ShinoguTakeruKoeru
Member
Any signs of there being DLC for PDF2nd? Would be a bummer to import and not get later songs that I'm interested in...
Any signs of there being DLC for PDF2nd? Would be a bummer to import and not get later songs that I'm interested in...
I think DLC is a given. There are already game modes as DLC because of the amount of content on the card.
I think DLC is a given. There are already game modes as DLC because of the amount of content on the card.
What?! That's the first I hear of this. What modes are we talking about? And why didn't you mention that in your reply to me about my worries about not having enough space on the game card? That was the exact sort of thing I was worried about...
Looks like it's just edit mode; on Vita the ability to make and play edits will require an optional 900mb download.
On the upside, if I'm interpreting this correctly, the new edit mode takes a big step toward solving the issue of sharing edits for songs not in the game; it sounds like there is a method to directly link to music on piapro somehow...
In Vita version of Diva F can you change the star touch controls back to the analog stick?
Considering a purchase, but tried the demo and I keep missing the stars because of these controls.
You have to use touch controls? :/
I guess PS3 it is, then.
You have to use touch controls? :/
I guess PS3 it is, then.
I vastly prefer the touch-based scratching to the not-thought-out-at-all analog stick implementation on PS3.
The analog stick method on the PS3 is a dumb workaround for the PS3 controller not having a touch surface. The scratch mechanic on the Vita is the Real Way to play the game. The game was originally made for the Vita first.
Don't simply dismiss the Vita version because you hear the words "touch screen". Doing scratch motions on the screen is a lot more fun and feels way more natural than having to awkwardly jerk the analog sticks in an non-intuitive way.
I see. I'll try to watch some videos before deciding then. I believe you that it was made for that, but I'm not a fan of touch stuff on Vita. Hated to clean shit on Golden Abyss.
Just because the Golden Abyss touch screen gimmicks were stupid and pointless doesn't mean that it's impossible to do appropriate stuff with it.
In any case there's a demo of both versions of the first game on PSN right now, you can try them both and see for yourself how they feel like.
Hatsune Miku: Project Diva F 2nd (PS3) 10/9/9/8 [36/40]
Hatsune Miku: Project Diva F 2nd (PSV) 10/9/9/9 [37/40]
Its a feature. I love it when shit goes bananas in Worlds End Dancehall.Does anyone else think that the backgrounds are kinda too bright and overbearing and can make the rhythm game bit kinda hard to see sometimes.
Its like there isn't a good enough contrast between the foreground and the background.
I know I prefer f over F. The input/audio lag with TV/PS3 and the shitty trial/error calibration in F keeps me from playing it for anything other than looking at pretty graphics.Famitsu scores for Project Diva F/f 2nd:
Source
I'm a bit surprised that the Vita version got a higher score. Was there a difference for the first game?
Does anyone else think that the backgrounds are kinda too bright and overbearing and can make the rhythm game bit kinda hard to see sometimes.
Its like there isn't a good enough contrast between the foreground and the background.
I'm a bit surprised that the Vita version got a higher score. Was there a difference for the first game?
I made these GIFs as comparison elsewhere, but basically, what works for me is to treat the scratch mechanic the same way as turntable scratches in beatmania IIDX - where you spin in one direction to trigger a scratch, then spin in the opposite direction to trigger the next. So:
![]()
is basically the same motion as:
![]()
miyuki shot me two tidbits real quick:
- Vita version of F 2nd allows use of analogs in addition to the touchscreen for scratch notes.
miyuki shot me two tidbits real quick:
- Vita version of F 2nd allows use of analogs in addition to the touchscreen for scratch notes.
- The last two songs in F 2nd will be announced next week.
Great news.
But will it get localised?
Vita version of F 2nd allows use of analogs in addition to the touchscreen for scratch notes.[/B]
The last two songs in F 2nd will be announced next week.
Never had that problem in Diva F. Only had it once in Diva Extend, in the middle of Uraomote Lovers when there's a green triangle in the bottom right of the screen over a similar coloured background. Nearly always miss that note.Does anyone else think that the backgrounds are kinda too bright and overbearing and can make the rhythm game bit kinda hard to see sometimes.
The Dreamy Theater games implemented a shadow around the notes to make them stand out against the background. This shadow is absent in f/F, and to me it definitely made a huge difference in visibility; I definitely outright miss notes in f/F a lot more often than any other entry in the series. I was never happy about F not being 60fps either.Never had that problem in Diva F. Only had it once in Diva Extend, in the middle of Uraomote Lovers when there's a green triangle in the bottom right of the screen over a similar coloured background. Nearly always miss that note.
The PlayStation Vita and PlayStation 3 game will be released on March 27. The PS Vita card and package versions will each retail for 7,000 yen (about US$70), while the download version will cost 6,286 yen (US$63).
Probably not important, but PlayStation Japan's Youtube channel has a video of Miku dancing with her Vita, while Miku is dancing in her Vita.
STILL UNDECIDED ON WHETHER I SHOULD GET THE VITA VERSION OR PS3 VERSION, WHY IS THIS SO HARD FOR ME
Probably not important, but PlayStation Japan's Youtube channel has a video of Miku dancing with her Vita, while Miku is dancing in her Vita.
STILL UNDECIDED ON WHETHER I SHOULD GET THE VITA VERSION OR PS3 VERSION, WHY IS THIS SO HARD FOR ME
I find it impossible to play accurately on the vita because of the small buttons and not being able to grip the vita very well and now that the game requires you to be accurate with star notes (yes, you can get "bad" on star notes), it's going to be way more frustrating on the vita. My opinion is to get it for the ps3, but then again it's all up to you in the end.
Judging from my time with the Vita 2nd demo I did not notice the star notes being any harder. Ditto for the new double star notes, they are still pretty generous with the timing and everything.
In any case, if you have a hard time doing star notes you're obviously not doing them right, for me they've always been the easy part of the game that allows me to catch my breath and regain life on difficult songs. Look at StarCreator's gif if you're still unsure about how to do them.
Eeeehrmaguurd, I actually finished a song on Extreme successfully (Tengaku). Rythm games have always been my one and only demon in gaming, but today I hath vanquished it!
That is all, carry on.
Just bought f on my Vita, since I really loved playing 2nd a few years ago. Game's a ton of fun, but there are two really major flaws -
1.) Touch screen input is really dumb. I'd rather use a button. Is there some way to disable the stupid stars?
2.) Is there even anyone who likes playing these songs on Normal? :v Hard is okay, but the only mode that I have real fun with is extreme, and getting to it is such a chore. Normal mode especially is so boring.
Just bought f on my Vita, since I really loved playing 2nd a few years ago. Game's a ton of fun, but there are two really major flaws -
1.) Touch screen input is really dumb. I'd rather use a button. Is there some way to disable the stupid stars?
2.) Is there even anyone who likes playing these songs on Normal? :v Hard is okay, but the only mode that I have real fun with is extreme, and getting to it is such a chore. Normal mode especially is so boring.
Well that's dumb. Hope they kill that in the sequel (if we get that localized at all of course).
I made these GIFs as comparison elsewhere, but basically, what works for me is to treat the scratch mechanic the same way as turntable scratches in beatmania IIDX - where you spin in one direction to trigger a scratch, then spin in the opposite direction to trigger the next. So:
![]()
is basically the same motion as:
![]()
Sequel has three types of scratch notes instead of one (the new types are link scratch where one star draws patterns on the screen and you have to scratch at each step, and double scratch which is exactly what the name implies), but also allows use of analog sticks instead of the touch screen. It's been said but not conclusively confirmed that scratches are graded tougher in the new game, which is good because Sega shouldn't be accommodating the anti-touchscreen whiners anyway.
If the analog stick implementation is anything like F (PS3)'s, the touch screen is by far the better option of the two.
Also, relinking the following:
Yeah, I scrolled up and saw it. Doesn't really help much, I can get the inputs in just fine using both of my thumbs but it's a completely useless gimmick and adds nothing to the game.
Drawing with the touchscreen sounds completely stupid. What does that add? It's a precise, fast-paced rhythm game. Forcing in an input that requires more finger movement and is less precise by default is a horrible idea.
Don't really care if you call me a "whiner" or not, forcing touch mechanics is dumb. They should keep that shit optional or not have it in at all.
初音ミクの激唱 and カゲロウデイズ are confirmed as songs #39 and #40!
Drawing with the touchscreen sounds completely stupid. What does that add? It's a precise, fast-paced rhythm game. Forcing in an input that requires more finger movement and is less precise by default is a horrible idea.
I must agree to disagree. I know that the screen is precise enough to allow skilled players to master and work with it, but that doesn't change the fact that it is, by design, less precise than pushing a button.