Mario Kart World |OT| See that mountain? You can drive to it.

I'm on 391, 150 ,161. I've given up without an update.

Last P switch and medallion I've found were randomly in the north of the Sarvanana region
I recommend getting on a yellow plane with a feather. There's one in peach stadium on the water. And there was one in great block ruins but I missed it and now it's never back.
 
I recommend getting on a yellow plane with a feather. There's one in peach stadium on the water. And there was one in great block ruins but I missed it and now it's never back.
I might have the great block ruin one. A p switch lead me way up to a random block and when dropping down I nabbed one from a lower level.
 
I rode the plane in the great block ruins but I saw nothing as it flew me way over to pass Wario Stadium and eventually Lakitu took me off the wings over beyond the desert.

Also I didn't spot any P switches from up there.
 
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I rode the plane in the great block ruins but I saw nothing as it flew me way over to pass Wario Stadium and eventually Lakitu took me off the wings over beyond the desert.

Also I didn't spot any P switches from up there.
Yeah, it worked for me once. I do wish there was a way to track where you been. I feel like i went everywhere
 
I cannot for the life of me unlock Peepa or Rocky Wrench. I'm trying VS mode 50 cc Frantic item grind but Kamek like never shows up. I even tried to cheese it in 2 player mode but couldn't get the items to be mid (they were always too good or too bad). I even finally got turned into Pianta on Boo Cinema and nearly lost my shit after so many tries finally getting Kameked. WTF, Nintendo? Unlocks should not be this difficult and RNG based.

Edit: I got em. Using this more specific cheese method for those interested:

 
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I cannot for the life of me unlock Peepa or Rocky Wrench. I'm trying VS mode 50 cc Frantic item grind but Kamek like never shows up. I even tried to cheese it in 2 player mode but couldn't get the items to be mid (they were always too good or too bad). I even finally got turned into Pianta on Boo Cinema and nearly lost my shit after so many tries finally getting Kameked. WTF, Nintendo? Unlocks should not be this difficult and RNG based.

Yeah, gating character unlocks behind Kamek RNG is the most obnoxious thing about the game, imho.

If I remember correctly, I think I unlocked Rocky Wrench using the 2 player VS cheese method in Airship Fortress by positioning player one just before the first set of flame turrets in the tunnel after the set of item blocks and then repeatedly farming the double item block with player 2.

I think I got Peepa the same way you're trying, though I read somewhere that Normal items actually have better Kamek odds than Frantic ones. I think you also want to either use 150 cc with easy CPUs or hard CPUs with 50 cc, because if they fall too far behind, you might not get hit by Kamek even if he's summoned.

The one that fucking killed me was Dolphin. I must have played raced on Koopa Troopa Beach 100 fucking times and tried every combination of items and CPUs and cheesing imaginable before I finally got lucky.
 
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Up to 164 medallions. I definitely think I'm missing a P switch or medallion around the Mario circuit course because I'm missing a 16 bit DK sticker.
 
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Free Roam has really become a highlight for me. I don't boot up the game specifically to play it, but it's started to take up more and more of my playtime. I just like to drive around and check out the easter eggs and get whatever switches, panels, or medallions I happen to notice. There's actually a pretty decent amount of variety in the challenges.

I think I've hit a ceiling with Knockout Tour. Other players' skill levels have increased so I'm no longer winning and half the time I'm lucky to make it to the final four. Probably going to give it a rest for a bit and focus on wrapping up some single player content.
 
Agree or disagree?


100% agree. the straights just don't compare to the regular tracks. the journey is fine, but when the track is only 1 lap it feels so short. What he said about frontrunning is true. you get penalized for driving well and being in first. I know this is mario kart, but the items are just a little too overpowered. like if someone gets a shock there should be a timer for how long they can hold it. people just wait until the final item boxset and fuck everyone in the front. since there is only 1 lap on the track, you have no time to recover then lose.

Intermission AND three laps is my biggest request.
 
100% agree. the straights just don't compare to the regular tracks. the journey is fine, but when the track is only 1 lap it feels so short. What he said about frontrunning is true. you get penalized for driving well and being in first. I know this is mario kart, but the items are just a little too overpowered. like if someone gets a shock there should be a timer for how long they can hold it. people just wait until the final item boxset and fuck everyone in the front. since there is only 1 lap on the track, you have no time to recover then lose.

Intermission AND three laps is my biggest request.

I don't know... Maybe children/casuals would disagree? Nintendo is done with the hardcore audience and has been for a while.

Thanks for the insight. I don't have the game but I do listen to what my friends are saying about it.

How big of a problem is this if players can just play Competitive Mode if they don't like intermission tracks?
 
I don't know... Maybe children/casuals would disagree? Nintendo is done with the hardcore audience and has been for a while.
I'm tired of treating kids and casuals as some brain dead demographic. It's not like the tracks are super difficult to drive on themselves. Casuals never had an issue before playing tracked courses in a Mario Kart game.

Objectively, the long straights just do not have anything to really utilize the new mechanics Nintendo added. The driving is just not interesting enough. You are blasting golden and triple mushrooms though longs straights of grass. All the wall jumps and rail grinding is a lot more utilized in the main courses.

Nintendo was very blunt about how they were structuring this game before release. You'd be driving from track to TRACK. Counting the actual destination paths as laps makes NO sense. They're not laps.

Intermission and 3 laps would be the best change. With 24 players you need to be allowed a chance to get your bearings.

Koopa Troopa Beach being a 5! lap track because it's so small but only being 1 lap in the grand prix just shows how busted this current system is.
 
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I love the open world, I really dig the "intermission" races, but they really need to make the race courses 3 laps. These races feels so short and and fast. Doing one lap is just boring. Feels like a premature nut before the final climax....
 
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Ok, got all 394 P Switches. I had to look up the last three, but I am glad I was able to sorta remember what I did and didn't do and look up the sticker to see if I'm missing it.

I won't do all the medallions, but it was fun non the less.
 
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