I get what you're saying, but no game I've ever worked on has been a year behind target. The point being that the developers set realistic goals and recognize what is needed to reach those goals.
Which makes me wonder, how could a developer who was so utterly clueless about their targets possibly deliver on an already ambitious project? Right now, it's just an online card game that (as of set 1) borrows heavily from another card game that I won't name right now.
Some delay is inevitable, but a year is a long time to wait especially if you are in it for the PvE. I've written off the money I put on the game and will just wait to be pleasantly surprised, but the hype and enthusiasm is gone.