TheMoon
Member
I'm just worried that Nintendo will ban my 3DS and I refuse to pirate ._.
hm?
buy game card, put in 3DS, play game.
I'm just worried that Nintendo will ban my 3DS and I refuse to pirate ._.
It's Pikmin day!
Do you just throw the Pikmin AT its back - literally the left or right side of its body opposite the face - or are you throwing them ON its back? Because throwing them ONTO the back (higher/steeper throwing arc) will make them actually do continuous bounce attacks until the enemy in question shakes them off again (like in the console games normally).
The whistle has this tiny delay that the console Pikmins don't have where the whistle is instantaneous as soon as you press the whistle button. Take that into account!
I'm just worried that Nintendo will ban my 3DS and I refuse to pirate ._.
hm?
buy game card, put in 3DS, play game.
Ok! I beat the first boss. Yay. Took a few tries to understand the strategy as I figuredFun battle, though.walking underneath him, I'd get crushed.
In World 1:
1-A through 1-E
Secret Spot 1
Sparklium Springs
1-X
Are those all of the levels?
It seems there is only one secret level per world.
You can tell you got everything if you have the gold thingy for not losing any Pikmin on the sector screen.
Is it worth $40.00? Or should I wait for it to drop in price?
Just beat Sector 5. The Flying Pikmin were used in a lot of unique ways that I hope carry over for Pikmin 4. The music and level design were really nice in this sector as well. I wish the boss battles were a bit more involved though.
How many sectors are there?
Ok! I beat the first boss. Yay. Took a few tries to understand the strategy as I figuredFun battle, though.walking underneath him, I'd get crushed.
In World 1:
1-A through 1-E
Secret Spot 1
Sparklium Springs
1-X
Are those all of the levels?
I'm through Sector 5 and there have been two secret spots per sector for me.
BTW, for anyone who was turned off by Yoshi's New Island due to the music, this has a completely new sound team: Masato Kouda and Kento Hasegawa were the composers this time around, and there were quite a number of supervisors this time around, including series composer Hajime Wakai (MobyGames has the credits here)
Themaybe? That's the only one I haven't played. Thanks!Sparklium place wasn't one of them in W1? Which level leads to the second spot in W1 then? X
Loving the area with rain drops ! Also the winged Pikmin are way too cute [...]
You are correct.
This goes to a point I've been noticing a lot these last few days: it's like this game is actively trying to make the Pikmin themselves endearing to the player. I feel like that is what these little skits are there for. When they are mesmerized by a butterfly, are stuck in a firecracker-thing, adapt what feels like a Laurel and Hardy sketch from the 19beforeanyofuswereborns where they jump behind a thing and one jumping in from the right kicks out the one on the far left who jumps back only to push out the far-right one again, and so on.
What I remember from Pikmin 3 is that we never really spent time "up-close" with the Pikmin in that game after their brief introductory scene. I truly think they want to create a stronger appreciation by building a relationship between players and the Pikmin over players and Olimar/the protagonist.
Does anyone know how to get past the second hermit crab in 3-B without losing any pikmin?
The only thing you'll be missing are the data logs for the amiibo. Everything else the amiibo offers is really useless, actually.I feel like I'm missing out on a lot by not using Amiibo.
Are the actual courses/levels unique? I hate that I'd need to buy something or multiple things to unlock them.
I feel like I'm missing out on a lot by not using Amiibo.
Are the actual courses/levels unique? I hate that I'd need to buy something or multiple things to unlock them.
This goes to a point I've been noticing a lot these last few days: it's like this game is actively trying to make the Pikmin themselves endearing to the player. I feel like that is what these little skits are there for. When they are mesmerized by a butterfly, are stuck in a firecracker-thing, adapt what feels like a Laurel and Hardy sketch from the 19beforeanyofuswereborns where they jump behind a thing and one jumping in from the right kicks out the one on the far left who jumps back only to push out the far-right one again, and so on.
What I remember from Pikmin 3 is that we never really spent time "up-close" with the Pikmin in that game after their brief introductory scene. I truly think they want to create a stronger appreciation by building a relationship between players and the Pikmin over players and Olimar/the protagonist.
The only thing you'll be missing are the data logs for the amiibo. Everything else the amiibo offers is really useless, actually.
it's a room. amiibo behind an obstacle at the top. they're over in 20-30 seconds.
you're not missing anything as usual.
Well said ! The influence from the movie is really obvious too. I think that's the way to go with Pikmin, make the little critters a strong selling point. I hope they will have the same approach for 4.
Appreciate the responses.
I do like reading the amusing logs, but I suppose I can live without.
Game is nice and relaxing.
I believe this is done specifically in preparation for P4, making the broad 3DS audience who potentially buys this care/fall in love with the little Pikmin themselves. A very very very mild Rabbid/Minionifying (it hurts to type this).
I believe they're being compiled online, noted ITT:
http://www.neogaf.com/forum/showthread.php?t=1412631
Thank you!
Oh man, Daisy and Peach.
blocked.
Hey, you're the one who invoked the you-know-whats.
I can't even read this, that's how blocked you are!!!111
Mario would have a field day with you! Tetris prays at your altar every morning!
You can't resist the picture of the cute Pikmin. So I am now unblocked.
You're Boom Blox 3! Steven Spielberg's on the phone right now!
Screw getting the "no pikmin killed" badge on 5-C, probably the stage I had to restart the most on, mainly because of the damn final part of the stage. It's made even worse when I pretty much never get hurt myself & the rest of the stage is doable, but then NOPE, time to replay the entire damn stage again because there was an enemy RIGHT NEAR THE GOAL that kills a pikmin or 5.
Anyone else having fond recollections of Kirby Mass Attack, playing this?
Anyone else having fond recollections of Kirby Mass Attack, playing this?
In general, I think the game brings fond memories of those great games designed specifically for the DS and who mostly dispared during the 3DS era.
it really bugs me that everyone seemingly was too obsessed with Arzest's name being attached to this that this is such a low-key release right now in these circles, slowly fighting for any kind of appreciation.
I have to admit, I was concerned too about Arzest, but now that I own the game I must say it's really great and my fears have been laid to rest.
I think what they needed was to be unshackled from the Yoshi template. I'm glad Good-Feel seems to have a strong handle on that now (though I'd love them to do other stuff again, too).
Anyone else having fond recollections of Kirby Mass Attack, playing this?
You can't resist the picture of the cute Pikmin. So I am now unblocked.
Anyone else having fond recollections of Kirby Mass Attack, playing this?