LOADING
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It is your first day in Pointy Robe Scholars and a town is nearby. There are people to learn and to love. But who is magic and who is not?
NOTE: Type "help" for commands list.
>> help
This computer game is magic
>> char
CHAR STATS
(average) ||
Fire Game |
Water Game |
Wind Game |
Earth Game
Openness (58.75%) || 51% | 53% | 72% | 59%
Adventurousness (44.50%) ||
30% |
40% |
62% |
46%
Artistic Interests (0.50%) ||
0% |
1% |
1% |
0%
Emotionality (38.50%) ||
56% |
45% |
21% |
32%
Imagination (65%) ||
57% |
64% |
76% |
63%
Intellect (54.25%) ||
46% |
49% |
68% |
54%
Authority-challenging (73.75%) ||
65% |
64% |
84% |
82%
Conscientiousness (37.75%) || 30% | 33% | 52% | 36%
Achievement-striving (33.75%) ||
28% |
25%|
46% |
36%
Cautiousness (47.75%) ||
44% |
41% |
55% |
51%
Dutifulness (7.75%) ||
5% |
8% |
10% |
8%
Orderliness (61%) ||
75% |
55% |
48% |
66%
Self-discipline (21.75%) ||
9% |
19% |
38% |
21%
Self-efficacy (20%) ||
16% |
21% |
27% |
16%
Extroversion (14.75%) || 20% | 21% | 10% | 8%
Activity Level (1.75%) ||
1% |
2% |
2% |
2%
Assertiveness (31.75%) ||
52% |
40% |
20% |
15%
Cheerfulness (18.50%) ||
27% |
27% |
9% |
11%
Excitement-seeking (23.75%) ||
33% |
33% |
14% |
15%
Outgoing (3.25%) ||
3% |
5% |
3% |
2%
Gregariousness (4.75%) ||
6% |
7% |
3% |
3%
Agreeableness (10.75%) || 12% | 14% | 8% | 9%
Altruism (2.50%) ||
2% |
3% |
3% |
2%
Cooperation (16.75%) ||
10% |
16% |
22% |
19%
Modesty (2.25%) ||
2% |
3% |
2% |
2%
Uncompromising (6.75%) ||
5% |
7% |
7% |
8%
Sympathy (15%) ||
20% |
16% |
13% |
11%
Trust (4.50%) ||
1% |
4% |
7% |
6%
Emotional Range (71.75%) || 82% | 70% | 57% | 78%
Fiery (68.75%) ||
85% |
73% |
47% |
70%
Prone to Worry (70%) ||
82% |
70% |
53% |
75%
Melancholy (55.50%) ||
69% |
55% |
42% |
56%
Immoderation (74%) ||
78% |
77% |
65% |
76%
Self-consciousness (53%) ||
63% |
52% |
35% |
62%
Susceptible to Stress (79%) ||
86% |
76% |
69% |
85%
Needs
Challenge (39.25%) ||
71% |
35% |
19% |
32%
Closeness (27.50%) ||
40% |
37% |
13% |
20%
Curiosity (43.75%) ||
46% |
45% |
34% |
50%
Excitement (15%) ||
21% |
24% |
5% |
10%
Harmony (22.50%) ||
34% |
29% |
10% |
17%
Ideal (64%) ||
69% |
68% |
53% |
66%
Liberty (16.50%) ||
25% |
25% |
6% |
10%
Love (8.25%) ||
14% |
11% |
3% |
5%
Practicality (12%) ||
18% |
15% |
5% |
10%
Self-expression (0.50%) ||
0% |
2% |
0% |
0%
Stability (25%) ||
35% |
34% |
11% |
20%
Structure (14.75%) ||
18% |
22% |
5% |
14%
Values
Conservation (25.75%) ||
14% |
21% |
35% |
33%
Openness to change (63%) ||
62% |
70% |
58% |
62%
Hedonism (35%) ||
22% |
42% |
39% |
37%
Self-enhancement (68.75%) ||
62% |
66% |
70% |
77%
Self-transcendence (36.75%) ||
61% |
3% |
26% |
23%
>> There's always time for dating simulacrums
I don't understand that.