The_Observer
Member
Looks nextgen (current). Finally starting to see some games that are harnessing the "new" consoles.
Shut up dik ed
I said this months ago. Had multiple PS fans trying to shit on me well in advance of this game even being out, claiming Xbox fans are not allowed to like this game because they don't like all of Sony's cinematic games. My answer was that I have to play the thing first, and maybe I will like it because of the much darker tone. It's like claiming you aren't allowed to like The Northman if you don't like Thor Ragnarok. The arguments are that shallow. The tone, and art style are completely different. We don't know if the dialogue or story are going to be any good. We don't know if the simplistic, super up close combat will feel good.Reminds me of The Northman - THIS is what they were going for.
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How about saying that to the publishers, huh?!It was announced back in 2019
You want AAA games to be in development for like 1 year max?
You said that are a lot of mindless hack & slashers out there and i agree, but imo Senuas combat is worst than those games, Senuas combat its too close to Callisto Protocol, has no depth, if by contextual you mean a mindless and boring dodge, parry and attack ( there is some auto flash moves to make combat more appealing ) for 8 hours straight i agree.Don't know why people complain about the combat
Looks VERY contextual. Which means NO button mashing. There's plenty of mindless hack & slashers out there.
Lol yup sushi touches up his gifs big timeI wish games looked like that when I played them.
If you know enemy placement and rehearse for some time it can be done, but yeah, 99% of the time it won't look this cool lol.I wish games looked like that when I played them.
You said that are a lot of mindless hack & slashers out there and i agree, but imo Senuas combat is worst than those games, Senuas combat its too close to Callisto Protocol, has no depth, if by contextual you mean a mindless and boring dodge, parry and attack ( there is some auto flash moves to make combat more appealing ) for 8 hours straight i agree.
Congrats, you've just described Hellblade.game with all flash no substance.
Congrats, you've just described Hellblade
Enlighten me about the game's basic ass combat. All enemies are the same basic shit even that joke of a 'final' boss LMAO and doesn't demand anything from the player. After the first 2 encounters you already fought them all. Aside from the game's excellent sound design and visuals, it has nothing else going for it. We can talk about the laughable weak puzzles too. This game is anything but gameplay.Yeah, you haven't played Hellblade
Congrats, you've just described Hellblade.
Even Ryse looks better.![]()
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This looks like the most visceral combat ever in a game. Definitely since TLOU 2.
Give me this intense 1 VS 1 combat over that hack and slash, pew pew, flashy anime shit ALL. DAY. LONG.
I hope youre right. Currently just mocap wanking. I need to see what you can actually do in combat![]()
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This looks like the most visceral combat ever in a game. Definitely since TLOU 2.
Give me this intense 1 VS 1 combat over that hack and slash, pew pew, flashy anime shit ALL. DAY. LONG.
Naughty Dog games + Hellblade are mostly walk and talk. Not much gameplay. This is why the show comment. Doesn't mean I didn't enjoy them both. Great story/narrative, just neither had much gameplay.
Hellblade had as much gameplay as a Naughty Dog game. And just like Naughty Dog, good story and character development. Neither much gameplay, though.
You cannot be serious. Hahaha
Yes, I am serious.
This is a nearly 11 hour video, for example. 11 hours of walking, talking and cutscenes. TLoU is largely a walking and talking game with some combat and brick throwing simulation mixed in. Quit pretending it's not.
It's a sequel to Hellblade. It looks like it plays like Hellblade.
Seems appropriate for those who liked Hellblade. Seems like it's going to be something that again frustrates those who want but don't want a game like Hellblade.
didnt you guys saw the gameplay last night ?
c'mon, u have to be blind if u cant see how close to the first game combat looks. ( time stamped )
i know that @adamsapple loves to protect Xbox mediocrity, just look at Starfield thread how much he defends that game, but c'mon, lets be real for a second, i m commenting on what they showed us, and from that trailer, game looks amazing, but it looks like combat ll be very close to the first game.
"Talking and cutscenes" , do you mean story?
Yeah, god forbid games have a story.
And the game has insane combat, and tons of it. your posts are objectively wrong and stupid.
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In-game cinematics and gameplay captured by Ninja Theory on Xbox Series X, with music by Heilung.
Yes, I am serious.
This is a nearly 11 hour video, for example. 11 hours of walking, talking and cutscenes. TLoU is largely a walking and talking game with some combat and brick throwing simulation mixed in. Quit pretending it's not.
Yes, I am serious.
This is a nearly 11 hour video, for example. 11 hours of walking, talking and cutscenes. TLoU is largely a walking and talking game with some combat and brick throwing simulation mixed in. Quit pretending it's not.
Haha hilarious, Hellblade is barely a step up from a Telltale game but you do you. They are not in the same hemisphere in anything.
Well it'd of been nice if one of the devs didn't go around on Twitter talking up how big an expansion this game was going to be compared to the first one.
So, question for you: what is it that has Ninja Theory said, and what do you think they have said?
I've been guilty too of saying that NT has overstated the promises of Hellblade 2 (and whether they did or did not say that this would be some gigantic epic blockbuster, having it announced at TGAs as the first game of the new console generation with that wild and visually stunning trailer that MS went out of its way to say was "captured entirely in engine" and list as one of the first UE5 projects, none of that helped set realistic expectations.) However, they haven't really said a lot in four years other than that it'll use the best tech for the most realistic portrayal of a world and a lifelike main character, and that their trips to Iceland were a good time. They've talked way more about performance capture, environmental asset capturing, and even makeup than they have gameplay.
There was the NME interview with Antoniades, which led with the gnarly headline, "'Hellblade 2' will make 'Hellblade' look like an indie game", (which in actuality was a little less strident in the original: "I think Hellblade 2 will make Hellblade look like an indie game",) but even that wasn't really a declaration about the sequel being revolutionary in any specific way, and if you read the actual article it is way less inflammatory and declarative, it's simply saying that they're going to make this game, "[feel] more believable and more refined. Its ambition in terms of scale is bigger."
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Tameem Antoniades: "'Hellblade 2' will make 'Hellblade' look like an indie game"
'Hellblade 2' will also focus on religion and society, over the previous game's personal story.www.nme.com
The official description and other text about the game from MS, BTW, has been relatively discreet in terms of selling the game. "The sequel to the award winning Hellblade: Senua's Sacrifice, Senua returns in a brutal journey of survival through the myth and torment of Viking Iceland. Intent on saving those who have fallen victim to the horrors of tyranny, Senua faces a battle of overcoming the darkness within and without." That's not promising much in terms of gameplay scope, just that it'll be a big and dark journey. Similarly, all the trailers have just show Senua walking through spaces or having a frightening encounter; this new trailer shows a few sword moves, and the "gameplay trailer" had her throwing a spear or two, but "action" has been pretty low on the selling points of this sequel despite the fact that combat will inevitably be a core component of the game,.
I'd be interested in what else you feel is over-hyping the game? I have a similar feeling of having been overcooked in the wait for this sequel, but when I look around to see where that heat came from, not a lot of it came from the source.
Enlighten me about the game's basic ass combat. All enemies are the same basic shit even that joke of a 'final' boss LMAO and doesn't demand anything from the player. After the first 2 encounters you already fought them all. Aside from the game's excellent sound design and visuals, it has nothing else going for it. We can talk about the laughable weak puzzles too. This game is anything but gameplay.
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This looks like the most visceral combat ever in a game. Definitely since TLOU 2.
Give me this intense 1 VS 1 combat over that hack and slash, pew pew, flashy anime shit ALL. DAY. LONG.
So, question for you: what is it that has Ninja Theory said, and what do you think they have said?
I've been guilty too of saying that NT has overstated the promises of Hellblade 2 (and whether they did or did not say that this would be some gigantic epic blockbuster, having it announced at TGAs as the first game of the new console generation with that wild and visually stunning trailer that MS went out of its way to say was "captured entirely in engine" and list as one of the first UE5 projects, none of that helped set realistic expectations.) However, they haven't really said a lot in four years other than that it'll use the best tech for the most realistic portrayal of a world and a lifelike main character, and that their trips to Iceland were a good time. They've talked way more about performance capture, environmental asset capturing, and even makeup than they have gameplay.
There was the NME interview with Antoniades, which led with the gnarly headline, "'Hellblade 2' will make 'Hellblade' look like an indie game", (which in actuality was a little less strident in the original: "I think Hellblade 2 will make Hellblade look like an indie game",) but even that wasn't really a declaration about the sequel being revolutionary in any specific way, and if you read the actual article it is way less inflammatory and declarative, it's simply saying that they're going to make this game, "[feel] more believable and more refined. Its ambition in terms of scale is bigger."
![]()
Tameem Antoniades: "'Hellblade 2' will make 'Hellblade' look like an indie game"
'Hellblade 2' will also focus on religion and society, over the previous game's personal story.www.nme.com
The official description and other text about the game from MS, BTW, has been relatively discreet in terms of selling the game. "The sequel to the award winning Hellblade: Senua's Sacrifice, Senua returns in a brutal journey of survival through the myth and torment of Viking Iceland. Intent on saving those who have fallen victim to the horrors of tyranny, Senua faces a battle of overcoming the darkness within and without." That's not promising much in terms of gameplay scope, just that it'll be a big and dark journey. Similarly, all the trailers have just show Senua walking through spaces or having a frightening encounter; this new trailer shows a few sword moves, and the "gameplay trailer" had her throwing a spear or two, but "action" has been pretty low on the selling points of this sequel despite the fact that combat will inevitably be a core component of the game,.
I'd be interested in what else you feel is over-hyping the game? I have a similar feeling of having been overcooked in the wait for this sequel, but when I look around to see where that heat came from, not a lot of it came from the source.
looks better than flashy anime crap for sure, but if the gameplay is basically "mash x to attack" + scripted finishers... that's boring.![]()
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This looks like the most visceral combat ever in a game. Definitely since TLOU 2.
Give me this intense 1 VS 1 combat over that hack and slash, pew pew, flashy anime shit ALL. DAY. LONG.
I still don't really see how it is pretentious. I think it is perfectly fine that the developers took that subject matter seriously and chose the path of emotional and dramatic tension instead of fun thrills.Everything. Her face, her stumble. Just everything.
If it's anything like a first game, they would've preferred to make theatre
I think it's pretty reasonable for people to expect and for Ninja Theory to suggest that this will be a much larger scale project given the development time and Microsoft's dollars backing it up. My only fear is that it might lose some of the intimate appeal of the first game eg. the narration by the voices in Senua's head, in favor of trying to be a God of War rival with too much spectacle.
Wouldn't say "over-hyping", especially after having this discussion. Hopefully you can see what I'm feeling should be present in something billing itself as a sequel, and why I felt previous trailers weren't exactly showing the type of changes or updates befitting a sequel, but maybe more in line with an expansion package.
That's been the biggest question in the Hellblade 2 hype cycle: how do you make a sequel to Hellblade which honors what so many loved about Hellblade while also avoiding or improving upon what so many hated about Hellblade?
...Personally, I don't think MS or Ninja Theory has had answers to that question, which has been an issue for Hellblade 2.
I get you, just saying though that you've got to take some responsibility for your feelings and expectations; they've not told you that this game is anything but a more expansive second Hellblade. And there's clearly stuff in just the bits of gameplay we've seen which are more dynamic and varied in a much more expansive world than the first game. It may or may not improve "enough" for you over the first game, we shall see, but we've seen just about 15 minutes of the game in total and there's a good deal of new values to take interest in it for fans of the original or those interested in what seems to be the Hellblade style of play. And if what you see doesn't interest you, well, don't expect it to not be Hellblade and don't get it if you don't think you'd like another Hellblade, even if it's one that is "more believable" and "more refined" and "in terms of scale is bigger [in ambition]". It looks like a big blockbuster, but it may just not be for everybody.
Well it'd of been nice if one of the devs didn't go around on Twitter talking up how big an expansion this game was going to be compared to the first one.
I liked the footage last night, but mechanically there doesn't seem anything present to show it's a leap over the original game. Less corridor environments? I don't think that's enough. Combat looks very similar to the original. That's good in one sense but again what is it expanding upon in that department?
The new footage didn't really answer this question. It just showed the game's quite pretty (which has always been the case) and involves more than walking slowly around. Still think they need a presentation that actually breaks down the new stuff and changes.
TBF brand warriors are on every gaming forum, but neogaf has pretty lax moderation in comparison to a lot of sites so you'll see a lot more of them hanging around here. It gets tiring but I also try and see the funny side of how pathetic they are, it's almost like seeing toddlers having an argument, its giggle inducing and makes me feel glad that despite whatever problems i have going on, at least i'm not QUITE that retarded