Balducci30
Member
How does this game look so far beyond anything else? The other games at the show looked a gen or two behind this imo
Reeee and modern media are gonna love this angle tho.Kinda disturbing the way they talk about psychosis as if its some sort of superpower.
Its not a "special way of experiencing the world" its a mental illness characterized by perceptual delusion.
Only if you have trouble falling asleep.Looks absolutely wild, but I need to play the first game.
DF's best graphics tech of 2024 already locked down.
Honestly, I felt like Hellblade 1 combat was one of the most raw and realistic combat-systems out there.Hmm, so I assume it is completely the character modeling/animation that we're praising visually here, right?
Because I'm kind of let down by the environments and FX sometimes. (Character models and animation though are super-sweet...) Lighting and effects work was not working the way they seem they should (there are a lot of sequences where the lighting seemed written in as opposed to sourced, like when the firebreather shoots a stream and it takes a while to glow plus then brightens her as if facing the light rather than backlit by it.) Also the environments rarely pop the way you'd hope as a UE5 showcase project from a developer with direct access to Epic. (When it cuts to the Iceland Reference footage, you go, "Oh wow... oh, nope", which is unfair to say that in-engine footage of course pales in comparison, but so far little of the game shown displays that evocative sense of scale and environmental majesty so why they keep showing those types of real shots this late in publicity?) The YT compression is still chewing it up a bit, but the game looks better when you can't see anything; everything with a clear vista seems more videogame'y and level-locked than it should for this type of naturalistic sensory experience.
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I'd like to see a supercut of just the in-engine footage because it's a little tough to get your bearings with the cutbacks (and that Iceland footage really scrubs your eyes.) I think the Troll trailer is still the best showcase of what this game can do (especially with its physics and the ML animation being applied to creatures of such size/weight) and I hope more of those types of encounters are in the game. I'm liking the combat for what it is (there's lots of digs at it on here but Hellblade combat is just different from other types of action design and there looks to be good stuff here if you got into Hellblade 1 combat.) And of course the character skin and animation and mocap is breathtaking. We'll see how it adds up from there.
Yea thats whats putting me off this, I dropped the first game twice cause it was just tedious and boring to get throughGraphics look great, hopefully gameplay and combat are better than in the first game which was frankly boring to play. The first game was a lot of pressing up on the stick, cutscenes, some of the most braindead combat I've ever experienced, and puzzles that pale in comparison to toddler's toys in terms of complexity.
They say it plays differently, but that doesn't always mean improved.
Serious thought here: Why would i want to play this. On a tech level, this is amazing, but it looks like a dark, depressing, ultra morbid walk-talk game.
Isn't that the main selling-point of Hellblade? LolSerious thought here: Why would i want to play this. On a tech level, this is amazing, but it looks like a dark, depressing, ultra morbid walk-talk game.
Spare yourself of this torture lolbut I need to play the first game.
Honestly, I felt like Hellblade 1 combat was one of the most raw and realistic combat-systems out there.
Still do.
And yes, that means it seems simple and basic compared to most other games, but that's how actual swordfights would look like outside of stylized movies. Especially in case of a non-warrior female carrying a heavy sword fighting stronger and heavier opponents.
Actual combat should be simple and effective, not flashy and showy like in movies or what's typically seen in games.
If such a combat-system is fun in a game, is a different subject though.
I swear to god every time it's the same video for this game: devs talking about the journey, some footage of her walking through a landscape, the motion capture lady talking about the amazing journey, another dev talking about immersion and the journey, another two seconds of gameplay where we see her walking through another type of landscape, some more devs talking about immersion, the journey and the music, another snippet of her walking through another type of landscape, the end.
I will never understand what is special about the first one. Bad story. Walking simulator. With boring sections and puzzles. The combat is horrendous.Serious thought here: Why would i want to play this. On a tech level, this is amazing, but it looks like a dark, depressing, ultra morbid walk-talk game.
Don't forget also the clip from the dev's holidays in IcelandI swear to god every time it's the same video for this game: devs talking about the journey, some footage of her walking through a landscape, the motion capture lady talking about the amazing journey, another dev talking about immersion and the journey, another two seconds of gameplay where we see her walking through another type of landscape, some more devs talking about immersion, the journey and the music, another snippet of her walking through another type of landscape, the end.