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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

Kibbles said:
96l4co.gif

New GAF meme born right here.
 

EazyB

Banned
Domino Theory said:
Who gives a flying fuck how the AA technique is done; as long as I don't see an abnormal amount of jaggies during gameplay, I'm satisfied.
I think the main concern is the quality of AA shown in the trailer is absurdly good. Then you have Halo 3 which has piss-poor IQ (AA, AF, and resolution) yet it's trailer also had great IQ. People want to explain why Bungie could make a engine succeed in these departments where they failed last time. I think ODST's film grain made the game much easier on the eyes and that same film grain is present in the Reach trailer. That alone will help the game out a lot. If they can make it run at 720p I think the two combined can get rid of the aliasing but couldn't make the game look as good as it does in the trailer. Better AF would make the textures look a lot better as well and with those three the final game could succeed in matching the trailer close enough. Halo 3 failed in all three IQ categories so again, people want to rationalize why things will be different. The guy at HBO wants to do so using this trailer but I think it's a poor way to go about it. We just have to wait for gameplay videos to come out.
 

joey_z

Banned
AdventureRacing said:
Hopefully they don't go for a really dark game like gears. The market is already saturated with them. Halo actually offers something different.

I guess we will have to wait and see.

I'm actually pretty sure that is exactly what they're doing with this game. Initially I thought Bungie had perhaps been coerced into making a game like this. But the more I think of it, the more I feel Bungie took this on as a personal challenge. To do what all those 'gritty' games are doing but do it 110% better than they do it. The game has gotten so much flak as has the development team that it seems to make sense that they want to quiet the KZ2 and MW2 fanboys.

Of course real life doesn't work like that and Bungie's decision to go down this road was probably not as cool and theatrical.
 

godhandiscen

There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
EazyB said:
I think the main concern is the quality of AA shown in the trailer is absurdly good. Then you have Halo 3 which has piss-poor IQ (AA, AF, and resolution) yet it's trailer also had great IQ. People want to explain why Bungie could make a engine succeed in these departments where they failed last time. I think ODST's film grain made the game much easier on the eyes and that same film grain is present in the Reach trailer. That alone will help the game out a lot. If they can make it run at 720p I think the two combined can get rid of the aliasing but could make the game look as good as it does in the trailer. Better AF would make the textures look a lot better as well and with those three the final game could succeed in matching the trailer close enough. Halo 3 failed in all three IQ categories so again, people want to rationalize why things will be different. The guy at HBO wants to do so using this trailer but I think it's a poor way to go about it. We just have to wait for gameplay videos to come out.
Even a regular video capture card will get rid of some AA. The cut scenes in the final game will not look that crisp. People are setting themselves for dissapointment, again.
 
Domino Theory said:
Who gives a flying fuck how the AA technique is done; as long as I don't see an abnormal amount of jaggies during gameplay, I'm satisfied.



I'm sure Bungie will still have vibrant colors going on, but this time, it seems to only be in places where it's necessary (Covenant ships, Covenant weapons, certain Spartan Armor, specific mutliplayer maps, etc.) instead of having every other piece of geometry, weapon or vehicle be purple, green and blue. :p

I'm actually loving what that "source" has said. The Fall of Reach is a grim, violent and big-fucking-deal.

God I'm loving every fucking thing that's been shown, being shown and being talked about for Halo: Reach.

Couldn't of said it better myself, the will still have all of their colors, but this is one Halo game that should be dark and dirty.
 

EazyB

Banned
http://halo.bungie.org/news.html?item=28343
500x_lot114.jpg


Reach MP Beta - Date Narrowed Down?
Bungie is notoriously tight-lipped about things like deadlines; after all, they STILL haven't lived down the "We're still waiting for the boxes!" excuse for the delay in Marathon's release in 1994. Sometimes, though, logistics require releasing a LITTLE bit of information - and sharp-eyed fans can turn that into something they can hold on to. Up until this point, all we've known about the release date of the Reach multiplayer Beta is 'Spring 2010' - Bungie has NOT provided any more data than that to the general public. However, one of the prizes they donated to the recent Child's Play Charity Auction was a tour of Bungie Studios - and the description in the auction booklet had some restrictions. The fact that the tour is only valid in April, coupled by the description which informed readers that the winner would be able to play the Beta before their friends and family, suggests that the Beta won't be going live until May. That narrows the 3-month 'Spring' window down to 3 weeks. More if we learn it! (Which of course now we won't, since we've just gone and pissed off Bungie...) Thanks to Laird for the tip-off from the Charity Auction!
 

Domino Theory

Crystal Dynamics
EazyB said:
I think the main concern is the quality of AA shown in the trailer is absurdly good. Then you have Halo 3 which has piss-poor IQ (AA, AF, and resolution) yet it's trailer also had great IQ. People want to explain why Bungie could make a engine succeed in these departments where they failed last time. I think ODST's film grain made the game much easier on the eyes and that same film grain is present in the Reach trailer. That alone will help the game out a lot. If they can make it run at 720p I think the two combined can get rid of the aliasing but could make the game look as good as it does in the trailer. Better AF would make the textures look a lot better as well and with those three the final game could succeed in matching the trailer close enough. Halo 3 failed in all three IQ categories so again, people want to rationalize why things will be different. The guy at HBO wants to do so using this trailer but I think it's a poor way to go about it. We just have to wait for gameplay videos to come out.

Anybody can correct me if I'm wrong, but I don't think the Halo 3 E306 trailer was an actual cutscene from the game. It was something they spent months making on the side during Halo 3's development to "supposedly" show off their new engine, not something they took straight from their in-development build of Halo 3.

What they did for Halo: Reach's trailer is actually take that specific segment of the opening cinematic from their in-development build of Halo: Reach and make it into a trailer (instead of creating this VGA trailer from scratch and thus not being representative of what the game actually looks like).

The guy in the Making of H3 E306 ViDoc (Marcus Lehto) made a bold statement saying "what you see is on bar for where we're shooting for in real gameplay". Now, he's the project director of Halo: Reach. Looks like he wants to make that dream in 2006 a reality in 2010.

I would say "oh well, let's just wait for the Beta", but the multiplayer component of pretty much every game out there has always been less-detailed and not as graphically orgasmic than its singler player counter part.
 
Somehow, I get the feeling that whomever is responsible for the story in this game decided not to go along with whatever canon exists in the books. Given the amount of speculation going on, I just get the feeling that they decided to do whatever they wanted with existing canon.
 

joey_z

Banned
EazyB said:
I think the main concern is the quality of AA shown in the trailer is absurdly good. Then you have Halo 3 which has piss-poor IQ (AA, AF, and resolution) yet it's trailer also had great IQ. People want to explain why Bungie could make a engine succeed in these departments where they failed last time. I think ODST's film grain made the game much easier on the eyes and that same film grain is present in the Reach trailer. That alone will help the game out a lot. If they can make it run at 720p I think the two combined can get rid of the aliasing but couldn't make the game look as good as it does in the trailer. Better AF would make the textures look a lot better as well and with those three the final game could succeed in matching the trailer close enough. Halo 3 failed in all three IQ categories so again, people want to rationalize why things will be different. The guy at HBO wants to do so using this trailer but I think it's a poor way to go about it. We just have to wait for gameplay videos to come out.

I realize it was Frank's and Luke's job to pimp the game in the weekly updates, but how did these fine men gush over the graphical fidelity of the game in the form of circle jerk tease winking week after week without feeling wrong. Halo 3 was not easy on the eyes any way you look at it. And it's not even that the 360 had been utilized to its maximum, the developers just weren't good enough.
 

Not a Jellyfish

but I am a sheep
U K Narayan said:
Somehow, I get the feeling that whomever is responsible for the story in this game decided not to go along with whatever canon exists in the books. Given the amount of speculation going on, I just get the feeling that they decided to do whatever they wanted with existing canon.

With how crazy Bungie was with protecting the story when the movie was still in talks, I am pretty sure whatever is done here, will be just fine. :D
 
Not a Jellyfish said:
With how crazy Bungie was with protecting the story when the movie was still in talks, I am pretty sure whatever is done here, will be just fine. :D
Eh. I'm not going to hold my breath on this one. I'm of the opinion that the only Halo games with a decent story are Halo 1 and Halo 3: ODST. Take that as you will.
 

Firestorm

Member
Pleeeasseee be 6 player Co-op.

As far as visuals go, character models are top-notch, lighting is very nice, environments look as low-priority as they were in Halo 3. But who gives a damn about grafx just gimme 6 player co-op!
 

Ten-Song

Member
U K Narayan said:
Eh. I'm not going to hold my breath on this one. I'm of the opinion that the only Halo games with a decent story are Halo 1 and Halo 3: ODST. Take that as you will.

How the hell do you not have 2 in there? The story in 2 easily outclasses every other Halo game.
 

Chinner

Banned
want to see in game footage. halo 3 and odst actually look pretty decent in their cutscenes, but once they swap back to gameplay it goes back to low res mode (this is especially apparant in odst when they try and blend cutscenes and gameplay together).
 

JimiNutz

Banned
This talk of a violent and gritty Gears style Halo is probably in relation to the story and themes of the game.
I mean this game is about the fall of Reach, the destruction of an entire human colony and the death of most of the Spartans. I doubt Bungie are going to have covenant limbs and guts flying all over the place with Spartans curb stomping grunts. There may be a slightly muted colour palette, or filter, for a more cinematic effect but imo that’s a good thing.
 

Ten-Song

Member
Gilgamesh said:
How do you figure?

Because instead of just having the Master Chief blow shit up for an extended period of time, it actually did a good job of painting what both sides of the conflict were like, and having the Arbiter as a vehicle to start the schism in the Covenant was clever and awesome.
 

Slightly Live

Dirty tag dodger
Just thought I'd pop this in here. HaloGAF's way to kill the time between now and the Reach beta. The three week window should allow most folks to particpate.=)

 

pringles

Member
U K Narayan said:
Eh. I'm not going to hold my breath on this one. I'm of the opinion that the only Halo games with a decent story are Halo 1 and Halo 3: ODST. Take that as you will.
I definitely agree with that, but I hope you're wrong about the story for Reach.
It doesn't really look promising, what with there suddenly being a Spartan-III there, as well as Spartans of much higher numeral designations than what should be possible, but they could still come up with a decent explanation that doesn't go against what the books say.

Still I wonder why they couldn't just make things easy for themselves and make the game about Fred, Kelly, Dr.Halsey and the others who we follow in First Strike. Their story is awesome, and important to telling why the covenant even attacks Reach in the first place.
 
Keikoku said:
Will all this hype around Reach I'm playing through Halo 3 again. Should I buy ODST next ?

Yes, yes you should, you might be able to find it for 40 bucks or something too if there are any deals still going on.
 

Kibbles

Member
Domino Theory said:
I would say "oh well, let's just wait for the Beta", but the multiplayer component of pretty much every game out there has always been less-detailed and not as graphically orgasmic than its singler player counter part.
Which is a shame that that's what they are revealing first in January. All the haters will come back once the magazines are out there and say that the Reach Cinematic was just like the H3 trailer, blah blah blah.
 

Not a Jellyfish

but I am a sheep
Ten-Song said:
How the hell do you not have 2 in there? The story in 2 easily outclasses every other Halo game.

Dude its the same story as the first, just shown from the Covenant perspective, even final missions your doing the same shit. lol
 

-PXG-

Member
Ten-Song said:
Because instead of just having the Master Chief blow shit up for an extended period of time, it actually did a good job of painting what both sides of the conflict were like, and having the Arbiter as a vehicle to start the schism in the Covenant was clever and awesome.

Thank you
 

Kibbles

Member
As far as GameSpot's "source"... anyone could look at the trailer and say "Oh, that looks like Gears of Halo". If their "source" did see the game, how come they didn't get any other info.
 

Not a Jellyfish

but I am a sheep
Dax01 said:
Definitely!


No it's not.

You are reading what I said in its most basic form. Of course its not the same story (takes place at a different time and what not) but its the same mission objectives the latter half of the game. Go to the library get the index. Really 2 was a rushed game and even Bungie admits that.
 

pringles

Member
Kibbles said:
As far as GameSpot's "source"... anyone could look at the trailer and say "Oh, that looks like Gears of Halo". If their "source" did see the game, how come they didn't get any other info.
Yeah honestly that's a terrible source if it's real. Gears of Halo, bleak and violent. Top notch info, bro.
 

Slightly Live

Dirty tag dodger
Kibbles said:
As far as GameSpot's "source"... anyone could look at the trailer and say "Oh, that looks like Gears of Halo". If their "source" did see the game, how come they didn't get any other info.

Bullshit source?

If anything that Tom Morello was proven correct with his leaks and he was pretty adamant that Reach played like a traditional Halo with a few twists and additions.
 
Not a Jellyfish said:
You are reading what I said in its most basic form. Of course its not the same story (takes place at a different time and what not) but its the same mission objectives the latter half of the game. Go to the library get the index. Really 2 was a rushed game and even Bungie admits that.
Holy moly, one mission! It's the same.
 

Why For?

Banned
Christ, imagine if they could pull off 6 player online co-op/system link all while improving on the Halo 3 engine.

in my pants.
 
The LWG is an interesting character not solely because of his status as a Spartan 2/3 but also because he is a lieutenant. Rarely are Spartans promoted to the rank of an officer, but here we can affirm that at least 2 of these 'Spartans' are officers.

- LWG is an LT.
- Carter-259 is a CMD (Commander), possibly a Lt. Commander

Previously it was thought that Kurt was the highest ranked Spartan as an Lt. CMD. but it appears that Carter is possibly higher ranked. I'm interested to see if there are reasons to their promotion to officers.

Also, Kat-320 is the one giving radio chatter as opposed to Carter. Perhaps she is an officer as well? Or could just be her role.

I'll have full opinions tomorrow more than likely with video caps. I have way too much info in my head right now to write down in one sitting.
 

Not a Jellyfish

but I am a sheep
Dax01 said:
Holy moly, one mission! It's the same.

If I cared enough to argue with you, I would go replay the game but it is pointless. The game is just weak in comparison to 1 and 3. You are entitled to your opinion so I will respect it but pointing out that I only listed one mission is pointless, not my fault that 2 is honestly not memorable for me at all.
 

Snipes424

Member
just watched the HD trailer on GT. Game looks fucking amazing, huge leap forward from Halo 3. I will for sure pick this up next year.
 
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