While I can't speak to unneeded, they're most certainly not random.
Who was playing Lockout and was like "man, this needs stalactites"
While I can't speak to unneeded, they're most certainly not random.
I'm good with Lockout being remade (MLG CTF 5 awwww yeeee), but I'm not feeling the color scheme either. Everything blends into itself and the base colors don't seem particularly prominent which is a problem given the symmetry.
Hit markers and grenade indicators continue to make me sad, as does the addition of mancannons to Coag. If we could just go back to pretending they don't exist and return to using teleporters, that would be great.
Maybe in retrospect, it'll turn out that hey, they really do make the map better. Too soon to call it, ATM.Who was playing Lockout and was like "man, this needs stalactites"
While I like the moving arms on Anomaly and (to a lesser extent) the rotating doors on Mercury, any sort of auto-opening door is just... no.One thing I like about Destiny's PvP maps is how many moving elements there are. The spinning arms in the center of Anomaly, the rotating doors on that Mercury map, the opening doors on Firebase Delphi (though they move pretty damn slow). I'd like to see stuff like that thrown into Halo maps every so often.
Who was playing Lockout and was like "man, this needs stalactites"
I have also played it. I disagree.Stalactites on Lockout are so much fun.
Playing Lockout with and against competent people can actually be pretty dull IMO
The fuck
Put some more color in that jesus.
One thing I like about Destiny's PvP maps is how many moving elements there are. The spinning arms in the center of Anomaly, the rotating doors on that Mercury map, the opening doors on Firebase Delphi (though they move pretty damn slow). I'd like to see stuff like that thrown into Halo maps every so often.
One of these days you're gonna overdoze on thinly veiled sarcasm, an then the transition will be complete.Sanctuary is a really well designed map, but I feel like something's missing
You know, like waterfalls
One of these days you're gonna overdoze on thinly veiled sarcasm, an then the transition will be complete.
Adding anything must be so hard for a developer. It's always a damned if you do, damned if you don't situation.
However, adding 3 large stalactites that respawn rather quickly seems like a derpy childhood day dream inspiration. People will spawn and they will get hit by it. Not to mention there are hitmarkers for them as well as grenade hitmarkers.
Does anyone think it's a truly great idea for competitive play? Anyone?
Why would competitive players who DON'T like the stalactites choose to play with them on, when they could simply select "Lockout Anniversary" with indestructible center glass and no stalactites? (in matchmaking and especially in customs" Or is this a case of "they shouldn't enjoy things I don't enjoy?"
Why would competitive players who DON'T like the stalactites choose to play with them on, when they could simply select "Lockout Anniversary" with indestructible center glass and no stalactites? (in matchmaking and especially in customs" Or is this a case of "they shouldn't enjoy things I don't enjoy?"
I sorta sympathized with that at the time, but it ended up being totally overblown (SHOCKING).lol
Remember the meltdown about the mech being built in the middle of one of Halo 4's maps? "It's not practical - it's distracting."
*long sigh*Just watched the video, that middle room could a big change to the flow of the map, woah.
Can't wait to play some 2v2 / 3v3 on it.
Why would competitive players who DON'T like the stalactites choose to play with them on, when they could simply select "Lockout Anniversary" with indestructible center glass and no stalactites? (in matchmaking and especially in customs" Or is this a case of "they shouldn't enjoy things I don't enjoy?"
Does the destructible center glass plate on Lockout Anniversary have a health value equivalent to a Mantis? Just curious.
What? You're kidding, right? RiGHT?!Adding anything must be so hard for a developer. It's always a damned if you do, damned if you don't situation.
However, adding 3 large stalactites that respawn rather quickly seems like a derpy childhood day dream inspiration. People will spawn and they will get hit by it. Not to mention there are hitmarkers for them as well as grenade hitmarkers.
Does anyone think it's a truly great idea for competitive play? Anyone?
Why would competitive players who DON'T like the stalactites choose to play with them on, when they could simply select "Lockout Anniversary" with indestructible center glass and no stalactites? (in matchmaking and especially in customs" Or is this a case of "they shouldn't enjoy things I don't enjoy?"
So there is a way to disable the new stuff while still being able to play the remade maps?
I didn't know.
*bows my head and sits down*
I got shot down.
Thanks for the reply man. Didn't know it was even an option in matchmaking. I guess a lot of our shared grief over new features are due to us not knowing what's available matchmaking or not...so I'll pipe down about it.
Constant negativity from us is probably very tiring, but I assure you...this is the only game I'm gleefully looking forward to.
Coag.
So there is a way to disable the new stuff while still being able to play the remade maps?
I didn't know.
Stalactites on Lockout are so much fun.
If you took that tone with me on social media I'd go Hideki Kamiya on you. You think it's tiring, but imagine being a developer and having fans bugging you about thousands of minute details over multiple social media outlets every single day. And really, use your imagination and reasoning skills a little bit and you can come up with the likely responses yourself. What do grenade indicators and hit markers do? What are they for?Our beloved Stinkles said that grenade induced screen shake has been drastically toned down due to player feedback.
Did they ignore the mob of requests to remove hitmarkers...specifically grenade hitmarkers and indicators? 343 keeps acting like they are being transparent about what they add to the gameplay, assuring us it's for the best.
However no matter where you post...twitter, HaloWaypoint (they seem to avoid their official community site I might add...), NeoGaf...these concerns never seem addressed. Perhaps I'm over reacting, but it's rather tiring.
I'm not sure how it's rigged into the system because of the way that hybrid engine works, but it has a "health value" of three plasma grenades and an SMG clip.
If you took that tone on social media with me I'd go Hideki Kamiya on you. You think it's tiring, but imagine being a developer and having fans bugging you about thousands of minute details over multiple social media outlets every single day. And really, use your imagination and reasoning skills a little bit and you can come up with the likely responses yourself. What do grenade indicators and hit markers do? What are they for?
Watching the Warlord walkthrough and I love how angular and not-quite-Halo-4-runner aesthetic the Sentinel Beam is. The overheat meter on the actual gun / power coil is great, too.
That sounds about right. It just stuck out to me because the Mantis goes down in roughly 3 plasmas and a clip from your utility automatic of choice - or in an even 3 plasmas, with the right loadouts. It seems like a decent unit of measurement for destructible buildings, health-wise.
26 melees!
Coming up this week just to manage everyone's expectations:
Tomorrow: Full game preview after we poked around the whole damn thing
Wednesday: Halo Channel video walkthrough
Thursday: Revealing the Day 1 multiplayer hopper playlists
Friday: Revealing all 4000 Achievement points
Way, way more all month long. W00t!
Yup. I hear ya completely...especially on grenade indicators and hit markers. Seriously...why are they doing this? Why.
WHY?!
However, adding 3 large stalactites that respawn rather quickly seems like a derpy childhood day dream inspiration. People will spawn and they will get hit by it. Not to mention there are hitmarkers for them as well as grenade hitmarkers.
Does anyone think it's a truly great idea for competitive play? Anyone?
Okay, we get it.Did they ignore the mob of requests to remove hitmarkers...specifically grenade hitmarkers and indicators? 343 keeps acting like they are being transparent about what they add to the gameplay, assuring us it's for the best.
Who was playing Lockout and was like "man, this needs stalactites"
Fuck yeah, I'm excited as hell now. Playlist info will be especially awesome.Bloodline presentation on next Friday, so said Ryan from IGN in the Gaming side thread.
man another month to wait
OH and
Niiiiiice