JasonUresti
Member
Fun game, finished it tonight. Certainly calls back to the classic days of PC FPS.
I really wish the movement speed was closer to Doom, but overall the short burst sprint and slower movement fits well into the combat design. It makes the rammers more irritating than they would be with classic foot speed, as you have a slim chance of dodging them without using the environment to hang them up.
This game would have benefited from a Doom Imp type enemy, something tougher than the buzzsaws, but less than the rammers. Arm them with a slower projectile attack that could be dodged with proper recognition, and the combat possibilities would have really opened up.
I admit some of this might just be feeling some nostalgia for the Imp and Demon combo from Doom. Those two enemies complimented each other, and made for more fun combat scenarios, than perhaps any other combo in FPS history.
Hard Reset misses that type of synergy with it's enemies.
I really wish the movement speed was closer to Doom, but overall the short burst sprint and slower movement fits well into the combat design. It makes the rammers more irritating than they would be with classic foot speed, as you have a slim chance of dodging them without using the environment to hang them up.
This game would have benefited from a Doom Imp type enemy, something tougher than the buzzsaws, but less than the rammers. Arm them with a slower projectile attack that could be dodged with proper recognition, and the combat possibilities would have really opened up.
I admit some of this might just be feeling some nostalgia for the Imp and Demon combo from Doom. Those two enemies complimented each other, and made for more fun combat scenarios, than perhaps any other combo in FPS history.
Hard Reset misses that type of synergy with it's enemies.