Halo Studios (ex-343) already in turmoil - "I don't think anybody is really happy about the quality of the product right now"


At least five employees at Halo Studios have been fired as part of company-wide layoffs at Microsoft on Wednesday, according to a developer with knowledge of the situation. An estimated 200 to 300 people remain at the studio.

Employees across Microsoft's Xbox division received an email from Microsoft Gaming CEO Phil Spencer Wednesday morning addressing "organizational shifts" hitting the team over the coming days. Halo Studios employees who were laid off received an additional invite to a meeting with organization leaders, and two (very long) hours later, the Teams call began. Amid discussions of severance packages, the reasons provided for the firings aligned with Spencer's memo — to "increase agility and effectiveness."


"I'm personally super pissed that Phil's email to us bragged about how this was the most profitable year ever for Xbox in the same breath as pulling the lever" on the layoffs, the developer told Engadget. "I wasn't sure what part of that I was supposed to be proud about."

Halo Studios is currently working on multiple games, including the next mainline Halo installment, and it's the steward of Halo: Infinite, which is quietly spinning down its content cadence. The mood at the studio is tense, especially when it comes to one project that was recently in crisis, according to the developer.

"I don't think anybody is really happy about the quality of the product right now," they said. "There's been a lot of tension and pep talks trying to rally folks to ship." The studio recently teased that it would reveal what it's been working on at this year's Halo World Championship in October.

Halo Studios was rocked by layoffs in 2023, back when it was still called 343 Industries, and that culling mostly affected people on the campaign and narrative teams, including Halo veteran Joe Staten. (This is also the reason Halo: Infinite hasn't had a continuing storyline since that time period). Today, Halo Studios employs a blend of full-time employees and contractors, with junior producers and quality assurance roles generally contracted out.

343 Industries came under fire from fans for the launch state of Halo: Infinite, and over the years several ex-employees have spoken out about the studio's reliance on contractors, who typically work with the company for a maximum of 18 months.

The employee I spoke with said that, since 2023, there's been a general shift toward working with contracted studios — rather than individual contractors — in the United States and Europe to speed up Halo production. This mirrors the way other major FPS franchises like Call of Duty and Battlefield are developed.

"Xbox in general feels years behind the curve in game development, and it leads to a lot of wasted time and effort," the employee said. At the same time, multiple departing team members have spoken warmly about their time at Halo Studios and the people they worked with.

The layoffs at Microsoft on July 2 affected 9,000 employees globally, including 830 in Washington, where Halo Studios is based. The Xbox division endured significant firings, game cancellations and studio closures. A Microsoft spokesperson said the Xbox team did not absorb the majority of the layoffs, but given its relatively small size in the organization, that framing may not accurately reflect the impact.

Under the Xbox banner, Rare's Everwild and The Initiative's Perfect Dark reboot were cancelled, and The Initiative was fully shut down. Forza Motorsport developer Turn 10 Studios reportedly lost a "vast majority" of its employees, and Rare, ZeniMax Online Studios, King, Raven, Sledgehammer Games and Halo Studios have all reportedly been affected. ZeniMax president Matt Firor is out after 18 years leading the studio, and it's being reported that veteran Rare designer Gregg Mayles is also gone after decades with his team. And to top it all off, Blizzard is sunsetting Warcraft Rumble.

Microsoft has increasingly focused on AI, a shift that's propelled its stock price to new highs. At Meta's Llamacon in April, CEO Satya Nadella said that as much as 30 percent of the company's code is now written by AI. Activision in February admitted to using AI in Black Ops 6. It's unclear how much AI has to do with this latest round of layoffs, but use of Copilot is "no longer optional" within Microsoft.

The developer I spoke with said, "They're trying their damndest to replace as many jobs as they can with AI agents."

News about specific Xbox teams popped up throughout the day as employees shared their experiences on social media and spoke with various publications. Microsoft laid off 1,900 Xbox employees in January 2024 and 650 more in September, and last year it closed Arkane Austin, Alpha Dog Games and Tango Gameworks (the latter of which was acquired by Krafton). Microsoft reported a net revenue of $25.8 billion in the first three months of 2025, with an eight percent yearly increase in revenue from Xbox content and services.

Microsoft told Engadget that the layoffs will affect less than four percent of the company's global workforce. A statement from a Microsoft spokesperson reads as follows: "We continue to implement organizational and workforce changes that are necessary to position the company and teams for success in a dynamic marketplace."
 
It's easy to shit on 343 but holy shit I cant imagine working on such a legendary IP and you just know it will never get to the level it should be due to how Microsoft works.
 
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The fact that 343 was ever confident in any of their Halo work is a problem.
 
The developer I spoke with said, "They're trying their damndest to replace as many jobs as they can with AI agents."


Microsoft and Phil Spencer:

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When asked about Halo it's always Halo 1-3 memories, everything since has been a swing and a miss. ODST was interesting, 4, and 5 were too different, and Infinite gives you some things to think about like open world, dog tags but most didn't like it.
 
No one has been happy with the product 343 produced, EVER.

I don't even care that much about the good Halo games, but they suck at even doing that, and somehow took years to fix the Master Chief Collection.

The amount of chances this studio has been given, while Microsoft has shuttered others before they even release a game astounds me.
 
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But they rebranded, which mean it's a brand new team full of elite devs. They're also using UG5, which means that graphics will be good, which means that their upcoming Halo will be incredible.
 
Truly a wonder how much they dragged and mismanaged this legendary tier IP in gaming. The books are some of my favourite game lore. They just keep seeming to do some other random shit with the games and cancelling each direction the next time.
 
Two take aways.

One: apparently last year was Xbox's most profitable year ever. That tells me Phil still has some time at the top left, because if there's one thing Microsoft loves more than firing employees, it's making money.
Two: Halo Studios is still 343 Industries. The good news is that there's really no good will or them to burn, so they really could make the worst CE remake imaginable, and I think we'd just collectively shrug it off as "Well, yeah, that's as expected".
 
From previous disaster articles on the studio most of it seemed to be the combination of contractors plus their old engine no one knows. Most contractors should be more familiar with Unreal at least.

Maybe now its an AI disaster. Thats new.
 
When asked about Halo it's always Halo 1-3 memories, everything since has been a swing and a miss. ODST was interesting, 4, and 5 were too different, and Infinite gives you some things to think about like open world, dog tags but most didn't like it.
You forgot to mention Halo Reach, arguably the best Halo game. :messenger_beaming:
 
Ever since Halo 4 came out I've been saying that MS needed to disband 343 and hand the franchise over to a solid studio. It's been years.... It doesn't help to rebrand the same clusterfuck with a new name.
 
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It's easy to shit on 343 but holy shit I cant imagine working on such a legendary IP and you just know it will never get to the level it should be due to how Microsoft works.

It'll never get to the level it should be because 343 studios are a pile of shit that lack talent and creativity. They have destroyed halo and its lore, and have shit on the story of master chief repeatedly with each new game they release. They're talentless hacks.
 
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Jesus christ, how many simple, slam dunk projects can you possibly fuck up? Bunch of idiots running the show. How can you not make a good HALO game again? Starting to not even feel bad about the layoffs anymore. Maybe learn to not take 8 years to make a game and need 500 million dollars to do it.
 
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You know you're in a bumpy ride for the Halo 1 remake on UE5 if the studio behind Halo MCC, 4 and 5 says that they are not happy with the quality of the game.
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Oh Xbox. Making it very hard for anyone with an ounce of love for the platform to not come around to how much of a shit show this has been

Im sorry Gaf for being far too lenient on this shitty company.

Whole division needs a complete clear out of upper management and let someone else have a go.
 
5 and Infinite are so mediocre and bland. I never even finished Halo 5, couldnt bring myself to it.
Halo 5 holds the distinction of being the only piece of media I've ever hated more the second time. The first time through, I thought it was an embarrassment and easily the worst Halo ever made. Before Infinite released I re-played them all, and when I finished Halo 5 the second time, it now ranks among the worst games I've ever played. Pure, undiluted, irredeemable garbage.
 
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