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Or is it just one of Phil's balls in my throat?
Koei Tecmo Q4 FY3/2024 Financial Results (January - March 2024) | Ordinary / net profits up vs previous FY, sales lower than the original forecast
https://www.koeitecmo.co.jp/ir/docs/ir1_20240430.pdf FY3/2024 YTD (from April 2023 to March 2024) Summary (Million Yen) Sales: 84.584 (+7,9% over the same period of FY3/2023) Operating Profit: 28.494 (-27,2%) Ordinary Profit: 45.741 (+14,6%) Net Profit: 33.792 (+9,2%) Increase in sales...
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A Japanese analyst, Hideki Yasuda, wrote about Japanese developers recently. What’s interesting for us (thanks @Oregano for finding this), is he wrote about which were games fell short of KT’s expectations. People in this thread definitely nailed it based on the presentation. https://s.kabutan.jp/news/n202406150141/
Google translate (emphasis mine):
Koei Tecmo Holdings (Koei Tecmo HD) <3635> reported an increase in sales and a decrease in operating profit for the fiscal year ending March 2024. The company's game business has not been blessed with hit titles since the previous fiscal year, and all of the titles released in the fiscal year ending March 2023, including "Wild Hearts" and "Warlon Fallen Dynasty," "Fate Samurai Remnant" and "Rise of Ronin," which it developed, fell short of their targets. In particular, it was explained that "Fate" was a 2 million unit title (as it covers the entire life cycle, the plan for the fiscal year ending March 2024 is unknown), so it is assumed that it fell far short of its targets.
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The company's titles are highly rated by those who have played them, but they are not being purchased in the first place. In particular, "Rise of Ronin," which was developed as a 5 million unit title, fell far short of its targets. We interviewed PS5 (PlayStation 5) users, and many of them said that they found it difficult to get into the game because there was too little information about the game.