YeulEmeralda
Linux User
Also Rise of the Ronin is an open world game. So yeah people should take a PS3 open world game if they wanna compare.Bu bu bu ps3 games look better!! Hurrdurr
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Good luck with that.
Also Rise of the Ronin is an open world game. So yeah people should take a PS3 open world game if they wanna compare.Bu bu bu ps3 games look better!! Hurrdurr
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Runs, looks and controls better on my PC.EDIT: and I still firmly stand by my statement that PS5 Pro is the best place to play it.
People are laughing at you, but I think it's pretty obvious by now that if a game isn't big in China, then its odds of succeeding on Steam aren't very high.
And if a game isn't very big in the US, are its odds of success on consoles very high? Or are we just for some strange reason singling out China?People are laughing at you, but I think it's pretty obvious by now that if a game isn't big in China, then its odds of succeeding on Steam aren't very high.
Meanwhile, in reality…. The biggest game of the year so far just sold best on PC in the united states.
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One country being estimated at %51 of a worldwide platform is obviously more than enough for it to move the needle on its own. This is a statistical fact at this point and is not worth debating.And if a game isn't very big in the US, are its odds of success on consoles very high? Or are we just for some strange reason singling out China?
Spent about 40 hours with Rise of the Ronin this past week. Overall, it's a good game with much more to recommend than reviews would suggest. Traversal feels great, graphics are a marked step up from Nioh 2 and the amount of depth there is truly impressive. I'd be spending another 40 hours with the game if it wasn't for the combat. The combat absolutely fucking blows. It gave me that same initial feeling that Sekiro, Bloodborne, Nioh and Lies of P gave me: it's beating my ass, but I know it'll click. Forty hours in, it hasn't.
Not that it's hard - I'm on default difficulty and it's actually started to feel trivial, because I've leveled up enough that I can reliably brute-force encounters, even when I'm getting the shit beaten out of me. That's not satisfying to me. I want the victory to feel earned. It doesn't in RotR - you outlast the opponents. One major problem is that the game hasn't thrown any real bosses at me since the beginning. Sub-bosses enemies for days, but none that feel like proper git-gud moments.
Most of the main missions have at least two allies with you by default and this only makes matters worse: I had a major fight about twenty hours in with what would have been a get-good-or-go-home boss, but I had two allies shitting the whole thing up. So, I thought, to hell with it, I'm going to the Dojo. I'm going to fight these guys over and over until I get the rhythm. After about thirty runs at Ryomo Sakamoto, I turned the game off and deleted it. I wanted to get to the point where I could make a fool out of the guy without a sweat - I can reliably do this in other games - but there is something so inconsistent about the combat in RotR that it never actually clicks, you never get to feeling like you can reliably parry or dodge or time, or string together combos.
The parry mechanic is so crucial to doing the combat justice and it's just fucking broken. Making it a face button attack, that locks into a long animation instead of using the fucking block button like every other game in existence is some of the dumbest shit I've ever seen from a developer. With Sekiro or Lies of P, if you miss a parry you'll still get a block, if you miss a parry with RotR, you're locked into animation that will get brutalised, stagger you and leave you unable to block, parry or dodge further.
It's miserable and it's heartbreaking, because otherwise the game is kind of awesome. There's a world of variety built into the combat that would be amazing to explore, but it's a whole world of possibility built on flawed core combat that never feels good. The only other place I've seen a system like this used is Wo-Long and the dismal performance and reception of that game should have been enough to make them realise it was a shitty system. Realise that they'd be better off building on the fantastic combat from Nioh 2.
But no, they stuck with the Wo-Long system and a game that should have done really well, really didn't...
Yeah, so? For one, where do you get that China has half the sales or more? For two, nobody says shit when a game is only a huge hit in Japan or the US, but people suddenly have a problem with China.One country being estimated at %51 of a worldwide platform is obviously more than enough for it to move the needle on its own. This is a statistical fact at this point and is not worth debating.
As opposed to the game already doing fantastic numbers back in 2019 despite being a late port and people showing up in droves to buy the day 1 sequel, but yeah, let’s pretend it’s number 1 in the US because Americans decided to play what the Chinese do.Also coincidentally enough, Monster Hunter is a very big China hit! It's almost as if when something hits big in China, CCUs go up and people (incl the US) pick up the game based on that hype alone!
My exact thoughts too
I didn't even realise the counter was an attack till I started using a different stance.
One thing for you, its possible to remove the 2 companions at the start of a mission. Not sure if you can do it for all missions though. There is a buff on some armour pieces called 'solo attempt' that buffs you if alone on a mission.
Doubt. Is this including physical and digital numbers? How do they know ?Meanwhile, in reality…. The biggest game of the year so far just sold best on PC in the united states.
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The game had a peak of almost 1.2M CCUs and put Elden Ring to shame. Circana always tracks digital+physical. Stop being a tool.Doubt. Is this including physical and digital numbers? How do they know ?
DOUBT
When not used for parry, the button is an attack button. Holding R1 maps special attacks on square / triangle.
That's because Tsushima is aimed at the mainstream masses. It was designed by committee as an triple A game.It feels like the performance is different every time I load it up. It's a surprisingly really good game though. I'm enjoying it more than Ghost of Tsushima even though that look better.
For me combat was really enjoyable, more so than any Souls like I have tried. Parry timings are extremely good to follow through and combat was really fluid like damn, haven't have that much fun in a long time.The parry is a super high risk-high reward mechanic. If you pull it off successfully it is typically an insta-stun, but consequently if you mess it up you get dunked on.
When not used for parry, the button is an attack button. Holding R1 maps special attacks on square / triangle.
Greed and bad timing get punished.
They track point of sales across all major retailers in America and get digital data sent to them directly by publishers.Doubt. Is this including physical and digital numbers? How do they know ?
DOUBT
Games that heavily emphasize co-op/multiplayer do better on PC. Traditional single player games sell better on PS5. It's been that way for a while nowThe game had a peak of almost 1.2M CCUs and put Elden Ring to shame. Circana always tracks digital+physical. Stop being a tool.
Games that heavily emphasize co-op/multiplayer do better on PC. Traditional single player games sell better on PS5. It's been that way for a while now
Parrying feels incredible in ROTR. It is what makes the game, imo. The combat isn't as deep as the Nioh games, but the parrying is the most satisfying of any game I have ever playedFor me combat was really enjoyable, more so than any Souls like I have tried. Parry timings are extremely good to follow through and combat was really fluid like damn, haven't have that much fun in a long time.
I wish there were more games like these, pumped up not in 7 years long cycles. More art direction, good gameplay. Obviously without performance issues.
Doesn’t change anything. The numbers mason. What are the numbers.The game had a peak of almost 1.2M CCUs and put Elden Ring to shame. Circana always tracks digital+physical. Stop being a tool.
A thing that helped me until I learned each weapon, and stances, attack pattern, is that you can hold block through the enemies combo and then parry just the final move. In the beginning, while you are learning, missing the parry will get you wrecked, so this helps until you are more comfortable with the mechanics.The parry is a super high risk-high reward mechanic. If you pull it off successfully it is typically an insta-stun, but consequently if you mess it up you get dunked on.
When not used for parry, the button is an attack button. Holding R1 maps special attacks on square / triangle.
Greed and bad timing get punished.
The First Berserker demo kicked ass. I'm super excited for that game.Parrying feels incredible in ROTR. It is what makes the game, imo. The combat isn't as deep as the Nioh games, but the parrying is the most satisfying of any game I have ever played
Give First Beserker demo a try! Parry in that game is equally satisfying. It gets released later this month
Yes, it does. Elden Ring sold the most on PC and this presumably did even better numbers, at least for the first week.Doesn’t change anything.
You’d never ask this question if he had said PS is the lead platform, so quit this bullshit. You don’t care about the numbers. You care about your narrative.The numbers mason. What are the numbers.
One country being estimated at %51 of a worldwide platform is obviously more than enough for it to move the needle on its own. This is a statistical fact at this point and is not worth debating.
Also coincidentally enough, Monster Hunter is a very big China hit! It's almost as if when something hits big in China, CCUs go up and people (incl the US) pick up the game based on that hype alone!
Doubt. Is this including physical and digital numbers? How do they know ?
DOUBT
it is possible too to master the parry, lots of videos on YT and there's the dojo you can practice in. The difficulty to me is the amount of attacks and their timing, it's very clever. I don't sweat failing a parry, I definitely rely on buffs to brute force but I like having that option. As much as I enjoy the combat, I equally enjoy just riding around and doing field missions that pop up and exploring. It's such a chill and pleasant game to me. Love the OST and overall vibe.The parry is a super high risk-high reward mechanic. If you pull it off successfully it is typically an insta-stun, but consequently if you mess it up you get dunked on.
When not used for parry, the button is an attack button. Holding R1 maps special attacks on square / triangle.
Greed and bad timing get punished.
Thanks for the write-up! I'm a huge fan of the Nioh franchise and even considered buying a console because of Wo Long's terrible performance on PCSpent about 40 hours with Rise of the Ronin this past week. Overall, it's a good game with much more to recommend than reviews would suggest. Traversal feels great, graphics are a marked step up from Nioh 2 and the amount of depth there is truly impressive. I'd be spending another 40 hours with the game if it wasn't for the combat. The combat absolutely fucking blows. It gave me that same initial feeling that Sekiro, Bloodborne, Nioh and Lies of P gave me: it's beating my ass, but I know it'll click. Forty hours in, it hasn't.
Not that it's hard - I'm on default difficulty and it's actually started to feel trivial, because I've leveled up enough that I can reliably brute-force encounters, even when I'm getting the shit beaten out of me. That's not satisfying to me. I want the victory to feel earned. It doesn't in RotR - you outlast the opponents. One major problem is that the game hasn't thrown any real bosses at me since the beginning. Sub-bosses enemies for days, but none that feel like proper git-gud moments.
Most of the main missions have at least two allies with you by default and this only makes matters worse: I had a major fight about twenty hours in with what would have been a get-good-or-go-home boss, but I had two allies shitting the whole thing up. So, I thought, to hell with it, I'm going to the Dojo. I'm going to fight these guys over and over until I get the rhythm. After about thirty runs at Ryomo Sakamoto, I turned the game off and deleted it. I wanted to get to the point where I could make a fool out of the guy without a sweat - I can reliably do this in other games - but there is something so inconsistent about the combat in RotR that it never actually clicks, you never get to feeling like you can reliably parry or dodge or time, or string together combos.
The parry mechanic is so crucial to doing the combat justice and it's just fucking broken. Making it a face button attack, that locks into a long animation instead of using the fucking block button like every other game in existence is some of the dumbest shit I've ever seen from a developer. With Sekiro or Lies of P, if you miss a parry you'll still get a block, if you miss a parry with RotR, you're locked into animation that will get brutalised, stagger you and leave you unable to block, parry or dodge further.
It's miserable and it's heartbreaking, because otherwise the game is kind of awesome. There's a world of variety built into the combat that would be amazing to explore, but it's a whole world of possibility built on flawed core combat that never feels good. The only other place I've seen a system like this used is Wo-Long and the dismal performance and reception of that game should have been enough to make them realise it was a shitty system. Realise that they'd be better off building on the fantastic combat from Nioh 2.
But no, they stuck with the Wo-Long system and a game that should have done really well, really didn't...
Even if I said that I am asking this question because fuck pc... so what?Yes, it does. Elden Ring sold the most on PC and this presumably did even better numbers, at least for the first week.
You’d never ask this question if he had said PS is the lead platform, so quit this bullshit. You don’t care about the numbers. You care about your narrative.
Again. Another pcmr guy who loves this "data" because it favors pcSo you think US gamers were sitting around monitoring CCUs in Asia and making the decision to opt for the PC version over ps5 because the numbers were high?
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I’ve seen some amazing rofif takes in the last few years but Circana/NPD Mat lying about this singular data point for the benefit of absolutely nothing might take the cake. Why on earth would he lie about this? To what end? And yes it is physical + digital.
No, I actually wouldn’t question it, just like I didn’t question SH2 having a 78/22 split in favor of PS. Monster Hunter Wilds had almost 1.2M concurrent users on the first day on PC. It did 8M in 3 days. Even assuming it sold 5M on the first day, this meant that at one point, almost a quarter of ALL the players were playing it on PC at once.Even if I said that I am asking this question because fuck pc... so what?
You take it blind on because your previous pc wins. Other way around you would question it
Again. Another pcmr guy who loves this "data" because it favors pc
¯\_(ツ)_/¯
Even if I said that I am asking this question because fuck pc... so what?
You take it blind on because your previous pc wins. Other way around you would question it
Again. Another pcmr guy who loves this "data" because it favors pc
¯\_(ツ)_/¯
No, I actually wouldn’t question it, just like I didn’t question SH2 having a 78/22 split in favor of PS. Monster Hunter Wilds had almost 1.2M concurrent users on the first day on PC. It did 8M in 3 days. Even assuming it sold 5M on the first day, this meant that at one point, almost a quarter of ALL the players were playing it on PC at once.
I don’t question those numbers because the game has been a smash hit on PC. If it had Veilguard-tier CCUs, but had still sold 8M, you can bet your ass I would have second guess that report.
Stop being a fucking salty tool. It’s annoying. You game on PC, yet always want to shit on it and argue whenever there are good news about it.
In addition, this was just the first week. Those awful user reviews most certainly didn’t help and I’m sure sales dropped off as a consequence.
Let me answer forGaiff here. No, he wouldn’t question it if it was the other way around, because that would be fucking stupid.
Mat Piscatella has been doing this for a very long time. He’s not going to lie to make Steam look good, or anyone else for that matter. Only an absolute dope would think he is risking his career to lie about this.
I only posted that here because another poster just said Steam games only sell in China, when the biggest game of the year so far just sold best on PC in the US. You are just incredibly salty that PC version is selling best.
Would rather have than, than another UE game...Their engine seems much, much worse than Unreal Engine