Fan looks like a god to sponsors now too - he now has a resume winning 3 different "majors" on 3 different teams.I'm not sure if he was the only one, but he was certainly the main one from my impression.
Every team or game he's played he's burned the bridges behind him. No idea why C9 would want him over Fan just for philosophical differences...think I'd rather have the player who is equally good but maybe sees the game different than the player who is about the same but gradually eats up every team he's ever joined.
Fan looks like a god to sponsors now too - he now has a resume winning 3 different "majors" on 3 different teams.
I don't think the ability works right if you can interrupt it- it's because it's airborne.
Falstad lost his unstoppable on his E, not his flight. E doesn't go airborne and cause issues when interrupted.So is Falstads - they are basically the same ability but for some reason Muradin got to keep his unstoppable and everyone else lost theirs.
It's not a major thing (abilities shouldn't be the same!), I just curious as to the thinking behind it when they seemed to be on a purge of unstoppable effects,
He's a very slippery dwarf which I always find an odd concept for his character... ;-)
It's because the SC2 engine supports vertical terrain - HOTS just doesn't actively use it. Stuff like Lunara's leap, Falstad's fly, and Muradin's toss require unstoppable to prevent weird things from happening. It's part of what allows the funny Sonya/VP interaction.That's what I don't really understand TBH - it's obviously something to do with how the engine works. In practise however, the only difference is that one is unstoppable and the other isn't - getting stunned mid barrel roll across scenery certainly *feels* weird as hell!
Wtf. So I go to sleep during game 3, where they were getting beat, but not out. Wake up, they lost? The fuck.
I wasn't impressed with Arth at all. He did nothing Fan couldn't have done. Oh well. It's only one tourney.
So...Greymane tomorrow bois?
Hopefully this week is as well painted as that tournament was.
We could've stopped that anyway, but you liked doing it too much lol
Yes, he looked genuinely thrilled which is pretty awesome to see in this. Usually you just get a fist pump or something. He got shackled with a bad team he had to carry before, and then sat on the shelf through the biggest part of the "season"...I'd say that was pretty cathartic.
lol, and everyone insulting their team and their weight, saying they'd get sponsored by McDonald's or Funyuns. Never change reddit/Twitch.
Alright here's a HOTS mechanic I've heard argued for a while but I'm not sure of what's correct. Do you gain more post-game experience (you know, for leveling your hero from 1 to 20) if you kill more structures in-game? Or is post-game experience only based on the duration of the match plus a victory bonus?
Zuna has ties to clg so that's a possibility too
Alright here's a HOTS mechanic I've heard argued for a while but I'm not sure of what's correct. Do you gain more post-game experience (you know, for leveling your hero from 1 to 20) if you kill more structures in-game? Or is post-game experience only based on the duration of the match plus a victory bonus?
AFAIK, it's the amount of team xp you accumulate during a game when it finishes. Nothing more than that.
AFAIK, it's the amount of team xp you accumulate during a game when it finishes. Nothing more than that.
I'm 98% sure it's just time elapsed. I did my RAF by AFKing one account in games in training mode (running two accounts at once) and the AI leaves structures up in some lanes often and the EXP is always pretty steady based on the time played. Don't think your amount of kills or structures has anything to do with it...otherwise you'd get less EXP when you lose fairly often compared to the opposing team due to likely having left more structures standing, but that's not the case. You only lose out on the victory bonus.