Money in this game are separated in 2, Platinium and Gold.
Gold is earned doing the PVE stuff (not in the game right now). If you want Platinium you've to buy it with real money.
Gold is earned doing the PVE stuff (not in the game right now). If you want Platinium you've to buy it with real money.
So I guess there's not much here for f2p players until PvE has been implemented?
Edit: just read Minsc's post above, but tournaments aren't free are they?
So I guess there's not much here for f2p players until PvE has been implemented?
Edit: just read Minsc's post above, but tournaments aren't free are they?
Tourneys cost $1. The only thing you can right now without spending any money is play a free starter deck against the AI or other players.
Constructed Queue
This is a single elimination tournament you can jump into with 8 people. Grab your favorite deck, assemble your Reserves, and go! Prizes go out to the top 4 players. First place wins 5 packs, second place wins 3 packs, third and fourth place each win 2 packs each. As we get a few more sets out, we will definitely add queues for other constructed formats to keep things interesting. Constructed tournaments don’t require packs to participate in (unlike drafts), so they are typically cheaper to enter.
Booster Draft
For an introduction to Booster Draft, please see our How to Draft guide.
Each player will open a booster pack and select a card from it. They then pass the booster pack to their neighbor in the draft. Since everyone does this, everyone ends up with a new booster pack with one less card. Every player then selects another card and passes again. Players continue until all of the cards are gone. Then they repeat this twice more, with booster packs 2 and 3. At the end of the draft, players have the cards they drafted and may use them to construct a deck.
Booster Draft is single elimination. The prizes go to the top 4 players. First place wins 5 packs, second place wins 3 packs, third and fourth place each win 2 packs each. Players also keep all the cards they drafted out of their 3 packs.
Sealed Deck
Players open 6 booster packs and build a deck from the cards they opened. Players in the three-round swiss Sealed Deck tournament are paired against each other based on record, and earn a booster pack per win in the tournament. Players also keep all the cards they open in the initial 6 packs.
HEX GAF LIST
So what are the free rewards in this game and how do you get them? E.g., in Hearthstone it's pretty simple: you get a daily quest with a gold reward and you also get 10 gold for every third online win. Is there something similar in Hex?
Loot drops via PVE, chest rolls after opening each pack, even packs themselves can be earned free. In general, gold itself is generally earned through PVE quests. Chests are given with each pack, so they are a *bonus* to something that's typically paid for. Also, you can sell chests and packs on the auction house for either gold, plat, or just for trade.
The loot drops, chest rolls, and chests can get you gold, alternate art cards, deck sleeves, packs, even tournament entry tickets, etc. A lot of free stuff to get.
Note: loot drops probably won't get you PVP stuff like packs and tournament entry tickets. That stuff is most likely reserved for the chests and chest rolls.
Certainly getting free drafts sounds like a difficult thing to do, not at the pace of 1 free draft every 2 days, like in HS.
So it sounds like in Hex it may be pretty difficult to play the PVE as a free player, and also enjoy the PVP competitively for free.
Certainly getting free drafts sounds like a difficult thing to do, not at the pace of 1 free draft every 2 days, like in HS.
I'm pretty sure if I entered a constructed tournament right now, with one of those pre-made decks, I would be embarrassed so bad it wouldn't even be funny, and I have the ~800 cards or so you get without opening packs as a King backer (though I guess 1/2 or more of those are land cards).
The whole fact that they have two currencies, and a F2P player just gets one of them, while the PVP stuff is mostly locked behind the other, would seem to make it pretty unfriendly towards people who don't want to spend any money at all.
Edit: looking at the last page of the Hearthstone OT and seeing complaints of quests taking much longer to complete and playing against people who "pay2win" echo this.
As you run out of the AI and other milestone gold rewards, getting that free draft takes much longer and is far more grueling if you are not spending any money in hearthstone. Not a fair statement at all.
Edit: looking at the last page of the Hearthstone OT and seeing complaints of quests taking much longer to complete and playing against people who "pay2win" echo this.
The PVE aspect alone is gonna be huge and is actually the thing that Cory Jones is most excited for -- he also expects it to be the biggest part of Hex. As for the PVP gameplay - players who want to play absolutely free have the option to do so via trading PVE stuff in the auction house for PVP stuff. Regardless, I doubt there will be many players who play absolutely free anyway and it's not like the things that actually do cost money are expensive. Also, one single pack gives you a chest and one of the possible rewards of that chest is another pack with another chest which could theoretically give you another chest with another pack, etc. That's the type of value that comes with just a single pack potentially. Also, the auction house specifically is gonna be a pretty great way for people who don't want to spend any or much money to get things that would otherwise cost money and that's something you can't do at all in Hearthstone. Granted, and in fairness, you can get anything in Hearthstone with a time investment, however large it may be.
That's the other thing -- anytime money can be used to get around the time investment of a F2P game will always make people think there's a pay2win option. That's actually why I think it's pretty clever of CZE to separate PVE and PVP gameplay into two categories: completely free and (without trading, at least) a paywall. People have the expectation that PVP will require some type of paywall, even if there is a way around it.
I'm just skeptical PVE stuff will trade at all evenly towards PVP stuff, since the free PVE stuff will be gotten by basically all the players, while the PVP stuff will not be too accessible by the F2P players.
Whenever you release a F2P game, people will complain that when they lose to people who spent money / have better cards, it is P2W.
It really depends on two factors: how rare the PVE stuff is to get (the really rare, legendary stuff) and how popular the PVE ultimately is. Also, I'm pretty sure that even if PVP cards don't trade too well with PVE stuff, the packs, chests, and entry fee tickets will. The question will be whether or not PVP players want to trade for really good PVE stuff that requires a whole lot of time and luck to get.
That was my point (well, Ryuukan's point first =P) - with that said, I'm not saying that it's (always) a valid complaint (I think Hearthstone, for all intents and purposes, does F2P really well). The only time anything F2P doesn't make people complain is when the only things that are able to be purchased are cosmetic items. I just think CZE kinda saw this and tried to remove that complaint by separating the two completely (that way when people do lose in PVP, they won't feel "cheated").
Yeah, I see what you're saying... and I think that's what I was saying too. Hex is more setup so that a F2P / PVE player can't really compete against the better PVP decks without spending money, in PVP. Where in Hearthstone, people take F2P accounts with free decks to the top of the PVP ladder (just this season a deck with only commons and uncommons, no expensive epic or legendary cards became one of the strongest).
As to your first point, "The question will be whether or not PVP players want to trade for really good PVE stuff that requires a whole lot of time and luck to get," it doesn't sound like there's much point for a PVP player to trade for really good PVE stuff, since you don't get to use PVE stuff in the PVP modes, right?
Being unable to use PVE cards that you buy with free gold (not the paid currency, platinum) / earn for free, in the PVP mode is the main reason why F2P will be unable to compete in PVP modes. But I think it will be more like you say, F2P players will see PVP as a pay-to-play mode, not a free-to-play or pay-to-win mode.
Call me negative Nancy, but I'm kind of disappointed of the progress of Hex, not in term of design but in term of stability, fluidity, game pace, features and general performance. Games still feel laggy, with sync hangs (why is there even a need for a sync step, Magic Online does fine without) 6 months since I've first tried the game. I can't help but feel like they have the same weakness the guys from Magic Online have; cool ideas, bad implementation (are their programmers too green?).
Tourneys are up!?
Tourneys are up!?
It really does help expose you to the other cards in the game when you don't have 4x every great card. Have to be much more creative.I'm just testing decks and playing AI tournaments for the time being -- it's awesome building decks with a limited collection as opposed to having all the cards available. It's gonna help me become better at the game as a result. Also, dat victory screen.
It really does help expose you to the other cards in the game when you don't have 4x every great card. Have to be much more creative.
It does! I had no intentions of making an inspire deck, but so many of my primal pulls were things that worked well with inspire. So I threw something together and so far it works out alright, lol.It really does help expose you to the other cards in the game when you don't have 4x every great card. Have to be much more creative.
Loving the Buccaneer. No reason to not put him in a Blue deck even if he doesn't fit in thematically (like with my Dwarf/Robot deck)
Same with Sapper's Charge. IMO every deck can use a cheap burn.
Unfortunately, my Orc deck sucks HARD compared to the guys I was fighting, but oh well.
What sucks is the lack of proper matchmaking. Hopefully that's a future feature...
Since I've got 18 boosters left I was going to try out sealed and draft, but unfortunately Buy Platinum doesn't work for me (does nothing when I click it). Oh, well.
Matchmaking works fine for me? Unless you mean skill-based matchmaking but it's unrealistic to expect them to have that in place by now.
Clicking "Buy Platinum" should open a window in your webbrowser. So take a look there if you haven't yet.
Champion: Zared Venomscorn
Troops
4x Thunderbird
4x Buccaneer
4x Giant Corpse Fly
3x Vampire King
3x Sadistic Castigator
Spells
4x Inquisition
4x Time Ripple
4x Murder
4x Oracle Song
3x Mastery of Time
Resources
12x Blood Shard
11x Sapphire Shard
Loving the Buccaneer. No reason to not put him in a Blue deck even if he doesn't fit in thematically (like with my Dwarf/Robot deck)
This is the deck I'm using right now:
http://hex.tcgbrowser.com/#!/deck=6006
..and the combination of evasion, removal, bouncing and card drop is pissing my opponents off to no end (which is always a plus in my book).
That Vampire King is also hilariously OP.
How you have 3 of them already?
Got 90 boosters with my KS pledge and got a little lucky I guess.
Jelly, I have one, and really want to make a deck with him, but one is not enough.Got 90 boosters with my KS pledge and got a little lucky I guess.
Jelly, I have one, and really want to make a deck with him, but one is not enough.
Managing cards for decks will be much easier when the auction house is up.
Managing cards for decks will be much easier when the auction house is up.