Hopefully this isn't too late, but I really would love to make a brief RPG over http://hitchatlas.tumblr.com. More info can be found here http://m.neogaf.com/showthread.php?t=737230 . If anyone is down yo assist, please pm me!
When you know point A and point C, how do you come up with a point B that feels like a natural extension? Or, when there's a message that needs to get across without feeling too "preachy?"
So, you're referring to different events when you say point A, B, and C? In that case, I suggest that you look over your material and see if there's anything you can expand on. If point B expresses something new about your characters, world, etc., then it won't feel like filler.
Preachy might be hard to avoid. I think key is that the events should demonstrate the moral; it shouldn't need to be spelled out. Beyond that, pay some attention to the setting. If you develop it properly, it wpn't seem to exist in order to justify the moral.
Well, like. Take Ocarina of Time for example. The point was to get the player in the world with point A, and doing the Deku Tree dungeon for point C. Point B was saying hey go here, while also continually spinning the player around in a circle. But, because the player interacted with the world during that, it felt fine. But, players are unpredictable. So, how do you be more flexible with narrative structure to allow for player ingenuity?
As a Madoka fan I would love to help write a Magical Girl RPG.
Maybe you could share your sprites and ideas with someone willing to do the programming work, while I work on the writing?
Also I'm going to try and actually mess with the program myself following the linked tutorials. I suspect it's going to take me a long while to figure out even the basic concepts, though.
When I go to documents and select RPG Maker VX Ace shouldn't I be able to see my tilesets and whatnot?
When I do select RPG Maker VX Ace the only things that I can see are my project game save files. Am I doing something wrong?
It's in the graphics folder. So, RPG Maker folder -> Project folder -> graphics.
I just did and all of those folders are empty. Does anyone know whats going on?
Try looking both steam folder and RPGM folder in My Documents etc
There might be a few for sure, but I plan to give as many games as possible a fair shake come judging time. Making *any* game is a hard endeavor, even with something like RPG Maker, and there's a lot of RPG Maker newbies here (myself included), so I'm not expecting 'To The Moon' quality games all around.
If you mean the folder that says Steam Cloud I checked and clicked RPG Maker but the folder is completely empty.
OK must be in there i guess, in folders like Gothic etc
http://imgur.com/MVchV1m
Edit: they are in the dlc folder for me actually ^_^
Remember to put new graphics in the project folders/use the import tool and not the RTP folder.
Anyone else having issues with their projects freezing on save? It's becoming cumbersome quite quickly.
Disable steam cloud saving in project management under file.
Haha yeah. I keep looking at it and I'm so disappointed. I was thinking about just drawing a map and using it as a Parallax instead.If anyone else is in the same mindset I am while town-building of "gah, everything looks so off and strange and OTHER GAMES DON'T LOOK THIS BAD" go ahead and google some actual overworlds from similar 2D games.
Turns out they do, so don't worry about it.
Haha yeah. I keep looking at it and I'm so disappointed. I was thinking about just drawing a map and using it as a Parallax instead.
Like "ugh players will be mad there's so many strawberries."
Damn right I will! It's time to accept blueberry as the better berry. (I mean a strawberry isn't even a berry, how lame is that!) I think every screen needs at least two giant piles of blueberries.
Using a parallax and making it loop horizontally could achieve this if you mess with it enough or get a custom script I'm sure. I think you can even adjust the speed of it from the parallax settings.No lol. How to explain it..
The (implied) shading from the (implied) clouds. It's like a particle system *almost*, but.. not really?
Edit: Yeah, the image on top of everything.
Seems like it could be approximated pretty well with just a transparent image that you drawn on top of the screen and have it moving slowly (with some parallax for moving).
You could override the Game Map class' update function to keep track of a sprite. I'm doing something similar with my Parallax_Sprite but it's a little bit different.
spr = $game_map.parallax_sprite
spr.setup("SkyBack")
spr.set_z(-10000)
spr.set_parallax(0, 0)
Here's what I'm doing to achieve this:
GafGame Progress #1
I create the layers with Event code:
Code:spr = $game_map.parallax_sprite spr.setup("SkyBack") spr.set_z(-10000) spr.set_parallax(0, 0)
It's not the same thing but the basics are the same.
Yeah, my game is a complete ripoff of Twilight.
WHOA WHOA WHOA.
You sharing this is sweet and I'm gonna try and work it in and all but HOW DID YOU CHANGE RESOLUTION TO BE THAT HIGH? your secrets. I neeeeed them.
http://www.himeworks.com/2013/10/25/unlimited-resolution/
You need to know what you're doing though. It comes with limitations and bugs. Not to mention RPG Maker does not have hardware acceleration. I spent some time optimizing that bit but it's still at ~45 FPS and that stuff is quite simple (just "high-res" (well, it's still low-res, but relatively)).
Holy crap this is amazing, thanks for sharing! I really wanted a similar effect for my game opening so I may mess with this.Here's what I'm doing to achieve this:
GafGame Progress #1
I create the layers with Event code:
Code:spr = $game_map.parallax_sprite spr.setup("SkyBack") spr.set_z(-10000) spr.set_parallax(0, 0)
It's not the same thing but the basics are the same.
Yeah, my game is a complete ripoff of Twilight.
Damn right I will! It's time to accept blueberry as the better berry. (I mean a strawberry isn't even a berry, how lame is that!) I think every screen needs at least two giant piles of blueberries.
Hm, having trouble finding something specific. Might be a bit rough overall, but eventually it's something I'd like to do.
Anyone know how to make a "Chapter Select" screen?
Think kinda like Wild ARMs or Rudra no Hihou - I want two main characters with two [initially] separate storylines.
So on a New Game, you choose either David or Melody (or whatever), and complete each chapter, with the ability to swap back and forth throughout the rest of the game (you can't go back to older chapters, but you can swap freely between each characters' current chapter).
Eventually they'd meet and it wouldn't matter, but that's a different story.
EDIT: I guess I could just make like a teleporter room or something. I think I'd prefer a menu, but it's at least something to try initially.