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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

gibonez

Banned
Sweet spartan 3s, wonder if that means less bullets to kill online, completely revamped multiplayer. I really cant wait for the beta now really hoping for a reinvented Halo Multiplayer with more modern gameplay but still int he universe I love.
 

Plywood

NeoGAF's smiling token!
Dax01 said:
My guesses: health bar (duh), slower in regards to walking/running, not able to jump as high (though higher than an ODST). I'm only expecting tweaks.
My expectations are a lot more higher than expecting some tweaks. I'd be disappointed if it's just tweaks, class based Halo plz.
 
gibonez said:
Sweet spartan 3s, wonder if that means less bullets to kill online, completely revamped multiplayer. I really cant wait for the beta now really hoping for a reinvented Halo Multiplayer with more modern gameplay but still int he universe I love.

Are you hoping they put a javelin in Reach also?

sorry had to do it, last time though, maybe
 

Hootie

Member
Grimm Fandango said:
Eh I think the song is alright. Some of you guys gush too much...

But I'm anxious to hear the rest of the soundtrack.

When they released the first samples of the ODST soundtrack I thought it was garbage, but after listening to the full soundtrack, I fucking love the shit out of it.

Never doubt Marty's supreme greatness. You gotsta berieve.
 
GhaleonEB said:
But "fixing" a typo, especially a very important one, without bothering to verify it's accuracy? Either check before publishing, or publish and note it stands out as something odd. But changing press releases without verification is dumb, lazy journalism.
These guys were wholly responsible for the "controversy" in the first place. smh
 

Kibbles

Member
Domino Theory said:
According to Btweets, the podcast should be out tomorrow. :D
Hopefully before the update so we have something to listen to during the day. Unless of course, the BWU is up early.
 

gibonez

Banned
CrazedArabMan said:
Are you hoping they put a javelin in Reach also?

sorry had to do it, last time though, maybe

Hell I wouldn't mind a javelin in the new super mario galaxy :D

So sure why not give us a futuristic javelin made up of plasma or a single missile that opens up into a barrage of tiny sub munitions. :D
 

Kibbles

Member
GameSpot has a Breakdown of the Halo: Reach Trailer, and I found this bit interesting.
If you look closely at the helmet sitting on the table, you'll see a camera fixed to the right side of the commander's helmet. Knifey McSharpington (not an official name) has a similar camera on his helmet, but other members of the crew are missing them. Could this mean that you'll be able to see what your co-op friends are doing in the midst of battle? Also worthy of note: A voice-over communications device says, "Winter contingency has been declared. All units are mobilized and ready." This is also a line from the Halo novel, The Fall of Reach.
Once again, we see the sniper from the early portion of the trailer in the lower-left side of the screen. He has what appears to be some kind of fabric on his back, which, based on its size and location, might serve as some kind of camouflage that he can pull over his head and scope while in the prone position.
 

advent29

Neo Member
Falagard said:
This is Halo and Bungie we're talking about. I'd love to see something completely innovative and new, but it's more likely they'll do what they've done for the last 10 years: create a game that is an evolution of its predecessor, not a revolution.
I'd say Halo 2 was revolutionary.
 

feel

Member
Kibbles said:
This. Halo 2 was Xbox Live back in 2004. (=( RIP Clan Matches. Friends list was so much faster than the 360 dashboard too)
Speaking of Halo 2, any idea on why my H2 DLC maps are corrupted everytime I come back to play a couple of matches every few months? It's a pain in the ass having to redownload them everytime through that interface they set up for them back then.

edit- nevermind, I recently got a new 360, had never played halo 2 on it. that's probably why I need to redownload them this time.
 

Kibbles

Member
Pff, I make my own gameplay screens if Bungie doesn't deliver the goods.

Okay, last mock-up for now. Just trying to get a taste of how it will look. I would've tried to remake the HUD from the Morello pics but I didn't save this one a PSD.

24e9yjt.png
 
Kibbles said:
This. Halo 2 was Xbox Live back in 2004. (=( RIP Clan Matches. Friends list was so much faster than the 360 dashboard too)
I felt like Halo 2 brought a lot of counter-strike/half-life innovation and integration into the Xbox. Clans, friends lists, and a lot of the way Halo 2 handled the scopes and feel, was largely like a combo of what Counter-strike was doing and what they had accomplished in Halo 1. Halo 3 took a step back as far as MP goes, but that's just my opinion (bumper jumper aside).
 

Kibbles

Member
Yup. Speaking of Halo 2, I remember games like Dodgeball on Colossus, Tower of Power, Zombies on Foundation (or other maps like Headlong), glitching out of maps for exploration and fun, etc. I don't get much of that anymore. My friends are either playing Matchmaking all the time or lame customs like br warmups. I actually haven't played Halo 3 in a while though. I got to pop that sucker back in, see how sweet MLG Heretic is.
 
Kibbles said:
Yup. Speaking of Halo 2, I remember games like Dodgeball on Colossus, Tower of Power, Zombies on Foundation (or other maps like Headlong), glitching out of maps for exploration and fun, etc. I don't get much of that anymore. My friends are either playing Matchmaking all the time or lame customs like br warmups. I actually haven't played Halo 3 in a while though. I got to pop that sucker back in, see how sweet MLG Heretic is.
This x1000. H2 was so fun to me because of all the random awesome stuff you could do that Bungie could have never foreseen. From creativity like Zombies and Tower of Power (shit was hard with a good defending team), to the game exploits like getting out of maps and super jumps. H2 was just so damn fun in custom games. I literally spent thousands of hours glitching out of maps and having epic hide and seek matches. I also liked to build forts and such for fun, and then blow them up.

Zombies on Foundation was so good. I miss the good days. Bungie took away all my fun times
and my fast warthog
.
 

godhandiscen

There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
Kibbles said:
Pff, I make my own gameplay screens if Bungie doesn't deliver the goods.

Okay, last mock-up for now. Just trying to get a taste of how it will look. I would've tried to remake the HUD from the Morello pics but I didn't save this one a PSD.

24e9yjt.png
The composition of that image is pretty good. I would take that any day.
Major Williams said:
I felt like Halo 2 brought a lot of counter-strike/half-life innovation and integration into the Xbox. Clans, friends lists, and a lot of the way Halo 2 handled the scopes and feel, was largely like a combo of what Counter-strike was doing and what they had accomplished in Halo 1. Halo 3 took a step back as far as MP goes, but that's just my opinion (bumper jumper aside).
Halo 3 was not a step back. However, Halo 2 was more of an evolution than Halo 3 in terms of MP gameplay alone. When you consider the whole package (replays, forge, etc) Halo 3 is the most ambitious console FPS ever so the fact they didn't break the mold when it came to gameplay is just fine. I am pretty sure that Reach will be a step into the other direction, evolution through means of gameplay, hence why I am so excited.
 
godhandiscen said:
The composition of that image is pretty good. I would take that any day.

Halo 3 was not a step back. However, Halo 2 was more of an evolution than Halo 3 in terms of MP gameplay alone. When you consider the whole package (replays, forge, etc) Halo 3 is the most ambitious console FPS ever so the fact they didn't break the mold when it came to gameplay is just fine. I am pretty sure that Reach will be a step into the other direction, evolution through means of gameplay, hence why I am so excited.
I like your thought process. When I said took a step back I probably should have said laterally.
 

RoboPlato

I'd be in the dick
Kibbles said:
Pff, I make my own gameplay screens if Bungie doesn't deliver the goods.

Okay, last mock-up for now. Just trying to get a taste of how it will look. I would've tried to remake the HUD from the Morello pics but I didn't save this one a PSD.

24e9yjt.png
Holy crap that looks awesome. I'm curious as to how long it is before someone posts this on Gamefaqs or N4G saying it's a new screen from Reach. :lol
 

Not a Jellyfish

but I am a sheep
gibonez said:
Sweet spartan 3s, wonder if that means less bullets to kill online, completely revamped multiplayer. I really cant wait for the beta now really hoping for a reinvented Halo Multiplayer with more modern gameplay but still int he universe I love.

I am hoping that this doesn't mean less bullets to kill online....I fear that vehicles would be unstoppable then. Could rack up soooooooooo many kills on warthogs. :lol
 

Metroidvania

People called Romanes they go the house?
Hmm...I still suspect that the Spartan III Wolf will have some form of advanced SPI armor with mjolnir like capabilities, if not Mjolnir itself. But we'll see.
 

Slightly Live

Dirty tag dodger
I'm hoping the trailer FAQ answers some of the more important questions in the BWU tomorrow.

The Spartan III/II and the real time/not real time debates both pales into comparison with the real important issue at hand.

Does carving a skull on the face of your helmet obscure your vision much?
 

gibonez

Banned
My guess is there will be two types of gameplay within the game.

Squad based gameplay with the 5 members of the squad and stealth segments with the Lone Wolf. I just hope its not like ODST and the Lone Wolf isn't left around looking for Clues.
 

Truant

Member
gibonez said:
My guess is there will be two types of gameplay within the game.

Squad based gameplay with the 5 members of the squad and stealth segments with the Lone Wolf. I just hope its not like ODST and the Lone Wolf isn't left around looking for Clues.

I doubt Bungie are willing to repeat themselves in such a way. The ODST gameplay worked alright for that story, but I'd rather have something fresh this time. I wish Bungie would innovate in single player like they did with the first Halo.
 

Trasher

Member
Dani said:
I'm hoping the trailer FAQ answers some of the more important questions in the BWU tomorrow.

The Spartan III/II and the real time/not real time debates both pales into comparison with the real important issue at hand.

Does carving a skull on the face of your helmet obscure your vision much?
This reminded me of something. Fragula was talking about how pissed he was about this helmet scratching thing and how ridiculous it was that a Spartan could get away with messing up his expensive armor, but I just recalled that Spartan III's were on certain drugs that make them really aggressive and, if you will, asshole-ish. Having a chip on their shoulder etc. So he shouldn't get too bent out of shape that a Spartan III would do this type of thing. Maybe? Haha
 

Slightly Live

Dirty tag dodger
Trasher said:
This reminded me of something. Fragula was talking about how pissed he was about this helmet scratching thing and how ridiculous it was that a Spartan could get away with messing up his expensive armor, but I just recalled that Spartan III's were on certain drugs that make them really aggressive and, if you will, asshole-ish. Having a chip on their shoulder etc. So he shouldn't get too bent out of shape that a Spartan III would do this type of thing. Maybe? Haha

True, unless Lone Wolf is the only Spartan III. ;)
 

NeXuSDK

Junior Member
Trasher said:
This reminded me of something. Fragula was talking about how pissed he was about this helmet scratching thing and how ridiculous it was that a Spartan could get away with messing up his expensive armor, but I just recalled that Spartan III's were on certain drugs that make them really aggressive and, if you will, asshole-ish. Having a chip on their shoulder etc. So he shouldn't get too bent out of shape that a Spartan III would do this type of thing. Maybe? Haha

I still believe rest of Noble Team is Spartan II's...

It could just be that he did that scratching in a mission, where he thought he was abandoned and had to manage himself, became kind of a loner and did those typical war paintings (just scratches on his helmet instead). But instead of taking a super-soldier off-duty, the UNSC rather have him combat ready. And perhaps Noble Team is in general made up of Spartan weirdos/rejects, fx Kat with the prosthetic (sp?) arm.

Random speculation, but I'm sure Bungie have a good explanation for it all.
 
Me and a couple of my friends have been discussing the prospect of multiplayer being cut in two ala pdz, i.e a class based perk driven mode and standard halo deathmatch on the other side. Any thoughts?
 

Hazimov

Member
I dunno if someone has posted this but it's interesting to see that Bungie is seeking a more rewarding online mode.

Player Investment Design Lead

Do you dream about creating worlds imbued with real value and consequence? Can you find the fine line between a reward that encourages players to have fun and an incentive that enslaves them? Can you devise a way for a player to grow while preserving a delicate game balance? If you answered yes to these questions (and you are a creative genius, a charismatic visionary and a work-a-holic game-o-phile) you might want to polish up your resume and apply to be Bungie’s next Player Investment Design Lead.

The Player Investment Design Lead directs a group of designers responsible for founding a robust and rewarding investment path, supported by consistent, rich and secure incentives that drives player behavior toward having fun and investing in their characters, and then validates those systems through intense simulation, testing and iteration.
Responsibilities

* Designing the mechanics which drive in-game player reward and incentives.
o So players feel invested in the world and their character.
o So players have long-term goals.
o So players can't grief or exploit them.
* Running simulations of these mechanics based on expected player behavior.
* Testing these simulated results against actual player behavior and tuning the live system.
* Create content that are rewards in-and-of-themselves.
* Organize the Reward Content Designers, who create the reward content for those systems.

Qualifications

* Experience with many modes of online play
* Experience with online incentives (achievements, rewards, economic, etc) and a passion for understanding what drives player behavior within them.
* Solid math skills.
* Command of Microsoft Excel.
* Outstanding organizational skills.
* Excellent oral and written communications skills.
* Ability to work well under deadlines.
* Ability to work well in a team environment.

http://www.bungie.net/Inside/jobs.aspx#job21806
 
Can you find the fine line between a reward that encourages players to have fun and an incentive that enslaves them? Can you devise a way for a player to grow while preserving a delicate game balance?
Translation: we want to hook people like CoD, without all the bald, blatant whoring that CoD passes as "fun".
 

Slightly Live

Dirty tag dodger
Hazimov said:
I dunno if someone has posted this but it's interesting to see that Bungie is seeking a more rewarding online mode.

http://www.bungie.net/Inside/jobs.aspx#job21806

7 Steps to World Domination.

* Start independent gaming software company.
* Dominate Mac platform: Launch assault on Windows platform.
* Announce killer gaming title.
* Acquire strangely addictive Chinese food company.
* Recover Ling Ling's head.
* Stage bloody coup of new parent company.
* Take over World. Shoot enemies into sun with giant slingshot.

If Bungie had decided to arm it's staff with BR's instead of AR's, they might have won that battle.

animation for a variety of characters, both human and creature

Spartans and Puppies confirmed.

3d hard surface model such as a vehicles, weapons, or mechanical props

Hard! 3D! Harder than now, more 3D than current 3D!

Do you have 10 ideas on how to make Halo’s player interface better?

What if I only have six, maybe seven ideas? =(

Do you hate that moment in a game when you realize that you’ve found the ultimate powerful weapon, making all others pointless?

More proof Bungie hates the BR!

next generation of Bungie.net

First 343 brought us Achievements for our Achievements, next, Bungie will deliver statistics for our statistics! Believe!

Work may also include developing standalone Silverlight/Flash based web applications.

Awesome. I quite liked how they incorporated Silverlight with the ODST stats.

Err, I mean, woot, mobile device version confirmed!

human-fueled engine

See, if you look close enough, you'll discover Bungie's true evil core.




Joking aside, it's great to see what kind of talent Bungie is aiming to bring in post Halo. I'm happy that whatever they are planning will feature online. With Halo, they've pretty much almost invented modern online console online gaming, it will be interesting to see what they do, with Reach, and beyond.
 
riceandbeans said:
They really need to get rid of the moon physics in Halo. Bunny hopping and bad vehicle controls need to go.

So you want the game to not be Halo then? Also what are you talking about, bad vehicle controls? They are easily the best for almost any game. Also, what makes the game unique is the ability to jump high and plan out your own custom route throughout the map, if you don't like that, then you shouldn't be playing Halo.
 

Slightly Live

Dirty tag dodger
Dax01 said:

To be fair, when I first played Halo CE, I hated the vehicle controls too.

After five minutes I had decided that if there was a God, he made himself known through whoever it was decided to create those controls and the godly mechanic that is Halo's vehicle controls.

Pressing any button to accelerate is so last generation.
 

kylej

Banned
So in the last few pages the recommendations I've seen from random people I've never seen in a Halo thread before are

1) Lower the amount of damage it takes to kill someone
2) Implement a perk system
3) Change vehicle controls
4) Remove the Halo player physics like high jumping

jesus christ.
 

Plywood

NeoGAF's smiling token!
kylej said:
So in the last few pages the recommendations I've seen from random people I've never seen in a Halo thread before are

1) Lower the amount of damage it takes to kill someone
2) Implement a perk system

3) Change vehicle controls
4) Remove the Halo player physics like high jumping

jesus christ.
Halo: Modern Warfare
 
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