Are you guys taking screen caps for the screenshots or is there a way to actually get a screenshot of your game to post?
Just an ALT+PrintScreen
Are you guys taking screen caps for the screenshots or is there a way to actually get a screenshot of your game to post?
Interesting. So basically you can upload a large image as a parallax but have it follow the same rules as a tile set?I think I'm not going to mess around with Tilesets. Gonna actually paint the whole background.
That's possible with this script:
Victor Engine Fixed Parallax:
http://victorscripts.wordpress.com/rpg-maker-vx-ace/field-scripts/fixed-parallax/
Also a GREAT tool for doing pixel art is the PAINT.NET program. It's amazing.
It has a great pixel grid, and works very with PNG files.
Interesting. So basically you can upload a large image as a parallax but have it follow the same rules as a tile set?
For her to stay in that position you need a switch and two events, one for her original position and one for her final position. The first one will then turn in invisible when the switch is turned on and the second will appear when the switch is turned on. Basically when a map loads all events go back to wherever they are placed in your map design.
I don't think my laptop has much time left in this world, so I'll be using the default tilesets instead of making new stuff. :/
Still following tutorials to learn the ins and outs of the program, while the girlfriend finishes working out the details in the writing. Hopefully, we'll reach the deadline.
Sounds awesome. That's exactly what I wanted. Thanks!Yep! And you can still follow the same basic tileset rules, but the environments wont look so square and manufactured.
So there's no limits to what the environment can look like.
You also dont have to worry about Tileset limitations to how many Tileset sheets you can use on one screen, AND if you want to still create things that are in the foreground that your character can pass UNDER, you can do that.
Would it be reasonably possible to make a tactical combat game (say, as complicated as Fire Emblem) with a hexagonal grid? I have an idea, but a hex grid is necessary for some of the critical interesting mechanics. I googled a little but couldn't find a solid answer or existing script.
XXXXX
XXXXX
XXXXX
XXXXX
XXXXX
Each X standing for a distinct tile.
1B5D9 1 5 9
13579 3 7
23670 2 6 0
24680 4 8
A4C8E
The left shows how the tiles should be paired, the right shows how it should function for the player.
Each number represents a unique hex. Each letter represents a half hex, which should probably be ignored.
Couple more loops thrown together today, let me know what you all think!
Cheers!
https://soundcloud.com/zaddy-em/fairyforest
https://soundcloud.com/zaddy-em/princessinanothercastle
Has anyone used the scripts for Sapphire Action System IV in VX ACE? Any advice to get it working, as I don't quite get it. The instructions just say add it to your additional scripts section but don't see that and no idea how to then implement it. Opened their project but a lot of it is in japanese so that was helpful.
I appreciate the explanation, man. I'll go with the full package since those differences are pretty huge and you suggested To the Moon, I'd like to try it. Thanks again.XP is preferred by some people for its better mapping system and default graphic style and space-consuming (XP has a mapping system that'll allow for unlimited tilesheets and multiple layers for mapping, VX Ace has a limit of 5 tilesheets per map, and limited layers. XP has larger sprites and tile space than VX Ace). VX Ace however uses Ruby Scripting, which allows a lot of freedom and modification in the engine to do a lot of interesting things, has a better overlay system, has a better audio player (and allows more audio formats), and has a simpler to use layout. Some prefer XP to VX Ace, but if you're uncertain I'd say just stick with VX Ace, as the benefits to XP are more beneficial if you know the few things XP does better and determine its benefits outweigh the positive of VX Ace for yourself (which would mostly be true if you wanted to do more complex mapping or have an easier time with larger sprites).
If you don't own To The Moon though, I'd suggest the $6 tier as that game is quite good, story and music wise especially.
I really like that forest melody! Would you be kind enough to let me use it?
Do you still have it? I'm interested.Does anyone want VX Ace? I already had it on steam and bought the bundle for some extra resources and games. Quote me if you want it.
Anyone have any idea how to make an event approach the player and automatically start a discussion? I've tried the approach command, but players can then just avoid the NPC in question.
Make an auto run event that holds the character in one place and moves a character in a fixed route towards the character and open the message box from within the same event.
Or maybe a event touch invisible event that activates a switch that makes a character approach the character player (he will stop in his moves) and go from there. So many ways!
Or! That same NPC use approach but also event touch. Make him faster than the charplayer so you are certain he will reach him and start whatever text you want to display.
Anyone knows if there's a way to open more instances of VX Ace (on Steam)?
I'm studying Falcao Pearl ABS script, but there's an awful lot of copypaste to do (or to look at everytime, like which resources I have to import and where) and all its documentation and stuff basically requires to have open both the script demo game and your own game at the same time...
Double click the file. It'll open a second instance, and then you can drag-drop it into that window.
Got four hand-me-downs from the humble bundle pack myself, will give one per person if, just quote this message saying which thing you want and I'll PM it your way.
Have:
RPG Maker VX Ace
RPG Maker XP
Futuristic Tiles DLC (for VX Ace)
Zombie Survival Tiles DLC (for VX Ace)
Got four hand-me-downs from the humble bundle pack myself, will give one per person if, just quote this message saying which thing you want and I'll PM it your way.
Have:
RPG Maker VX Ace
RPG Maker XP
Futuristic Tiles DLC (for VX Ace)
Zombie Survival Tiles DLC (for VX Ace)
Got four hand-me-downs from the humble bundle pack myself, will give one per person if, just quote this message saying which thing you want and I'll PM it your way.
Have:
RPG Maker VX Ace
RPG Maker XP
Futuristic Tiles DLC (for VX Ace)
Zombie Survival Tiles DLC (for VX Ace)
Zombies would be awesome thanks!Got four hand-me-downs from the humble bundle pack myself, will give one per person if, just quote this message saying which thing you want and I'll PM it your way.
Have:
RPG Maker VX Ace
RPG Maker XP
Futuristic Tiles DLC (for VX Ace)
Zombie Survival Tiles DLC (for VX Ace)
I got the Steam keys, and the other games from the bundle show up, but RPG Maker itself doesn't. It shows I have it, but it's not in my games list. Is this how it work or is something messed up?
Sorry if this isn't strictly on topic, I just don't know where else I'd ask this.
I got the Steam keys, and the other games from the bundle show up, but RPG Maker itself doesn't. It shows I have it, but it's not in my games list. Is this how it work or is something messed up?
Sorry if this isn't strictly on topic, I just don't know where else I'd ask this.
I got the Steam keys, and the other games from the bundle show up, but RPG Maker itself doesn't. It shows I have it, but it's not in my games list. Is this how it work or is something messed up?
Sorry if this isn't strictly on topic, I just don't know where else I'd ask this.
Its in the tools/programms list not in the games list.
Thanks. That's confusing. Is there anyway I can add it to my games list to avoid having to go into a separate menu to open it?
Is there a youtube video for "help I'm completely lost!" I was kinda hoping this was close to Clickteam's Multimedia Fusion.