*sigh* I should really save the ones I do for this. Feel like I just waste a lot of time typing these up a lot. Alright, lessee...I was going to do an LTTP or thread for
Our Darker Purpose but instead let's go with this.
Trillion: God of Destruction - Yours for Just $8.99!!! Regularly $29.99!!!
So, what is Trillion: God of Destruction?
Trillion is a story about the Zeabolos, Supreme Overlord of the (an) Underworld, a super powerful and strong Overlord who rules his realm with a tight fist!...until a giant beast known as Trillion attacks and basically kills the shit out of him. Zeabolos wakes up thanks to the help of a mysterious stranger named Faust who says that she is keeping him alive so he may defeat Trillion and take his soul later. One problem: due to being killed to shit, he's basically powerless and has no real ability to fight against it. So how can he fight back? Well, using
PLOT (which I won't get into, I actually kinda forget how he can do this) he can start transferring his unusable power into one of his seven sub-Overlords to use, letting them train and power up and test their skills so he can send them into battle!
...to eventually die. Because they will. You will continuously spend your entire time in this game spending hours developing a character, growing attached to them and seeing them bloom only to knowingly send them to die to whittle down a beast with 1 Trillion HP (that's where the name comes from).
Now, that's simplifying the plot a lot. There a significant number of twists, turns and developments that lead this to be a fully fleshed out and explored plot. This isn't some barebones claptrap.
But what
is Trillion?
Trillion is a time-management SIM with SRPG/light dungeon crawling elements all in a visual novel package. Here's your basic run down.
You choose which of your Overlords you want to train with. From there, you have a certain number of days until Trillion awakens and you have to do battle with it. These days are spent training to give you points to spend on leveling up or learning new skills/passives, time to go through a single turn-based dungeon floor to fight enemies for experience and items, resting to make sure your Overlord isn't tired and hurts themself or does shitty in training, buying and researching new items in the shop or forging their weapon/equipping different trinkets or sometimes just spending time with your Overlord and strengthening your bond with them. Giving them gifts, making them fight against a dummy of Trillion to practice. During all this time, some random and some scripted events occur that you can make choices during that may bring you closer or reveal information about the plot, it's characters or the Overlords you're training. All this time spent with your Overlord will give you Affection Points which are basically an enormous buffer that you use before HP and MP before attacks and skills start pulling from those two stats. Now, once the countdown finishes and you're ready to fight Trillion, what do you do?
Why, you send your Overlord off to die of course.
Up above is an idea of what the combat in this game is like. Get used to seeing that sight because other than the small procedural floors of the training dungeon, this is the only battle in the game. That's right, the game consists of a single boss battle with an enemy who has One Trillion HP. Oh boy. So, how do we roll up in this?
Battles take place in a familiar grid, in a style that DRPG and Wizardry players should find familiar (as well as those who play Pokemon Mystery Dungeon or Shiren the Wanderer and those styles of games); move one square, enemies move. One player action = one enemy action. Pretty simple stuff. So here's the rub and the main strategy of the game, where the combat really shines.
Trillion does not attack instantly. Whenever Trillion begins an attack, it will show on the grid where he will be attacking with a rough indicator as to how many turns the attack will go off in. Likewise, in the battle log it will specifically tell you how many turns it will take, counting down every turn to keep you aware. If even THAT wasn't enough, you have a nice little mini-map which gives you an overview of the attack spaces and colors so you don't get lost. Now, Trillion isn't just going to shoot off one attack in 7 turns and let you wail on him in the meantime. It will regularly lay down attack after attack with different turn countdowns and stack them to go off at different times, summon enemies who can attack you from afar or lock you down into a square, summon miasma to make certain squares deal damage if you enter or stay on them, move it's position, cancel attacks and use other ones, and much more to make life positively dreadful for you. What makes this so challenging and fun and rewarding is that movement and strategy are fucking
KEY to this game. You need to plan out your movements in advance, make sure you can avoid attacks that may drop in 3, 4 and 6 turns, kill the enemies that are plinking away at your health and try and deal as much damage to Trillion as you can.
So let's say you're doing great, dealing...uh...decent, I guess, damage to Trillion, bobbing and weaving to and fro and then...
And then you get hit. And you blink, because you're not sure if you messed up somewhere or if you got hit by more than one attack or what happened. But you didn't miss anything; Trillion hit your Overlord with one of it's random, myriad attacks that it probably wasn't even paying attention to and took away all your Affection Points and dropped you from 80,000 life to 14. Hrm. Well that's...well, okay. Just make sure you don't get hit again and...oh, shit you ran out of MP and can't use your abilities to bounce out of attack zones anymore. Guess you can't do much except...
Well, you lose. Your Overlord, in her desperate attempt to stop Trillion from destroying anymore gets to use a death attack. This Death Attack can take a number of forms; you can choose to deal a fuckton of damage, you can choose to knock Trillion out for longer so that your next Overlord has more time to train, you can choose to seal a body part so that Trillion can no longer use attacks that use that body part, and other...uh...less useful ones since those are the three I used...
And then your Overlord dies. Bad. Like...really bad. Like, the death scenes in this game are rough. Do not expect to have them some RA RA I DIED FOR LOVE speech...expect them to cry, wail and whimper, beg not to die and lament that they didn't have more time.
And then you get to do it all over again with a new Overlord! OH BOY!
So, you've heard all that hand-jive above. But that's just a nice summation of what this game's all about. So why, more in depth, should you buy it?
1. Well-written Character Development
I'm serious in that the Overlords you train are a real strength of the game. All of them have a Deadly Sin associated with them that directs a lot of their personality so as they start out they are fairly one-dimensional anime tropes. But then you spend time with them. You see them react to fucking up in training. You hear them open up to you slowly, little by little, during the week. You invest SO MUCH time in making them stronger. You are right alongside them the entire time and when you send them off your heart goes with them. Even the less developed or explored Overlords get you to like them by the end. They become more than the sum of their parts and are given a lot of time to grow with you through all the VN interactions and story. Also, I'm totally lame and think the character designs in this game are awesome looking.
2. This Game Will Make You Feel Like Shit
When one of your Overlord dies you will feel loss like very few games make you feel. I can't accurately explain this, and am trying to think of a comparable game that just makes you feel like a total shitbag. I guess it's similar to how if you play XCom you get attached to this Veteran who has seen you through 30 missions, headshotted a Chrysalid when he was the last man on the map to survive, lead your troops into victory against overwhelming odds, and then gets lucky critted and killed instantly by a Thin Man you didn't see that flanked him from cover. Except pretend that in addition to all the emergent storytelling that you invested into the game, there were also scenes where you learned about his kids at home, how his wife died when she miscarried and all your two older boys want is for mommy to be back for Christmas.
I knew going into this game that I'd die a lot so I chose the Overlord I thought looked the least interesting so I could have that one die and then use my other Overlord to win off of her dead back. Then I got to know her. She told me about her father, who she missed dearly (and was my brother and killed in Trillion's first attack). About how she was worried about making him and me proud. I found her crying at her dad's grave. I gave her a grand feast (since she was the Sin of Gluttony) and spent time eating with her. And then I sent her off to die. I made her struggle, in vain, to do as much damage as I could to Trillion and watched as her AP and MP slowly drained down until I couldn't do anything to stop Trillion from one-shotting me.
And then I watched her get eaten. Slowly. As she cried for her dead dad.
And I had to do this again. And again. And again. And again. And again.
I have never in a game before felt as horrible as I did every time this happened. It was a wholly unique experience I will not forget.
3. The SRPG battles are pretty fun
I should just say "Battle" since it's just against Trillion. But man, because it's only one fight for the whole game they really focused on making it as tight an experience as possible. The abilities and movement, the timing of Trillion's attacks are designed very well so that the game never pulls out something unfair or bullshit. You're always supposed to be on the back of your heels, kept off balance and always worried about fucking up, which can happen easily if you get too rushed or confident. I never died due to some cheap attack or situation I did not put myself in. All his moves are telegraphed a number of turns in advance with their exact locations outlined for you. It all comes down to planning and making sure you're in the right place at the right time and maximizing your abilities and items.
Strategy strategy strategy is the name of the game here. And not to be spoilery but Trillion has HP thresholds where it will change up it's attacks and strategies so it's not just the same battle forever; it will regularly change. Different Overlords likewise have different things they're good at and since you don't have infinite points you have to choose wisely what skills and stats you buy for your Overlord to maximize their ability to avoid and deal damage.
4. Trillion is a Fuck
You are going to haaaaaaaaaaaaate Trillion. As the only enemy in the game, they do everything to make Trillion the most scary, overwhelming monster you've ever seen. The words they use to describe Trillion and the actions that it takes in cutscenes and story parts are just terrifying. How terribly it kills people. How insanely monstrous it is. You fight it and you hit it once for the first time and see IT HAS A TRILLION FUCKING LIFE. It catches you with an errant swing of it's tail and you go from 400,000 Affection Points to 0 and your HP sits at a healthy 2 from ONE HIT and you just whistle and go "Jeeeeeeeeeeeesus" It will kill your favorite characters left and right in really drastic and horrible ways. Every time an Overlord dies the game actually shows you Trillion's progress through your Underworld, just how much of it you failed to protect as it rampaged and ate EVERYTHING in it's way and leaves behind literally NOTHING. And the more and more that is revealed about Trillion the stronger your resolution to fucking kill it becomes. It is truly an effective enemy.
That's...about all I can muster to type at this moment. Maybe I'll save this for a LTTP or something but honestly, for 9 bucks? This game is totally worth it.