Somewhat Damaged
Member
15 bucks for this is more than reasonable. Game looks so great
I'm glad everyone has gotten used to the $15 price point and the crying has calmed down.Somewhat Damaged said:15 bucks for this is more than reasonable. Game looks so great
I'm definitely not used to it since every new game seems to be $15. However for a game like this that looks to be worth the $15 I'm perfectly fine with it.Dark Octave said:I'm glad everyone has gotten used to the $15 price point and the crying has calmed down.
Now time to bump the standard price up to $20! LOL!
Agreed. This one looks like it's worth the premium price.angelfly said:I'm definitely not used to it since every new game seems to be $15. However for a game like this that looks to be worth the $15 I'm perfectly fine with it.
ULTROS! said:Buying it for PS3 day one.
Oh and here's another review: http://www.thunderboltgames.com/reviews/article/hard-corps-uprising-review-for-xbox-360.html
And the PS3 price is $14.99.
Yeah, but Contra Rebirth looks like shit.bon said:That's pretty much what Contra Rebirth was.
Dark Octave said:I'm glad everyone has gotten used to the $15 price point and the crying has calmed down.
Now time to bump the standard price up to $20! LOL!
thetrin said:I know right? A japanese gaming property developed by a Japanese studio. You'd think there would be absolutely no animu.
ULTROS! said:Buying it for PS3 day one.
Oh and here's another review: http://www.thunderboltgames.com/reviews/article/hard-corps-uprising-review-for-xbox-360.html
And the PS3 price is $14.99.
The Spoony Hou said:Yeah, but Contra Rebirth looks like shit.
And this game looks very slow.
I have nothing against them, I just wish they didn't look like shit.Teknoman said:Whoa there, UFO robot and mecha camels say otherwise.
Why would you do that? said:The voices of agony when you kill people... For some reason, it's really disheartening.
(Almost makes me not want to play it. But I'll get it anyway.)
Augemitbutter said:might want to insert "contra" somewhere into the witty line, so more people can take notice. i want this game to sell millions!
The production quality has risen considerably over the last four to five years in DD-only games. I think $15 is a very fair price for a lot of good games considering that you can play them as long if not longer than $60 games that often finish within a few hours and offer little in the way of meaty replayability. Not that I want games to all be $15 or whatever, but a lot of these games asking for these prices aren't really out of bounds and often offer genres and (newer, fresher) gamestyles and experiences that aren't seen at retail ever, anymore. Actually, I'm still annoyed that more increments haven't been used more often or even introduced yet, like $7 and $12 price points.Dark Octave said:I'm glad everyone has gotten used to the $15 price point and the crying has calmed down.
Now time to bump the standard price up to $20! LOL!
90% of the games on xbla are not worth 1200 to me, yet 10% of them are such as this game, i'll still bitch over most 1200 gamesDark Octave said:I'm glad everyone has gotten used to the $15 price point and the crying has calmed down.
Now time to bump the standard price up to $20! LOL!
No, but we're in the minority. They won't get sales otherwise.Am I the only one that thinks this game looks horrible graphically?
RyanDG said:
krakov said:Am I the only one that thinks this game looks horrible graphically?
Jiguryo said:Ok, so how do I un-see the white robot's penis-rifle?
8TheFLYINGManga_Ka said:Anyone know how many stages there are in this game?
No. I totally get shades of Dolphin Blue when I see this, and I didn't like the way that looked.krakov said:Am I the only one that thinks this game looks horrible graphically?
Criticism time.PepsimanVsJoe said:My review of the game has just been posted.
http://www.pwnem.com/t-hard-corps-uprising-review
mjemirzian said:Criticism time.
"Seriously youll need all of these lives and then some more if you expect to finish the game."
Change "you" to what skill level of player you think would need lots of extra lives to clear it (assuming you're talking about arcade mode here..).
"Since there is no other way to pass this area the gators continue to spawn no matter how many you destroy." Is there a time bonus or time limit that might prevent score milking?
"Otherwise the controls tend to be really fluid with the only really troubling aspect being that wall-climbing feels a bit too sticky." Sticky is a vague word.. mind getting more technical?
Still a pretty good review considering it even mentions the scoring system and player mechanics.
First, skill level definitely matters. Memorization and execution are measurable skills that can be applied to this game and games like it (CAVE shoot em ups, etc.) Memorization is a pretty obvious word. Execution means the physical dexterity to be able to make those precise memorized movements, such as dodging a dense bullet pattern. Second, using reflexes is the wrong word. Reflexes are involved when random things happen, which I would assume this game doesn't have much of. A good recent example of a reflex skill based game is Bayonetta.PepsimanVsJoe said:Honestly I don't think skill level matters when playing this game in arcade mode. As I said in the review a lot of the difficulty in Hard Corps comes from not knowing what to expect. There aren't anything in the realm of complicated bullet spreads and other stuff that would require serious pixel-perfect reflexes.
I tried to avoid focusing on the wall-climbing junk too much but it's like this. I think the player-characters are a little too aggressive when sticking to walls. There will be situations where getting from a wall to somewhere else to avoid death is a necessity and it's a bit too easy to attempt to jump away but find yourself against the wall again. Transitioning from wall to ceiling is also an annoyance but I think it's only a serious factor in one part of the game(and you'll know it when you see it).
mjemirzian said:That scoring system issue sounds pretty major if true. Have you actually tried testing it, though? Maybe the gators stop giving points after killing enough of them.
Bummer.PepsimanVsJoe said:Eww that's just as bad if not worse. If the gators stopped giving points after awhile it would be like the developer intended for players to stand around and milk them for several minutes before moving forward. That sort of play would destroy the pacing of the game, kind of like those ESP Ra De superplays that go for 45 minutes in what is usually a 20 minute game.
Anyway there are more places to milk for points I believe. The gator spot is the easiest because there's a spot where the player can just stand still, set the controller down, and leave. Other sections involve at least some moving around to keep a random grunt from bumping into them.
Fortinbras said:Launch Trailer:
http://www.youtube.com/watch?v=AjYi_v_x_6M
Are there any dlc plans? If not I'm going to buy this game for 1200 points.
Fortinbras said:Launch Trailer:
http://www.youtube.com/watch?v=AjYi_v_x_6M
Are there any dlc plans? If not I'm going to buy this game for 1200 points.
Theres also the case regarding Sayuri and Harley. Both characters appear in the intro as well as the ending and even get their own biographies. As it turns out these characters are only going to be available via downloadable content. Konami pulled a similar stunt with Castlevania: Harmony of Despair as additional characters had to be purchased. At least with that game six characters were already available. With this on the other hand, its a slap in the face because the game directly references two other characters yet neither of them is playable unless theyre bought separately. Although to be fair, Hard Corps: Uprising is of great value at its price and itll take at least ten hours to max out the upgrades for one character, let alone all the time spent in Arcade mode but its still a very dirty move as far as Im concerned.
The Take Out Bandit said:WTF.
That sucks I was looking forward to using Harley.
This generation set such a bad precedent.
FateBreaker said:If it wasn't for this generation, I doubt we'd have this game at $15...or at all.