Wario64 said:no no no
First stage of damage control: PRE-RENDERED CG
Second stage of damage control: Well it's all cinematics so it won't look like that in-game lol
Third stage of damage control: Gears of War still shits all over it
didnt you get the memo?
pixelbox said:i thought mgs3 was atleast 45 to 50 frames in-game and 60 in the movies. i could have sworn it was
Impossible on a TV.pixelbox said:i thought mgs3 was atleast 45 to 50 frames in-game and 60 in the movies. i could have sworn it was
Sholmes said:Out of curiousity, what did MGS1 on the PSOne run at? My friend says 15 but I say 30.
Lakitu said:It's funny, people are actually saying on TXB that Splinter Cell Chaos Theory looks just as good as MGS 4 :lol :lol Oh Xbots, you slay me!
Lakitu said:It's funny, people are actually saying on TXB that Splinter Cell Chaos Theory looks just as good as MGS 4 :lol :lol Oh Xbots, you slay me!
Lakitu said:It's funny, people are actually saying on TXB that Splinter Cell Chaos Theory looks just as good as MGS 4 :lol :lol Oh Xbots, you slay me!
DopeyFish said:this looks more like an upgraded mgs2 engine with better textures, models and shaders.
SolidSnakex said:That's nothing
Originally Posted by DopeyFish:
this looks more like an upgraded mgs2 engine with better textures, models and shaders.
Slurpy said:Dopeyfish rocks. He manages to say its the same engine, while stating that everything that is fundamental to said engine is changed.
I'd tend to agree with him. I mean, besides the upgraded textures, models, shaders, animation, framerate, environmental effects, shadows, environmental detail, number of entities on screen- its pretty much the same shit. :lol :lol
Lazy8s said:NTSC TVs update their image at a fixed rate of 60 times per second, so their sustained frame/field rates can only be whole number multiples of 60:
60, 30, 20, 15, 12, 10, 6, 5, 4, 3, 2 or 1
pixelbox said:and what happens if it doesnt? when games slow down they are sure to dip between the multiples of the 60. so youre telling me that if its not a multiple of 60 you wont see the other frames? if so explain , if youve played it, why in jak2 and 3 seems slower in outside areas and faster indoors? btw the speed differences are not very noticable so it cant be 30 fps since its thats the next in the line of mutiples of 60
he's not that bad. i knew about v-synch a little and things seems to match.HomerSimpson-Man said:Don't, it's Lazy8s, anything regarding PS2 and it's games are taken with a grain of salt with him. Seriously. You're not going to get objection facts much at all.
pixelbox said:he not that bad. i knew about v-synch a little and things seems to match.
hehe but no website is worst than pvc forums. no website.HomerSimpson-Man said:You say that now, but I'ill let the v-synch thing fly, it's alright. Disable v-scynch can indeed get you a better framerate instead of slowdown. It's a tradeoff.
He's correct in this case, but he IS that bad. He will stop at nothing to push the Dreamcast/PowerVR technical agenda. He speaks with absolutely zero experience with any current piece of software or hardware that might be under discussion. He also picks and choses what he deems as "important" based on what the Dreamcast can do. He would damn unified lighting, complex shaders, and loads of post processing in favor of some random function the DC might be able to pull off. It's quite sickening...pixelbox said:he's not that bad. i knew about v-synch a little and things seems to match.
Slurpy said:Dopeyfish rocks. He manages to say its the same engine, while stating that everything that is fundamental to said engine is changed.
I'd tend to agree with him. I mean, besides the upgraded textures, models, shaders, animation, framerate, environmental effects, shadows, environmental detail, number of entities on screen- its pretty much the same shit. :lol :lol