KyoZz
Tag, you're it.
The scene is designed so it coincides with the first time you run out of energy (Hogwarts Mystery uses a typical mobile game energy system where you either wait, or pay up to speed things along). If you don't pay, you watch your young character continue to be strangled.
Josh Yguado (president of the studio) is defending it:
"We've tried to create a game and write a story that has stakes, that has dramatic moments that reflect the level of drama and emotion that you see in the films and the books," Yguado said. "I don't think being in a perilous situation is unique to our Harry Potter game when you compare it to the films and the books.
"I don't think our game is more violent or more scary than any of the other Potter [stories]. Without a doubt, we leave you at a cliffhanger... It seems like if a book's chapter ends at a dramatic moment, sometimes a dangerous moment and then continues after that, we're okay with it. If a film scene or even a television scene ends at a dramatic moment, and then the next episode or scene resolves that scary scenario, we're okay with it. I'm hoping we can also measure our game by the same [standard]."
Dumb statement imo
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