Orpheus Telos
Member
Played the demo for a bit. Failed all the songs on easy except for World's End Dance Hall since that was from the Vita. Is it me or is it faster?
It only runs at 30FPS on the PS3 so that could be what threw you off.
Played the demo for a bit. Failed all the songs on easy except for World's End Dance Hall since that was from the Vita. Is it me or is it faster?
Played the demo for a bit. Failed all the songs on easy except for World's End Dance Hall since that was from the Vita. Is it me or is it faster?
It only runa at 30fps on vita too. Must be display lag.It only runs at 30FPS on the PS3 so that could be what threw you off.
It only runa at 30fps on vita too. Must be display lag.
Does anyone have any suggestions on where to import (I'm in the UK)
I've seen Video Games Plus recommended, but I have no personal experience.
I really have to get used to playing this on a big screen. Though I probably need to mess with the calibration as well.
Just feels off, best word I can come up with, compared to the Vita.
On lag calibration, the first thing I always recommend is running analog audio out via the AV Multi-out port if you're not already. Just trusting yourself to HDMI audio is risky since many TVs and receivers actually lag the audio to match the lag being introduced to the video, making the game pretty much impossible to calibrate. Once you have an fully analog audio chain going, it's just trial and error finding what negative timing number works. If analog audio isn't an option and you're reasonably sure your audio is being lagged as well as your video, you have little choice but to go positive with the calibration, though the results aren't going to be pretty no matter what at that point.
If it helps, the calibration setting can be changed from the pause menu in-game.
I own the psp, vita and original Dreamy PS3 game.
Whilst the Dreamy version sucked a bit due to lag, (I had to learn to re-adjust my inputs), I have to say that the demo sucks ass big time - for lag,
I press the buttons on the joypad and it's like sometimes the inputs don't even register. It's so vague, that when I see a 3 chain of O's I hit O 3 times to the rhythm and it's down to chance as to whether they register as I input.
I note that there is a calibration option, but there is no guide as to whether I go + or - and also the difference in what number I choose.
I tried alternating between settings, but couldn't really feel any difference even though I chose some extreme + or - settings.
It's a bugger because I love the miku games, but as I can't get my groove I can't commit to buying the game.
Read the post directly above yours.
I have to admit the retail release was a nice surprise. Is it too late to hope for an LE? And yes, there definitely needs to be some better hints on calibration than what's in the manual.Hi everyone,
Just want to say a very big THANK YOU to everyone who helped us make this game a reality. Everyone's support earlier in the year during the Facebook campaign really did make a huge difference.
There's a lot more to come as we approach the release in August, so we're glad to see so many people just as excited as some of us at SEGA are.
I'm also seeing a lot of comments about questions regarding the calibration system, which is good feedback. May see if we can do a little guide video at some point to help easily explain it, along with some tips and tricks for improving score.
I have to admit the retail release was a nice surprise. Is it too late to hope for an LE? And yes, there definitely needs to be some better hints on calibration than what's in the manual.
Also, there's about a billion other questions regarding Sega and localizations that we all have... *ahem*
I have to admit the retail release was a nice surprise. Is it too late to hope for an LE? And yes, there definitely needs to be some better hints on calibration than what's in the manual.
Also, there's about a billion other questions regarding Sega and localizations that we all have... *ahem*
COUGH PSO2 COUGH.
Nuts to subtlety.
Hi everyone,
Just want to say a very big THANK YOU to everyone who helped us make this game a reality. Everyone's support earlier in the year during the Facebook campaign really did make a huge difference.
There's a lot more to come as we approach the release in August, so we're glad to see so many people just as excited as some of us at SEGA are.
I'm also seeing a lot of comments about questions regarding the calibration system, which is good feedback. May see if we can do a little guide video at some point to help easily explain it, along with some tips and tricks for improving score.
Hi everyone,
Just want to say a very big THANK YOU to everyone who helped us make this game a reality. Everyone's support earlier in the year during the Facebook campaign really did make a huge difference.
There's a lot more to come as we approach the release in August, so we're glad to see so many people just as excited as some of us at SEGA are.
I'm also seeing a lot of comments about questions regarding the calibration system, which is good feedback. May see if we can do a little guide video at some point to help easily explain it, along with some tips and tricks for improving score.
I'll check in on that for you.Any reason I can't pre-order in canada? EB still don't have it listed and neither does Amazon.ca.
I really hope this isn't going to be digital only for us up here. Having to "import" from the US is ridiculous.
I'll check in on that for you.
Hi everyone,
Just want to say a very big THANK YOU to everyone who helped us make this game a reality. Everyone's support earlier in the year during the Facebook campaign really did make a huge difference.
There's a lot more to come as we approach the release in August, so we're glad to see so many people just as excited as some of us at SEGA are.
I'm also seeing a lot of comments about questions regarding the calibration system, which is good feedback. May see if we can do a little guide video at some point to help easily explain it, along with some tips and tricks for improving score.
I would just like to take the time to thank those of you at SEGA not just for releasing this title in North America, but for releasing it at retail!Hi everyone,
Just want to say a very big THANK YOU to everyone who helped us make this game a reality. Everyone's support earlier in the year during the Facebook campaign really did make a huge difference.
There's a lot more to come as we approach the release in August, so we're glad to see so many people just as excited as some of us at SEGA are.
I'm also seeing a lot of comments about questions regarding the calibration system, which is good feedback. May see if we can do a little guide video at some point to help easily explain it, along with some tips and tricks for improving score.
Hi everyone,
Just want to say a very big THANK YOU to everyone who helped us make this game a reality. Everyone's support earlier in the year during the Facebook campaign really did make a huge difference.
There's a lot more to come as we approach the release in August, so we're glad to see so many people just as excited as some of us at SEGA are.
I'm also seeing a lot of comments about questions regarding the calibration system, which is good feedback. May see if we can do a little guide video at some point to help easily explain it, along with some tips and tricks for improving score.
Hi everyone,
Just want to say a very big THANK YOU to everyone who helped us make this game a reality. Everyone's support earlier in the year during the Facebook campaign really did make a huge difference.
There's a lot more to come as we approach the release in August, so we're glad to see so many people just as excited as some of us at SEGA are.
I'm also seeing a lot of comments about questions regarding the calibration system, which is good feedback. May see if we can do a little guide video at some point to help easily explain it, along with some tips and tricks for improving score.
Hi everyone,
Just want to say a very big THANK YOU to everyone who helped us make this game a reality. Everyone's support earlier in the year during the Facebook campaign really did make a huge difference.
There's a lot more to come as we approach the release in August, so we're glad to see so many people just as excited as some of us at SEGA are.
I'm also seeing a lot of comments about questions regarding the calibration system, which is good feedback. May see if we can do a little guide video at some point to help easily explain it, along with some tips and tricks for improving score.
Hi everyone,
Just want to say a very big THANK YOU to everyone who helped us make this game a reality. Everyone's support earlier in the year during the Facebook campaign really did make a huge difference.
There's a lot more to come as we approach the release in August, so we're glad to see so many people just as excited as some of us at SEGA are.
I'm also seeing a lot of comments about questions regarding the calibration system, which is good feedback. May see if we can do a little guide video at some point to help easily explain it, along with some tips and tricks for improving score.
Any reason I can't pre-order in canada? EB still don't have it listed and neither does Amazon.ca.
I really hope this isn't going to be digital only for us up here. Having to "import" from the US is ridiculous.
I'll check in on that for you.
I'm sure these can't be answered, but might as well ask.For the other replies: I know there are a million and a half questions regarding the localization of other SEGA titles... none of which I can really comment on, sorry. : p
Awesome! Thanks for that. I'm hoping we don't get gypped up here like we did for Black Rock Shooter.
I assume the demo means we'll at least get it digitally.
About half of the people on the Facebook campaign specifically asked for the Vita version. Any news about that? Are you still going to ignore them?
How much extra effort would it be to release the Vita version as well? If only in digital form? Answer: not much. It's the EXACT SAME GAME. There's no way it wouldn't be profitable.
As a Vita owner this is insulting. It's as if Sega was deliberately turning its back on us, just like it did with Valkyria Chronicles 3.
There's absolutely no excuse for doing this.
I will not buy the localized release of PDF until you support the Vita as well. And I encourage everyone else to do the same. By buying it, you are telling Sega that's it's OK to pull off this kind of bullshit.
No problem! Sounds like you (and our other fine Canadian members) might be seeing something pop up in the near future, so stay tuned.Awesome! Thanks for that. I'm hoping we don't get gypped up here like we did for Black Rock Shooter.
I assume the demo means we'll at least get it digitally.
Danj said:Little bit disappointed this is digital-only in Europe, will it be possible to preorder it on PSN?
Wario64 said:I'm going to buy this game
Wonko_C said:Can we expect the physical version to be released in all of America? Or will it be an US/CA only thing?
The game needs more exposure! There were a lot of trailers prior to the Japanese release, here we only have one small trailer and the cover art hasn't even been revealed
No problem! Sounds like you (and our other fine Canadian members) might be seeing something pop up in the near future, so stay tuned.
And yes, it will also be available digitally on the PSN store at launch.
No problem! Sounds like you (and our other fine Canadian members) might be seeing something pop up in the near future, so stay tuned.
If this game doesn't sell well Sega will stop localizing them. That's the more likely scenario.
On the other hand of course I'd love to see the Vita version localized. Small userbase means only the most hardcore bought the handheld, and they're way more receptive to quirky games like this one, I'd bet i'd even sell more than the PS3 version. (aren't some Vita indies actually outselling their PS3 counterparts?)
I think Sega would probably release the Vita version if sales of the PS3 one are good.
Hi everyone,
Just want to say a very big THANK YOU to everyone who helped us make this game a reality. Everyone's support earlier in the year during the Facebook campaign really did make a huge difference.
There's a lot more to come as we approach the release in August, so we're glad to see so many people just as excited as some of us at SEGA are.
I'm also seeing a lot of comments about questions regarding the calibration system, which is good feedback. May see if we can do a little guide video at some point to help easily explain it, along with some tips and tricks for improving score.
Any chance of a retail release in Europe, even if limited? :/
K.By buying it, you are telling Sega that's it's OK to pull off this kind of bullshit.
Yes, it will be available nationwide. Though, as with most titles of this nature, copies may be hard to find depending on where you live. (Especially if you live far from a major city, as I did growing up.) Definitely recommend pre-ordering at a nearby store just to be sure you have a copy on day 1. In addition to that, pre-ordering really helps the success of the series, so it's win-win.
By buying it, you are telling Sega that's it's OK to pull off this kind of bullshit.
No problem! Sounds like you (and our other fine Canadian members) might be seeing something pop up in the near future, so stay tuned.
Hey Canada:
http://www.ebgames.ca/ps3/games/hatsune-miku-project-diva-f/317144
Thank you RubyEclipse!