I still dislike mines but a lot of that is aesthetic. Outside of Warhead Junction, it's the drabbest map in the game. It's better now for sure but I do feel like the golems really vacillate between being damn near useless to absolute juggernauts simply depending on your team comp and your enemy's, and that's not even counting Sylvanas. Like you can crush it in skulls but if you don't have great siege and the opponent has great damage, they just melt it and you get very little or vice versa. It's one map objective that is very contingent on outside factors unlike the other maps. I don't like that it's like that since I primarily play QM (as do most people based on the metrics we have which may account for it's lack of popularity).
I do agree w/ you about old mines being useful for teaching, though. On one of the HOTS podcasts they discussed that a while back. We really don't have a great map for teaching timings that is adhered to like that one was.
Yeah not just timing imo but also just in general better decision making. Even stuff like checking if ppl are about to ambush at the door! You cant get ppl not to facecheck bushes but somehow they were able to not get rocked at the door after the first few times. But yeah it's def still the map where you silent scream when your team pavlov dog enters the mines when they hear the announcer, it's lows are def still one of the lowest.
Woops i dbl posted by accident, too in the zone