Ever since this year's E3, just about everyone has been talking about Halo: Reach; how good it's going to be or how the graphics will push boundaries, etc., etc. What a lot of people probably arent thinking about is what could go wrong with Halo: Reach the way some things went wrong with ODST, Halo 3 and even Halo 2. So, whether you're prepared or not, here is a top 5 for a few things that could potentially embitter gamers with the Halo: Reach experience.
1.) Graphics
Theres been a lot of talk about in-engine capabilities and how the game will be the Xbox 360s answer to KillZone 2 (via Gaming Bolt). Based on the VGA debut trailer the game doesnt look bad for it to be in-engine, but just like Halo 2 and Halo 3 before it, theres the possibility that the LOD that we see in the cinematics arent entirely what well get in the game. And given that the 360 is pretty much at its limit (i.e., Gears of War 2 anyone?) it would be difficult to imagine that the game would maintain the level of detail shown off in the debut trailer. Although, it would be highly surprising if Bungie managed to pull off the feat of having the game look the way it did in the cinematic.
2.) Vehicles
Halo games sort of started the trend of having multi-terrain vehicular combat in console games. While vehicles were present in previous console games such as Perfect Dark and Turok, Bungie perfected the concept with multiple players being able to buddy up in the Warthog and Scorpion (among other vehicles). So how could Halo: Reach go wrong with the vehicles? Not using them enough, thats how. While the Xboxs primetime FPS franchise has sported some of the most memorable gaming vehicles to date, for some odd reason Bungie rarely makes effective use of them during the campaign portions of the game. Players are usually given specific vehicles at specific times during the Halo games, with the exception of a few designated stages in Halo 3 and ODST.
3.) Frontline Warfare
I think Halo is probably one of the most popular gaming franchises featuring an epic-scaled, galaxy-sized war that players never really get to participate in. Now I know a lot of people will disagree, but why is it that players spend more time talking to sassy robots and finding alien artifacts that belong in the museum of nerdom than actually making a difference on the frontline? Bungie hints at the prospect of frontline war in each game but rarely ever delivers, unless you count The Ark level from Halo 3. Large scale shootouts usually dwindle down to corridors or winding paths in search of more of those museum relics or going on a wild goose chase because a sassy-mouthed robot told you to. If Halo: Reach continues this anti-frontline-warfare trend it could really hurt the integrity of the series in the long run.
4.) Scale of Epicness
For whatever reason, in each Halo game (not counting Halo Wars) theres always an intense battle players are thrust into during a level that quickly diffuses into moving away into some lesser mission objective (i.e., museum artifacts). Halo: Reach is the game that signifies just how badass the Spartans are and just how big the battle for Reach really was. This could easily turn sour unless Bungie ensures that players can experience the massive-scaled encounter between the UNSC and the Covenant the way it was meant to be: pure, unadulterated, epic sized action. If players are always starting missions or reaching checkpoints where the large battles are already over with (i.e., Halo 3: ODST) it could really raise the disappointment factors for the game.
5.) Hype
This one here is a no-brainer. Its easy for a game to fall flat with too much hype and not enough quality content to back it up. Halo 3 delivered tons of content but ultimately left a lot of gamers feeling like the experience was just barely above average. Even the long-term sales for Halo 3 and Halo 3: ODST reflected that they just didnt saturate well enough among non-fans the way Halo 2 did with only half the hype. Heck, a few months after release Halo 3: ODST dropped out of the top 10 most played XBL titles (via Punch Jump). Ouch. Bungie and MS would be wise to moderate the hype unless they can guarantee that Halo: Reach will be for the Xbox 360 what Halo 2 was for the original Xbox.
Dani said:To be fair, when I first played Halo CE, I hated the vehicle controls too.
After five minutes I had decided that if there was a God, he made himself known through whoever it was decided to create those controls and the godly mechanic that is Halo's vehicle controls.
Pressing any button to accelerate is so last generation.
Yeah, that's a pretty bad article.TheOddOne said:
Looks like the poor little dude just got AR starts on Valhalla.godhandiscen said:
1) Assault rifles only. 3 clips to kill. No melee.kylej said:1) Lower the amount of damage it takes to kill someone
2) Implement a perk system
3) Change vehicle controls
4) Remove the Halo player physics like high jumping
:lol or the other team has Warthog and laser on Standoff again.EazyB said:Looks like the poor little dude just got AR starts on Valhalla.
Self Induced said:1) Assault rifles only. 3 clips to kill. No melee.
2) Start with all perks, and gradually remove them as player gains xp.
3) Turn players into mechs.
4) -500% gravity.
Go freaking play Modern Warfare. Jesus freaking COD4 fans wanting everything to be COD4 clone.kylej said:So in the last few pages the recommendations I've seen from random people I've never seen in a Halo thread before are
1) Lower the amount of damage it takes to kill someone
2) Implement a perk system
3) Change vehicle controls
4) Remove the Halo player physics like high jumping
jesus christ.
Most of that is crap, but I actually agree with this:TheOddOne said:
QFT. Three games down the road and Bungie still cannot re-capture the sanbox feeling of Halo CE.pringles said:Most of that is crap, but I actually agree with this:
"Players are usually given specific vehicles at specific times during the Halo games, with the exception of a few designated stages in Halo 3 and ODST. "
One of the best things about Halo:CE was that it had several occasions where you could choose what vehicle to use. Ghost, Hog or Scorpion. Or even go by foot. And it had places where you could steal banshees if you were quick enough.
In later games, Bungie more often than not forces you into a specific vehicle, which I don't like at all. It's weird how the oldest game in the series still seems to have the most freedom in how to approach battles.
1. Don't change this, as its one of the best features in Halo. Having time to react to an attack makes all the difference in the world. It also helps somewhat to compensate for intermittent lag issues.kylej said:1) Lower the amount of damage it takes to kill someone
2) Implement a perk system
3) Change vehicle controls
4) Remove the Halo player physics like high jumping
:lol :lol :lolMagniHarvald said:Players are pushed away from the ground and must jump to try to touch it? Innovation! :lol
Super Halo Galaxy?DiabolicalBagel said:You've not had a real warthog battle until you've had one inside a cube with a team on each face.
EazyB said:Super Halo Galaxy?
Seems Kyle's saying that's what certain posters in here are hoping for, and not necessarily things he wants to be changed for Halo: Reach.Ballistictiger said:Go freaking play Modern Warfare. Jesus freaking COD4 fans wanting everything to be COD4 clone.
EazyB said:Looks like the poor little dude just got AR starts on Valhalla.
Ssparks said:Are we getting Bungie Weekly What's update this week or not because of the holidays? Podcast? believe.
godhandiscen said:Really offtopic guys, but you will laugh. So during my relationship with my ex wife, she became a hardcore Halo fan. It has been over a year now, since we separated, and a couple months ago, she had a baby. We are great friends so she was a bit dissapointed that I had not been able to see her baby, so she sent me pictures:
http://i65.photobucket.com/albums/h214/godhandiscen/IMG_3162.jpg[IMG]
[IMG]http://i65.photobucket.com/albums/h214/godhandiscen/madbaby.jpg[IMG][/QUOTE]
Looks like Chief's the father.
Need to buy the Halo Encyclopedia for the baby shower, asap.
Ssparks said:Are we getting Bungie Weekly What's update this week or not because of the holidays? Podcast? believe.
This trailer absolutely represents our visual bar for the final game and is near identical to what youll see next Fall. The single biggest difference between this trailer and the final game will be the extra generous amount of anti-aliasing (the smoothing of jaggies or edges of pixles) present in what youre watching right now but rest assured that Reach will be significantly improved in this department compared to Halo 3. (The extreme AA in the trailer was due to the frame dump mentioned above.)
Im writing down two numbers. One is zero and the other is one hundred. Exactly one of these numbers represents the percentage of chance that youll see Blood Gulch in an upcoming game in the next few years.
irishfreak writes, do you secretly hate the irish?
Nope. I do it right out in the open. Stupid Irish!
Zeouterlimits said:Is this because of my faux pas last week in irc? (Sorry again Cocop)
The single biggest difference between this trailer and the final game will be the extra generous amount of anti-aliasing (the smoothing of jaggies or edges of pixles) present in what youre watching right now but rest assured that Reach will be significantly improved in this department compared to Halo 3.
but rest assured that Reach will be significantly improved in this department compared to Halo 3.
You've angered a nation of drunks.urk said:I'm half Irish myself. Think it's the upper half.
HydraNockz agrees.urk said:I'm half Irish myself. Think it's the upper half.
Excellent.This trailer absolutely represents our visual bar for the final game and is near identical to what youll see next Fall. The single biggest difference between this trailer and the final game will be the extra generous amount of anti-aliasing (the smoothing of jaggies or edges of pixles) present in what youre watching right now but rest assured that Reach will be significantly improved in this department compared to Halo 3. (The extreme AA in the trailer was due to the frame dump mentioned above.)
Fuck Blood Gulch. If you're going to bring back any maps, it should be Valhalla.Im writing down two numbers. One is zero and the other is one hundred. Exactly one of these numbers represents the percentage of chance that youll see Blood Gulch in an upcoming game in the next few years.
Dani said:You've angered a nation of drunks.
Expect a couple of diminutively sized, angry drunken red haired hitmen.
YES!! So we're getting visual quality in the ballpark of the trailer, plus some aliasing that is probably on par with other top games.godhandiscen said:From the Bungie WU
All I wanted to know. Thank you.
This is my favorite sentence ever.Players are usually given specific vehicles at specific times during the Halo games, with the exception of a few designated stages in Halo 3 and ODST.
:Ourk said:Are these the same folk who nearly perished by way of potato? Yeah, not too worried.
Valhalla sucks compared to Coag [from halo 2]Dax01 said:Excellent.
Fuck Blood Gulch. If you're going to bring back any maps, it should be Valhalla.
I'll download the podcast and listen to it tomorrow.
Dax01 said:Excellent.
Fuck Blood Gulch. If you're going to bring back any maps, it should be Valhalla.
I'll download the podcast and listen to it tomorrow.
Thermite said:Fuck that. If you're honestly going to bring back any BTB map from the previous games, it should be either Waterworks or Headlong. End of story.
Shit, man. That's all you had to say.Bungie said:The single biggest difference between this trailer and the final game will be the extra generous amount of anti-aliasing (the smoothing of jaggies or edges of pixles) present in what youre watching right now but rest assured that Reach will be significantly improved in this department compared to Halo 3.
No map gets remade before Terminal.Thermite said:Fuck that. If you're honestly going to bring back any BTB map from the previous games, it should be either Waterworks or Headlong. End of story.
Definitely not. Man cannons > teleporters, snipers don't control the map, and I like Valhalla more for its atmosphere.Nutter said:Valhalla sucks compared to Coag [from halo 2]
But we'll know, Letters.Letters said:BTW, urk should totally have halogaf ask the questions for the update sometime, preferably, after some embargo lifts. Just say you got these questions from different places all around the web, Bnet kids won't know.
The "kids" are loud, but there are more than enough sane "adults" there.Letters said:BTW, urk should totally have halogaf ask the questions for the update sometime, preferably, after some embargo lifts. Just say you got these questions from different places all around the web, Bnet kids won't know.
Ah, ok dude. The hill in the middle is the worst thing they could have in MP match. The team that starts at the waterfall will by default have the upper hand. And as for snipers controlling the map, it still happens on Valhalla, and on top of that the laser controls the entire map and its flow. Valhalla to me is the worst BIG team map in the series..Dax01 said:Definitely not. Man cannons > teleporters, snipers don't control the map, and I like Valhalla more for its atmosphere.
No offense, but no way I'm getting anywhere near that cesspool of a forum. :lolZeouterlimits said:The "kids" are loud, but there are more than enough sane "adults" there.
Post in the Bnet thread next time, lazy bum
Nutter said:Ah, ok dude. The hill in the middle is the worst thing they could have in MP match. The team that starts at the waterfall will by default have the upper hand. And as for snipers controlling the map, it still happens on Valhalla, and on top of that the laser controls the entire map and its flow. Valhalla to me is the worst BIG team map in the series..
Remove the laser = heaven in a videogame.Zeouterlimits said:Nutter
aka Nutter
(Today, 02:40 AM)
Completely disagree, Valhalla is a fantastic map. I'll give you the laser dominance though.
LCfiner said:heres the other key paragraph concerning the trailer graphics from the update:
"The Halo: Reach trailer was produced directly in our new game engine using real game assets. Because the game is still in the midst of development, which means things like framerate are still in flux, we do something called a frame dump that lets us spit out the content, frame by frame, and then compile it back as the video you all saw on Saturday. We can actually run this same cinematic right now, within the latest game build, but its not always at the consistent smooth framerate of the final game (yet).
so, um, yeah sweet