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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

Walshicus

Member
PSGames said:
There's no way Halo Reach will sell 6 Million copies at launch no matter what month it's released in.
Halo 3 sold 5.2 million copies worldwide within two weeks according to many estimates, back in 2007. Three years later and even if there is some leakage of the core fanbase, the increase in the 360 userbase could very well push the game to top 6 million.
 

chapel

Banned
PSGames said:
There's no way Halo Reach will sell 6 Million copies at launch no matter what month it's released in.
If they can make it look like the reveal trailer with the god AA and make MP even better than Halo 1+2+3 and other shooters out since then, it just might.

As far as selling on one platform, doesn't it have to beat like 4mil on the 360?
 

enzo_gt

tagged by Blackace
Avatar, being sci-fi and all, ineveitably made me draw parallels to Halo. James Cameron, please make the Halo movie.

Going with the girlfriend to see it a second time, I mean goddamn.
 

Slightly Live

Dirty tag dodger
enzo_gt said:
My bad. May've been a different mag then, but some January issue of a mag has the first deets on Reach.

There should be plenty of magazines hitting mid to late January with Reach details. Bungie hosted many journalists, both domestic and international over the course of a few days a few weeks back. They've also said that January is when we'll get to know more with the media embargo lifting, co-inciding with the printing of the magazine stories.
 

kylej

Banned
Metroidvania said:
That's part of the dichotomy of any "fast-paced" shooter-oriented game with any already defined character, though. While a story is needed to hold the plot together, any huge focus on it inevitably detracts from gameplay.

However, since Master Chief is defined right as Halo:CE opens, that alludes to a different style of narrative, one that relies on that defined main character as a driving force behind the narrative, rather than events that shape the player's path such as Mass Effect, where the player responds to changes, rather than acting to create those changes, per se. This is especially evident in the games focusing on Master Chief as the sole remaining spartan, when he's actually not. Halo games have used him as the focus.

As for why Bungie hasn't, we all know of the backlash by the average gamer when plot elements like the covenant war and playing as the arbiter kicked in. This backlash was created at least in part by the huge focus on Master Chief as the primary character of the halo franchise. This, of course, lead to Halo 3's focus once again on Master Chief, with the Arbiter being reduced to a secondary assist role, as well as re-focus the entire plot on Chief and Cortana, the only other "constant" character from Halo and Halo 2.

I guess what I'm trying to say is that Halo has always been set up as a character driven series, rather than focusing on the backstory itself, and judging by the what happened in response to the different releases, Bungie has adapted to not only cater to what their fans want not only storywise, but like was said earlier, gameplay wise as well.

I've spent a futile hour and a half typing various responses to this (I agree with a lot of what you said) and it always feels a little pointless by the time I'm done writing. I feel like maybe the previous story arcs should be left in their own canonical area because they all share the same kitschy sci-fi tone. Once Reach is out then I'll have a better way to judge - from a casual perspective - the CE-3 narrative as one piece.
 
PSGames said:
There's no way Halo Reach will sell 6 Million copies at launch no matter what month it's released in.
I'm talking about beating MW2 numbers on the 360; which is only 4.2 million.

Halo 3 sold 3.3 million in September to half the userbase in 2007 with a 53% attach rate.

If Microsoft kicks up the marketing like they did with Halo 2 and Halo 3, there is no doubt that Halo Reach would sell more than MW2, if it was to release in November. If it releases in September, it would only do around that ball park (3.8-4.4).
 
Dear lord if they make the marketing a step above halo 3's, everything and I mean EVERYTHING will have a spartan on it :lol thinking back to the H3 stuff makes me lol, fast food chains using custom halo cups, sides of large buildings with huge banners (well that's not hardly unseen for car or movie adverts) and of course taking the gaf "Believe" word which after the ad's was never heard of again :lol
 
I just saw Avatar. Oh my damn. That movie is so fucking good. If you havnet seen this movie yet then get your ass out of your chair and fork over the 10 dollars to so see. I mean damn. So good. The story was alright, but the visuals...

I hope Reach beats MW2. I mean it would only make sense because more people will have Xbox's.
 

Walshicus

Member
Stormtrooper30 said:
I just saw Avatar. Oh my damn. That movie is so fucking good. If you havnet seen this movie yet then get your ass out of your chair and fork over the 10 dollars to so see. I mean damn. So good. The story was alright, but the visuals...
Dunno, I've been told its pretty awful plot-wise.
 

enzo_gt

tagged by Blackace
Sir Fragula said:
Dunno, I've been told its pretty awful plot-wise.
Watch it and its worth the money, and the plot is average if your being very critical. I quite enjoyed it. Movie of the year for me.
 
Sir Fragula said:
Dunno, I've been told its pretty awful plot-wise.

It's pretty heavy handed with the environmental message, but the plot is nowhere near awful.

The only people I can see outright hating this movie are hyper-partisan Global Warming deniers and Tea-Baggers,
for glorifying the actions of capitalist-hating race traitor
 
Pudding Tame said:
The only people I can see outright hating this movie are hyper-partisan Global Warming deniers and Tea-Baggers,
for glorifying the actions of capitalist-hating race traitor
the fuck?

The graphics and presentation were superb. The plot was average an cliched, but the movie as a whole was incredibly enjoyable.
 

Trasher

Member
Dax01 said:
It's certainly cliche and predictable, but it's presented very well.
This is actually the correct review for it imo. Soundtrack is weak, and I'd also add something about cheesy lines, but not that big of a deal really. You definitely want to see it while it's still in theaters and in 3D though. The best part of the movie is how it looks. Pretty amazing. Was definitely a lot of fun.

Makes you think a Halo movie could be pretty awesome if put in capable hands.

I wonder what Reach's environments are gonna look like. I don't really remember how it was described in First Strike, but for some reason in my head I just have typical forest/jungle-ish type of environments that I remember.
 
I just came back from seeing Fern Gul- I mean Avatar.

I wouldn't mind Cameron's imagination in Halo but it might be too fantastical even for Halo.

Course he has done other movies...
 

Trasher

Member
Someone brought this up earlier:
11537_324580745726_540780726_9650148_6957784_n.jpg


This kinda does look like Kat's arm with a needler shoved into it.

Now take a look at this shot: http://www.bungie.net/images/Games/Reach/images/wallpapers/reach_1920.jpg

Definitely no right hand there either. Just a gun attached to an arm.

So we get to play as other members of Noble Team? Definitely brings up the question.

Edit: Also makes me wonder if Kat is going to have certain weapons that no one else gets to use.
 

GhaleonEB

Member
Dax01 said:
It's certainly cliche and predictable, but it's presented very well.
I've said this before, but I think as Bungie is to shooters, Cameron is to action movies. (My favorite developer and director, respectively.) They just understand certain fundamentals of their respective genres that others keep trying and failing at. And do it in style.
 
Grimm Fandango said:
I just came back from seeing Fern Gul- I mean Avatar.

I wouldn't mind Cameron's imagination in Halo but it might be too fantastical even for Halo.
At least in Avatar they have a reasonable explanation for why some of the Navi speak English. :D

There's a lot of things that annoy me about Halo's story but that has to be #1. Why would a collective of aliens hell bent on destroying humanity speak English all the time?
 

zumphry

Banned
Neuromancer said:
At least in Avatar they have a reasonable explanation for why some of the Navi speak English. :D

There's a lot of things that annoy me about Halo's story but that has to be #1. Why would a collective of aliens hell bent on destroying humanity speak English all the time?

Translators?
 

EazyB

Banned
Neuromancer said:
At least in Avatar they have a reasonable explanation for why some of the Navi speak English. :D

There's a lot of things that annoy me about Halo's story but that has to be #1. Why would a collective of aliens hell bent on destroying humanity speak English all the time?
To annoy people that care about stupid shit I suppose?
 

GhaleonEB

Member
Trasher said:
Edit: Also makes me wonder if Kat is going to have certain weapons that no one else gets to use.
It could also be purely cosmetic.

The only thing I've seen so far that shifts me away from that thought is the size difference between Jorge and Kat. They're clearly not even close to the same size, ala the ODSTs. Which implies at least some difference between them.

Still not sure how I feel about that - assuming we get to play as them in MP.
 
Neuromancer said:
At least in Avatar they have a reasonable explanation for why some of the Navi speak English. :D

There's a lot of things that annoy me about Halo's story but that has to be #1. Why would a collective of aliens hell bent on destroying humanity speak English all the time?

Well, it's cannon that the Grunts actually do know how to speak English.

Just come up with your own reason why Brutes and Elites do as well and be happy.
(I like to go with a translator software upgrade introduced just before Halo 2, makes me feel like one of them creative types.)

GhaleonEB said:
The only thing I've seen so far that shifts me away from that thought is the size difference between Jorge and Kat. They're clearly not even close to the same size, ala the ODSTs. Which implies at least some difference between them.

Jorge carrying around something like a portable Gauss turret would be awesome.

Merry Christmas HaloGAF!!!!
 

Trasher

Member
Captain Blood said:
Merry Christmas haloGAF!!
Posted in the christmas thread, but we all know our loyalties lie here :)
Merry Christmas! Here's hoping to plenty of Halo loot for you all on Christmas morning!
 

godhandiscen

There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
Kibbles said:
Standard Needler is still in.
11537_324580745726_540780726_9650148_6957784_n.jpg

11537_324536110726_540780726_9649509_6458696_n.jpg
The second shot looks like an evolution to the needler. It would be cool if you were able to make upgrades to weapons.
 

Walshicus

Member
Neuromancer said:
At least in Avatar they have a reasonable explanation for why some of the Navi speak English. :D

There's a lot of things that annoy me about Halo's story but that has to be #1. Why would a collective of aliens hell bent on destroying humanity speak English all the time?
Translation software attached to an integrated battlefield intelligence suite?
 
EazyB said:
To annoy people that care about stupid shit I suppose?
I don't think Bungie's story writers are that clever to be honest with you.

I'll accept translating software etc but even when the aliens are talking amongst themselves, don't you think it's a little silly they'd do it in English?
 

Tunesmith

formerly "chigiri"
Neuromancer said:
I'll accept translating software etc but even when the aliens are talking amongst themselves, don't you think it's a little silly they'd do it in English?
The age old reason: a lot of people absolutely refuse to read subtitles.
 

Frenck

Banned
The alien language thing is interesting. For me that was one of the main aspects that shifted the tone of the trilogy from Alien to Star Wars. Halo CE wasn't perfect hard sci-fi, just like Alien, but Bungie made an effort to make the game look believable. The Pillar of Autumn for example didn't look like a classical pulp sci-fi spaceship.

It was a big metal hunk and it wasn't built to look pretty or majestic like the Enterprise in Star Trek. It's a functional ship, when you take your first look at it you know it's a warship with thick hull plating since there are barely any visible windows on the thing and you can see all sorts of details that hint at the military nature of the ship.

The interior was also very well done and you could pick up a lot of subtle details like the use of vectors for navigation . The Autumn had a huge hangar bay that was in some ways reminiscent of an aircraft carrier. You can imagine that at some point 500 years from now someone could build something like that.

The fact that the Marines still use machine guns that don't seem very advanced from our perspective also makes it more believable. The UNSC wasn't equipped to fight against aliens. They were fighting against rebels who had similar equipment. 500 years from now a bullet is still going to kill you. One thing that we shouldn't forget either is that the UNSC must be huge. Just imagine how big a United Earth military force must be and then multiply it a couple of times for all the colonies. How long would it take to produce a bunch of anti Covenant rayguns and equip the entire military force with them? These weapons need to be manufactured and field tested for many years (like the Battle Rifle, which was obviously not designed as a specialised anti Covenant weapon). I'd say it would take centuries to research, produce, field test and mass manufature any kind of standard beam or plasma rifle.

I imagine that the main focus was to make the equipment cheap, quick to produce and most of all to make it reliable. Of course the vehicles were designed that way too. The entire look of the UNSC in Halo CE was very functional and believable. Another example for this would be the Longsword fighter. It's huge compared to an X-Wing or a Colonial Viper. It looks comparable in size to a space shuttle or a bomber. You can imagine that it has to store a lot of ammunition, fuel and it must have huge engines to be able to navigate in space.

Well, all in all Halo CE had a hard sci-fi look going for it. There are also hardly any sound effects in outer space scenes. Even the explosion of the Halo at the end was silent.

The alien language of the Elites fit right into that picture. Yeah, it was just a bunch of reversed Johnson lines but it had the intended effect. The broken English that the Grunts speak could be explained by the use of faulty/prototype translation software. Since the cowardly Grunts are the only aliens in the Covenant who could realistically have been captured before the events of Halo it makes sense that their language was the first to be fed into the translation matrix.

Halo 2 and Halo 3 went off in a different direction. While they preserved some of the hard sci-fi qualities of Halo CE some Hollywood blockbuster cliches were added too.

I wonder whether Reach will be a return to the roots of the franchise in that regard. The low tech nature of the VTOL's in the opening teaser and the space wreckage from the original E3 teaser seem to hint at it.
 
Neuromancer said:
There's a lot of things that annoy me about Halo's story but that has to be #1. Why would a collective of aliens hell bent on destroying humanity speak English all the time?
In the beginning of Halo 2, when Thel is being tried before the three High Prophets, they're speaking in their own language, it's just being translated for us. It's the same way when you hear Londo talking to Vir or Emperor Cartagia in Babylon 5, or every other science-fiction show. When the Arbiter is talking to Sgt. Johnson, that's when he's speaking english.
 
MagniHarvald said:
Give us the option at least. A lot of people are angered by the Covies' talking English.

You think the anger over English speaking Covenant was bad? Imagine how bad the uber-geek reaction against Bungie would be because they didn't come up with three separate working alien languages.

Honestly, given how long some of the Arbiter-centric cut scenes were in Halo 2, I find hard to believe people would actually want to sit through this for any reasonable amount of time.

ARBITER: Wort-wort wort wort wort wort-wort wort wort-wort-wort-wort?

TARTARUS: Rawr rawr growl rawr growl.

ARBITER: Wort-wort.

TRUTTH: OhhhhhhohhhhhhohhhhAhhhhhhhAhhhhhhAhhhhhhahhhhhh.

ARBITER: WOOOOORT!!!!!!!!!!!!

And remeber how much plot/objective in-gameplay dialog there is too. All Covenant, all the time, would not have worked.
 
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