For the old Elo formula, the KFactor is at a constant 32.bzm said:are you holding kfactor constant or changing it when people fall outside of some number of standard deviations?
hah, tbh tho i dont think gaussian is the best choice in our scenarioKapura said:gaussian rates neki higher than chair. Looks like we're sticking to elo.
gaussian doesn't lie then, amirite?Kapura said:gaussian rates neki higher than chair. Looks like we're sticking to elo.
Not necessarily. It would be true if TrueSkill just uses the mean (μ as the score. It doesn't. It uses a "conservative skill estimate" that uses the 1% lower quantile of the graph. A lower standard deviation (σ lowers your TrueSkill score since the formula is μ - 3 * σ.Kapura said:the bad thing about the trueskill algorithm is when people KNOW it's being used and they can't affect their rating as much, they tend to play less. It also fails to take into account changes of skill over the course of the rating period. If there were enough games being played to support shorter season (2 weeks to a month) i would like it more.
[cornypun]Once you go Dirac you don't go back[/cornypun] ?Kapura said:the bad thing about the trueskill algorithm is when people KNOW it's being used and they can't affect their rating as much, they tend to play less. It also fails to take into account changes of skill over the course of the rating period. If there were enough games being played to support shorter season (2 weeks to a month) i would like it more.
Yes, but all that means is that the algorithm has more data to estimate your skill rating. Ergo, playing more games = skinnier graph.Kapura said:i was under the impression that as trueskill progressed, sigma decreased and only decreased.
lmao are they not just the normal distribution curve?Tomat said:I wish I knew how those rating systems worked.
How many "fresh off the boat" players do we have though? As for taking longer to increase your skill after the first initial games, that's just modelling the fact that skill growth takes time. It isn't instantaneous.Kapura said:Yeah, so the graph becomes more certain. That means that if you started playing in the league, played 50 games and then learned how to ward, orbwalk, and land skillshots, you couldn't move up to players closer to your skill level. If we didn't have as many new palyers, or if the game didn't change so often, or if the seasons were shorter, I'd be more down to use trueskill.
I would lump like 90% of the 'learning tier' players into a fresh off the boat categorydelirium said:How many "fresh off the boat" players do we have though? As for taking longer to increase your skill after the first initial games, that's just modelling the fact that skill growth takes time. It isn't instantaneous.
I know growth isn't instantaneous, but some of the growing occurs outside of the data set. People playing like 2 games in tmm for every 1 game in league (conservative) will do a lot of growing outside of the league. I was talking to bzm, and I like trueskill in other situations but not heredelirium said:How many "fresh off the boat" players do we have though? As for taking longer to increase your skill after the first initial games, that's just modelling the fact that skill growth takes time. It isn't instantaneous.
either way i still think elo is a better system for what were doing. Why the interest in changing it anyway? Was there some problem people had with the current system?delirium said:I think Kapura thinks that sigma growth is linear or something. It's not. It's based on several factor (including the "fair" the match is) and is bounded.
so your problem is that its longer for new players to improve their skill once they play a lot of games?Kapura said:no i understand that the variables change at varying rates, but I was just pointing out problems i have with trueskill in a generalised sense.
Nerdier than the daily kpop wankfest?Halycon said:This is nerdier than 4 man cheeseganks on mid.
kinda, yeah. It locks people down a lot. I really like it when it's being used to rate players of similar skill level, but not across broad swaths of the palyerbase. The alternative is using shorter periods of data collection, so people would be ranked where they play over a two-week period because let's face it, there can be a lot more variation in two months.delirium said:so your problem is that its longer for new players to improve their skill once they play a lot of games?
Yes. Much nerdier.delirium said:Nerdier than the daily kpop wankfest?
Doesn't that make sense though? Skills just don't show up one day, a few good games doesn't mean that you're better, playing good steadily over a decent amount of games does.Kapura said:kinda, yeah. It locks people down a lot. I really like it when it's being used to rate players of similar skill level, but not across broad swaths of the palyerbase. The alternative is using shorter periods of data collection, so people would be ranked where they play over a two-week period because let's face it, there can be a lot more variation in two months.
I would rather compare the kpop wankfest group to the weeaboos if they were a high school clique.Halycon said:Yes. Much nerdier.
In terms of high school cliques, this would be like comparing the aznpride groups to the (white) math/comp nerds.
There were fucking plenty of azn math/comp nerds where i went to school son. And i think taking an interest in math is much better than having a plastic waifu PCEHalycon said:Yes. Much nerdier.
In terms of high school cliques, this would be like comparing the aznpride groups to the (white) math/comp nerds.
all this advanced statistics is too much for your math 1 brain to handle right.Anbokr said:Dayum, you guys are meganerds.
exposedUltimoo said:all this advanced statistics is too much for your math 1 brain to handle right.
Weeaboos are primarily 2D.delirium said:I would rather compare the kpop wankfest group to the weeaboos if they were a high school clique.
Yeah true I guess, the groups overlap a lot. Just like how groups from both sides play HoN!There were fucking plenty of azn math/comp nerds where i went to school son. And i think taking an interest in math is much better than having a plastic waifu PCE
Again though, I feel a bunch of the players are going to improve significantly over the next few months. I mean, go ahead and keep tracking it but i don't think that a season of this length with this much variation in player skill (legit 1300s [bzm] to legit 1900s [thor]) is the right place to apply it. Maybe we can take another look at the numbers in a month and decide which feels the most right.delirium said:Doesn't that make sense though? Skills just don't show up one day, a few good games doesn't mean that you're better, playing good steadily over a decent amount of games does.
fixed that for you bro. u so bad u 600mmr below the zero pointKapura said:Again though, I feel a bunch of the players are going to improve significantly over the next few months. I mean, go ahead and keep tracking it but i don't think that a season of this length with this much variation in player skill (legit 100s [kapura] to legit 1900s [thor]) is the right place to apply it. Maybe we can take another look at the numbers in a month and decide which feels the most right.
StickSoldier said:Got to ask, how the fuck are you supposed to beat Amun Ra? I can't figure out how to win against a team that has him.
Kapura said:pred is a decent counter. Magic immunity, damage based on health.
orangecaramel said:Void talisman, headdress/idol and some form of CC.
StickSoldier said:Got to ask, how the fuck are you supposed to beat Amun Ra? I can't figure out how to win against a team that has him.
Anything that can kite him wins, Slither, Hag, Frostwolf Skull.StickSoldier said:Well I just faced him 3 times in a row after winning 8 straight, and lost 2 of the 3 because of Ra. Luckily the last game the Ra wasn't any good.