i could watch this all day
I remember playing Mass Attack and going, "man, it would be so cool if we got a Pikmin game like this." So happy it actually happened!
You were very prescient!
Looking forward to reading your review.
i could watch this all day
I remember playing Mass Attack and going, "man, it would be so cool if we got a Pikmin game like this." So happy it actually happened!
The difference between Hey! Pikmin and Arzest's Yoshi efforts is that the former was creating something unique out of an established IP, so I've always been pulling for it. Needless to say, my expectations were met with this spin-off.
In any case, my review is up for those who want to read it.
Great review.
I found the Pikmin Amiibo at last, it seems there is a restock (in France). The little critters are on their way. Playing this and DQXI on 3DS side by side is a perfect "summer gaming moment" for me !
Well at least it is doing ok in Japan, but it seems such a low-key release on GAF, it is scary, almost like an obscure eshop release. Wonder how the game is performing in the west :-(
it charted (top 10, iirc?) in the UK at least in w1. since it's the UK, that's quite good lol.
Nah, that was Miitopia. Hey! Pikmin sadly only managed to reach 29. That was in the all format chart, though. I have no idea how it done over here in terms of the 3DS only titles chart.
Man, I felt like such an idiot when trying to get the 3rd treasure in 3-A.
I was trying to use the Rock Pikmin to create a bridge using the bugs that were coming out of the holes. I figured you had to get them to stop at the same height as the floor and then your Pikmin could carry the treasure across. I tried for a while to get this to work and it just didn't happen. It then dawned on me...use my jetpack to pick it up myself. I felt like a right muppet.
ahahahahah that is EXACTLY what happened with me when I played this in the demo
I spent forever trying to line them up lol
I actually kind of like this more than normal Pikmin. This works surprisingly well as a 2D game.
The main issues are.the raindrops will push you a good amount back, the annoying enemy that hovers above & will land on top, & then at the very end, the rain is even worse combined with more of the hovering enemies AND a giant frog-like creature blocking the goal.
Fully finished the fourth area last night and started the fifth area this morning. I enjoyed the verticality of 4-A. It made for a nice change.
I love the winged Pikmin. Throwing them at enemies at a fast pace feels like I'm firing bullets. It's very satisfying.
Yea more than platformer this game is actually a shooter. You just fling mortars most of the time. And your projectiles sound excited.
I finished the game this morning, nabbing all the treasures and beating all levels with no Pikmin lost. Here's pics of each of the area maps from my Miiverse.
Area 1
Area 2
Area 3
Area 4
Area 5
Area 6
Area 7
Area 8
Area 9
The only thing left to do is to scan a few amiibo in to complete the log. Sadly, over here in the UK, you can't get the Mario series Diddy and Donkey Kong figures for love nor money in regular stores. I'll have to wait for a restock.
The other amiibo logs I am missing are the first 4. I assume 2 of them are Gold and Silver Mario ( never got an official release over here, which is annoying ) but I have no idea what the other two are.
I'm a 35 year old gamer who tends to not listen to reviewers a lot of the time simply because i've been gaming long enough to know what I will probably enjoy. I'm glad this is one of those cases where I chose to disregard what the majority have said and play the game regardless.
I honestly think that reviewers have really got it wrong on this one. The game is like many other Nintendo games in that the main game is easy but there is something extra and challenging for those wanting a tougher experience. The game seems to have been marked down by a lot of people purely because it is easy. Most Mario games are stupidly easy when just going from start to finish but the games don't get put under the microscope for it.
There's a lot of cool gameplay moments that come from some of the later levels, especially when the winged Pikmin are introduced. The way the game mixes the gameplay up was very surprising and, at times, had me smiling from ear to ear. Area 7-C had me grinning like a cheshire cat when playing it. In fact, basically any level that involves the winged Pikmin is an absolute joy to play.
There were certain music tracks in the game that really fit the tone of the level they were playing on. I dunno why but some of them kind of felt they would feel right at home alongside the more subdued and relaxing tracks that David Wise produced in the original DKC games.
I've been a member on Gaf for a few years now ( I tend not to post and just lurk the gaming boards ) but I felt the need to post about this game because, given the lack of conversation in this thread and even Miiverse, I feel many are not giving this game a fair chance. I honestly think this will go down as a bit of a hidden gem in years to come.
In conclusion, I think this is a great game and one of my favourite titles of the year across all platforms. Yeah, it's not a standard Pikmin game but if people can look past that and take the game for what it is, a charming 2D Pikmin game, then I think they could end up enjoying what is on offer here.
There were certain music tracks in the game that really fit the tone of the level they were playing on. I dunno why but some of them kind of felt they would feel right at home alongside the more subdued and relaxing tracks that David Wise produced in the original DKC games.
Random note: the music in 2-B is absolutely Wise-tastic. Wonderful stuff.
Also I have the DK one I think, I could mail it across mate, make sure you 100% the thing.
Sorry, Moon. I hadn't realised you had already commented on the Wise similarities. Some of the tunes certainly do match his style.
I honestly think that reviewers have really got it wrong on this one. The game is like many other Nintendo games in that the main game is easy but there is something extra and challenging for those wanting a tougher experience. The game seems to have been marked down by a lot of people purely because it is easy. Most Mario games are stupidly easy when just going from start to finish but the games don't get put under the microscope for it.
Sector 8-X is probably the hardest level in the game. It isn't helped it's one of THOSE levels, where you have to slowly drift to the end of the level by the game's pace, meaning you feel like you can't go by your own pace.
At the very least, I got all the amiibo in-game now.
...there's eight Sectors? I just reached Sector 7 and already reached 30k Splarklium. I hope the game doesn't wear out its welcome. Length for the sake of length is one of my game pet peeves.
Well TECHNICALLY, there's 9, but Sector 9 is just the final battle, no other levels.
But yes, 8 sectors with 4 levels + 1 secret level each it seems, plus the final boss.
I do agree around sector 6 is when I started to feel a bit tired. Though I also had almost 57k sparklium by the time I beat the game, so I had more than enough by the end of the game, not to mention I had cleared out the Pikmin Park around sector 7.
But at the very least, it does try to keep it varied by having each world revolve around a different theme/type of mechanic.
Edit:....so there's no reward for getting all the treasures aside from "hey, you got them all, yay i guess"???
I usually lurk around as well, but mainly because I feel that others pretty much cover my thoughts sooner or later. I'm only playing a few levels a day to make it last, but I am enjoying it more than I anticipated, though! It's been a good way to unwind for a bit and relax.I've been a member on Gaf for a few years now ( I tend not to post and just lurk the gaming boards ) but I felt the need to post about this game because, given the lack of conversation in this thread and even Miiverse, I feel many are not giving this game a fair chance. I honestly think this will go down as a bit of a hidden gem in years to come.
what do I do in the pikmin park??
I am in sector 3.
I can only send pikmin to the middle area where pikmin just stay there plucking grass. I asume I should leave them there while I go play levels, is that right?
also, why can't I access other areas of the park?
also, what exactly is blocked behind the amiibo? I read there's amiibo statues but is the amiibo required to get all treasures and beastiary entries?
"hey, all"...was wanting to learn more about the music and overall mood of the game. For me, Pikmin 1 was the pinacle of the series in this regard. Just a beautiful combination of visuals, music and charm. Gameplay aside, does this game somewhat capture that feeling in your opinion?
Gonna sound weird but this one has a more DKC-style of music going, at least in some levels. In a good way! Got a bit of a groove to it. It fits the game well, the music is one of its strong points, in my opinion.
Check it here: https://www.youtube.com/watch?v=wb6cTThS1bE&list=PLFwObPlg7Y1pqc19f_R2Hgf2PvIIa3og9