Oberstein
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“Rather than evolving, it may be more accurate to say that it’s expanding further and further,” Hayasaka said. “For example, in Triangle Strategy — which followed Octopath Traveler — the camera could be rotated, and in Dragon Quest III HD-2D Remake, we experimented by utilizing color palettes that felt authentic to Dragon Quest alongside a formula to forego pixels in the background. I’m sure future HD-2D titles will also add their own unique new spin to the concept, and these innovations will continue to push the boundaries of HD-2D expression in the future.”
Hayasaka ultimately believes that having a keen “artistic sensibility” is key to creating a great HD-2D game, commending the great work of the art teams on games like Octopath Traveler and Dragon Quest III HD-2D Remake. The development team of Dragon Quest III HD-2D Remake had a clear vision of what they wanted to do and how they wanted to evolve this art style.
“The HD-2D style was created and inspired by the golden age of the 16-bit era, when the quality of pixel art was at its prime,” Hayasaka explained. “Even when we simply say “remakes,” there are various methods of doing so that may fit the unique characteristics of a title, but because the HD-2D style was born the way it was, it was a perfect fit for remaking games that originally used pixel art. It’s almost harder to believe they wouldn’t mesh well together.”
Source @ Digital Trends : https://www.digitaltrends.com/gaming/dragon-quest-3-hd-2d-remake-interview-save-state/