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Will PS6/Xbox next finally offer true next-gen graphics?

Will PS6/Xbox next finally offer true next-gen graphics?

  • Yes

  • No


Results are only viewable after voting.
Not trying to be a dick, but, you can't just cherry-pick the best examples of a given past generation and say "look that's nearly as good as an average game this gen". That's mental!

There is no way that all games will look and perform equally well just because they happen to run on the same hardware. There are far more variables in play than just the tech. There will be outliers on both the high and low-ends, with most in the middle of the bell curve.

Compare your average X360 era game to an average current gen title and the differences are pretty huge.
 
Graphics have moslty hit a plateau for me. I don't really care about it anymore, nor am I much impressed by them. I'm pretty satisfied with the graphic fidelity of most modern games.
 
There is no longer any such thing for consoles. At best you are going to get last gen high end PC graphics. We'll never see another "next gen" console like back in the day because they're basically mid range PCs now.

Yet all the great looking games are designed with console specs in mind and the best graphical examples of each cycle are still console designed games.

Bu-bu-but 4090 cards... Please guys, once nobody can't see a damn difference without specialized videos with x4 zooms it doesn't matter, nor does it matter some people say if they don't play 200fps they feel bad and head hurts... we are talking mass market, not a mental health institution.
 
Fully ray-traced/ path-traced lighting,
None of this is required to make a good looking game. Infamous Second Son still smokes many games today in shadows and lighting and didn't use any RT.

RT is a shortcut that wastes resources more than making a lick of difference.

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Wishcasting pie in the sky what ifs is stupid at this point. The next-gen specs are set in stone and like 99% known, they're going to be broadly on par with a desktop 5070 in practice, albeit with more memory. Literally near 1:1 equivalents of the RX 1060 or 1060XT's (direct successors to the current RX 9060 and 9060XT). PS6 raw raster performance is PS5 Pro+ territory (52 CU's ~3Ghz), they'll have FSR4.1 par upscaling, and path tracing performance on par with a 5060 or 5070.
 
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None of this is required to make a good looking game. Infamous Second Son still smokes many games today in shadows and lighting and didn't use any RT.

RT is a shortcut that wastes resources more than making a lick of difference.

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A shortcut? You know how light propagation work IRL right?
 
PS5 to PS6 is going to be like going from a 3060 to a 5070, right? It's bump in specs. Next gen really doesn't mean what it used to.
Yeah, gone are the days of true generation differences.
PS4/Xbox One was the last generation where we saw a noticeable uplift in graphics (IMO the greatest noticeable jump from PS4/XBO > PS5/XBS is the fact that 60fps is the norm but that's not as immediately noticeable). We are never going to see a PS1>PS2, PS2>PS3, or PS3>PS4 jump ever again.

Diminishing returns etc etc.
 
I'd like the next gen to offer me something that actually couldn't have been done before. I'd like to see considerable improvements in in-game physics and enemy AI for example. But I've been saying that for years and in the end, the discussion resolves around whether or not "next gen gameplay" is a thing.

I'm convinced that we won't get any more generational leaps like going from snes to n64 or psx to dreamcast. So I suppose I'll settle with whatever we get. This generation however didn't feel special at all. But maybe that's just me getting older and being resigned.
 
Silly topic.. Every gen offers next gen graphics, You need to ask is WHAT are your expectations for Next gen Graphics? Are they realistic fort the price point of the PS6?

5090 Performance with 120FPS raytracing lighting? Probably not...

4K/60 is going to be the standard with 120 being the upgrade again I'm pretty sure. However the system will be able to do this with almost full raytracing now, compared to this gen. It will lag behind in newer technologies but support them in name so they can "keep up" to lower end PC's.

Console will never be your Master Race, it's a convince class and with that sacrifices have to be made. Me Personaly I want 4K/120 HDR with Retrace Lighting as my baseline. So I would probably be sad with the end result but that a me thing.

Also remember whatever the base Bare Minimum the console is is what games will be built around so set your expecations properly.
 
Dreamcast already did that but people didn't appreciate it enough I think. Having (pretty much) 1:1 arcade games at home was insane to me back then.
The problem there is that it was the Dreamcast. I love the Dreamcast now and I despite never having owned one when it was most relevant I think it's one of the best consoles of all time.

I remember seeing the Dreamcast somewhere as a kid whether it was in a magazine or in a store and not caring because all I could care about was the next PlayStation. Looking back that was obviously a very popular sentiment and it's easy to see how badly SEGA fucked up.
 
If companies want to keep ramping up cost and budget, then absolutely keep pursuing diminishing returns.

Else 60 fps standard and good games that are more playable and not as much watchable is enough for me.
 
They will probably offer something similar to a rtx 5080, which means a bit less than current high end, but a big step up from the current consoles, which is gjetting a bit long in the tooth.
 
Hardware doesn't mean anything unless the developers optimize their games and invest in quality motion capture and animation. I have no reason to believe that the PS6 will be less underwhelming than the PS5. Games won't magically look or feel "next gen" just because they're on next gen hardware. If anything there will be more cross-gen crap.
 
There is no need to guess. Take a modern AAA game with good graphics, look up videos with a 5080 with DLSS 4-4.5 and maybe path tracing.

That's it, you have "next-gen". There may be better efficiencies with unified memory architecture, but that's basically it. Heck, PS5 may not even reach 5080 level either.
 
My concern is that with everything being so expensive right now, have they finalized the specs and then will sit on them for 2-3 years until things become "affordable" again? Meaning that the hardware will be outdated as soon as it launches?

I voted no but would love to be wrong.
 
Rtx 5060 with FG 2x/4x is running Arc Raiders at 160-200fps+ high settings. There's a lot of power that still can be used to get higher fidelity..and thats with only rtx 5060
Exactly, next gen has moved pass TFlops and has moved on to RT/PT and AI.

Leaks state the PS6 RT is 6-12× PS5 RT. That's a next gen leap on it's own, then you have all the other improvements and new stuff.

We have been getting more and more glimpse into next gen, and Neural Rendering and RT/PT will play a big role.
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I don't know how someone can see all these improvements and say generational leaps are dead.
 
Exactly, next gen has moved pass TFlops and has moved on to RT/PT and AI.

Leaks state the PS6 RT is 6-12× PS5 RT. That's a next gen leap on it's own, then you have all the other improvements and new stuff.

We have been getting more and more glimpse into next gen, and Neural Rendering and RT/PT will play a big role.
ogjDW379lXKfpGPA.png
JS8l3Fzg5SHVtNjD.jpg


I don't know how someone can see all these improvements and say generational leaps are dead.
I mean, that's the whole point of "diminishing returns" as a concept though. The images current gen (and even last gen) hardware can produce are already so striking that improvements, however technically advanced, are less and less impressive.

Full on path tracing will be great; actual Pixar graphics in, say, a Mario game will be fantastic; but for most people, games look "good enough" as they are.
 
Exactly, next gen has moved pass TFlops and has moved on to RT/PT and AI.

Leaks state the PS6 RT is 6-12× PS5 RT. That's a next gen leap on it's own, then you have all the other improvements and new stuff.

We have been getting more and more glimpse into next gen, and Neural Rendering and RT/PT will play a big role.
ogjDW379lXKfpGPA.png
JS8l3Fzg5SHVtNjD.jpg


I don't know how someone can see all these improvements and say generational leaps are dead.

I don't know how anyone can look at modern CG and think we're in some kind of negligible returns territory.

Maybe in specific static scenes - like with that newly announced Silent Hill game - we're close to photorealism and only minor improvements beyond that, but in animation, fluids, volumetrics, lighting, weather effects, destruction, NPC density etc - all that stuff that actually makes worlds feel alive - we're still miles off.

Progress is slowing down in pure compute, but RT gains are still solid, and AI is where it's all really happening. And, importantly, we're not moving beyond 4k for a long long time, so all gains go straight to fidelity now rather than more pixels.

There are some big leaps still to make, and I think the next one will be one of them, personally.
 
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Wishcasting pie in the sky what ifs is stupid at this point. The next-gen specs are set in stone and like 99% known, they're going to be broadly on par with a desktop 5070 in practice, albeit with more memory. Literally near 1:1 equivalents of the RX 1060 or 1060XT's (direct successors to the current RX 9060 and 9060XT). PS6 raw raster performance is PS5 Pro+ territory (52 CU's ~3Ghz), they'll have FSR4.1 par upscaling, and path tracing performance on par with a 5060 or 5070.
Spoken like someone that can throw around a lot of words and data and yet have no idea what they are talking about.

Eg... And this is just one of many that you got wrong... You say PS6 raw raster is on par with the PS5pro, and base this off your rudimentary CU calculation... But ignore the fact that unlike the ps5pro, the PS6 actually has proper VOPD hardware, a literal doubling of vector path and more L0 cache for the CUs. Or the fact that it can compress more than just textures, or the fact that the shaders in the CUs aren't being tied up to help with RT this time around....etc.
I said play not screenshots 😜
Well... Technically if it's hard to see in screenshots, it will definitely be harder to see while paying the game.
 
The issue nowadays is less the tech, and moreso that the resources needed to create a meaningful leap over what you're getting now is beyond what I reckon most publishers want to spend. There's obviously lots of room to go further, and we'll see how much AI pushes the envelope( with whatever pros and cons come with it), but we're not getting any more 'Mario 64' moments.
 
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