STARBUCKS PUMPKIN SAUCE IS COMING EARLY THIS YEAR
STARBUCKS PUMPKIN SAUCE IS COMING EARLY THIS YEAR
-- Dat Guardian moss.I also think the H3 engine is being given a new lease of life simply by giving it more "air" to show off how good that engine was, and how well it was used at the time. It's not just "uprezzed" it's markedly unshackled in terms of IQ. It's the same game, allowed to breathe. And of course, those improvements aren't just numbers, they're experiential too.
Halo 5 to have pixel shaded butt mapping confirmed.snip
Brb using imagination-- Dat Guardian moss.
Image quality?I think that the hybrid engine being used for H2A is doing amazing stuff visually. I mean, like, total next-gen amazingness, as well as an art style I'm really fond of in the way it spans and respects the whole Chief saga.
I also think the H3 engine is being given a new lease of life simply by giving it more "air" to show off how good that engine was, and how well it was used at the time. It's not just "uprezzed" it's markedly unshackled in terms of IQ. It's the same game, allowed to breathe. And of course, those improvements aren't just numbers, they're experiential too.
The Halo 4 stuff is fresher, and again, this process is kind of revealing just how good that late-stage tech and pixel-pushing had gotten. It's like, daaaaamn is this really from last gen?
But without going too far down a check-butt-cashing path, I am really enthralled by how much potential the Bone and next gen in general has.
Some of you guys might remember the launch period for last gen, where you were seeing some neat immediate benefits (SD to HD was the biggest jump, both in terms of processing horsepower and adoption of the screen tech into people's homes), but there was (even then) the diminishing returns conversation about Xbox OG to Xbox 360. But you all saw how the generation shook out, and how the combination of polys, shaders, scale and application of art took us to genuinely remarkable content and aesthetic improvements - everything from Forza to Uncharted - stuff we still marvel at, but now take for granted.
I think this generation is going to surprise people in terms of how much stuff developers will be able to put on screen, at what fidelity and more importantly, how that visual fidelity immerses you in the experiences. I think the cynicism about diminishing returns has already started to morph into excitement about experience.
And it's why I think that soon conversations are going to shift from the unhealthy and often pointless bickering about pixels (which is neither new nor surprising - this is a rinse repeat of every generation in terms of that schoolyard argument space) - , and back to the much more important conversation about art and how that art helps immerse us in those experiences.
Anyway, long story short, I was looking at stuff today that was like uncanny valley for surfaces and textures. I literally did a double take at a skyline. And it was a really spectacular combination of technology and art.
[...]Anyway, long story short, I was looking at stuff today that was like uncanny valley for surfaces and textures. I literally did a double take at a skyline. And it was a really spectacular combination of technology and art.
And some of our artists w were mortified that we wanted two such "rough" looking WIP.
Can you talk about any other changes to Halo 3? Like are we getting some kind of AA solution? I remember the game being pretty jaggy. And is the HDR lighting the same as it was?I think that the hybrid engine being used for H2A is doing amazing stuff visually. I mean, like, total next-gen amazingness, as well as an art style I'm really fond of in the way it spans and respects the whole Chief saga.
I also think the H3 engine is being given a new lease of life simply by giving it more "air" to show off how good that engine was, and how well it was used at the time. It's not just "uprezzed" it's markedly unshackled in terms of IQ. It's the same game, allowed to breathe. And of course, those improvements aren't just numbers, they're experiential too.
The Halo 4 stuff is fresher, and again, this process is kind of revealing just how good that late-stage tech and pixel-pushing had gotten. It's like, daaaaamn is this really from last gen?
But without going too far down a check-butt-cashing path, I am really enthralled by how much potential the Bone and next gen in general has.
Some of you guys might remember the launch period for last gen, where you were seeing some neat immediate benefits (SD to HD was the biggest jump, both in terms of processing horsepower and adoption of the screen tech into people's homes), but there was (even then) the diminishing returns conversation about Xbox OG to Xbox 360. But you all saw how the generation shook out, and how the combination of polys, shaders, scale and application of art took us to genuinely remarkable content and aesthetic improvements - everything from Forza to Uncharted - stuff we still marvel at, but now take for granted.
I think this generation is going to surprise people in terms of how much stuff developers will be able to put on screen, at what fidelity and more importantly, how that visual fidelity immerses you in the experiences. I think the cynicism about diminishing returns has already started to morph into excitement about experience.
And it's why I think that soon conversations are going to shift from the unhealthy and often pointless bickering about pixels (which is neither new nor surprising - this is a rinse repeat of every generation in terms of that schoolyard argument space) - , and back to the much more important conversation about art and how that art helps immerse us in those experiences.
Anyway, long story short, I was looking at stuff today that was like uncanny valley for surfaces and textures. I literally did a double take at a skyline. And it was a really spectacular combination of technology and art.
I find the DMR and CE Pistol far more satisfying than the Battle Rifle. The Halo 4 BR is pretty fun though. Also: isn't the needle rifle single shot, too?Most single shot weapons are boring.
The DMR especially. Combination of what seems to be perfect accuracy, hitscan and single shot is just blaaah. It even sounds boring to fire
I miss the Needle Rifle. It was actually somewhat interesting
I think he was referring to it as an exception to single shots being boring.I find the DMR and CE Pistol far more satisfying than the Battle Rifle. The Halo 4 BR is pretty fun though. Also: isn't the needle rifle single shot, too?
Didn't they say it'd be available for the Anniversary multiplayer as well?I guess theater mode is only available to H3 & H4 in tmcc. Kinda disappointed a little.
Damn artists and their worrying, well can't wait for the next big reveal if that's considered "rough".And some of our artists w were mortified that we wanted two such "rough" looking WIP.
I laughed.
Walking sounds too much like ADS variation, trade accuracy for speed. No thanks.
Damn stuff with Marty and Bungie seems to be getting even worse :/
http://www.eurogamer.net/articles/2014-08-20-bungie-ordered-to-return-shares-to-composer-marty-odonnell
Yeah but that was far too slow lol.That walk option sort of existed as crouch firing being more accurate.
Damn stuff with Marty and Bungie seems to be getting even worse :/
http://www.eurogamer.net/articles/2014-08-20-bungie-ordered-to-return-shares-to-composer-marty-odonnell
Oh well I guess that just settles it.Bungie argued that if O'Donnell's shares were restored, he would be a "bothersome presence at board meetings and in the company".
Is that lama goat thing dead?
Slightly halo related: Breaking Benjamin is back!
Hope we still get to hear blow me away in H2A.
Naturally they'll do a remix of it with lots of synthSlightly halo related: Breaking Benjamin is back!
Hope we still get to hear blow me away in H2A.
Because reasonsIs there any legitimate reason we wouldn't?
Who are the Guardians anyways? What are they Guardians of? The Galaxy?
Who are the Guardians anyways? What are they Guardians of? The Galaxy?
/off-topic
Maybe in three years for Halo 3 anniversary DLC edition.I'm super excited to see Halo 3 unchained. One question though. Any chance you guys at 343 can make forge more similar to Reach/4 so we don't need to abuse glitches to merge objects and so on?
"The reclamation has already begun, and we are hopeless to stop it"
Speculation?
Ah didn't see it.Yeah there was a thread on it in gaming side. I wonder if we'll ever know the details. Not only why they terminated him without cause, but withheld his vacation/unpaid wages, and now tried to take/convert his shares illegally.
Pls
/off-topic
This speech is one of the few things I really liked about the game.
The one in the collection trailer actually is even better, in my opinion.
"The reclamation has already begun, and we are hopeless to stop it"
Speculation?
Chief being "the chosen one" was coincidental in the sense that the Librarian laid a framework that would eventually spawn an ace-in-the-hole that could start humanity's next step from an evolutionary standpoint, and that ace happened to be the Chief. When the Librarian taught Chief how to Armor Lock, one of the mutations apparently gave him an immunity to the Composer in the sense that it wouldn't outright digitize him - it still hurts, based on the cutscene.
It's in 4 the level with the mammoth thingy.Is this information from Halo 4 or one of the novels? I'm interested in this...
It's in 4 the level with the mammoth thingy.
Never had the chance to play it
Thanks!
The interesting thing about the immunity that the Liberian gave to chief and unlocked the "seeds" within him not only is evidently biological, but apparently his suit as well?
At any time the Didact can manipulate objects and disintegrate them by will. How interesting that he chosed not to do it to the chief's armor, but attempted to compose him entirely in Ivanhoff.
I think this generation is going to surprise people in terms of how much stuff developers will be able to put on screen, at what fidelity and more importantly, how that visual fidelity immerses you in the experiences. I think the cynicism about diminishing returns has already started to morph into excitement about experience.
I thought about this once, but some ideas came to mind.I think the stuff the Didact can innately manipulate have to be Forerunner in nature--he can rearrange Requiem and his ship all he wants.
When you first see the Didact he does the whole Darth Vader choke thing on the chief.I think the stuff the Didact can innately manipulate have to be Forerunner in nature--he can rearrange Requiem and his ship all he wants.
I'd think it would be his armour right? Forerunner armour is really important to them isn't it?I thought about this once, but some ideas came to mind.
What gives him the ability to materialize and de-materialize forerunner metal matter?
Is there something within its anatomy that he can tap into and hence shape them into any form he wishes?
And can it be possible that type of matter be implanted into almost any type of metal in order to manipulate?
I thought about this once, but some ideas came to mind.
What gives him the ability to materialize and de-materialize forerunner metal matter?
Is there something within its anatomy that he can tap into and hence shape them into any form he wishes?
And can it be possible that type of matter be implanted into almost any type of metal in order to manipulate?
When you first see the Didact he does the whole Darth Vader choke thing on the chief.
http://www.halopedia.org/Constraint_fieldWhen you first see the Didact he does the whole Darth Vader choke thing on the chief.
I'd think it would be his armour right? Forerunner armour is really important to them isn't it?
I thought about this once, but some ideas came to mind.
What gives him the ability to materialize and de-materialize forerunner metal matter?
Is there something within its anatomy that he can tap into and hence shape them into any form he wishes?
And can it be possible that type of matter be implanted into almost any type of metal in order to manipulate?
Isn't it just hard light? (Not a metal). I think that's what they call it. Forerunner were able to manipulate this material to build pretty much everything apparentlyI thought about this once, but some ideas came to mind.
What gives him the ability to materialize and de-materialize forerunner metal matter?
Is there something within its anatomy that he can tap into and hence shape them into any form he wishes?
And can it be possible that type of matter be implanted into almost any type of metal in order to manipulate?