GHG
Member
Quit with the we shit.
He's half right.
Quit with the we shit.
In a capitalistic world, play time does not equate to revenue/profitability.There should be figures about games playability cause I don't think we are in a bad time, it's the opposite actually, people are playing games more than ever.
Ps5 version when?
4 years development, cost of maybe ~$50m? MS got a 4hr sequel to a game that was not that successful in the first place. Who knows if it pulled it's weight in subscription value.Whats the expectation for sales numbers when Microsoft is pushing the game as a reason to get game pass?
Hellblade is the perfect game pass game. Short play time, fancy graphics, not worth the retail price but hell yeah you can play it anyway with your subscription.
PS5 is more powerful. The port would be easy, and they would do a solid 60fps version with less story and more action.I honestly wonder if a PS5 version is even worth the port, but maybe they can position it as a showcase for the PS5 Pro if they can add more to its presentation or achieve 60fps.
Than Series X? Ehhh. That's debatable/ negligible at best.PS5 is more powerful. The port would be easy, and they would do a solid 60fps version with less story and more action.
I thought the whole model they were going for was having their studios bolster the Game Pass lineup to drive subscriptions. Not having this intention that Hellblade 2 would've somehow lit up the sales charts. It's a 5-10 hour game. If that's not the model then I really don't know what they're going for.
The people who were defending this clearly bullshit lie looks so dumb right now. They were so dumb to us back then as well."Gamepass improves sales"
Ooof, looking at the number of concurrent players on Steam seems it's not doing so hot there either
$50M was the price of, like, a PS3/360 game 15 years ago.4 years development, cost of maybe ~$50m? MS got a 4hr sequel to a game that was not that successful in the first place. Who knows if it pulled it's weight in subscription value.
I think I'm one way they did, because they used it to promote Gamepass longer than it was relevant once released on Gamepass
there is a common denominator here.... and it's MS.I'll be shocked if Ninja Theory is around by this time next year. And honestly, that's not a knock on Xbox. It's on them. They've dropped two flops in the time Xbox owned them. Arkane Austin got shut down after one, and they were forced to make that game.
there is a common denominator here.... and it's MS.
Game cost $50, not $70, and it is honestly too much still.Again... Why would people buy the game for $70 when you could quickly play through it on Game Pass for $10 or $16 a month? I feel like Microsoft must have expected very little from individual copies sold of this game at MSRP. There wasn't even a physical version, right?
$50M was the price of, like, a PS3/360 game 15 years ago.
This was at least a $100 million game, probably more like $200 million.
Right. Yeah I totally agree. Honestly didn't know it was $50. But still, like I really doubt Xbox team expected high sales of the game at full retail. I thought they wanted people to subscribe to Game Pass in order to play these big games to get people to subscribe. If that's not their plan then I guess I just don't understand the Xbox plan anymore.Game cost $50, not $70, and it is honestly too much still.
I considered it to test out my new pc rig, but even then the cost was way too steep for the offering.
Oh it for sure did. Like, it took them 7 years. Games are ridiculously expensive to make now.If this turd cost more than 30-40 million to make it's the scam of the century. Kudos to the team for the white glove robbery.
Microsoft don’t have the bollocks to create a Conker 2 or something that people would actually want to play, but will invest millions in this poorly written mental illness simulator. Crazy.And they recently green-lit production of part three
A lot have been said about Arkane Austin and Tango. How they had games already in dev when Xbox got them. How they did not want to get them, but had to in the process of buying Zenimax. How they have been better than the alternative. Here none of it should work. Xbox got them after Hellblade 1. They let them finish their GAAS game and then made them work on Hellblade 2. They were in charge since day one of it. They choose how to market it and how much to pay for it. They acted as a publisher once again since day one. Ninja Theory did what they have been told to do, and gave us what they could. For them to be fired because of it would be 100% because of Xbox bad management. IF Xbox wanted the game sooner, they had ways to do so. If they wanted more gameplay, they had the means to ask them to do so. If they wanted more game time, same answer. They choose to put it on Gamepass, and to let Ninja Theory do their thing. They got exactly what they wanted. Now should be the time to work with them to make their next game better, or at least have better prospects. I know that Microsoft will probably end them too, but it would be their fault if that happen. And Ninja Theory should deserve another chance, if Xbox have a good producer to handle them. Sony, Nintendo, the big publishers have many of those, can't Xbox have a good manager go there a few months?Frankly, I've not felt that Ninja Theory was all that great of a studio for awhile. I think they were an impulse buy when Spencer was trying to build a bigger stable for Gamepass.
Yes. It's all still a management issue and a series of bad gambles. But I don't think they deserve mercy at this point.
The fact that theirs was one of the first games to be announced/revealed for the console and then comes out just last month only to be 5 fucking hours long and have reduced gameplay depth from the original title makes wonder what the hell they were doing all this time..!?I'll be shocked if Ninja Theory is around by this time next year. And honestly, that's not a knock on Xbox. It's on them. They've dropped two flops in the time Xbox owned them. Arkane Austin got shut down after one, and they were forced to make that game.
I remember you talking about it pre-launch.
A lot have been said about Arkane Austin and Tango. How they had games already in dev when Xbox got them. How they did not want to get them, but had to in the process of buying Zenimax. How they have been better than the alternative. Here none of it should work. Xbox got them after Hellblade 1. They let them finish their GAAS game and then made them work on Hellblade 2. They were in charge since day one of it. They choose how to market it and how much to pay for it. They acted as a publisher once again since day one. Ninja Theory did what they have been told to do, and gave us what they could. For them to be fired because of it would be 100% because of Xbox bad management. IF Xbox wanted the game sooner, they had ways to do so. If they wanted more gameplay, they had the means to ask them to do so. If they wanted more game time, same answer. They choose to put it on Gamepass, and to let Ninja Theory do their thing. They got exactly what they wanted. Now should be the time to work with them to make their next game better, or at least have better prospects. I know that Microsoft will probably end them too, but it would be their fault if that happen. And Ninja Theory should deserve another chance, if Xbox have a good producer to handle them. Sony, Nintendo, the big publishers have many of those, can't Xbox have a good manager go there a few months?
Who didn’t see this coming? Ninja Theory is a trash tier studio like Bloober is. I will always laugh when I think back on Phil pushing this as a system seller for Series X. Like LOL!
At some point they knew they had a stinker, which is why there was no physical release and it had a $50 price tag. They put together a half-assed marketing campaign and shoved it out the door.
I’m sure it failed to drive Game Pass growth too. This is why it’s important to have people at a gaming company who understand gaming. I don’t care how desperate Microsoft was for studios at the time, Ninja Theory was a terrible purchase.
At some point who is to blame will have to be decided, and Ninja Theory failed in many ways, yes. But unless they lied to Xbox, they did what they have been asked for. If Xbox was smart they would have just needed some exclusivity. They choose to buy the whole studio. Look at Sony and destruction allstar. Not the same problem, Sony just helped the studio then left it to survive on its own. And they did survive. How can Ninja Theory deserve less, when they are under one of the biggest corporation on Earth. They have a working studio, Xbox should have managed them better. You can't push a studio you own to do their own thing then kill it for doing what you asked them to do. Not fair and it will harm all Xbox studios if they continue this in the future.I never shy away from pointing out the piss poor management of Xbox. But these guys spent 5 years, minimum, on a game that lasts not even 6 hours, with miniscule gameplay, that you mostly just walk forward in. That is not just on Xbox. And I sincerely doubt it was a situation where they didn't want to make that sequel.
Mattyplays had a great point in his review of the game, and I say this from memory: The game doesn't have a huge marketing campaign because they already exhausted all the good non-spoilery shots previously released trailers.To be fair, kinda hard to market a single player narrative game when you only need about 10 minutes to highlight every noteworthy moment in it.
Yeah we didn't need this to know it was a flop.Nothingburger of a news
Wait, this was a $50 release and it didn't have a physical release? lolDon't want to sound like a broken record, but they should've offered a disc release. Some people would be more than happy to have the physical copy on their shelf. 50$ for a digital copy of a game that's on Game Pass and can be finished in 1-2 evenings (and doesn't have replayability except for additional commentary) isn't an attractive offer.
I don't even know how they wanted to achieve these target numbers to begin with. At one point almost every Xbox user has gotten the GamePass. Then what? It's still not going to be enough to be sustainable. Even if every PS5 user would convert over and got the GamePass – which is completely fairy dust and it's more likely for you to be struck by lightning – it still wouldn't be enough. They would need to get like additional 50 million non-gamer into video gaming and their ecosystem.
Completely blows my mind how they ever reached a point in their meetings and faithfully said, "that's achievable".
Lmao serves them right, had enough of these 360 era walking sims, you can be as artsy as you want but if the gameplay sucks worse than the other trash you put out previously this is the result.Xbox is clearly determined to make Game Pass work. But there is a challenge. Game Pass numbers haven't grown much over the last 18 months, if at all. Meanwhile, premium sales of Xbox games have been disappointing. Hellblade 2 in May didn't even make the Top 100 in Europe.
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