Has anyone seen the huge RE4 marketing who was supposed to start today?

human5892 said:
I agree. Plus, it had the misfortune of coming out entirely too soon after REmake.

Yes it seems to me that RE0 has done over a million worldwide which is a feat. Capcom can't be too disappointed in that.
 
SantaCruZer said:
What was their expectations?


RE0 Japan ~390K USA ~430K
REremake ~270K Japan USA ~470K

Have no figures for europe.


http://www5e.biglobe.ne.jp/~hokora/gcrank.html

Personally I think RE0 did damn good, because it's a worse game than Remake. RE0 is not scary, type c controller removed, giant bug fest, tedious char switching, and no crimson heads etc.

For RE0 the expectations were more than 1 million for Japan alone.

Gamespot said:
Capcom projects that it will ship more than 1 million copies of Biohazard 0 in Japan
and that it will ship 3.2 million combined units of its entire GameCube catalog for the fiscal year.
 
human5892 said:
I seriously doubt that Capcom will begin development on a new GC title in February, when RE4 sales are in. It's simply getting too late in the GC's lifecycle, and most third-party GC software releases are a risk now anyway.

Thus the heart of the matter. Any new development on Nintendo systems is going straight to Revolution.
 
Amir0x said:
For RE0 the expectations were more than 1 million for Japan alone.
Ouch.

Still, they were fools for making those projections in the first place -- even then, GC hardware sales were not so great, and only SSB:M had broken the one million barrier for software.
 
human5892 said:
I seriously doubt that Capcom will begin development on a new GC title in February, when RE4 sales are in. It's simply getting too late in the GC's lifecycle, and most third-party GC software releases are a risk now anyway.

Prehaps, but on the same token they might have unannounced games under wraps that might hit the Cube in 2005/2006.

It really is one of those wait and see things.
 
Deepthroat said:
The question is though, will RE0 also be ported to PS2?
I also was wondering this. If I had to guess, I would say yes, since this is Capcom we're talking about. ;) Not to mention the fact that RE:Outbreak did incredibly well on the PS2 for being primarily an online title.
 
Amir0x said:
For RE0 the expectations were more than 1 million for Japan alone.

1 million shipped on a game that is a stepdown quality vise? Must say that capcom was too optimistic about that one.

Plus it said shipped, and not projected right?
 
Yea, the flaws in Resident Evil were REALLY starting to become apparent by the time RE0 came out.

Does anybody else wish that Capcom had stuck with the RE2 N64 true analog control scheme ?
 
Shard said:
Yea, the flaws in Resident Evil were REALLY starting to become apparent by the time RE0 came out.

Plus that RE0 was handled by another team than REremake.

RE4 is done by the remake team i think.
 
SantaCruZer said:
1 million shipped on a game that is a stepdown quality vise? Must say that capcom was too optimistic about that one

Of course. But, anyway, the point is on PS2 many Capcom game have performed and even exceeded their expectations. The original Onimusha had a 1.8 million expectation by Capcom and it sold nearly 4 million. Onimusha 2 had a 1.5 million expectation and sold over 2 million. Same goes for Devil May Cry. So crazy expectations or not they set theirselves up in certain ways and they ship certain units because they want to sell a certain amount of units. For Gamecube this has not exactly been a healthy proposition so far.

But that's not why they will stop making games for Gamecube anyway. It's because this generation is essentially over and third party games are a hazard on GC because they almost never do well. So they're not going to start super development on more GC titles after Killer7 even if RE4 does well.
 
Amir0x said:
Of course. But, anyway, the point is on PS2 many Capcom game have performed and even exceeded their expectations. The original Onimusha had a 1.8 million expectation by Capcom and it sold nearly 4 million. Onimusha 2 had a 1.5 million expectation and sold over 2 million. Same goes for Devil May Cry. So crazy expectations or not they set theirselves up in certain ways and they ship certain units because they want to sell a certain amount of units. For Gamecube this has not exactly been a healthy proposition so far.

But that's not why they will stop making games for Gamecube anyway. It's because this generation is essentially over and third party games are a hazard on GC because they almost never do well. So they're not going to start super development on more GC titles after Killer7 even if RE4 does well.

yes It's too late for GC lifecycle to start anything now.
 
SantaCruZer said:
yes It's too late for GC lifecycle to start anything now.

You know what I was thinking?

I'd like to see Capcom help with a 3D Zelda game for DS.



Minish Cap is really good.
 
Shard said:
Though this might explain Namco's approach to the Cube in this point in time.

After sales of Baten Kaitos... Namco has got to be a little angry. But maybe not! They are, after all, bringing Baten Kaitos to DS.
 
Amir0x said:
After sales of Baten Kaitos... Namco has got to be a little angry. But maybe not! They are, after all, bringing Baten Kaitos to DS.

i can't imagine namco being angry with the peformance of their gamecube titles. soul calibur II did extremely well, they've sold a bunch of pac-man world 2 (many due to the inclusion of pac-man vs i'm assuming), and tales of symphonia did much better than anyone thought it would from what i remember. what else? r:evolution bombed everywhere. i'm sure they'll make out okay on the star fox deal. not every game can be a hit...
 
I think you misunderstand me, Namco still has quite a few projects in development for the Gamecube, but not in a publishing sense. Namco is working on titles such as Star Fox Assault, Donkey Kong: Jungle Beat, Mario Baseball and Donkey Konga II and III. In esscence, they are filling the development void left by Rareware.
 
baiten kaitos.. blame Lost kingdoms + the card format... the similarish card battle format (i know its not the same... cards = interface)... is a turn off. I reckon, that's why it didn't sell.

Because..


TOS sold like hotcakes on the cube.
 
I would also blame the timeframe in which Baten Kaitos was released in, as this was one of those games that just got buried under the Xmas deluge.
 
Shard said:
I would also blame the timeframe in which Baten Kaitos was released in, as this was one of those games that just got buried under the Xmas deluge.

I would think that Baten Kaitos didn't have much to be "buried under" on GC. Metroid Prime 2 and Paper Mario: TTYD, both of which debuted at different periods.
 
Amir0x said:
I would think that Baten Kaitos didn't have much to be "buried under" on GC. Metroid Prime 2 and Paper Mario: TTYD, both of which debuted at different periods.

to bombastic numbers. Bomb bomb.
 
Odnetnin said:
TOS sold like hotcakes on the cube.
Symphonia was supposed to sell 500k in Japan, and only made 315k. Around Christmas last year Namco of Japan said they were disappointed with Symphonia's performance.

Though, I have no idea what they think of the international performance. Currently it's outsold every other US Tales release combined.
 
Amir0x said:
Heh. Every single game Capcom has put on GC has failed to meet expectations.
Actually that isn't true. In fact REmake and REZero surpassed Capcom's initial expectations. In 2003 GameCube was the only console who's software as a whole exceeded expectations too, while Xbox and PS2 both came in under targets for Capcom.

The only GameCube game we know came in below expectation was Viewtiful Joe. And really, it did pretty well considering it's genre. It also underpreformed on PS2.

Edit- a little more research and I'm partially wrong. RE0 and Remake both exceeded launch expectations (in Japan) but RE0 at least came in under expectation in the end (by about 300k worldwide). Not sure about REmake.

Then again, pretty much every notable PS2 game from Capcom besides DMC1, Onimusha 1-2 and Monster Hunter has come in under expectations, as have all notable Xbox games (besides Tekki). If Capcom's cutting GCN support based off lower than expected results, they should do the same for PS2 and Xbox. GBA only? :)
 
(edit: Sweet! ^^)

I know there were titles that Capcom were happy with. They were happy with Viewtiful Joe's popularity on Gamecube definately... or at least the creator was, he says as much in one of the latest VJ2 interviews. The other may have been REmake. That or Zero.

Expectations aside - a game selling a million plus still stands to make 40 million dollars or more, about 3 to 4 times as much as this gen's average costs. Given that RE is a remake of an existing game, that probably wasn't so bad. They seem to be winning some brand loyalty with the Nintendo fans, and lest we forget this is the company that had nice Dreamcast support, so we can bet they'll be on board with Revolution too.

I think we can kiss franchise exclusivity goodbye. Maybe Nintendo will get time-exclusives again, but I can't see them getting the commitment of a whole series of games until a given year again.
 
radioheadrule83 said:
(edit: Sweet! ^^)

I know there were titles that Capcom were happy with. They were happy with Viewtiful Joe's popularity on Gamecube definately... or at least the creator was, he says as much in one of the latest VJ2 interviews. The other may have been REmake. That or Zero.

Expectations aside - a game selling a million plus still stands to make 40 million dollars or more, about 3 to 4 times as much as this gen's average costs. Given that RE is a remake of an existing game, that probably wasn't so bad. They seem to be winning some brand loyalty with the Nintendo fans, and lest we forget this is the company that had nice Dreamcast support, so we can bet they'll be on board with Revolution too.

I think we can kiss franchise exclusivity goodbye. Maybe Nintendo will get time-exclusives again, but I can't see them getting the commitment of a whole series of games until a given year again.

RE5 is probably PS3 only :/
 
SantaCruZer said:
What was their expectations?
RE0 Japan ~390K USA ~430K
REremake ~270K Japan USA ~470K
Have no figures for europe.
http://www5e.biglobe.ne.jp/~hokora/gcrank.html

Personally I think RE0 did damn good, because it's a worse game than Remake. RE0 is not scary, type c controller removed, giant bug fest, tedious char switching, and no crimson heads etc.

They did well relative to other games, but for a series used to selling well into the millions there's no denying those are dissapointing numbers for Capcom (especially at the lower price a lot of them sold at). Just look at what Code: Veronica X sold on PS2.

But I agree completely on Zero--it was solid but, outside of the partner system, it was RE by the numbers. They were running on fumes (giant fleas? puh-lease). Thank god for RE4

:)
 
Well it's to be expected somewhat, RE Zero was a side project from an outside team rooted in N64 design.... the fact it sold at all being released only 6 months following the previous Resident Evil is a miracle.

Also, it sold 1.12M worldwide, which is below Capcom's official expectation of 1.42M (which is about what REmake managed).
 
jarrod said:
Well it's to be expected somewhat, RE Zero was a side project from an outside team rooted in N64 design.... the fact it sold at all being released only 6 months following the previous Resident Evil is a miracle.

Yup, the timing was ridiculous.
 
RE0 was also swallowed up by tons of release for all three platforms that year, such as Splinter Cell and Metroid Prime.
 
The commercial shows tons of footage, but the voices are not believable. It doesn't mention PS2 anywhere which is good. I can't wait for this one, I played it at futureshop the other day, it looks stunning, even on their crappy screens.
 
The commercial should play during Smackdown if anybody watches it. It should be on during that since all the commercials are video game related. Plus thats the target demographic, so for the first time in a few months I'm watching SmackDown.
 
Amir0x said:
Nothing GCA says is going to be objective so the link has about as much value as a pile of steaming dog shit.

But, I'll say it once again, Capcom is done with Gamecube. It is a dying system. After Killer7, they will devote no more serious development time for that system. That'll be when the brunt of Capcom stuff stops for Gamecube. Why would they sink a significant amount of development time with a system that'll be completely pointless by 2006 and which has failed to produce even a single game which Capcom could call a moderate success (RE0/REmake aside - but even those did not perform to expectations)?
Wow, you really are as ignorant as I thought Amir0x. Might wanna pull your head out once in a while and take a breath. If you took 5 seconds to read the article, it clearly states in there that what we wrote was based on/included factual stats from gamerankings, and IGN, Gamespot, Gamestop, and EBGames as secondary sources. When was the last time you even visited? Seems like it hasn't been for quite a while. I garauntee we are more objetive now than we were then.

RE0/REmake both met expectations (both over 1 million world-wide), Viewtiful Joe beat expectations, and PN03 wasn't very good in the first place. Mega Man games aren't all that great either. To me it seems to be more Capcom's fault than anyone elses because of the lackluster titles.

Dying system? Hardly. As long as its selling systems its living. Why are companies sinking significant dev time into Xbox when Xbox 2 is rumored to come out next year? Seems as pointless to me as your theory for Cube in '06.

Edit:spelling
 
Robert-GCA said:
Wow, you really are as ignorant as I thought Amir0x. Might wanna pull your head out once in a while and take a breath. If you took 5 seconds to read the article, it clearly states in there that what we wrote was based on/included factual stats from gamerankings, and IGN, Gamestop, EBGames as secondary sources. When was the last time you even visited? Seems like it hasn't been for quite a while. I garauntee we are more objetive now than we were then.

RE0/REmake both met expectations (both over 1 million world-wide), Viewtiful Joe beat expectations, and PN03 wasn't very good in the first place. Mega Man games aren't all that great either. To me it seems to be more Capcom's fault than anyone elses because of the lackluster titles.

Dying system? Hardly. As long as its selling systems its living. Why are companies sinking significant dev time into Xbox when Xbox 2 is rumored to come out next year? Seems as pointless to me as your theory for Cube in '06.

Edit:spelling

wow.. you hit the head on your opinion on Amirox. His posts are mostly pseudo-argumentative/intelligent.. but very often baseless. I was impressed with his earlier posts and then it just got too much. word vomit; his latter posts are all very smirk smirk self-satisfied and I found them trying.

Back on topic:

I would love to see the RE4 ad... I downloaded the RE0+Remake ad awhile back and shock/horror... its mostly game fmv! Hopefully, they can convey how rocking this game is.. RE4 is going to be the first big release in 2004. Hope it doesn't bomb.

ps just saw the link.. anyway to save the movie as a qt? it seems to load out as a .swf.
 
The was RE4 paraphenalia (they made it seem like the game was already in stock... you'd only know it wasn't if you read the small sticker on their promo boxes) all over the EB Games in the mall I went today. More than anything else in the store by far.
 
Amir0x said:
Future development on Gamecube? You can't be serious. The Gamecube is done, duder. After RE4 it might get another Capcom release but they won't be putting anymore serious development into it. If anything a successful RE4 will only tell Capcom it should put extra consideration into Revolution development.

All consoles are dead to development that interests me. Outside of RE 4, StarFox, Zelda and FF VII: Vincent's whatever, I 'm not interested in any console games. Bring on more handheld games! Bring on the next gen!
 
Shard said:
I think you misunderstand me, Namco still has quite a few projects in development for the Gamecube, but not in a publishing sense. Namco is working on titles such as Star Fox Assault, Donkey Kong: Jungle Beat, Mario Baseball and Donkey Konga II and III. In esscence, they are filling the development void left by Rareware.
Namco have nothing to do with Donkey Kong: Jungle Beat.
 
that MP2E is like an informercial with all those quotes :lol shockingly I think they should have highlighted some of the bosses. It was Samus all the way. Show the environment goddamnit.
 
Robert-GCA said:
Wow, you really are as ignorant as I thought Amir0x. Might wanna pull your head out once in a while and take a breath. If you took 5 seconds to read the article, it clearly states in there that what we wrote was based on/included factual stats from gamerankings, and IGN, Gamespot, Gamestop, and EBGames as secondary sources. When was the last time you even visited? Seems like it hasn't been for quite a while. I garauntee we are more objetive now than we were then.

Hey guys, it's a post from someone at GCA! This post must be objective in his observation of the site! To answer your last question, you're right I haven't visited in "a while." I don't visit shite sites.

First of all, your "factual sources" state clearly after your real facts - the part about the rankings - that much of future development on Gamecube hinges on Resident Evil 4's success. Now, first, you did not list any "source" with this. Vaguely saying "IGN" said it or "Gamespot" said it is not even remotely convincing. Unless the company itself has, at some point, said development hinges on the success of RE4 then it's really all just one step above speculation.

Let me show you what's not speculation.

Robert-GCA said:
RE0/REmake both met expectations (both over 1 million world-wide), Viewtiful Joe beat expectations, and PN03 wasn't very good in the first place. Mega Man games aren't all that great either. To me it seems to be more Capcom's fault than anyone elses because of the lackluster titles.

Capcom announces sales expectations for fiscal year 2003; to ship more than 1 million copies to Japan.

Or what about this!?

Capcom expected to sell 1.42 million RE0; sells only 1.12 million

And what about Viewtiful Joe? Oh, maybe you're still skeptical!

Let's hear it from Capcom's mouth:

Capcom states Viewtiful Joe performing under expectations

Capcom on NA said:
However, we struggled in the region [North America] as sales of "Viewtiful Joe" (for GC) and "Dino Crisis 3" (for Xbox) grew at a sluggish pace contrary to our expectations, and the release of a the major game title "Resident Evil Outbreak" (for PS2) was postponed.

Capcom on Europe said:
In these circumstances, much-hoped for titles "Viewtiful Joe" (for GC) and "Dino Crisis 3" (for Xbox) performed lower than expected...

Hm. Yeah, seems like Capcom is pleased.

Robert-GCA said:
Dying system? Hardly. As long as its selling systems its living. Why are companies sinking significant dev time into Xbox when Xbox 2 is rumored to come out next year? Seems as pointless to me as your theory for Cube in '06.

*cough*

Uhm, development for Xbox is slowing down. There will always be development until the end, but it's the rate at which we begin to see this slow down that is important. Once Xenon is "officially" announced then the spigot will officially begin to be turned off. For Gamecube, the same applies. The only difference is third party games notoriously do awful on Gamecube.

You can go back to your daily Nintendo fellating now.

Odnetnin said:
wow.. you hit the head on your opinion on Amirox. His posts are mostly pseudo-argumentative/intelligent.. but very often baseless. I was impressed with his earlier posts and then it just got too much. word vomit; his latter posts are all very smirk smirk self-satisfied and I found them trying.

Was this post 'baseless' enough for you, Odnetnin? Or do you want to sink with the junior member ship?
 
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