat race
chill out
hang em high
blood gulch
sidewinder
derelict
wizard
longest
boarding action

lockout
sanctuary
midship
ivory tower
ascension
turf
headlong
terminal
relic
zanzibar

guardian
construct
the pit
sandbox
 

Raide

Member
Blueblur1 said:
I'm not going to miss any of the Halo 3 maps.

I am with you on this one. I would love Reach to have all new maps so everyone has to learn them at the same time.

Plus I hope Bungie will be making maps in Reach based around the Armour Abilities. Hopefully some more Vertical maps to make use of the Rocket Packs etc.
 

Nutter

Member
Letters said:
smh

Reading halogaf when there's no new info around is really painful sometimes... but I can't avoid it.

About 80% of the posts in here are SMH worthy.

25% of that 80% coming from Dax. [Rats Nest > Terminal ?? Really? Sigh]
 

Sai-kun

Banned
Nutter said:
About 80% of the posts in here are SMH worthy.

25% of that 80% coming from Dax. [Rats Nest > Terminal ?? Really? Sigh]

hatersgonnahate.gif

I remember Terminal more fondly though, if only for all the glitches. :lol

I honestly have no clue where I would start with my top 3 halo maps. I'll have to look through the list!
 

Gui_PT

Member
For months GAF has been arguing about what Bungie did wrong in their games and how to fix it and bla bla bla

During EuroCustoms, we tried some MatchMaking and someone came up with a solution:

"Bungie needs to die"
 

Tashi

343i Lead Esports Producer
Kenak said:
I like how you phrased that as if it were the obvious, and then list a few minute differences that go almost entirely unnoticed to lay man.


Those differences have a huge impact on the flow and gameplay of the map. There's no denying it.
 
Deputy Moonman said:
Honestly, I think I'm cool with no remakes. Ready for all new material.

Im definatly excited to see some new material, but im gonna miss a lot of maps, I think Guardian and The Pit are the 2 maps I would miss the most, with Valhalla being a close 3rd
 
Kuroyume said:
I can't stand Valhalla. I don't understand how anyone could prefer it over Coag. It's so damn ugly too. If there's a Reach version of the map then I hope it's closer to the H2 version than the one in Halo 3.

Regarding the bolded comment, I think you should adjust the color settings on your TV. :p Valhalla looks less cartoony than Coag thanks too a boost in texture detail, but its absolutely gorgeous with tall grass blowing in the wind, rolling rivers, blue skies and scenic mountains. It even has a cliff-side view over an ocean at one of the bases!

I think the map design on Valhalla is orders of magnitude greater than Coag. Coag was basically just a flat open area for snipers and vehicles to run free. There was little strategy to approaching the enemy base other than amassing the biggest group you could muster and approaching with vehicles from both sides of the map.

Valhalla's varied terrain cuts the sight lines way down and offers cover from snipers, vehicles, even lasers. It also limits vision enough for vehicles to 'sneak' across the map on the less crowded side of the map, which, combined with the alternate routes through the caves, rocks and through the river along the lower side of the middle hill, gives infantry more options for approaching with the bomb or escaping with the flag.

Plus, man cannons.

Valhalla is really the best version of that simple two-base-in-a-canyon map concept that Bungie has pulled off to date. Cant wait to see what they do with the Reach version!

Dax01 said:
Can't think of a much better Halo MP experience than a match on Valhalla...preferably BR starts.

Agreed. Well, maybe 1flag on Last Resort...
 

RdN

Member
bobs99 ... said:
Im definatly excited to see some new material, but im gonna miss a lot of maps, I think Guardian and The Pit are the 2 maps I would miss the most, with Valhalla being a close 3rd

Guardian, really?
 

Domino Theory

Crystal Dynamics
There needs to be a Halo: Reach FlashForward Map Pack that comes free with every new copy of the game and 1600 points on XBLM for anyone who buys the game used.

The FlashForward Map Pack should come with:

Hang 'Em High
Prisoner
Ivory Tower
Sanctuary
Headlong
The Pit

Win.
 
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