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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

joey_z

Banned
kylej said:
So in the last few pages the recommendations I've seen from random people I've never seen in a Halo thread before are

1) Lower the amount of damage it takes to kill someone
2) Implement a perk system
3) Change vehicle controls
4) Remove the Halo player physics like high jumping

jesus christ.

Weren't 1 and 4 already done for ODST while 2 will probably happen if we are to believe Morello. I mean, he was the guy that leaked the screen shots so he's already played it.

It's the Halo fans that are trying to keep the gameplay exactly the same that are doing no service to the games. If you really have a problem with Bungie changing shit up, you can stick to Halo 3.
 

kylej

Banned
joey_z said:
Weren't 1 and 4 were already done for ODST while 2 will probably happen if we are to believe Morello. I mean, he was the guy that leaked the screen shots so he's already played it.

It's the Halo fans that are trying to keep the gameplay exactly the same that are doing no service to the games.

Yeah the health system was changed for ODST and it sucked ass. Right now, a good game of Halo is so perfectly balanced that it's hard to wrap your mind around it. If the BR were hitscan and all the concessions made to help bad players out were removed, then Halo 3 gameplay would be nearly flawless.

The only benefit to a COD-like system is that it makes it easier for idiots. That's it. People take less damage so you can run around and hit people once and kill them. Perks let you get kills for doing nothing. I mean if you're doing bad in COD you get a boost over others to help you get some kills. What the fuck? If you suck at a game, either practice more or get the fuck out. Catering to the lowest common denominator gets you watered down trash. It's not innovation that I fear, it's replication.
 

joey_z

Banned
kylej said:
Yeah the health system was changed for ODST and it sucked ass. Right now, a good game of Halo is so perfectly balanced that it's hard to wrap your mind around it. If the BR were hitscan and all the concessions made to help bad players out were removed, then Halo 3 gameplay would be nearly flawless.

The only benefit to a COD-like system is that it makes it easier for idiots. That's it. People take less damage so you can run around and hit people once and kill them. Perks let you get kills for doing nothing. I mean if you're doing bad in COD you get a boost over others to help you get some kills. What the fuck? If you suck at a game, either practice more or get the fuck out. Catering to the lowest common denominator gets you watered down trash. It's not innovation that I fear, it's replication.

This is a terrible point. New players join a game on a daily basis. How can you ever expect them to compete against a person that has played the game for a year already?
 

kylej

Banned
joey_z said:
This is a terrible point. New players join a game on a daily basis. How can you ever expect them to compete against a person that has played the game for a year already?

It's called matchmaking.
 
joey_z said:
This is a terrible point. New players join a game on a daily basis. How can you ever expect them to compete against a person that has played the game for a year already?

Well if you have a large enough pool of players, their skill system does kinda work. Most other games probably couldn't get away with it, but Halo does pull in the numbers.

You know I've always wondered something, and may have stated it before. But let's assume another 50 point skill scale. Wouldn't it be better to assume each new player is an average but inexperienced player and start them off at level 15 (doesn't have to be 15 exactly) or something? People who are terrible drop down from there, and then don't have to worry about boosters, new accounts, newbies who are good etc. etc. and just play against other scrubs. It always seemed odd that they assumed newbies are terrible and tossed them in at the lowest level. I just spent the first 15 - 20 skill levels stomping kids mostly.
 

joey_z

Banned
kylej said:
It's called matchmaking.

Right. So you shouldn't be worried about shite players in the first place since you won't be matched with them. I fail to see your point. And even at higher levels, doesn't the better player get as many perks as the player not doing as well? I haven't played MW2 so do correct me if I'm wrong.
 

LCfiner

Member
I don't see why anyone would want to reduce the amount of damage it takes to kill someone in Halo MP. In my experience, I've had absolutely no problems dying very, very quickly via multiple BR rounds to the face.
 

feel

Member
LCfiner said:
I don't see why anyone would kills to happen even faster in Halo MP. In my experience, I've had absolutely no problems dying very, very quickly via multiple BR rounds to the face.
Pretty much. It's perfect as it is. They just need to have instructions at the beginning: "don't use the AR to shoot someone from 3 blocks away!"
 

joey_z

Banned
PedroLumpy said:
Well if you have a large enough pool of players, their skill system does kinda work. Most other games probably couldn't get away with it, but Halo does pull in the numbers.

You know I've always wondered something, and may have stated it before. But let's assume another 50 point skill scale. Wouldn't it be better to assume each new player is an average but inexperienced player and start them off at level 15 (doesn't have to be 15 exactly) or something? People who are terrible drop down from there, and then don't have to worry about boosters, new accounts, newbies who are good etc. etc. and just play against other scrubs. It always seemed odd that they assumed newbies are terrible and tossed them in at the lowest level. I just spent the first 15 - 20 skill levels stomping kids mostly.

I'm trying to think of a reason why this is not the case but I can't come up with one. I applaud you.
 

Rad Agast

Member
kylej said:
So in the last few pages the recommendations I've seen from random people I've never seen in a Halo thread before are

1) Lower the amount of damage it takes to kill someone
2) Implement a perk system
3) Change vehicle controls
4) Remove the Halo player physics like high jumping

jesus christ.

If people want to make Halo game play mechanics work like some other games then they should probably stop playing Halo and switch to playing those other games.
 

Cynar

Member
kylej said:
So in the last few pages the recommendations I've seen from random people I've never seen in a Halo thread before are

1) Lower the amount of damage it takes to kill someone
2) Implement a perk system
3) Change vehicle controls
4) Remove the Halo player physics like high jumping

jesus christ.

:( this makes me sad
 

joey_z

Banned
Rad Agast said:
If people want to make Halo game play mechanics work like some other games then they should probably stop playing Halo and switch to playing those other games.

I think there will be a whole lot of crow eating in this thread once the gameplay specifics are revealed. The game will most likely be halo with team mechanisms, upgradeable class sets and certain skills like sprint and camouflage. Of course not all of it will be implemented like it has been in previous games. Bungie might just make it better. And all the people saying 'this isn't halo' right now will be praising the Halo gameplay come Reach.
 

I_D

Member
PedroLumpy said:
You know I've always wondered something, and may have stated it before. But let's assume another 50 point skill scale. Wouldn't it be better to assume each new player is an average but inexperienced player and start them off at level 15 (doesn't have to be 15 exactly) or something? People who are terrible drop down from there, and then don't have to worry about boosters, new accounts, newbies who are good etc. etc. and just play against other scrubs. It always seemed odd that they assumed newbies are terrible and tossed them in at the lowest level. I just spent the first 15 - 20 skill levels stomping kids mostly.

The only problem I can see with this is that people who end up losing levels could potentially get pissed. Nobody likes to be told they suck. Being worse than the default assumption can't be good for peoples' egos. :lol

You do have a good idea, though, and it can work. I've never understood why the ranking system is visible, for example. Your system would work perfectly if all of the calculations were done in the background and not displayed for everybody to see. As it is, the ranking system is just one of those "enslaving" aspects of gaming that Bungie is trying to avoid.
 

joey_z

Banned
MagniHarvald said:
Ping number ping number ping number. And filter by ping please. There is NO excuse for this to not be in.

Tom Morello would not approve of what you're doing. Unrealistic expectations are a cancer to Halo GAF.
 

Falagard

Member
MagniHarvald said:
Ping number ping number ping number. And filter by ping please. There is NO excuse for this to not be in.

Filter by wuh? You're asking for a server browser right? That totally isn't going to happen.
 

Rad Agast

Member
joey_z said:
I think there will be a whole lot of crow eating in this thread once the gameplay specifics are revealed. The game will most likely be halo with team mechanisms, upgradeable class sets and certain skills like sprint and camouflage. Of course not all of it will be implemented like it has been in previous games. Bungie might just make it better. And all the people saying 'this isn't halo' right now will be praising the Halo gameplay come Reach.


I don't have a problem with certain games evolving over time with new mechanics. Changing things quite drastically the way listed in that post however is just ridiculous if you ask me. Let's take a quick look at that list again shall we?

1) Lower the amount of damage it takes to kill someone

WTF is this shit? Seriously, I keep hearing things every time a new Halo was released and I just don't see it. People die quite easily if you shoot them in the head already. Let's forget for a second about the "auto aim" assistance the game already provide you. Just because some players can't distinguish a head from a foot doesn't mean that a dev should cater to their lack of eye-hand co-ordination.

2) Implement a perk system

I don't have a problem with a perk system. Halo 3 already has a similar system (not permanent though but that's not a bad thing and opens up more options for different strategies/tactics).

3) Change vehicle controls

Why? What is wrong with the way vehicles control in Halo? Why change some thing that works so well? if it was horrible and people had to spend years to learn how to control them then I would be for changing the controls to some thing much easier for pick-up and play types but that's not really the case. This is a suggestion to change a good functioning mechanic for no apparent reason what so ever.

4) Remove the Halo player physics like high jumping

This is just a common complaint by the same type of folks who never got into Quake or Unreal on the PC back in the day. "Unrealistic" or "too fast" were the common excuses you'd hear back then too. So you want it to be paced slower, like a Counter-Strike game. Halo is already slow enough when compared to it's older brothers (Quake and Unreal) so if this type of FPS game play is not to your liking, you can play Rainbow 6 or COD. If you're really dying for some vehicle action then there's the Battle Field games and the new Bad Company looks like a lot of fun so check that out.

I'm all for variety in my games. I just don't want all Console FPS games to turn into a carbon copy of each other. If some one wants to suggest new changes to a specific game's core mechanics, they should give a good reason why they think that change is necessary. At least that way it would open up a good discussion opportunity.
 
Don't turn my Halo into Modern Warfare, please. One of the things I like about Halo's multiplayer over MW2's is that you have a chance to fight back if someone starts shooting at you: Halo doesn't really have the "whoever sees whom first wins" mechanic.
 

Doodis

Member
Dax01 said:
Don't turn my Halo into Modern Warfare, please. One of the things I like about Halo's multiplayer over MW2's is that you have a chance to fight back if someone starts shooting at: Halo doesn't really have the "whoever sees whom first wins" mechanic.
Gotta agree. Walk around a corner in MW2, and "Bam, said the lady," you're dead.

What happened to Sophie? You turncoat...
 
Using a perk/leveling system for Halo is a terrible idea. I played a deathmatch round in MW2 last night and my entire team was equipped with riot shields running around hitting people with them. Needles to say, we lost.

Why was everyone equipped with riot shields? Because they wanted to get the bullet sponge achievement so they could get points and to rank up. Moronic.
 

BerserkerBarage

Neo Member
Exypher said:
I'm actually quite fond of the medal system in Halo 3, but I suppose it's not so much an incentive to keep playing.

You'd be surprised. People were pissed at Ranked Grifball (well for a variety of reasons) because it was going to "devalue their ranked medal chests". I'm hoping that Bungie borrows a page from Firestream over at Halocharts, and allows players to set personal goals via B.net for any number of things like medals, kills, deaths, EXP, rank, et cetera.

Can anyone resize this image into an avatar for on here. I feel like joining the holiday festivities.

*Much obliged Dax*


~B.B.
 
54jhpe.jpg
 
The Wise Old Man said:
Using a perk/leveling system for Halo is a terrible idea. I played a deathmatch round in MW2 last night and my entire team was equipped with riot shields running around hitting people with them. Needles to say, we lost.

Why was everyone equipped with riot shields? Because they wanted to get the bullet sponge achievement so they could get points and to rank up. Moronic.
I honestly don't see a problem with a leveling system in Halo. As long as the system only unlocks different armor, etc, that DOES NOT affect gameplay in any way, shape or fashion (for instance by unlocking weapons or perks or any of that crap), I would be happy to see something similar to the CoD system.
 
I always see this ridiculous argument that Halo is less skillful because it takes longer to kill someone, and it's ludicrous. Surely if a good player (A) has more time to react to being shot and to overcome the deficit in time between himself and the bad player (BK) first firing, it is a more rewarding game for skilled players? A BR-BR contest is fascinating because both players need four shots against a shielded opponent. If BK gets the drop on A, the latter can fight back and maybe overcome BK with skill, whereas in, say, for example, just off the top of my head, Modern Warfare 2, BK can blaze away from the shadowy corner he has been crouched in for the last ten minutes and beat A instantly.

Although generally the ones that put forward the "takes too long to kill!" argument tend to be the ones firing a single spiker from across the map, so...
 

Sai-kun

Banned
backflip10019 said:
I honestly don't see a problem with a leveling system in Halo. As long as the system only unlocks different armor, etc, that DOES NOT affect gameplay in any way, shape or fashion (for instance by unlocking weapons or perks or any of that crap), I would be happy to see something similar to the CoD system.

I agree with this. Unlocking titles/emblems/armor/photo gallery/music/extra cool stuff like that is awesome. :D
 

Not a Jellyfish

but I am a sheep
Sai-kun said:
I agree with this. Unlocking titles/emblems/armor/photo gallery/music/extra cool stuff like that is awesome. :D

I for one would like to see a system in place like this ^ put in place. One of the only things in MW2 that I feel is an improvement to the mulitplayer component over CoD4 is all the titles and emblems and all the different things a player can get XP for. It is just rewarding and pretty awesome when you get a couple kills and so many things pop up on the screen quickly telling the player they have gained this many XP for each of them.

Even if Bungie just indicates the player of obtaining XP for the medals they get, as they happen wouldbe a small but nice touch IMO.
 

Nutter

Member
Shake Appeal[B said:
]I always see this ridiculous argument that Halo is less skillful because it takes longer to kill someone, and it's ludicrous. Surely if a good player (A) has more time to react to being shot and to overcome the deficit in time between himself and the bad player (BK) first firing[/B], it is a more rewarding game for skilled players? A BR-BR contest is fascinating because both players need four shots against a shielded opponent. If BK gets the drop on A, the latter can fight back and maybe overcome BK with skill, whereas in, say, for example, just off the top of my head, Modern Warfare 2, BK can blaze away from the shadowy corner he has been crouched in for the last ten minutes and beat A instantly.

Although generally the ones that put forward the "takes too long to kill!" argument tend to be the ones firing a single spiker from across the map, so...
Wait what? Who said that?

COD is the king of noob friendly games. I have certain issues with Halo, namely the AR allowing someone to just spray and pray or run in and melee. but almost all* weapons in COD allow you to spray and pray and the whole behind the corner or random grenade makes it even more frustrating because you can see those exact acts in kill cam.
 

Not a Jellyfish

but I am a sheep
Nutter said:
Wait what? Who said that?

COD is the king of noob friendly games. I have certain issues with Halo, namely the AR allowing someone to just spray and pray or run in and melee. but almost all* weapons in COD allow you to spray and pray and the whole behind the corner or random grenade makes it even more frustrating because you can see those exact acts in kill cam.

I feel that COD being noob friendly really depends on the gametype being played. Hardcore gametype modes are a lot more challenging and do require some teamwork, pretty much almost anything not Hardcore players can pretty much go solo.
 

kylej

Banned
joey_z said:
Right. So you shouldn't be worried about shite players in the first place since you won't be matched with them. I fail to see your point.

But when individual skill is trumped by shoddy gameplay mechanics, ranks (and matchmaking) become useless.

And even at higher levels, doesn't the better player get as many perks as the player not doing as well? I haven't played MW2 so do correct me if I'm wrong.

Yes, and I'm not defending that. The entire perk system is a neverending cascade of bullshit. It is cyclical garbage that benefits nobody except people too lazy to earn the satisfaction of being competitive.
 

StUnNeR H2K

Member
Not sure if anyone made the connection yet, but I always find the littlest details the most interesting. Planet in the distance on the E3 trailer is probably the one we see in the horizon in the recent trailer.

planet1.jpg

planet2.jpg
 
StUnNeR H2K said:
Not sure if anyone made the connection yet, but I always find the littlest details the most interesting. Planet in the distance on the E3 trailer is probably the one we see in the horizon in the recent trailer.

http://www.blank-verse.net/reach/planet1.jpg[/im]
[img]http://www.blank-verse.net/reach/planet2.jpg[/im[/QUOTE]
Beaten by yours truly like the day after the premiere.:D
 
Nice, although it looks like the planet in the newer picture has more Saturn-like rings than the one in the E3 trailer. You're probably right.
 

Hazimov

Member
Exypher said:
I'm actually quite fond of the medal system in Halo 3, but I suppose it's not so much an incentive to keep playing.

I would like to see the medal chest incorporated in the game itself, just like the awards in BF: Bad Company and BF1943 but I don't think Bungie will dilute the role of its state-of-the-art statistics tracking website.
 

godhandiscen

There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
Really offtopic guys, but you will laugh. So during my relationship with my ex wife, she became a hardcore Halo fan. It has been over a year now, since we separated, and a couple months ago, she had a baby. We are great friends so she was a bit dissapointed that I had not been able to see her baby, so she sent me pictures:

IMG_3162.jpg


madbaby.jpg
 
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