K
kittens
Unconfirmed Member
I can't wait to play on Sanctuary again. <3
What? (I mean, it mostly consists of four groups of 7 notes (although I always hear the first part as eight, counting the opening tone), but what do you even mean by "on repeat"?)Isn't the Halo title theme just 7 notes on repeat
Semi-ditto what?and the Halo main theme 4 notes on an ascending scale on repeat?
That says more about CEA's overall execution just plain not aligning with the original than anything else.Hell, The Library Suite is such a convoluted watered-down mess of synths that even the CEA interpretation, Dewey Decimate, hard a hard time getting a real tune out of it.
It's clear that there is a lack of knowledge about scoring music and music theory in this thread.
Nobody cares about Halo 4, get out of this thread.
Biggest problem is forgetting we're talking about the music in a first person shooter video game. So of course you're going to have music or audio guys pick apart something completely different than people just playing the game. It's like Neil Degrasse Tyson watching Titanic and saying the stars are wrong in the night sky as the ship sinks.
Give me Marty's themes over whatever Davidge or even Jinnouchi are doing any day, even if they're poor, not using modern sound design techniques or what is currently "in" in the music design scene. Whether that's nostalgia, I don't know. Music is very subjective though.
One example is, the first two Harry Potter movies used almost the same John Williams suite he composed. The third switched it up, and then the remaining films barely used any or had their own music. And yet, play the Hedwig theme for anyone who's seen the movies, and they'll recognize it more than any theme from the other movies.
Isn't the Halo title theme just 7 notes on repeat, and the Halo main theme 4 notes on an ascending scale on repeat?
I'm a firm believer in harmonics and texturing over melodic oversaturation, because memorable melodies are just memory multiplied by time. It's why words and phrases sound ordinary to us yet something foreign, archaic or unprecedented sound weird to us.
Nostalgia and them being plastered over a franchise worth of titles aside, I don't see how Marty's melodies are any more memorable than Davidge's, Jinnouchi's or Rippy's. More iconic in line with "classic Halo?" Absolutely. But again, that's just because they've been around longer.
I'm not going to pull some bullshit "oh I could rattle off way more Halo 4 themes than I could Marty themes" thing or anything, but on a case-by-case basis Marty played it way too safe on most if the soundtracks. ODST and Reach were steps in the right direction, but 1, 2 and 3's soundtracks were pretty terrible in terms of actual content. Before Activision pumped them full of calladuty juices, Bungie always felt uncomfortably low-budget for being such a high-priority company, and in hindsight it shows. There's no way Marty should have realistically gotten away with putting something like Halo 3's soundtrack out working with the huge (for its time) budget that it did.
Biggest problem is forgetting we're talking about the music in a first person shooter video game. So of course you're going to have music or audio guys pick apart something completely different than people just playing the game. It's like Neil Degrasse Tyson watching Titanic and saying the stars are wrong in the night sky as the ship sinks.
I thought it was great !I'm a music guy, and I don't think Speedy knows what he's talking about quite honestly!
Reach and ODST handily had the strongest soundtracks. Halo 4 is a contrived, apathetic, indecisive mess. I found it incredibly amateur actually and I dig Davidges' other work and his production skills but the dude can't score a videogame for shit.
I thought it was great !
have you heard Revival, Belly of the beast, awakening, Legacy, Atonement, etc... In my opinion, its one of the best OST from Halo. The only thing I missed was the lack of the original tunes.
I think the soundtrack itself is really good however I do agree with those saying it wasn't integrated that well into the game.
4 didn't really have that many moments where the music really added to the scene making it more memorable. It was a poor soundtrack but I thought the music was great.
What? (I mean, it mostly consists of four groups of 7 notes (although I always hear the first part as eight, counting the opening tone), but what do you even mean by "on repeat"?)
Semi-ditto what?
That says more about CEA's overall execution just plain not aligning with the original than anything else.
There are all kinds of tracks on the Halo 1 soundtrack where the CEA version either works totally differently or doesn't work well at all. Mostly because Marty's composition *was* designed as exotic shenanigans with a low number of performers and some cheapo synth; hand that to a full orchestra, and it shouldn't be a shocker that people throw their arms in the air and do something totally different.
Not that I feel terribly inclined to defend Marty's larger compositions on his soundtracks; they do come off as awkward, though being presented like that isn't the core purpose of the music that went into them, so I find it hard to criticize the music of the game itself on those grounds.
(IMO most of the stuff in the Library Suite serves its purpose extremely well in-game.)
Sure, melodies are just a series of notes, but looking at things that way is like comparing paintings by saying "well, it's just a bunch of colors".
For example, in "To Galaxy" (not necessarily trying to single out this one track, it's just a good example), the four-note motif - It's not really the number of notes used in a melody that's the problem. It's that it doesn't go anywhere. It's an overstatement to really call it a melody, because it's not much of one. It's a quasi-melodic line that doesn't have much of any musical direction or development.
Compare that to the Halo title theme. The "monk theme" actually ends by around 40 seconds in, at which point the second (also iconic) theme takes over and is developed. Multiple musical motifs show up in that piece that also appear later throughout the soundtrack.
This seems like a pretty poor excuse for taking one generic melodic line and repeating it over and over and over again and then layering some other stuff on top of it as an excuse for "development". If the only way you can make a melody memorable is by repeating it a hundred times, you're doing it wrong.
Well, now we're going to start getting into discussion about what makes music memorable, and I'm not sure we'd get anywhere. So I don't know - all I can say is that Marty's music is almost universally identifiable by most gamers, and Davidge's isn't. And I don't think it's because his music has been around longer. It didn't take 10 years for the themes from the first Halo to become memorable - I knew them from the first time I beat the game, and most everyone else did too. Same for Halo 2.
In contrast, I highly doubt anyone is going to remember Davidge's Halo 4 music 10 years down the line. Why? Because hardly anyone can remember it now.
Honestly, I'm actually not really sure what your main problem with Marty's music is. Are you criticizing them on a musical basis, or are you criticizing them on a more technical basis? Your reply makes it sounds like you have issues with the fact that it "sounded" low budget, not just with the actual musical content.
Personally, I don't see how that really has anything to do with the musical quality of a composition. The fact is that someone could arguably create an 8bit soundtrack that is more musically inspired by someone with a full live orchestra and state of the art sound design. (in fact, I'm sure you could find some examples of this very thing in video game music) IMO, Marty achieved way more with cheap synths, drum tracks, and strings than Davidge accomplished with the full orchestra.
Again, not really sure what you're trying to say here, so maybe I'm misunderstanding. (also... Halo 2 was terrible in terms of musical content? whaaa? Halo 2 had some of the best tracks in the entire series, both melodic and atmospheric)
All in all, I guess I'll just have to agree to disagree, man. We both clearly have our preferences, and debating musical quality and worth (and what's more "memorable") can be a murky discussion. (I'd prefer not to start analyzing Davidge's and Marty's music track by track, lol)
I played the game and own the soundtrack. I think the second disc of remixes is far better than the actual original orchestrations. It's a competent score but I don't find it remarkable or nuanced at all. Marty had eclectic and interesting phrasing which gave his themes a deep sense of an original and alien place (unlike Davidge's heavily borrowed themes and motifs).
I think part of this isn't really Davidge's fault, or Jinnochi's. I mean, think about it. The entire game is focusing on the Chief-Cortana relationship and the entire experience is more grounded in humanity regardless of whatever megastructures you end up on, so of course it's going to sound a little more like Human Music than some of the eccentrically-arranged ambient-meets-aggressive scoring that Marty put out.
Sweet, I just got one, too. I think we're XBL friends already, but if not I'll add you. I'll mostly be playing BF4, Titanfall, and eventually Destiny.Haven't posted here in a looooong time. Just got an Xbox One yesterday, looking forward to hopefully getting some good games of Halo again in the future.
You're weird.In my upset over the Gungoose, I didn't realise that I will now be able to goose on Halo 2. Sweet.
RIP in peace MobileGAFLoading
You're upset about the Gungoose??All these scrubs getting xbones lmao.
I will be getting one when MCC drops.
In my upset over the Gungoose, I didn't realise that I will now be able to goose on Halo 2. Sweet.
You're upset about the Gungoose??
343 shot themselves in the foot by making the Mongoose more accessible to players by strapping a gun on it, it's absolutely in no way an attempt to consolidate and balance portions of the sandbox to make sure people actually enjoy their game instead of just leaving it to the niche goosetage-ers that'll take it and rely on high aim assist and explosives to fly around and pick people off. Halo culture is being defiled, and honor and shame are huge parts of it (trust me, I'm an expert).
Should have made a scarab gun goose. Or a sword goose.Ah, I understand now.
They should have made a SplaserGoose:
sword goose.
I eagerly await the fuel rod cannon armed ghost.They should have made a SplaserGoose:
343 shot themselves in the foot by making the Mongoose more accessible to players by strapping a gun on it, it's absolutely in no way an attempt to consolidate and balance portions of the sandbox to make sure people actually enjoy their game instead of just leaving it to the niche goosetage-ers that'll take it and rely on high aim assist and explosives to fly around and pick people off. Halo culture is being defiled, and honor and shame are huge parts of it (trust me, I'm an expert).
I stand by what i said. Strapping SMGs or SAWs to a mongoose takes away the Risk vs Reward factor that the goose had in earlier games.
its a light recon vehicle. its meant to get players into enemy base quickly and out again. that speed coming at the expense of firepower. Whats the risk now that the Goose has guns on it?
person A sees that and decides that the driver wont need any help in Exfil, and leaves them to their own devices.
Person B sees the goose, gets on and charges blindly into battle because "hey, its got guns now"
Say Person B is in Enemy base, and just attempting to kill whatever moves; Person C gets the flag/bomb/what have you and gets on the goose. Person B just continues to kill.
I don't think they're trying to make the goose a killing machine so much as they are giving it a little boost up to Ghost-tier.
I don't think they're trying to make the goose a killing machine so much as they are giving it a little boost up to Ghost-tier.
This is crap advice. But don't play alone. Even having one person in a party makes a huge difference. Playing alone isn't viable in halo anymore.
Seems more like the Revenant(?) now with firepower + passenger.
I don't get it, I thought the 'goose was there as a choice versus the hog (firepower vs speed). Giving it a gun seems weird, like giving the ghost a sidecar as Ragnarok says.
Ah, I understand now.
They should have made a SplaserGoose:
Seems more like the Revenant(?) now with firepower + passenger.
I don't get it, I thought the 'goose was there as a choice versus the hog (firepower vs speed). Giving it a gun seems weird, like giving the ghost a sidecar as Ragnarok says.
They should bring this bad boy back:
Now we're talking. I've used that more than the Mongoose in any of its games.They should bring this bad boy back:
The Warthog is still slower and more heavily armed, though. It also offers better protection for the passengers. The dichotomy is still there, but it's not so severe as to make being stuck with the 'goose a big deal.
They should bring this bad boy back:
Haven't posted here in a looooong time. Just got an Xbox One yesterday, looking forward to hopefully getting some good games of Halo again in the future.
I eagerly await the fuel rod cannon armed ghost.
Sweet, I just got one, too. I think we're XBL friends already, but if not I'll add you. I'll mostly be playing BF4, Titanfall, and eventually Destiny.
I think maybe a dozen people posting in this thread play Halo, but I'll be there.
The Warthog is still slower and more heavily armed, though. It also offers better protection for the passengers. The dichotomy is still there, but it's not so severe as to make being stuck with the 'goose a big deal.