http://community.playhawken.com/news/_/game-info/the-reaper-update-patch-notes
Overview
Coming January 24, The Reaper Update introduces the new Reaper mech, gameplay balance tweaks, important bug fixes, and a whole lot more!
Mechs
NEW Mech: Reaper
Check out our Reaper preview!
Mech specs and loadout reveal coming January 24!
Sharpshooter
NEW Prestige Weapon: AM-SAR (Unlockable at Level 25)
A rapid fire single shot high accuracy rifle. Successive shots decrease accuracy, but recovery is very quick.
Specs
Damage: 2/6
Rate of Fire: 5/6
Accuracy: 3/6
Effective Range: 5/6
Heat: 2/6
Weapon Upgrades
First: Reduced heat generation.
Second: Reduced weapon spread.
Third: Increased effective range.
NEW Ability: Power Shot
Greatly increases all damage dealt within two seconds of activating the ability.
This ability adds a greater damage bonus than Ballistic Barrage, the Sharpshooter's previous ability.
Small adjustments to some mech descriptions and lore.
Mech leveling upgrade descriptions have been updated to clearly reflect what is affected.
Weapons
Explosive Weapons
Knockback effect significantly reduced for all explosive weapons. This should remove the "stunlock" effect players are experiencing.
Mini-Flak Cannon
Slightly increased rate of fire.
Slightly increased damage.
Assault Rifle
Increased maximum spread.
EOC Repeater
Decreased heat generation.
Flak Cannon
Slightly decreased damage.
REV-GL
Slightly decreased damage.
SA-Hawkins
Increased damage.
Slightly increased rate of spread.
Items
NEW Offensive Item: Detonator
A slow hovering explosive charge with a massive damage radius. Press the firing mechanism a second time to detonate in mid-air. Veteran pilots are known to use the Detonator in both offensive and defensive situations.
EMP
Effect duration reduced from 7 seconds to 5.5 seconds.
Area of effect now matches the size of the visual effect.
Reduced projectile speed.
Rocket Turret
Projectiles will no longer excessively lead enemy targets. Fewer near misses, more near hits.
Radar
This item has been renamed Portable Scanner. Because it's portable. And a scanner.
Customizations
NEW Chassis: Spree (A Class)
The Spree is common among Reapers not only for its rogue-like style, but also for its surprising flexibility. Mobile, yet offering tremendous stability, it is ideal for assignments which require venturing alone outside of friendly territory. When challenged by the ever changing battlefield, Spree pilots are known to overcome, endure, and excel. Even when swathed in dirt and dust it is highly functional, so some pilots claim that cleaning their Spree would wipe away years of hard earned "natural camouflage". But we all know that's just an excuse.
"Clean? Whaddaya mean, this baby IS clean!" - Deadeye Bill Buser
NEW Repair Drone: RD-SHCK
Shocks your mech back to life with streaks of electricity.
NEW Thrusters: JT-BluS
Fires a broad neon blue blast.
NEW Camouflage: Boom-Red
A blood-red and black classic fatigue pattern.
NEW Camouflage: Mos-Blu
A light blue and dark blue digitized fatigue pattern.
NEW Camouflage: Crease-Sky
A faint blue and sky blue jungle pattern.
Gameplay
An experimental Accurate Reticule option which improves reticule accuracy is now available.
This feature makes the crosshairs more accurate but may be dizzying to some players.
It can be enabled in the Settings menu as it is off by default.
Please provide your feedback on this new feature in the forums!
Players will now receive bonus XP based on their time alive in a match. Fight smart!
The leveling curve has been evened out from level 12 to level 25.
Mechs still require the same amount of XP to reach the level cap of 25.
Please note that this change may cause your mech's Optimization Points to be reset.
Equipment slots and alternate primary weapons now unlock sooner for all mechs.
Death from falling is now considered a suicide and will count towards pilot statistics.
Crushing Kills: Daring pilots will now be able to cause significant damage by landing on enemy mechs. These death-from-above maneuvers will grant bonus XP, and will be tracked in your pilot statistics.
Crushing damage scales per mech class and velocity. With the current formula, an A Class mech does the following:
~11 damage from a small building in Prosk.
~44 damage from the highway in Prosk.
~100 damage from the highway in Origin.
~144 damage from the top of the AA in Origin.
B Class mechs do 1.5x crushing damage and C Class mechs do 2x crushing damage.
Items can no longer be deployed or consumed while your mech is repairing.
Modes
Siege Mode
Battleships now become more difficult to kill as the match progresses, which should prevent excessively long matches.
Interface
Say hello to Laila! New users will receive a warm welcome from their Garage's resident mechanic.
While her main function is tutorial instructor, she aspires to take on new jobs in the future.
Notice a bug? Report it using the new Report Bug button in the upper right dropdown menu.
The order of game modes in the Matchmaking tab is now Team DM, Missile Assault, Siege, and Deathmatch.
Players can now mute other players' voice chat by pressing ESC during a match and clicking the speech icons next to their names.
Players can now use the ESC button to close menus.
Mechs previewed in the Garage and Staging panes now have additional animations.
The Deploy button has been renamed Play.
The Paint Shop tab has been renamed Style.
The Restock button (Countermeasures) has been renamed Refill.
Player scores will now be included in the "Your Team Won/Lost!" screen.
HAWKEN Credit Boosts and Meteor Credit Boosts now display decimal points to indicate partial days.
Maps
Uptown
Improved collision on a ramp which was causing heavy mechs (C Class) to get stuck.
All maps have been adjusted for improved performance.
New and improved ground vehicles now populate the maps.
Miscellaneous
Edited and added names in the credits.
Tweaked ambient sounds.
Polished damage visuals and death ragdoll animation.
The Switch Team button will no longer appear on the Scoreboard as the cursor cannot access it while the player's mech is alive during a match.
Bugs Squashed
Fixed an Energy Unit (EU) collection bug where more than three players collecting EU would cause the player with the most EU to stop collecting.
Deployable items will no longer fail to deploy while standing directly in front of a wall.
Fixed player being placed into an incorrect game mode if the game client fails to join the selected game mode.
The field of view setting can no longer be accidentally adjusted while zoomed in with a weapon.
Weapons will no longer lock on to invulnerable enemy base turrets.
Fixed an issue where the Scoreboard would not close if the player had been killed while changing the Texture Detail setting.
Fixed mech play time not being recorded for mechs still alive at the end of the match.
Fixed an issue where the low health alarm would not always trigger.
Fixed a bug where visibility inside the Shield was being obscured.
Players can no longer accept game invites to games they are already in.
The Double Kill message will no longer overlap XP messages.
Voice Chat will no longer remain active after a match ends.
Music near the end of a match will no longer cut out when a player dies and respawns.
Players will no longer receive a "Server Unreachable" message when attempting to buy a trial mech from the Mech Shop while having a different mech selected in the Your Mechs tab.
Fixed a bug that caused placeholder text to appear on the in-game map when a player marks an enemy player.
Fixed localized mech names. The mech names are proper nouns and will not be translated.
Fixed the "Chat to All" text truncating in the Chat window.
Localized text will no longer randomly appear when a HAWKEN Credit Boost or XP Boost is purchased during a match.
Countermeasure uses will now display correctly for numbers greater than 999.
Items and internals will no longer appear to be equipped on incorrect slots.
Fixed an issue that caused the Your Mechs tab to appear in the wrong language.
Thrusters that have been previewed on a mech will no longer appear to remain equipped to that mech until the player enters Staging or selects a different mech from the Your Mechs tab.