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Heroes of the Storm |OT| Pretty sure that Abathur is AFK

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Strider

Member
To echo the yung ARAMdamus brian!, Smite is pretty fun. The graphical style was a bit weird for me, but the gameplay was interesting. Plus you can get a shitton of heroes for peanuts.

I've played a little bit of Smite. The Arena mode is so fun in that game.... My experience with it is why I'm excited for arena mode to come to HotS.
 

Maledict

Member
Loving the Dunk/Blizzard/Flamestrike setup from C9 here.

edit: Super smart "who's fucking up the metagame" math analysis- https://www.reddit.com/r/heroesofthestorm/comments/408k90/in_response_to_chu8_and_our_concerns_a_different/

So someone did the maths and proved Chu8 completely correct!

It is interesting though given Dustin Browders tweet about Kael'thas's win rate being okay. It doesn't *feel* that way right now in games and this number crunching seems to back that up. I know we've talked about it before but I hope win rate isn't the sole measure they are using for hero balance.

(Partly I'm not worried though because, to be frank, they don't tell the truth when talking about upcoming changes. theyve made massive changes to heroes previously after not talking about them at all, or even saying they weren't looking at them)
 

protonium

Member
lol at the people praising that reddit poster who arbitrarily "did the maths" to arrive at a bastardized version of the HotS Logs rankings. I doubt that many people understood his "methodology" or results but because it reaffirms their current FOTM belief the circlejerk continues.

I'd rather sort HotS Logs by Popularity and Win Percent and get the most accurate picture we have available to us.

The only change to Tyrande was to Shadowstalk 3 months ago, aside from the scaling changes. All of a sudden her cc, utility, trait, and everything under Elune but her tits - thankfully they resolved that game-breaking issue - are killing HotS.

It's almost as if the scaling changes buffed other heroes - say, the early-mid game for most warriors - to the point where players can draft more complimentary combinations.

Chain CCs will always be unpleasant no matter who's deleting you.
 

Maledict

Member
Um, so apart from the heroic change (huge) and the scaling changes (even huger) everything else is the same? Are we in an Apple advert here?

"The only thing that's changed is everything"?

The scaling changes benefited her more than almost any other hero (except maybe Thrall), because of how they changed them. Tyrande used to have the lowest starting damage of any support, but the fastest scaling - so she started very weak, but at level 20 had the highest auto attack damage of any support and close / equal to assassin levels. Now, she *starts* with that - that's a huge and fundamental change to how the character worked. Instead of starting very weak and scaling strong to the late game, she's now strong all the way through.

That, combined with the fact that the time to kill heroes has been vastly diminished (hero damage went up much more than hero health) which makes stuns king, means that a character with a superb long range stun and high damage is going to be dominant. Same reason as Kael'thas. The fact that character can also be your teams support and provide map wide vision just adds to the problem...

(If Tyrande didn't have her ult heal she would still be being picked extremely frequently right now - she's very good even without it).
 

protonium

Member
Um, so apart from the heroic change (huge) and the scaling changes (even huger) everything else is the same? Are we in an Apple advert here?

"The only thing that's changed is everything"?

...

The scaling changes affected every hero such that the base levels are higher so that the power gained from each level can be distributed evenly to arrive at roughly similar, late game values.

Therefore, the point is that the only change made specifically to Tyrande was for Shadowstalk to heal, which the community was clamoring for her to be a viable solo healer, yet the vocal members of the community are all over the place decrying her CC, utility, trait, healing and damage (lol) as being the culprits of her OP nature.

The scaling changes benefited her more than almost any other hero (except maybe Thrall), because of how they changed them. Tyrande used to have the lowest starting damage of any support,

No, she didn't. Kharazim and Li Li had the lowest starting AA damage of any support.

but the fastest scaling

No, she didn't. Rehgar had equivalent scaling, with BW and Morales a very close third and fourth.

- so she started very weak, but at level 20 had the highest auto attack damage of any support and close / equal to assassin levels. Now, she *starts* with that - that's a huge and fundamental change to how the character worked. Instead of starting very weak and scaling strong to the late game, she's now strong all the way through.

No, she didn't. Rehgar had the highest AA damage at level 20.

You can't blindly compare her AA damage to "any support and assassin" because it doesn't factor in attack speed or whether they're an AA hero to begin with...

That, combined with the fact that the time to kill heroes has been vastly diminished (hero damage went up much more than hero health)

I don't feel like taking the time to (dis)prove whether hero damage went up "much more" than health but, again, Blizzard's assertion was that the scaling changes affected every hero such that the base levels are higher so that the power gained from each level can be distributed evenly to arrive at roughly similar, late game values.

which makes stuns king, means that a character with a superb long range stun and high damage is going to be dominant. Same reason as Kael'thas. The fact that character can also be your teams support and provide map wide vision just adds to the problem...

(If Tyrande didn't have her ult heal she would still be being picked extremely frequently right now - she's very good even without it).

Well, at least we can agree on two things. Stuns are king. And even though Tyrande couldn't solo heal, she was still a top pick in tournaments because of her CC, trait and ability to grant vision.
 

Maledict

Member
I don't think you understand the scaling changes.

Tyrande started off with a very weak AA. Whilst I may have been wrong and it's not the lowest, it was certainly one of the lowest. She had a faster rate of gain than other AA heroes to make up for it, so that as the game went on her damage went up relative to other supports.

The scaling changes have removed that. It has made some characters noticeably better than before because now they are strong from level one - Thrall and Tyrande are the case in point. It absolutely did *not* impact on every character equally - heck, there was even a giant spreadsheet drawn up showing the differences. Unsurprisingly Thrall and Tyrande were two of the heroes who gained the most from the changes. Whilst the scaling change simpacted everyone, they impacted everyone in different ways depending upon their stat growth in the old version of the game.

And she is OP because it is her package of abilities that has combined with the new meta to become the new meta, and the utterly stupid healing power added to Shadowstalk. Without Shadowstalk she would still be ace, but with it she is ridiculous - it was a totally unnecessary change. Heck, even before the scaling changes she was getting banned very highly in pro tournaments.

I honestly don't know what you are trying to argue here. The view that Tyrande is unbalanced and needs nerfing right now is hardly controversial. Her win rate is superior to other heroes, she is the most banned character in tournaments, and I have yet to encounter a pro or streamer who doesn't think she is unbalanced. The last time I remember there being an outcry over a character THIS heavily was the launch version of Kael'thas with the hilarious exploding chain bombs, wipe a team ability. Are you even playing hero league at the moment and not experiencing this, because if so I want to be in your games right now! :)
 

Milly79

Member
I don't know why anyone would be playing HL. It just doesn't seem like it'd be fun and everyone is complaining about it.

We've all mostly been playing ARAM.
 
I don't know why anyone would be playing HL. It just doesn't seem like it'd be fun and everyone is complaining about it.

We've all mostly been playing ARAM.

Well, I play VS AI a little to wrap up quests quickly so I can go enjoy ARAM more.

Fuck KT in ARAM btw. I see now why he is OP in that mode. Can't imagine him in ARAM with his pre-nerf chain bomb shit.
 
played for the first time in 17 days. Had fun in HL but I keep thinking we could use map voting. But guess I complained bout that already a few pages back. In other moba, I feel like I have control of my play experience cause I manually choose the map I want to play on. But in this game I feel quite helpless.

I just dont understand why they give us no options at all. Too spoiled by other moba and FPS I guess

Besides that the game is sooooo much fun. So many great heroes.

Ok, gonna go tryout Smite. Never did give it a shot. Basically trying to distract myself til Overwatch returns hehe (which ironically, has no map voting either atm)

Map voting is a terrible idea because then the community will boil the rotation down to just a few maps. I'd rather play a map I dislike every now and then versus the community playing the same few ad-nauseum. It's like how Counter-Strike's map rotation can be boiled down to Dust1, Dust2, Office and Aztec. You can probably name any fps with map voting and the game gets boiled down to 3-4 "classic" maps. I'd rather avoid that and just have Blizzard change up the overall rotation every few months when they add a new map or re-add an old one.
 
I will say that as Abathur, laying fully buffed slowing mines all along the paths between lanes on Towers of Doom has to be one of the most satisfying things ever. I can practically hear the other Team's Nova bitching through the screen. The other is walking a Sonya through mines and dropping 3 locusts in her then getting the last hit on her with a slap

I'm addictied to the Ravage/Shield build on Kerrigan now too. Sustain, wave clear, and increased Ravage range almost makes up for the fact that I'm a scrub who misses Sprint
 

kirblar

Member
Kaeyoh getting dat value with TLV.

EDIT: Baeyoh for MVP on that.
I love this fucking map so much.

It really spotlights the current endgame issues on the traditional ones- the game is much better when teamfight win doesn't guarantee a game win in the late game.
 

Maledict

Member
It's been a long time since I've seen a stomp that hard. C9 almost had their level 20 talents before Tempo had their level 16 talents. The dragon knight dancing in the middle lane was cruel... Really not sure what was going on with Tempo though - their shot calling was terrible, and they gave up numerous dragons for no reason at all. Maybe Srey isn't gods gift to the game...

I love K1Pros Falstad build (normal build but Tailwinds at 4 and the shorter trait cooldown talent at -6, plus Epic Mount at 20). It sacrifices power for massive team control abilities, but I really don't think it would work in solo queue.
 

kirblar

Member
I definitely don't think that the Reddit cross-meta Analysis was wrong about Muradin. He could use a shavedown. (probably on his total HP pool.)
 

Maledict

Member
What I don't understand about muradin is why he got to keep his escape when all the other abilities similar to it lost it - in particular Falstad. The fact he can survive practically anything with his jump is soooooo annoying.

(And yes, his numbers possibly need shaving slightly. He does a surprising amount of damage, brings a ridiculous amount of control and is harder to kill than Johanna nowadays after the scaling changes).
 

kirblar

Member
What I don't understand about muradin is why he got to keep his escape when all the other abilities similar to it lost it - in particular Falstad. The fact he can survive practically anything with his jump is soooooo annoying.

(And yes, his numbers possibly need shaving slightly. He does a surprising amount of damage, brings a ridiculous amount of control and is harder to kill than Johanna nowadays after the scaling changes).
I don't think the ability works right if you can interrupt it- it's because it's airborne.
 

Alur

Member
Dis goin b gud.

EDIT: Can we retire "that's gonna be the death of" lol. When did Zoia get on that kick? He says it in every engagement now.
 

kirblar

Member
Sonya's a better Illidan right now.

iDream is doing his best Zuna impression (overextending) this game.

EDIT: Can we retire "that's gonna be the death of" lol. When did Zoia get on that kick? He says it in every engagement now.
He's picked up Jake's "so very" thing too.
 

Alur

Member
mcinF mcinF KappaRoss KappaRoss mcinF mcinF

Fuck yeah, BRFC. All those long months of subbing paid off! :p

And Fan's revenge bois.

EDIT: LOL, McIntyre wearing the BARRELBOYS tee.

EDITx2: hahaha Kenma saying Fan gets along much better with everyone than BMthelon
 

kirblar

Member
lol yeah. It was getting pretty obvious that there was an issue there (was he the one Dread was being passive aggressive about?), nice to have the confirmation.
 
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