SantaC
Member
human5892 said:I agree. Plus, it had the misfortune of coming out entirely too soon after REmake.
Yes it seems to me that RE0 has done over a million worldwide which is a feat. Capcom can't be too disappointed in that.
human5892 said:I agree. Plus, it had the misfortune of coming out entirely too soon after REmake.
SantaCruZer said:What was their expectations?
RE0 Japan ~390K USA ~430K
REremake ~270K Japan USA ~470K
Have no figures for europe.
http://www5e.biglobe.ne.jp/~hokora/gcrank.html
Personally I think RE0 did damn good, because it's a worse game than Remake. RE0 is not scary, type c controller removed, giant bug fest, tedious char switching, and no crimson heads etc.
Gamespot said:Capcom projects that it will ship more than 1 million copies of Biohazard 0 in Japan
and that it will ship 3.2 million combined units of its entire GameCube catalog for the fiscal year.
human5892 said:I seriously doubt that Capcom will begin development on a new GC title in February, when RE4 sales are in. It's simply getting too late in the GC's lifecycle, and most third-party GC software releases are a risk now anyway.
Ouch.Amir0x said:For RE0 the expectations were more than 1 million for Japan alone.
human5892 said:I seriously doubt that Capcom will begin development on a new GC title in February, when RE4 sales are in. It's simply getting too late in the GC's lifecycle, and most third-party GC software releases are a risk now anyway.
I also was wondering this. If I had to guess, I would say yes, since this is Capcom we're talking about.Deepthroat said:The question is though, will RE0 also be ported to PS2?
Amir0x said:For RE0 the expectations were more than 1 million for Japan alone.
Shard said:Yea, the flaws in Resident Evil were REALLY starting to become apparent by the time RE0 came out.
SantaCruZer said:1 million shipped on a game that is a stepdown quality vise? Must say that capcom was too optimistic about that one
Amir0x said:Of course. But, anyway, the point is on PS2 many Capcom game have performed and even exceeded their expectations. The original Onimusha had a 1.8 million expectation by Capcom and it sold nearly 4 million. Onimusha 2 had a 1.5 million expectation and sold over 2 million. Same goes for Devil May Cry. So crazy expectations or not they set theirselves up in certain ways and they ship certain units because they want to sell a certain amount of units. For Gamecube this has not exactly been a healthy proposition so far.
But that's not why they will stop making games for Gamecube anyway. It's because this generation is essentially over and third party games are a hazard on GC because they almost never do well. So they're not going to start super development on more GC titles after Killer7 even if RE4 does well.
SantaCruZer said:yes It's too late for GC lifecycle to start anything now.
Shard said:Though this might explain Namco's approach to the Cube in this point in time.
Amir0x said:After sales of Baten Kaitos... Namco has got to be a little angry. But maybe not! They are, after all, bringing Baten Kaitos to DS.
Shard said:I would also blame the timeframe in which Baten Kaitos was released in, as this was one of those games that just got buried under the Xmas deluge.
Amir0x said:I would think that Baten Kaitos didn't have much to be "buried under" on GC. Metroid Prime 2 and Paper Mario: TTYD, both of which debuted at different periods.
Symphonia was supposed to sell 500k in Japan, and only made 315k. Around Christmas last year Namco of Japan said they were disappointed with Symphonia's performance.Odnetnin said:TOS sold like hotcakes on the cube.
Actually that isn't true. In fact REmake and REZero surpassed Capcom's initial expectations. In 2003 GameCube was the only console who's software as a whole exceeded expectations too, while Xbox and PS2 both came in under targets for Capcom.Amir0x said:Heh. Every single game Capcom has put on GC has failed to meet expectations.
radioheadrule83 said:(edit: Sweet! ^^)
I know there were titles that Capcom were happy with. They were happy with Viewtiful Joe's popularity on Gamecube definately... or at least the creator was, he says as much in one of the latest VJ2 interviews. The other may have been REmake. That or Zero.
Expectations aside - a game selling a million plus still stands to make 40 million dollars or more, about 3 to 4 times as much as this gen's average costs. Given that RE is a remake of an existing game, that probably wasn't so bad. They seem to be winning some brand loyalty with the Nintendo fans, and lest we forget this is the company that had nice Dreamcast support, so we can bet they'll be on board with Revolution too.
I think we can kiss franchise exclusivity goodbye. Maybe Nintendo will get time-exclusives again, but I can't see them getting the commitment of a whole series of games until a given year again.
SantaCruZer said:What was their expectations?
RE0 Japan ~390K USA ~430K
REremake ~270K Japan USA ~470K
Have no figures for europe.
http://www5e.biglobe.ne.jp/~hokora/gcrank.html
Personally I think RE0 did damn good, because it's a worse game than Remake. RE0 is not scary, type c controller removed, giant bug fest, tedious char switching, and no crimson heads etc.
jarrod said:Well it's to be expected somewhat, RE Zero was a side project from an outside team rooted in N64 design.... the fact it sold at all being released only 6 months following the previous Resident Evil is a miracle.
Woah, freaking fantastic.SantaCruZer said:yes here it is:
http://www.rbc-youth.us.nyud.net:8090/personal/mp2com3.wmv
Better than the last one.
Wow, you really are as ignorant as I thought Amir0x. Might wanna pull your head out once in a while and take a breath. If you took 5 seconds to read the article, it clearly states in there that what we wrote was based on/included factual stats from gamerankings, and IGN, Gamespot, Gamestop, and EBGames as secondary sources. When was the last time you even visited? Seems like it hasn't been for quite a while. I garauntee we are more objetive now than we were then.Amir0x said:Nothing GCA says is going to be objective so the link has about as much value as a pile of steaming dog shit.
But, I'll say it once again, Capcom is done with Gamecube. It is a dying system. After Killer7, they will devote no more serious development time for that system. That'll be when the brunt of Capcom stuff stops for Gamecube. Why would they sink a significant amount of development time with a system that'll be completely pointless by 2006 and which has failed to produce even a single game which Capcom could call a moderate success (RE0/REmake aside - but even those did not perform to expectations)?
Robert-GCA said:Wow, you really are as ignorant as I thought Amir0x. Might wanna pull your head out once in a while and take a breath. If you took 5 seconds to read the article, it clearly states in there that what we wrote was based on/included factual stats from gamerankings, and IGN, Gamestop, EBGames as secondary sources. When was the last time you even visited? Seems like it hasn't been for quite a while. I garauntee we are more objetive now than we were then.
RE0/REmake both met expectations (both over 1 million world-wide), Viewtiful Joe beat expectations, and PN03 wasn't very good in the first place. Mega Man games aren't all that great either. To me it seems to be more Capcom's fault than anyone elses because of the lackluster titles.
Dying system? Hardly. As long as its selling systems its living. Why are companies sinking significant dev time into Xbox when Xbox 2 is rumored to come out next year? Seems as pointless to me as your theory for Cube in '06.
Edit:spelling
Amir0x said:Future development on Gamecube? You can't be serious. The Gamecube is done, duder. After RE4 it might get another Capcom release but they won't be putting anymore serious development into it. If anything a successful RE4 will only tell Capcom it should put extra consideration into Revolution development.
Namco have nothing to do with Donkey Kong: Jungle Beat.Shard said:I think you misunderstand me, Namco still has quite a few projects in development for the Gamecube, but not in a publishing sense. Namco is working on titles such as Star Fox Assault, Donkey Kong: Jungle Beat, Mario Baseball and Donkey Konga II and III. In esscence, they are filling the development void left by Rareware.
Robert-GCA said:Wow, you really are as ignorant as I thought Amir0x. Might wanna pull your head out once in a while and take a breath. If you took 5 seconds to read the article, it clearly states in there that what we wrote was based on/included factual stats from gamerankings, and IGN, Gamespot, Gamestop, and EBGames as secondary sources. When was the last time you even visited? Seems like it hasn't been for quite a while. I garauntee we are more objetive now than we were then.
Robert-GCA said:RE0/REmake both met expectations (both over 1 million world-wide), Viewtiful Joe beat expectations, and PN03 wasn't very good in the first place. Mega Man games aren't all that great either. To me it seems to be more Capcom's fault than anyone elses because of the lackluster titles.
Capcom on NA said:However, we struggled in the region [North America] as sales of "Viewtiful Joe" (for GC) and "Dino Crisis 3" (for Xbox) grew at a sluggish pace contrary to our expectations, and the release of a the major game title "Resident Evil Outbreak" (for PS2) was postponed.
Capcom on Europe said:In these circumstances, much-hoped for titles "Viewtiful Joe" (for GC) and "Dino Crisis 3" (for Xbox) performed lower than expected...
Robert-GCA said:Dying system? Hardly. As long as its selling systems its living. Why are companies sinking significant dev time into Xbox when Xbox 2 is rumored to come out next year? Seems as pointless to me as your theory for Cube in '06.
Odnetnin said:wow.. you hit the head on your opinion on Amirox. His posts are mostly pseudo-argumentative/intelligent.. but very often baseless. I was impressed with his earlier posts and then it just got too much. word vomit; his latter posts are all very smirk smirk self-satisfied and I found them trying.
MarkMacD said:Ouch. Beware a man armed with Capcom press releases.