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high-res direct feed mgs4 screens

Wario64 said:
no no no


First stage of damage control: PRE-RENDERED CG
Second stage of damage control: Well it's all cinematics so it won't look like that in-game lol
Third stage of damage control: Gears of War still shits all over it


didnt you get the memo?

fourth stage of damage control:but..but we can play it in 5 months u must wait 2 years
 
pixelbox said:
i thought mgs3 was atleast 45 to 50 frames in-game and 60 in the movies. i could have sworn it was
Impossible on a TV.

MGS2's cutscenes ran at variable framerates depending on the direction of the scene. Gameplay was 60 fps.
 
It's funny, people are actually saying on TXB that Splinter Cell Chaos Theory looks just as good as MGS 4 :lol :lol Oh Xbots, you slay me!
 
OMFG

hot damn, I've been on vacation all week with no net access (but I had slot machines!)

/bow Kojima

and thats all I have to say about that.
 
tomb raider on ps1 ran at 45 frames per second to maintain her animations. jak 2 and 3 ran lower than 60 outside and 60 fps inside areas. mgs3, the part when snake has a bag over his head, seemed to run at 60 fps. as a matter of fact all the in game movies in mgs3 looked to run at 60, slowing down only to create the mood of a real motion picture. that being said please explain why a tv cant maintain 45 or even 50 fps from a console.
 
looks too fucking good man. unbelievable...the trailer is just so good looking. particles, dust, smoke...soft shadows, lighting, wow. i love the highly saturated and tinted filters MGS team always uses, awesome sense of aesthetics.
 
NTSC TVs update their image at a fixed rate of 60 times per second, so their sustained frame/field rates can only be whole number multiples of 60:

60, 30, 20, 15, 12, 10, 6, 5, 4, 3, 2 or 1
 
Originally Posted by DopeyFish:
this looks more like an upgraded mgs2 engine with better textures, models and shaders.

Dopeyfish rocks. He manages to say its the same engine, while stating that everything that is fundamental to said engine is changed.

I'd tend to agree with him. I mean, besides the upgraded textures, models, shaders, animation, framerate, environmental effects, shadows, environmental detail, number of entities on screen- its pretty much the same shit. :lol :lol
 
Slurpy said:
Dopeyfish rocks. He manages to say its the same engine, while stating that everything that is fundamental to said engine is changed.

I'd tend to agree with him. I mean, besides the upgraded textures, models, shaders, animation, framerate, environmental effects, shadows, environmental detail, number of entities on screen- its pretty much the same shit. :lol :lol

:lol
 
Lazy8s said:
NTSC TVs update their image at a fixed rate of 60 times per second, so their sustained frame/field rates can only be whole number multiples of 60:

60, 30, 20, 15, 12, 10, 6, 5, 4, 3, 2 or 1

and what happens if it isnt? when games slow down they are sure to dip between the multiples of the 60. so youre telling me that if its not a multiple of 60 you wont see the other frames? if so explain , if youve played it, why in jak2 and 3 seems slower in outside areas and faster indoors? btw the speed differences are not very noticable so it cant be 30 fps since its thats the next in the line of mutiples of 60
 
pixelbox said:
and what happens if it doesnt? when games slow down they are sure to dip between the multiples of the 60. so youre telling me that if its not a multiple of 60 you wont see the other frames? if so explain , if youve played it, why in jak2 and 3 seems slower in outside areas and faster indoors? btw the speed differences are not very noticable so it cant be 30 fps since its thats the next in the line of mutiples of 60

Don't, it's Lazy8s, anything regarding PS2 and it's games are taken with a grain of salt with him. Seriously. You're not going to get objection facts much at all.
 
If a rendering doesn't finish in time for a TV refresh, it'll either be displayed at a later refresh, when a mode called video-synch is enabled, and therefore change the framerate or will be drawn incomplete, when v-synch is disabled, and therefore tear the image on the screen. A game being rendered at 45 fps with v-synch on will miss every other TV update, so the display will alternate between 30 and 60 fps on each refresh. The average of that over time will come out to 45 fps, but it will look very framey with the constant fluctuations. That's why console developers either lock a game at 30 when they can't quite hold 60 or why they disable v-synch and trade off image quality for framerate.
 
so with v-synch turned off tearing happens but frames per second dont have to be a mutiple of 60. ok i got it. but thats what i was trying to say about mgs3. in that game, the frames tear. so it's obvious that it's not only 30 fps. now im not condoning the tech flaws but with all the people claiming that it's 30 fps is a lie. just wanted to clear it up and make sure i was right. btw jak 2 and 3 seems to alternate between 30 and 60 fps.
 
HomerSimpson-Man said:
Don't, it's Lazy8s, anything regarding PS2 and it's games are taken with a grain of salt with him. Seriously. You're not going to get objection facts much at all.
he's not that bad. i knew about v-synch a little and things seems to match.
 
pixelbox said:
he not that bad. i knew about v-synch a little and things seems to match.

You say that now, but I'ill let the v-synch thing fly, it's alright. Disable v-scynch can indeed get you a better framerate instead of slowdown. It's a tradeoff.
 
HomerSimpson-Man said:
You say that now, but I'ill let the v-synch thing fly, it's alright. Disable v-scynch can indeed get you a better framerate instead of slowdown. It's a tradeoff.
hehe but no website is worst than pvc forums. no website.
 
pixelbox said:
he's not that bad. i knew about v-synch a little and things seems to match.
He's correct in this case, but he IS that bad. He will stop at nothing to push the Dreamcast/PowerVR technical agenda. He speaks with absolutely zero experience with any current piece of software or hardware that might be under discussion. He also picks and choses what he deems as "important" based on what the Dreamcast can do. He would damn unified lighting, complex shaders, and loads of post processing in favor of some random function the DC might be able to pull off. It's quite sickening...
 
Slurpy said:
Dopeyfish rocks. He manages to say its the same engine, while stating that everything that is fundamental to said engine is changed.

I'd tend to agree with him. I mean, besides the upgraded textures, models, shaders, animation, framerate, environmental effects, shadows, environmental detail, number of entities on screen- its pretty much the same shit. :lol :lol

I mean....they both use polygons right? So it's basically the same.
 
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