I'm one of those! Thought the game was kinda shit.
I'm one of those! Thought the game was kinda dope.
Who cares! How many games did you sell?!
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Someone, quickly! Bring up the Steam current playercount!
Both metrics don't make for good enough data.You joke, but I bet you don't even know what "Players" even means.
Both metrics don't make for good enough data.
I know I know, I was beating the 'SteamDB data' guy to the punch with my joke, because that person would respond to your post with steam current playercount (not knowing the data is just as pointless), because that has happened in other threads before.But ONE metric speaking directly to what funds the studio's next game. That much is a fact! A direct purchase of a game is infinitely better than someone "playing" a game on a subscription service.
But ONE metric speaking directly to what funds the studio's next game. That much is a fact! A direct purchase of a game is infinitely better than someone "playing" a game on a subscription service.
I'm one of those! Thought the game was kinda shit.
I'm one of those! Thought the game was kinda dope.
I know I know, I was beating the 'SteamDB data' guy to the punch with my joke, because that person would respond to your post with steam current playercount (not knowing the data is just as pointless), because that has happened in other threads before.
There, the joke is fully explained.
If you're a dev and get paid money to put your game on a subscription service, you can't put those funds towards your next game?
Which do you think would put more money into those devs pockets?
- 5 million units sold
- 5 million players