Y2Kevbug11 said:
You completely sidestepped my (passive, I suppose) assumption that the Revolution won't be ABLE to do that. Not to mention that not all midrange cards can DO all the effects the high range cards can...
Yes, I see what you did there. And if Nintendo is planning that, it's not cool.
I didn't sidestep anything, I am just not silly enough to assume that nintendo will be scaling back in buffer throughput AND processing power. No HD to me means it can't do 720p. "Less powerful" that everyone has been saying to me means that it can't do HD gaming. Nowhere have I seen anything reference to the possiblity that it will have less shader capabilities, less polygon throughput, etc. If the only difference between the two scenes are resolution, it won't be anywhere near as obvious as many are saying. if the Rev in fact can't do all the bells and whistles of 360/PS3, then of course it will actually look noticeably worse. I just can't see that happening. Hell, $99 cards right now pretty much have all the capabilities of 360/PS3 GPU's.. they just can't render a modern game at 60fps to save their lives.
Mook1e said:
DVDs are native ~850 lines
wrong. DVD is 720x480. the problem is that it isn't a square pixel aspect ratio. It is either .9 (4:3) or 1.2 (16:9). The unfortunate result is that if you look at a DVD capture on a computer screen it will be stretched/squished. To compensate for this, and show the DVD at it's correct aspect ratio on a computer, you have to adjust the image size. Either 640x480 for a full frame DVD, or 853x480 for a widescreen DVD. Either way the original picture has to be interpolated/reduced, suffering a reduction in quality at the hands of your resizing algorithm. so while the final picture will be the correct size, the image has to be manipulated to get there.
and mr. bob - as I already said, I don't agree that there is a dramatic difference between those DVD and HD comparisons. A difference sure, and upon a reasonable comparison between the two the differences are pretty apparent. However there are a few caveats to this:
1. those are not true a/b comparisons. both the 1080 and 480 pics have been modifed and could have suffered in quality reduction.
2. closely examing screencaps is one thing. closely examining moving video is another. closely examining moving video WHILE PLAYING A GAME is yet even another. my biggest question isn't if there will be a difference there or not (obviously there will be). My biggest question is if you will notice it to any real degree WHILE playing the game. That was the biggest problem this gen that people aren't getting. You DID see the graphic flaws on PS2 while playing the games.
3. the differences posted on that page are 1080 vs. 480. On x360 we are talking 720. I highly doubt if some games aren't running at 720 right now that the number of native 1080 games is going to be anything major.
What's really funny about all of this is technically the revolution could be even MORE powerful (in a manner of speaking) than x360, if it's gpu was able to render more triangles per second, it had a higher number of shaders, more texture memory, etc, than x360. Where would that put x360 then? HD gaming, at the expense of lower poly/fx scenes.
