joey_z said:
I think there will be a whole lot of crow eating in this thread once the gameplay specifics are revealed. The game will most likely be halo with team mechanisms, upgradeable class sets and certain skills like sprint and camouflage. Of course not all of it will be implemented like it has been in previous games. Bungie might just make it better. And all the people saying 'this isn't halo' right now will be praising the Halo gameplay come Reach.
I don't have a problem with certain games evolving over time with new mechanics. Changing things quite drastically the way listed in that post however is just ridiculous if you ask me. Let's take a quick look at that list again shall we?
1) Lower the amount of damage it takes to kill someone
WTF is this shit? Seriously, I keep hearing things every time a new Halo was released and I just don't see it. People die quite easily if you shoot them in the head already. Let's forget for a second about the "auto aim" assistance the game already provide you. Just because some players can't distinguish a head from a foot doesn't mean that a dev should cater to their lack of eye-hand co-ordination.
2) Implement a perk system
I don't have a problem with a perk system. Halo 3 already has a similar system (not permanent though but that's not a bad thing and opens up more options for different strategies/tactics).
3) Change vehicle controls
Why? What is wrong with the way vehicles control in Halo? Why change some thing that works so well? if it was horrible and people had to spend years to learn how to control them then I would be for changing the controls to some thing much easier for pick-up and play types but that's not really the case. This is a suggestion to change a good functioning mechanic for no apparent reason what so ever.
4) Remove the Halo player physics like high jumping
This is just a common complaint by the same type of folks who never got into Quake or Unreal on the PC back in the day. "Unrealistic" or "too fast" were the common excuses you'd hear back then too. So you want it to be paced slower, like a Counter-Strike game. Halo is already slow enough when compared to it's older brothers (Quake and Unreal) so if this type of FPS game play is not to your liking, you can play Rainbow 6 or COD. If you're really dying for some vehicle action then there's the Battle Field games and the new Bad Company looks like a lot of fun so check that out.
I'm all for variety in my games. I just don't want all Console FPS games to turn into a carbon copy of each other. If some one wants to suggest new changes to a specific game's core mechanics, they should give a good reason why they think that change is necessary. At least that way it would open up a good discussion opportunity.