Hatred - Reveal & Gameplay Trailer

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Confirmed: Hatred is NOT Frog Fractions 2.

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So I now have literally no idea what this game is supposed to be.
 
I like shooting, stabbing, blowing up, impaling and incinerating things in video games as much as the next guy, but this is a bit too much. The media is going to go bonkers when they catch wind of this game.
 
I think it's weird to judge the entire game from this trailer. How do we know there's no story or Postal-esque humor in the full game? Yeah, they chose to present this game this way, but maybe they just did that for the publicity.

As for the violence, I dunno. Maybe it was cause I was watching it on a phone, but it looks like video game cartoon violence to me. Nothing on the level of even a Rated R movie. But, hey, like I said above, maybe it's worse in the actual game.

I probably will never play this game, though.
 
Engine looks pretty cool... make it zombies and no issue.. but as it stands... it's Postal with out the humor.. which means it's just a murder simulator with no context. Which is pretty poor taste... can't get behind that.
 
I don't see a problem with this video game existing, and I don't understand the hate.

At the same time, i personally feel kind of disgusted with the trailer, and it doesn't really make want the game.

But, why shouldn't it exist?

I would say more, even if it's made by a psycho, a neonazi or fucking hitler himself; I think there is still value in it.

I agree - I won't play it, but I have no problem with it being made. Not everything made has to appeal to everyone or anyone for that matter.
 
Man, Source Filmmaker is used for a LOT of porn. I somehow doubt Epic can or will stop people from using it for that.

(Also... there's already porn games using UE4, believe it or not.)
Well.... excuse me while I spend some time on google. Looking for.... completely unrelated stuff.

On a purely technical scale, there's some interesting things being done in this trailer.

It's almost a shame.
We should see some pretty Unreal 4 games in the future, that's for sure
 
Been pretty vocal in the past on GAF about how I don't think there should be any limit on what kind of art people want to make, even if they want to make bad tasteless art. I'm pretty sensitive to pointless shock-violence in games, so this game grosses me out, but even though I'd rather it not exist I'm not going to say it shouldn't or that people should try and stop it from coming out.
 
The voice over is so bad along with what the devs are saying makes me think that their trying make some kind of point to the violence Also https://storify.com/alex_navarro/some-thoughts-on-hatred-the-game-not-the- Thought that alex from giantbomb had some interesting thoughts on this. The idea that this game would only need the thinest plot,goal or any type of justification for this game to be like GTA.

That link is broken, but he's right. SpecOps the line had you murdering civilians in absolutely brutal ways, but it was held up for original thinking.

That being said, context is incredibly important and it really makes me raise an eyebrow when I see so many people say "who cares, just shoot things and don't worry about it." I feel like that's how Transformers movies get made.
 
Looks interesting from a game play perspective, but obviously disturbing. (Specifically the woman pleading)

I feel like if you left everything the same, but made it Locust (non-combative) from Gears of War, no one would give the slightest shit. Even if you left them sobbing, and begging for their lives, the simple character model change, and voice tone change would make this game entirely a non-issue for most. Which is hilarious, because it just goes to show how hypocritical people's perceptions on imagined violence can be, when there's some veneer placed over said violence to "justify" it, or make it "less disturbing". (I include myself in this judgement as well)
 
Well.... excuse me while I spend some time on google. Looking for.... completely unrelated stuff.


We should see some pretty Unreal 4 games in the future, that's for sure

Real talk, the explosion of source movie maker porn is massive. It's SUPER strange.

And yeah man, I guess that's the silver lining out of all of this, Indie Devs are going to be able to do some real stuff with that engine.
 
this shit is fucking disgusting. why are we giving this so much attention? 15 pages already when some great and interesting stuff doesn't even get 2?
 
Looks interesting from a game play perspective, but obviously disturbing. (Specifically the woman pleading)

I feel like if you left everything the same, but made it Locust (non-combative) from Gears of War, no one would give the slightest shit. Even if you left them sobbing, and begging for their lives, the simple character model change, and voice tone change would make this game entirely a non-issue for most. Which is hilarious, because it just goes to show how hypocritical people's perceptions on imagined violence can be. (I include myself in this judgement as well)

It's called empathy.
 

Just had a bit Google about - took some doing since I'm not at all fluent in any kind of language, including my native British.

I'm not sure if it's a "neo-Nazi" t-shirt. I'm not going to dig too far 'cos I'm busy, but as far as I can tell it says "żołnierze wyklęci", or "cursed soldiers", which were anti-Soviet guerilla movements in Poland.

http://en.wikipedia.org/wiki/Cursed_soldiers


Not sure if that makes them Nazi-sympathisers or what in all honesty.
 
Does the fact that Zombies would "kill off society" provide enough reason to enjoy a twin stick shooter like Dead Nation or Nation Red? Of course it doesn't. Zombies offer different mechanics that make a game more challenging, but that has nothing to do with the moral background.
Hatred looks like it's going to be boring after two minutes, but nobody's making that point for some reason. It's too important to point out that your shooting innocent polygons.

I felt really bad after I drove over that guy in GTA V. But it only happened once.

Sounds like you really know me. Don't waste your gift on message boards, get out there and analyze people.

How do zombies not offer a different moral background to a story? Are you saying that their is no difference between a movie that follows around follows around the two students of Columbine and portrays them as taking their revenge on society and a film where two students take out a school full of zombies. You are saying that there is no difference in the moral background? Or are you saying that it is important that this is a video game and so the difference has no bearing on how the players feel when playing it?

Also, Gaf is not a message board. It doesn't make any sense to not try to analyze people, as it can give an important context to their argument and understanding someone's personality allows to have some insight into what they find important and what they would emphasis most of all. Its a good skill to have, but really limited when analyzing text. The fact that you are still replying means that you do care about the game though in some manner, or you really care about the fact that people are arguing on moral principles. I have never stated that they shouldn't have made this game or that they shouldn't be able to, but I have said that it offers a different kind of experience and on that I find tasteless on moral grounds.

Earlier you said it was a videogame, it doesn't need defended. By saying that it is just a video game, you are making a defense for it. Now you are finally making some claim about the game, stating that it looks boring. You state that this should have been the line of argument that people should have pointed out earlier, but that isn't my issue with it. In fact, I would say that the gameplay mechanics and the destructible environment looks good. I take moral issue with the intentions of the main protagonist, because they could arm the civilians and make them more interesting to fight than zombies and I would still have an issue with the game.
 
Real talk, the explosion of source movie maker porn is massive. It's SUPER strange.

And yeah man, I guess that's the silver lining out of all of this, Indie Devs are going to be able to do some real stuff with that engine.

not really that strange.give to humanity some new exciting technology and the first thing they will use it for is porn

it's always porn
 
That being said, context is incredibly important and it really makes me raise an eyebrow when I see so many people say "who cares, just shoot things and don't worry about it." I feel like that's how Transformers movies get made.

There are many ways to skin a...videogame. Or a movie. I think this is closer to something like Adam Chaplin (low-budget, independent Italian gore-a-thon) than Bay's Transformers. I picture a cynical board meeting with graphs and projections for the gestation of the latter. The former was made by two brothers who love horror and wanted to create a sweet-ass movie with very limited appeal. It was almost certainly dreamt up over beer and pizza.
 
Looks interesting from a game play perspective, but obviously disturbing. (Specifically the woman pleading)

I feel like if you left everything the same, but made it Locust (non-combative) from Gears of War, no one would give the slightest shit. Even if you left them sobbing, and begging for their lives, the simple character model change, and voice tone change would make this game entirely a non-issue for most. Which is hilarious, because it just goes to show how hypocritical people's perceptions on imagined violence can be. (I include myself in this judgement as well)

I don't get it. You're killing people who aren't able to defend themselves and then chasing or shooting them down as they do run in panic once you've cold-bloodedly wasted other innocents within view. They're not out there coming to get you, even when they see you. They're just sitting around doing normal everyday stuff civilians do, only in this game being put there in order for the player to slaughter. They're not unaware enemy military members or monsters whose sole existence is to attack the player or their protected interests. What Locust is a non-combatant in Gears? The point isn't to reach a high-value target among civvies, nor is it about having darker options in terms of discretion in a stealth game...the entire exercise seems to be just about killing those who cannot defend themselves and do not present a threat and seeing how long you can get away with doing it.
 
Which I have plenty of. I'm more just making a observation about the potentially hypocritical nature of perception, not that I think this is some morally correct game with something philosophical to say. Lol


Exactly.

My point is that non-relatable entities/images like Locusts or Zombies don't trigger empathic pathways in the brain the way another human being does. Hence, the "hypocrisy" in perception, which isn't hypocrisy at all, it's just a function of our wiring and social conditioning.
 
From that trailer I don't think the game has any kind of metamessage or metaphor about thAt social problem. It seems just like a game for fun in a disturbing setting; pass.
 
Revenge setting, kill everything on your way, brutal animations for killings, etc.
Or killing russians in Call of Duty...
Or killing people on GTA... Whatever.

Hatred has the guy killing because he doesn't like people. Kratos kills for revenge and because he was exploited by the gods (both a whiny cry babies though) and it's a whole thing about the Greek gods and monsters and how Kratos isn't a hero and just as bad or worst than those gods he kills.

The russians on CoD are trying to kill you, they are enemy combatants. If you are reffering to the "No Russian" level then you don't have to kill any innocents during that bit and there is context in the story (lol CoD having a story) for why the character is there.

The main objective of GTA isn't to go on a murder spree. It's to get rich and be a big dick crime guy. You can kill innocents but it's not the main goal or even a side objective just something you can do in the open world.

this is just killing for the sake of killing. Violence for the sake of violence. If you like a game where you just kill innocent people that can't fight back and offer no challenge then fine, cool, power to you, but stop trying to compare the little context this game has to other games that provide more (even if it is still flimsy).
 
Wow. This is edgy to the max. Dislike.

Now, I am not the one to usually go around saying "Stop liking what I don't like!" kind of person, but promoting this does not help gaming's public image in any conceivable way. The fact I am an American owning real guns make me dislike this angsty game even more.

Can't wait till the media blames both guns and games, two of my top hobbies at the same time, again.
 
You just described the GTA franchise.

Also, hey, plenty of people have fun mowing down pedestrians in those games, just to watch the ragdolls fly.

Remember the Krishna bonus in GTA 1? Running down an entire procession of Hare Krishnas was encouraged by the game.
 
As for the violence, I dunno. Maybe it was cause I was watching it on a phone, but it looks like video game cartoon violence to me. Nothing on the level of even a Rated R movie. But, hey, like I said above, maybe it's worse in the actual game.

Oh yeah, PG-13 tops.

....

Sigh.
 
Also, hey, plenty of people have fun mowing down pedestrians in those games, just to watch the ragdolls fly.

Remember the Krishna bonus in GTA 1? Running down an entire procession of Hare Krishnas was encouraged by the game.

Gouranga.

I just like saying it out loud. Gourangaaaaa.
 
That link is broken, but he's right. SpecOps the line had you murdering civilians in absolutely brutal ways, but it was held up for original thinking.

That being said, context is incredibly important and it really makes me raise an eyebrow when I see so many people say "who cares, just shoot things and don't worry about it." I feel like that's how Transformers movies get made.
lol,yeah exactly. Hope I fix the link.
 
Can someone confirm that?

I can confirm that it's 100% bullshit. Read for yourself http://en.wikipedia.org/wiki/Cursed_soldiers

Also, Nazi ideology is forbidden in Poland. If you wear a swastika or praise Hitler, you may go to jail. It's not as strict as Germany (nobody censored Wolfenstein) but it's much stricter than in the US or so I heard.

Another example that game journos know shit about anything.

My point is that non-relatable entities/images like Locusts or Zombies don't trigger empathic pathways in the brain the way another human being does. Hence, the "hypocrisy" in perception, which isn't hypocrisy at all, is just a function of our wiring and social conditioning.
You may be surprised a bit... Death, dead people, bodies, etc. are much of a taboo in Polish culture. Much of it relates to Catholic beliefs. For many older people zombies, undead, walking corpses, are very offensive as a very concept. Killing people is nowhere near good but killing zombies is disgusting and religiously offensive to many people here (which didn't stop Techland from making Dead Island, because it's just a video game, of course).
 
Wow. This is edgy to the max. Dislike.

Now, I am not the one to usually go around saying "Stop liking what I don't like!" kind of person, but promoting this does not help gaming's public image in any conceivable way. The fact I am an American owning real guns make me dislike this angsty game even more.

Can't wait till the media blames both guns and games, two of my top hobbies at the same time, again.

I feel like this game would bother me less if it didn't seem like it was glorifying the violence so much. Hotline Miami is violent as fuck, but they make it clear from the start that your guy is crazy. Hatred seems more to be taking the angle that murder is the reasonable follow through for someone who is dissatisfied with life
 
Wait, they're not zombies? Time to act offended.

So much this. People get way too offended easily now a days and it really affects the creativity of many works in media.

I'm looking forward to something that actually looks different both in story and gameplay wise. Instead of your "commit mass genocide but don't worry it's ok because they are the bad guys!" type of games. (I'm looking at you Uncharted)
 
I agree - I won't play it, but I have no problem with it being made. Not everything made has to appeal to everyone or anyone for that matter.
Would you say that about a game where you play a fictitious terrorist militant who seeks out journalists to then decapitate them?

I don't really see the difference between something like that, and this.

It's the realistic portrayal along with the art style, copter-like top-down camera, and focus on terrorizing 'k-mart' looking stores that sets this apart from a GTA. This game does nothing but give (in this case, more justified) fuel to the whole games-lead-to-violence fallacy.
 
Very disturbing, to the point where I believe it's satire. It's a big bold statement. Whether it's necessary, or successful, I don't know. I will probably never play it myself.
 
My point is that non-relatable entities/images like Locusts or Zombies don't trigger empathic pathways in the brain the way another human being does. Hence, the "hypocrisy" in perception, which isn't hypocrisy at all, is just a function of our wiring and social conditioning.

I agree / know this. I'm just pointing out that violence is still violence regardless of the veneer people put over it, like a different character model. Thus making it less relatable, and getting a lesser empathetic emotional response, because of one simple change.


I like these kinds of conversations, but open forums seem too sensitive for it. xD
 
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